Search found 39 matches
- Sat Oct 03, 2015 7:31 am
- Forum: Not a bug
- Topic: [12.10] Bots not repairing
- Replies: 6
- Views: 9381
Re: [12.10] Bots not repairing
What will happen if you put repair packs in the chest? Then the bots will pick them up and go repairing and taking them with them to the next Roboport they rest in. Not having a passive provider or storage chest with repair packs is against the nature of robots anyways, because of: who fills robopo...
- Fri Oct 02, 2015 10:41 am
- Forum: Implemented Suggestions
- Topic: Construction Request Chests
- Replies: 16
- Views: 13470
Re: Construction Request Chests
Thus: Construction materials are FINISHED goods. They aren't in queue for a factory by virtue of default. is just not true 100% of the time. Well, it's only true for the top tier finished goods and those that cannot be made into something else later on. There's no further use for concrete for examp...
- Thu Oct 01, 2015 8:26 am
- Forum: Releases
- Topic: Version 0.12.9
- Replies: 29
- Views: 36588
Re: Version 0.12.9
When will you start updating the community mods automatically aswell to your changes? That's something worth writing a bot for!
Anyways, good work. Now, when will 0.13.0 hit the road?
Anyways, good work. Now, when will 0.13.0 hit the road?
- Tue May 19, 2015 6:58 pm
- Forum: Gameplay Help
- Topic: Playing on 2 computers
- Replies: 13
- Views: 5607
Re: Playing on 2 computers
Well, I do it the oldschool way. I start my factorio via batch file with an integrated batchmenu, one option is: Start, the other option: Download and Start. Start does start factorio, Download and Start connects to my FTP and puts the files into the save-directory. At the end, when I close Factorio...
- Wed May 06, 2015 5:06 am
- Forum: General discussion
- Topic: Who knew you'd need THIS much...
- Replies: 22
- Views: 11206
Re: Who knew you'd need THIS much...
Transport belts? I use logistic robots for that, WAY more effective! And, you never have idle robots =)Koub wrote:That's why in most cases, if you want an experienced player to have a stroke, just tell him you massively use transport belts for your copper cable conveying
- Mon Mar 09, 2015 9:45 am
- Forum: Won't fix.
- Topic: [0.11.17] Biters attacking Rails, Signals, power lines etc.
- Replies: 3
- Views: 8272
Re: [0.11.17] Biters attacking Rails, Signals, power lines etc.
To me it was always a bit odd that you could place power lines and railways all over the place and they were ignored. This way it's much more fun to play, since you finally have to take out bases if you want to pacify a region. Remember the native americans? They attacked the rails aswell, though, w...
- Sun Mar 08, 2015 9:39 am
- Forum: Technical Help
- Topic: Monitor selection available in demo but not in full game?
- Replies: 4
- Views: 1744
Re: Monitor selection available in demo but not in full game?
The option is still there.
At least it was when I installed 11.8 on my dual screen PC and I could select which monitor to use. Need to check when back home.
At least it was when I installed 11.8 on my dual screen PC and I could select which monitor to use. Need to check when back home.
- Mon Mar 02, 2015 10:04 am
- Forum: Off topic
- Topic: Post your PC-Specs!
- Replies: 31
- Views: 33046
Re: Post your PC-Specs!
Well, posting PC specs is always about ePeen. Let me post mine. Operating System Microsoft Windows 7 Professional 64bit CPU: QuadCore Intel Core 2 Quad Q9450, 2666 MHz (8 x 333) Board: Gigabyte GA-X48-DS5 RAM: 8192 MB (DDR2-800 DDR2 SDRAM) Video: AMD Radeon HD 7900 Series (3072 MB) Monitor 1: Samsun...
- Wed Feb 04, 2015 10:31 am
- Forum: Balancing
- Topic: gun vs laser turret balance: play around with range
- Replies: 21
- Views: 21257
Re: gun vs laser turret balance: play around with range
I personally like my gun turrets, there's always a mix of both. Though I started all of this by accident: I've had 2 factories producing normal and piercing ammo into a steel chest each, without limitation. In the end I decided to put the ammunition to a good use and put some gun turrets to the lase...
