Search found 64 matches

by matpmag
Mon Apr 20, 2015 10:18 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80459

Re: [0.11.X] N.Tech-Chemistry

Liquefied gasses could be used as a method of storage, rather than being used for reactions etc. This might not be feasible, but here's my take on it: Production of gasses should yield a large volume of the substance, this would make it fill tanks and pipes very quickly. For balance reasons, the am...
by matpmag
Mon Apr 20, 2015 10:12 pm
Forum: Mods
Topic: [0.11.19] 0craft MOD
Replies: 25
Views: 19291

Re: [0.11.19] 0craft MOD

lol that looks suspiciously like shadows megamodpack I might have a look at correcting this but in the meantime you should try y.petremann's no hand crafting as it is a little more advanced than this one atm :) Haha well noticed :D Saved me downloading each of them individually, from there I remove...
by matpmag
Mon Apr 20, 2015 8:26 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80459

Re: [0.11.X] N.Tech-Chemistry

hmmm...i thought about liquefied gases (oxygen, hydrogen, ...). I'll make a realistic mod, and i believe it's not realistic if you use very cold liquids to react with other elements/chemical substances. And it's not realistic to procude very cold liquids too. I think I'll keep gases. It's essential...
by matpmag
Mon Apr 20, 2015 1:47 pm
Forum: Mods
Topic: [0.11.19] 0craft MOD
Replies: 25
Views: 19291

Re: [0.11.19] 0craft MOD

Just noticed a bit of an issue when playing with bobelecoveride from bobsmods: The pump recipe requires the basic circuit, an item that can't be made in the 0craft workshop In order to craft this, the assembler is needed, which requires power I'm unable to produce power because I can't provide water...

Go to advanced search