Search found 48 matches
- Mon Jul 20, 2015 6:06 am
- Forum: Mods
- Topic: [MOD 0.12] Patched Mod Set for ColonelWill's Megabase
- Replies: 10
- Views: 20032
Re: Mods from ColonelWill's Megabase, Patched for 0.12
can you patch the timebuttons or thundergui? i miss these time changing thingy ;(
- Sun Jul 19, 2015 8:16 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114987
Re: [MOD 0.11.x] TimeButtons v0.2.1
is there an alternative to this mod fรผr 0.12?`*.*
- Sun Jul 19, 2015 8:14 pm
- Forum: Implemented Suggestions
- Topic: Place a Burner Inserter with 1 Fuel in 1 click
- Replies: 15
- Views: 3882
Re: Place a Burner Inserter with 1 Fuel in 1 click
It's broken with 0.12
Is there an alternative ?
Is there an alternative ?
- Fri Feb 20, 2015 6:03 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 73129
Re: Friday Facts #74 - The brainstorming
Keep up!
PLEASE add PreSignals in Factorio! this would make Train-Stuff sooo much easier!
You talked about it in some FidayFacts, when will you implement something like that?
PLEASE add PreSignals in Factorio! this would make Train-Stuff sooo much easier!
You talked about it in some FidayFacts, when will you implement something like that?
- Sun Jan 04, 2015 8:47 pm
- Forum: 1 / 0 magic
- Topic: [0.11.8] Area Visaulization Bug
- Replies: 9
- Views: 9994
Re: [0.11.8] Area Visaulization Bug
Maybe it's the Save, i put the save in a diferent factorio installation @ the pc of my dad. and the bug was also there, but not with a new game, so i think its the save o.0 here is a Link to the savegame i think this is just a little not very important bug and its not really gamebraking its more lik...
- Sun Jan 04, 2015 11:31 am
- Forum: 1 / 0 magic
- Topic: [0.11.8] Area Visaulization Bug
- Replies: 9
- Views: 9994
Re: [0.11.8] Area Visaulization Bug
I do.
I'm using Dytech inserters. But with a fresh install without mods and a new game, it looks the same.
Tomorrow I'm back at work. I'll test it with the computer there.
I'm using Dytech inserters. But with a fresh install without mods and a new game, it looks the same.
Tomorrow I'm back at work. I'll test it with the computer there.
- Sat Jan 03, 2015 6:07 pm
- Forum: 1 / 0 magic
- Topic: [0.11.8] Area Visaulization Bug
- Replies: 9
- Views: 9994
Re: [0.11.8] Area Visaulization Bug
I can.
I've used provider Chests and Lamps to highlight the effektive range of the port and the pole.
This happens with all structures that have a "range"
I've used provider Chests and Lamps to highlight the effektive range of the port and the pole.
This happens with all structures that have a "range"
- Fri Jan 02, 2015 3:25 am
- Forum: 1 / 0 magic
- Topic: [0.11.8] Area Visaulization Bug
- Replies: 9
- Views: 9994
[0.11.8] Area Visaulization Bug
Heyho, There is a glitch i think, every Area-Visualization (range for Electric Poles, Drills or Roboports) The visualization is moved to right - down a bit. This appears on my Laptop (Intel HD4000 graphics) And my PC ( ATI R9 290), both Win8x64. Is there a solution for this? Cant find something with...