Search found 101 matches

by Zhab
Fri Jul 31, 2015 3:06 pm
Forum: General discussion
Topic: Tree Sickness
Replies: 2
Views: 4913

Re: Tree Sickness

kovarex wrote:No, they can't get healthy currently.
Thx for the answer.
by Zhab
Fri Jul 31, 2015 3:03 pm
Forum: General discussion
Topic: What we need for combinators to be fun
Replies: 17
Views: 15925

Re: What we need for combinators to be fun

Consider the following scenario. I want to be able to request X amount of electronic circuits and divide the work load as evenly as possible across my 4 electronic circuits assembler. I want my factory to start completely empty and finish completely empty (beside requested circuits). No buffer whats...
by Zhab
Fri Jul 31, 2015 2:14 pm
Forum: Show your Creations
Topic: Latest science factory (feedback requested)
Replies: 11
Views: 18904

Re: Latest science factory (feedback requested)

I really like the setup. My blue science pack production always turn into a mess. I've seen people give a blueprint string for their designs. 1. Can we have one for your design? 2. How do we use them? :D I.... hmmm... I don't know either lol. My factorio experience have been very solitary so far. I...
by Zhab
Fri Jul 31, 2015 2:11 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 28434

Re: My first drone-automated base

{snip} I tried to trim this down and make it stop sounding like an argument but it's just not working. Despite all the things that Zhab and I clearly agree on, there's just too much that's either a matter of preference, or correct under certain conditions but incorrect under other conditions, perha...
by Zhab
Fri Jul 31, 2015 9:26 am
Forum: General discussion
Topic: What we need for combinators to be fun
Replies: 17
Views: 15925

Re: What we need for combinators to be fun

Things I would like to see ingame: Assemblers should be connectable to the network: Basicly I want to control the remotley, e.g. switching production on and off And read item content via signal. Very important. [*] Belt sensors in any way That would be cool, but somehow I don't see this happening. ...
by Zhab
Fri Jul 31, 2015 9:17 am
Forum: General discussion
Topic: What we need for combinators to be fun
Replies: 17
Views: 15925

Re: What we need for combinators to be fun

The way I would like to do it is to have the inserter be able to also work in "filter mode", meaning that if you send copper plates and batteries in the circuit network, the inserter will only pick up iron plates and batteries. Basically a filter programmable by the circuit network. This ...
by Zhab
Fri Jul 31, 2015 7:34 am
Forum: General discussion
Topic: Explain intersection based vs. loop based rail networks
Replies: 85
Views: 38910

Re: Explain intersection based vs. loop based rail networks

While I like fiddling with almost everything else in factorio, I highly dislike fiddling with transporting oil in barrels. I enjoy how fiddly it is. It's the only transport that requires anything beyond "load here, unload at base." Managing the empties and having to fill the barrels adds ...
by Zhab
Fri Jul 31, 2015 7:18 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 28434

Re: My first drone-automated base

The only time using active providers is useful is when provider chest is getting filled. If you're not filling the chest, there's no reason to use actives. The reply to that is in previous post. There's nothing wrong with using your storage up first and passives tend to keep products closer to wher...
by Zhab
Fri Jul 31, 2015 6:57 am
Forum: General discussion
Topic: Combat robots useless?
Replies: 48
Views: 23786

Re: Combat robots useless?

So without doing any detailed math on it you may hit a Behemoth Biter with ~100 damage per shot with combat shotgun using piercing shells (yeah I stood next to one and shot right into its face triggering all his nearby friends who savagely killed me while I tried to read the HP numbers). If every p...
by Zhab
Fri Jul 31, 2015 6:24 am
Forum: General discussion
Topic: What we need for combinators to be fun
Replies: 17
Views: 15925

Re: What we need for combinators to be fun

I don't think that the control we have over inserters at this time is enough. There should be various conditions for various item types. So if I want to have control over 4 types of items i dont need to have 4 smart inserters. I would like to have one condition for each filter slots. You put the sa...
by Zhab
Fri Jul 31, 2015 6:07 am
Forum: Energy Production
Topic: Night switch for steam engines based on combinators
Replies: 22
Views: 25380

Re: Night switch for steam engines based on combinators

The thing is that if you control the steam network via pumps instead of the old method of turning off the fuel inserters, the steam power shuts down very, very fast. Too fast, and I ended up with poor performance as it cycles on and off. The advantage of pump over inserter control is that you have ...
by Zhab
Fri Jul 31, 2015 6:04 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 28434

Re: My first drone-automated base

Stickman wrote::?


:|

wall of off-topic text crits my thread for 9999
Well it is a response to Tallinu more than anything. So if it fills you with dread, feel free to ignore it.
by Zhab
Fri Jul 31, 2015 6:03 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 28434

Re: My first drone-automated base

I've had some time to rework my little base and take some screenies. I can definitively see the improvement. Looks way more compact and organised then before. I like how your factory gives me plenty of examples where the storage chests are actually closer to requesters than the providers lol. One o...
by Zhab
Fri Jul 31, 2015 5:54 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 28434

Re: My first drone-automated base

Requester chests are destination-only, and bots will never remove items from them (unless you mark them for deconstruction). This means items in a requester chest are not available for request by the logistics system, and therefore do not count toward available items in logistics storage, whether f...
by Zhab
Thu Jul 30, 2015 10:54 pm
Forum: General discussion
Topic: Combat robots useless?
Replies: 48
Views: 23786

Re: Combat robots useless?

The shooting speed still holds true, you can kill a 5000HP Biter with the shotgun in something like 20 seconds or so, but you'll be tapping spacebar like a maniac. It's so not worth it, because it feels like you don't even hurt it for the first 10 seconds until the HP turns into yellow. And yet... ...
by Zhab
Thu Jul 30, 2015 6:40 am
Forum: General discussion
Topic: 12.1 Splitters
Replies: 15
Views: 14858

Re: 12.1 Splitters

@Gus That's a very inefficient balancer. Try this: beltbalance.png Well items transverse his model at the same speed as your model. So you could say that he is using more parts and more space for no reason. But back in version 0.11 and before you would lose compression when turning a corner with a ...
by Zhab
Thu Jul 30, 2015 6:07 am
Forum: General discussion
Topic: Factorio Strategy Guide; Need Your Input
Replies: 15
Views: 14627

Re: Factorio Strategy Guide; Need Your Input

Well... Opinion one totally sounds like what a tutorial should be while opinion two sounds like what a strategy guide should be. The point of a tutorial is to cover the bare bone basics of the game. What button does what, the function of each items and an overview of the various concept of the game ...
by Zhab
Thu Jul 30, 2015 12:06 am
Forum: Energy Production
Topic: Night switch for steam engines based on combinators
Replies: 22
Views: 25380

Re: Night switch for steam engines based on combinators

I guess that the primary advantage over previous setups is the timer.
by Zhab
Wed Jul 29, 2015 7:36 pm
Forum: Show your Creations
Topic: Combinator Game of Life
Replies: 9
Views: 26181

Re: Combinator Game of Life

Very impressive.
by Zhab
Wed Jul 29, 2015 6:15 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 28434

Re: My first drone-automated base

That's a great explanation! Thanks! I thought I had to use colored wire everywhere for that kind of thing to work. If all it takes is a roboport to link everything, are the green and red wires only really used when roboports aren't around? Can you create a "network within a network" using...

Go to advanced search