- Tue Jan 27, 2015 1:32 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 37724
Re: The most useless thing in game.
First I used Handgrenades to remove forests, then I realized: Oh, you cannot built on craters, screw that! Now I use construction robots to get rid of forests, it's way better.
I sometimes use Rocketlaunchers against early worms, they're quite useful.
I sometimes use Rocketlaunchers against early worms, they're quite useful.
- Thu Jan 22, 2015 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Thoughts on water as a finite resource
- Replies: 5
- Views: 3851
Re: Thoughts on water as a finite resource
'Water' finds it way back into nature by rain, it's not finite. So that approach is a bit far off. As usual.
- Wed Jan 21, 2015 5:37 am
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 19277
Re: Items, too big for the inventory
Sometimes, sooner or later ... a game collides heavily with realism and then it's good to remind yourself that it's only a game and most people play games to have some fun (or !!FUN!! in some cases). To keep people playing a game you need to keep the fun inside.
- Sun Jan 18, 2015 4:55 pm
- Forum: General discussion
- Topic: How do YOU fight biter nests?
- Replies: 21
- Views: 17367
Re: How do YOU fight biter nests?
Early game:
Standard nests: piercing ammo + grenades
Standard nests with Worms: Rocket launcher for the worms, piercing ammo + grenades for the rest.
Mid/Late game: Power lines + Laser turret abuse. Shotgun with piercing rounds + Power Armor with lots of walker modules. Speed safes lifes!
Standard nests: piercing ammo + grenades
Standard nests with Worms: Rocket launcher for the worms, piercing ammo + grenades for the rest.
Mid/Late game: Power lines + Laser turret abuse. Shotgun with piercing rounds + Power Armor with lots of walker modules. Speed safes lifes!
- Fri Jan 16, 2015 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: One-hit killing a biter doesn't aggro any other biters
- Replies: 7
- Views: 9643
Re: One-hit killing a biter doesn't aggro any other biters
This is more of an concern.ForFoxAche wrote:They also don't care if I shoot at their homes as long as I don't hit them
- Fri Jan 16, 2015 8:41 am
- Forum: General discussion
- Topic: Is this normal?
- Replies: 10
- Views: 4286
Re: Is this normal?
I almost assume it's a 'peaceful' game, otherwise the pollution should have caused them already to attack and shred everything to pieces. Especially the radars would have caused attacks.
- Thu Jan 15, 2015 11:09 am
- Forum: Ideas and Suggestions
- Topic: Check for updates first, load assets later
- Replies: 10
- Views: 3925
Re: Check for updates first, load assets later
Maybe it's even better to put in a button at first: "Check for update? YES/NO" before loading the whole game. There are still some people that play on systems without internet all the time, and there has to be some timeout for a server request before the program should continue, which agai...
- Thu Jan 15, 2015 11:06 am
- Forum: Mods
- Topic: [MOD 0.11.x] Peaceful Mode (1.0.0)
- Replies: 9
- Views: 12189
Re: [MOD 0.11.x] Peaceful Mode (1.0.0)
Add some purple chips in and everything is fine, like 10 per artefact. It's an artefact at all!
- Thu Jan 15, 2015 6:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Default logistic value shouldn't be one stack
- Replies: 23
- Views: 10158
Re: [0.11.11] Default logistic value shouldn't be one stack
To make everyone happy you should set the default to 0, and whenever you add an item to the box it should automatically move the cursor to the 'set amount' field where you then can enter your number requested. Be it via slider or numpad for example. This would not cause any trouble with anyone, I'm ...
- Tue Jan 13, 2015 12:45 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Tree Harvester Vehicle
- Replies: 4
- Views: 2870
Re: [Request] Tree Harvester Vehicle
There's always the Shotgun, your #1 problem solver in so many ways. Grenades work fine aswell, but they leave nasty craters that can destroy all your ambitions, so use them with care or not at all.