Search found 45 matches
- Sun Sep 27, 2015 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Beacons affect Steel furnace
- Replies: 4
- Views: 5187
Re: Beacons affect Steel furnace
We had the same issue with Dytech on our multiplayer server. After the game was won (rocket sent) we reproduced this issue and the error occured. We thought this was a problem with Dytech, and I wanted to write an issue on the Github page later today. Steps to reproduce: - Place a furnace (in Dytec...
- Sun Sep 27, 2015 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Beacons affect Steel furnace
- Replies: 4
- Views: 5187
[posila] Beacons affect Steel furnace
Tested without Mods 0.12.8 Beacons affect steel furnace if you place the furnace after you placed the beacon. This behavior causes desync issues on Multiplayer. (Reproducible) http://www.bilder-upload.eu/thumb/5fe102-1443369043.png If you replace the beacon, there is no more effect on the furnace.
- Wed Jul 22, 2015 9:16 am
- Forum: Mods
- Topic: [0.12.0]Scalar - Scale your technology
- Replies: 3
- Views: 7133
Re: [0.12.0]Scalar - Scale your technology
what other Mods do you use?
i have no errors.
i have no errors.
- Tue Jul 21, 2015 1:20 pm
- Forum: Mods
- Topic: [0.12.0]Scalar - Scale your technology
- Replies: 3
- Views: 7133
[0.12.0]Scalar - Scale your technology
Scalar - Scale your technology: Description: Please see the original topic at: https://forums.factorio.com/forum/viewtopic.php?f=87&t=8627&hilit Details: Factorio Version: 0.12.0 Released: July 21th 2015 License: I do not own this mod, and thereby the original author may freely use this upda...
- Tue Jul 21, 2015 1:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 289233
Re: [MOD 0.12.x] Landfill (2.1.5)
If you fill a lake with the Landfill mod place and remove concrete crashes the game.
- Sun Apr 19, 2015 1:31 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 80361
Re: [MOD 0.11.3] Replicators 0.2.1
not copper-wire, its a copper-cable
replace: 138 repltech-copper-wire=Replikation: Kupferkabel
with: 138 repltech-copper-cable=Replikation: Kupferkabel
replace: 138 repltech-copper-wire=Replikation: Kupferkabel
with: 138 repltech-copper-cable=Replikation: Kupferkabel
- Sun Apr 19, 2015 7:41 am
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 18329
Re: Let's start a Marathon + RSO
Will you play today?
Awesome compact Oil Factory!
Awesome compact Oil Factory!
- Fri Apr 03, 2015 11:43 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 192023
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
I seems like orepatches need to have a certain size, or the "richness_distance_factor=1.03" wont apply. If i run realy far away there are big ore patches with over 20k in one tile and small ore patches with only 400. (richness_distance_factor=1.03 -- 3.0 relative % per region distance ~ 2....
- Fri Apr 03, 2015 8:48 am
- Forum: Not a bug
- Topic: [0.11.20] pruduction slow down
- Replies: 1
- Views: 2240
Re: [0.11.20] pruduction slow down
https://forums.factorio.com/forum/vie ... f=3&t=9376
Bugfixes: 0.11.20
- Fixed production stats accuracy.
Your base is insane! whats your fps on this?
Bugfixes: 0.11.20
- Fixed production stats accuracy.
Your base is insane! whats your fps on this?
- Thu Apr 02, 2015 3:19 pm
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 18329
Re: Let's start a Marathon + RSO
You could stay muted in Teamspeak server and we can poke you there.
- Tue Mar 31, 2015 6:58 pm
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 18329
Re: Let's start a Marathon + RSO
Sounds interesting, do you have an server?
I would suggest this mod: https://forums.factorio.com/forum/vie ... =14&t=7700
I would suggest this mod: https://forums.factorio.com/forum/vie ... =14&t=7700
- Mon Mar 30, 2015 4:50 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 63069
Re: [0.11.x] Mining Drill & Better ore storage - v1.0.3
Still though, come on, how can you carry that many boxes in 1 tile of your inventory with 100 plates in each box? I'd say 10 boxes per stack is A LOT and more than enough, but 25 is out of the question. And even then you can put over 50 boxes of plates in 1 tile of your inventory, i was able to hol...
- Sun Mar 29, 2015 11:10 am
- Forum: Mods
- Topic: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]
- Replies: 33
- Views: 43819
Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]
This mod is so hard I have no idea how to beat it.
I love it !
Bug: Roaches still outrange 5.56x45mm Turrets
I love it !
Bug: Roaches still outrange 5.56x45mm Turrets
- Sat Mar 28, 2015 1:44 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 63069
Re: [MOD 0.11.x] Mining Drill & Better ore storage
Hello, thanks for your suggestions, i also thought that the mod is to overpowered how it is right now. 1) Increasing the stack size to 200 is crazy good and solves too many logistics problems by itself. This alters so much about a factory, including how chests and assemblers work with copper and iro...
- Mon Jan 26, 2015 10:00 pm
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 24412
Re: [MOD 0.11.13] Default request amount change
That changes my life, thank you !
- Sun Jan 25, 2015 11:30 am
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 63069
Re: [MOD 0.11.8] Mining Drill & Better ore storage
awesome mod! i love the ore compression - allthough i'm wondering if it would be possible to make the mod treefarn-compatible (charcoal/cokecoal)? What do you mean exactly? I can stack/unstack coal even with treefarm installed. Nice Mod. I wanted to automate the construction of the Tier 6 Miner, bu...
- Tue Jan 13, 2015 4:59 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55837
Re: [0.11.6] tno Modpack V2.8
i wanted to try this mod but ->
Error in assignID, "rare-earth" was not recognized id of item
Error in assignID, "rare-earth" was not recognized id of item
- Thu Jan 08, 2015 4:41 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 315859
Re: [0.11.x][v0.1.3] Bob's Logistics mod
Fixed for real this time. Aparantly although I coded in the pipes, I forgot to include them in the data.lua file. Not quite. Error: "Path __bobplates__/graphics/icons/pipe/copper-pipe-to-ground.png does not match any mod." You have to change the item icon path to "__boblogistics__/gr...
- Wed Jan 07, 2015 5:56 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 315859
Re: [0.11.x][v0.1.2] Bob's Logistics mod
With boblogistics_0.1.2 i get this error:
"Error in assignID, "steel-pipe" was not recognized id of recipe."
"Error in assignID, "steel-pipe" was not recognized id of recipe."
- Wed Jan 07, 2015 5:52 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 63069
Re: [MOD 0.11.8] Mining Drill & Better ore storage
It works fine fore me. What error do you get?psihius wrote:Would you update it for 0.11.10? It does not work in it.