The case against this is kind of made by quality and recycling. Heck, even bringing back the pickaxe (but please without durability) could be an option!
I'll concede to you on belt immunity and night vision, though. Other than reduced power draw I don't know what those would get with quality.
Search found 797 matches: +recycling -mod
Searched query: +recycling -mod
- Sun May 05, 2024 10:39 am
- Forum: Ideas and Suggestions
- Topic: Replace One-Time crafts with Abstract Items
- Replies: 3
- Views: 133
- Fri May 03, 2024 11:53 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... upside down on any planet. It's identical on them all. Sure there are a few new ways to obtain the resources you want, whether that's through recycling scrap or through but harvesting molten metal (lava) instead of breaking down ores, but that could have been implemented on Nauvis and there ...
- Fri May 03, 2024 11:25 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... upside down on any planet. It's identical on them all. Sure there are a few new ways to obtain the resources you want, whether that's through recycling scrap or through but harvesting molten metal (lava) instead of breaking down ores, but that could have been implemented on Nauvis and there ...
- Fri May 03, 2024 10:33 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... So, in short: You do you, I guess. Edit: Just now noticed that you’re a different user than the guy who originally complained about quality recycling. Awkward, I guess…
- Fri May 03, 2024 10:24 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... is to just do the exact same recycle loop over and over, for every item in the mall. What makes you think this is how it will work? You think a recycling loop for a beacon, and a recycling loop for an assembly machine 3 will be the same? That’s like saying green circuits and engine units are ...
- Fri May 03, 2024 9:22 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... is to just do the exact same recycle loop over and over, for every item in the mall. What makes you think this is how it will work? You think a recycling loop for a beacon, and a recycling loop for an assembly machine 3 will be the same? That’s like saying green circuits and engine units are ...
- Fri May 03, 2024 9:05 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... is to just do the exact same recycle loop over and over, for every item in the mall. What makes you think this is how it will work? You think a recycling loop for a beacon, and a recycling loop for an assembly machine 3 will be the same? That’s like saying green circuits and engine units are ...
- Fri May 03, 2024 3:47 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... is to just do the exact same recycle loop over and over, for every item in the mall. What makes you think this is how it will work? You think a recycling loop for a beacon, and a recycling loop for an assembly machine 3 will be the same? That’s like saying green circuits and engine units are ...
- Fri May 03, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 141
- Views: 14257
Re: Friday Facts #409 - Diminishing beacons
... is to just do the exact same recycle loop over and over, for every item in the mall. You can just do the "take what you get without recycling" method but this does not enable you to use quality items at scale, and seems like it would create enormous inventory bloat and cognitive ...
- Sat Apr 27, 2024 12:10 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 145
- Views: 13945
Re: Friday Facts #408 - Statistics improvements, Linux adventures
... the same for production in Space Age since there are more products with multiple sources, e.g., how many of my green circuits are new-builds vs. recycling? How many of my gears are assembled and how many smelted? How much of my heavy oil comes from oil processing vs. coal liquefaction? Stuff ...
- Sun Apr 07, 2024 5:25 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15595
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
... + Space Age. And it kind of makes sense, since none of them have played either yet. Like I can understand why there is a need for a faster rocket recycling, but I cannot feel it yet. It's also clear that WUBE seems to be stalling a bit with the FFFs. I notice it ebbs and flows with the content ...
- Wed Apr 03, 2024 2:15 am
- Forum: Balancing
- Topic: Infinite Recycling Loop
- Replies: 3
- Views: 486
Re: Infinite Recycling Loop
I don't think we've ever seen productivity modules in recyclers for this exact reason. That's a great point. We know the recycler has 4 module slots but we have only ever seen quality modules in those slots. Currently the only restriction on where quality modules can't be placed is beacons and mach...
- Tue Apr 02, 2024 11:52 pm
- Forum: Balancing
- Topic: Infinite Recycling Loop
- Replies: 3
- Views: 486
Re: Infinite Recycling Loop
I don't think we've ever seen productivity modules in recyclers for this exact reason.
- Tue Apr 02, 2024 7:34 pm
- Forum: Balancing
- Topic: Infinite Recycling Loop
- Replies: 3
- Views: 486
Re: Infinite Recycling Loop
I believe this thread is related: viewtopic.php?f=6&t=110181
- Tue Apr 02, 2024 6:53 pm
- Forum: Balancing
- Topic: Infinite Recycling Loop
- Replies: 3
- Views: 486
Infinite Recycling Loop
First off, I'm very excited to play with quality in the new update. I'm currently calculating the cost to make legendary items using different methods and I noticed a way to make infinite items. The pieces of the infinite loop: -The Electromagnetic Plant has "a built-in productivity bonus of +5...
- Mon Apr 01, 2024 7:00 pm
- Forum: Gameplay Help
- Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
- Replies: 2
- Views: 351
Re: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
... much more constantly and reliably. As it is now, I can't put buffer chests on the factory blocks that use the left over mats for the purposes of recycling, as that would create a robot loop when they start taking mats from the passive providers in the mall area to fulfill those requests (when ...
- Mon Apr 01, 2024 10:51 am
- Forum: Gameplay Help
- Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
- Replies: 2
- Views: 351
Re: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
I'd like to start recycling plates and other mats that have lying around in storage chests Fair enough, that's a reasonable thing to want to do ... and in order to do that, I'd like to replace the passive providers that hold the plates ...
- Sat Mar 09, 2024 7:55 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20767
Re: Friday Facts #401 - New terrain, new planet
... the player has their own starting ruins in the shape of a crashed space ship. What about modifying the starting resources a bit? For example with recycling tech, you can finally scrap some of the mangled wreckage, and get some good pieces out of it. The damaged old beams might be useful if they ...
- Sat Mar 02, 2024 2:07 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37231
Re: Friday Facts #399 - Trash to Treasure
I like the concept of scrap resource, but if I was a dev, I create layers of recycling. The scrap could turn electronic scrap, metal scrap, or rubble; or this could be different types of resource in planet This would not only complicate things needlessly, it would ...
- Fri Mar 01, 2024 10:07 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37231
Re: Friday Facts #399 - Trash to Treasure
I like the concept of scrap resource, but if I was a dev, I create layers of recycling. The scrap could turn electronic scrap, metal scrap, or rubble; or this could be different types of resource in planet The electronic scrap could turn copper scrap, plastic ...