Search found 320 matches

by British_Petroleum
Sun May 03, 2015 11:40 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 175334

Re: [0.11.x][v0.1.3] Bob's Warefare mod

+1 for the capsule overhaul! Bob style combat robots would be really cool.

I also like the idea of alien alloys.
by British_Petroleum
Thu Mar 26, 2015 1:35 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373115

Re: [0.11.x][v0.6.5] Bob's Ore Mod.

Hey bob, I've been playing factorio with mods for several months now and your mods are my favourite :D I especially like the electronics override, the modular roboports, and the tungsten and nickel production lines. I also like how the last robots require lithium batteries, I'm just working on makin...
by British_Petroleum
Thu Mar 26, 2015 1:13 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289152

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

hey bob, suggestion for your mod. how about a valve to release gasses into the air, (like O2) since i'm just beginning to use your mod. i have some elektrolysers to make solid fuel from H2, and that's about it. but now i have too many O2 that needs to go somewhere. If i could have something just re...
by British_Petroleum
Thu Mar 26, 2015 12:38 pm
Forum: Mods
Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
Replies: 45
Views: 58758

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Hey thanks for making this mod I really like it. I found having to repeatedly go out and destroy spawners/queens to get the later techs was one of the most annoying/tedious things about this game. This is a really nice alternative. Trees could still grow a bit slower though imo.
by British_Petroleum
Thu Mar 26, 2015 12:32 pm
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18216

Re: [MOD 0.11.x] Alien Temple

Hey thanks a lot for making this mod I really like it. Only thing I'd change is that the temple is way too cheap! I've been playing with dytech and bobs, and this temple makes the game really easy. I built several of them early on, and after playing for 20+ hours I'm still fighting small spitters an...
by British_Petroleum
Thu Mar 19, 2015 4:09 pm
Forum: Ideas and Suggestions
Topic: Conveyorbelt slopes up into container + cranes
Replies: 1
Views: 950

Conveyorbelt slopes up into container + cranes

My idea is a conveyor belt tile which slopes upwards so that objects can then "fall" off the end into a container such as a chest. Seeing as this would be far better than using inserters, perhaps a special container is needed. My other idea was to then make cranes which could lift these co...
by British_Petroleum
Thu Mar 05, 2015 9:48 am
Forum: Ideas and Suggestions
Topic: game replayer with more control
Replies: 5
Views: 2290

game replayer with more control

Hi I really like the replay game feature but it would be much better if you could zoom in and out, or even look around the map, not just where the player is. What would also be nice is if there was a slider bar so you could jump to certain parts of the replay. Apologies if this has been suggested be...
by British_Petroleum
Thu Mar 05, 2015 8:52 am
Forum: Gameplay Help
Topic: How do I find out the seed of the map I'm playing?
Replies: 8
Views: 56306

How do I find out the seed of the map I'm playing?

I really like this seed and I'd like to play it again with a few different parameters/mods, but I can't find out what the seed is. Any help appreciated :)
by British_Petroleum
Thu Feb 26, 2015 11:48 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64617

Re: Version 0.11.16

hey guys this is my first update since 11.8, but my game won't start now it says it requires windows 7 sp1 :( is there anyway around this or do I have to get sp1? If you don't want to install SP1(don't know why you wouldn't) then you can run the game in compatibility mode, any of the Windows Vista ...
by British_Petroleum
Sat Feb 21, 2015 10:48 am
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64617

Re: Version 0.11.16

hey guys this is my first update since 11.8, but my game won't start now it says it requires windows 7 sp1 :( is there anyway around this or do I have to get sp1?
by British_Petroleum
Sat Dec 27, 2014 2:06 pm
Forum: Ideas and Suggestions
Topic: robots connect two points automatically
Replies: 1
Views: 962

robots connect two points automatically

Would be really nice if you could specify two locations to the robots, and then they automatically connect the two points with a specified medium; either power lines, conveyor belts, pipes or rail.
by British_Petroleum
Thu Dec 25, 2014 3:40 am
Forum: Ideas and Suggestions
Topic: smart inserters can take out ingredients
Replies: 2
Views: 970

Re: smart inserters can take out ingredients

thanks i will have a read, i figure a lot of my ideas people have suggested already but some of them are hard to find
by British_Petroleum
Thu Dec 25, 2014 3:28 am
Forum: Ideas and Suggestions
Topic: Sources of rotational energy / Two forms of energy
Replies: 7
Views: 3266

Sources of rotational energy / Two forms of energy

Idea is to split up steam generators into steam engines and generators. Output of the steam engine would be a spinning axle which could be used to drive a generator or other things such as conveyor belts. When rivers are added, hydro/dams could also be a source of rotational energy. This could lead ...
by British_Petroleum
Thu Dec 25, 2014 3:11 am
Forum: Ideas and Suggestions
Topic: Ammunition requires gunpowder
Replies: 0
Views: 812

Ammunition requires gunpowder

Gunpowder would be a new thing to the manufactured. Perhaps the earlier ammunition would not require gunpowder so the player can still defend himself early game. Ammunition should also be more efficient than laser towers, in terms of energy used to manufacture them and damage dealt. Also a balance i...
by British_Petroleum
Wed Dec 24, 2014 5:02 pm
Forum: Ideas and Suggestions
Topic: smart inserters can take out ingredients
Replies: 2
Views: 970

smart inserters can take out ingredients

Rather than just products, from assembler, chemical plant etc. Will allow for more options and creativity when designing factories.
by British_Petroleum
Wed Dec 24, 2014 4:58 pm
Forum: Ideas and Suggestions
Topic: cable controlled conveyor belts
Replies: 4
Views: 13662

cable controlled conveyor belts

Ability to use red/green wires to control conveyor belts - stop, start, change direction
by British_Petroleum
Wed Dec 24, 2014 4:49 pm
Forum: Implemented Suggestions
Topic: adjust trees amount when generating maps
Replies: 0
Views: 574

adjust trees amount when generating maps

Should be quick and easy to add this feature
by British_Petroleum
Tue Dec 23, 2014 8:17 am
Forum: Ideas and Suggestions
Topic: Walking robots
Replies: 4
Views: 2602

Re: Walking robots

This is a cool idea that i was thinking of as well. Mass producing an army of infantry bots late game and watching them take on the alien swarms would be epic =D
by British_Petroleum
Tue Dec 23, 2014 7:30 am
Forum: Gameplay Help
Topic: Relocating Robots
Replies: 3
Views: 2014

Relocating Robots

Hi guys first post here. Is there some way of requesting a certain number of robots in each roboport? For example i have built a long link of robots ports to a place far away and i want to send 200 construction bots there so they are there ready to construct things there quickly when needed. I was t...

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