Penalized rate?Kelderek wrote:You use up more space providing fuel I think. The new boilers need more fuel and burn it at a penalized rate so you need more coal or solid fuel and that will take up more space elsewhere. Seems like a wash to me.
Search found 1100 matches
- Fri Apr 28, 2017 3:05 am
- Forum: Gameplay Help
- Topic: Power density 0.15 vs earlier
- Replies: 7
- Views: 2140
Re: Power density 0.15 vs earlier
- Fri Apr 28, 2017 1:20 am
- Forum: Technical Help
- Topic: Hello .. I have a friend who wants to play with me but can n
- Replies: 3
- Views: 1737
Re: Hello .. I have a friend who wants to play with me but can n
Hello .. I have a friend who wants to play with me but can not get into server .. There is my own lan / network what can I do about it? He has games but not an account? hej .. jeg har et ven der vil spil med mig men kan ikke få lov til at komme ind på server.. der er på mit eget lan/netværk hvad ka...
- Fri Apr 28, 2017 1:18 am
- Forum: Gameplay Help
- Topic: Power density 0.15 vs earlier
- Replies: 7
- Views: 2140
Power density 0.15 vs earlier
Check my calculations, please: In 0.15, a setup of 1 Boiler and 2 Steam Engines will produce 1800 kW. 1 Boiler is 6 tiles, and 2 Steam Engines is 15 tiles per one, total 36 tiles. 1800 kW/36 tiles = 50 kW/tile. For 0.14 and earlier: A double line setup of 2x14 Boilers and 2x10 Steam Engines takes up...
- Thu Apr 27, 2017 10:45 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 51677
Re: [0.14] What is it used for?
Will this be updated to 0.15?
- Thu Apr 27, 2017 10:42 pm
- Forum: Mods
- Topic: [MOD 0.14.x]Military Research 5
- Replies: 9
- Views: 11815
Re: [MOD 0.14.x]Military Research 5
And again, will this nice mod be updated to 0.15?
- Thu Apr 27, 2017 10:38 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 159846
Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Any chance of an update for 0.15?
- Thu Apr 27, 2017 10:35 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Torches
- Replies: 27
- Views: 32072
Re: [MOD 0.12.11+] Torches
Is this mod going to get updated to 0.15? It's a fun little early game thing, to use before electric power.
- Thu Apr 27, 2017 10:33 pm
- Forum: Mods
- Topic: [MOD 0.13.7+] Extendo-Reach
- Replies: 13
- Views: 5398
Re: [MOD 0.13.7+] Extendo-Reach
Can someone please update this mod to 0.15?
- Thu Apr 27, 2017 10:33 pm
- Forum: Mods
- Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
- Replies: 36
- Views: 32456
Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance
Is this mod going to get updated to 0.15?
- Thu Apr 27, 2017 10:31 pm
- Forum: Spread the Word
- Topic: Any female LP's on YouTube?
- Replies: 21
- Views: 16451
Re: Any female LP's on YouTube?
Yes, that's her.Acarin wrote:I strongly suspect that she will be the result of the "belt diva" search suggested above
- Thu Apr 27, 2017 10:30 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Large Chests
- Replies: 73
- Views: 44341
Re: [MOD 0.15.x] Large Chests
Thanks for updating it!Ranakastrasz wrote:V15.1.0
Updated to V15
- Thu Apr 27, 2017 8:31 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 318932
Re: [MOD 0.13.17+] Rampant - 0.15.1
That sounds like a good idea. One thing for you to keep in mind is that some of the people using your mod's Nocturnal Mode, probably not just me, will be using another mod that extends the duration of the day/night cycle so that each day and night are 2, 3, 4 or 5 times as long as in vanilla. So you...
- Thu Apr 27, 2017 5:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 97395
Re: [MOD 0.12.x] Larger Inventory
Will this mod be updated for 0.15?
- Thu Apr 27, 2017 5:45 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 38365
Re: [MOD 0.15.x] Agent Orange
Thanks for being so fast!Ranakastrasz wrote:V15.1.0
Updated for V0.15
- Thu Apr 27, 2017 5:44 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 318932
Re: [MOD 0.13.17+] Rampant - 0.14.13
I really liked the "horror aspect" of the Scary Nights mod, that caused the planet's natives to primarily attack during the night. But that mod is no longer getting updated, so can't be used with 0.15, and it had some problems with massive CPU usage anyway. But... I like the idea. Is there...
- Wed Apr 26, 2017 9:45 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 38365
Re: [MOD 0.14.x] Agent Orange
Super ultra nice!
- Tue Apr 25, 2017 8:55 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 38365
Re: [MOD 0.14.x] Agent Orange
Are you going to update this mod, and your Flare Grenade mod, to 0.15?
- Mon Apr 24, 2017 10:38 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142398
Re: [MOD 0.14.x] Modular Armor Revamp
Glad to hear you'll update this mod to 0.15, but pedantically, if the Fusion Reactor armour module uses Uranium-based fuel, then you should rename it to Fission Reactor.
- Mon Nov 28, 2016 9:57 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142398
Re: [MOD 0.14.x] Modular Armor Revamp
What's changed in 14.1.2?
- Tue Nov 15, 2016 1:28 am
- Forum: Ideas and Requests For Mods
- Topic: Mod to turn peaceful_mode OFF after X minutes?
- Replies: 11
- Views: 3199
Re: Mod to turn peaceful_mode OFF after X minutes?
Sorry for not reporting back earlier. This mod works fine in MP 0.13, and updating it to 0.14 is as simple as editing the relevant data file and changing "0.13" to "0.14".
Thanks!
Thanks!