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by Peter34
Fri Apr 28, 2017 3:05 am
Forum: Gameplay Help
Topic: Power density 0.15 vs earlier
Replies: 7
Views: 2140

Re: Power density 0.15 vs earlier

Kelderek wrote:You use up more space providing fuel I think. The new boilers need more fuel and burn it at a penalized rate so you need more coal or solid fuel and that will take up more space elsewhere. Seems like a wash to me.
Penalized rate?
by Peter34
Fri Apr 28, 2017 1:20 am
Forum: Technical Help
Topic: Hello .. I have a friend who wants to play with me but can n
Replies: 3
Views: 1737

Re: Hello .. I have a friend who wants to play with me but can n

Hello .. I have a friend who wants to play with me but can not get into server .. There is my own lan / network what can I do about it? He has games but not an account? hej .. jeg har et ven der vil spil med mig men kan ikke få lov til at komme ind på server.. der er på mit eget lan/netværk hvad ka...
by Peter34
Fri Apr 28, 2017 1:18 am
Forum: Gameplay Help
Topic: Power density 0.15 vs earlier
Replies: 7
Views: 2140

Power density 0.15 vs earlier

Check my calculations, please: In 0.15, a setup of 1 Boiler and 2 Steam Engines will produce 1800 kW. 1 Boiler is 6 tiles, and 2 Steam Engines is 15 tiles per one, total 36 tiles. 1800 kW/36 tiles = 50 kW/tile. For 0.14 and earlier: A double line setup of 2x14 Boilers and 2x10 Steam Engines takes up...
by Peter34
Thu Apr 27, 2017 10:45 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 51677

Re: [0.14] What is it used for?

Will this be updated to 0.15?
by Peter34
Thu Apr 27, 2017 10:42 pm
Forum: Mods
Topic: [MOD 0.14.x]Military Research 5
Replies: 9
Views: 11815

Re: [MOD 0.14.x]Military Research 5

And again, will this nice mod be updated to 0.15?
by Peter34
Thu Apr 27, 2017 10:38 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159846

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16

Any chance of an update for 0.15?
by Peter34
Thu Apr 27, 2017 10:35 pm
Forum: Mods
Topic: [MOD 0.12.11+] Torches
Replies: 27
Views: 32072

Re: [MOD 0.12.11+] Torches

Is this mod going to get updated to 0.15? It's a fun little early game thing, to use before electric power.
by Peter34
Thu Apr 27, 2017 10:33 pm
Forum: Mods
Topic: [MOD 0.13.7+] Extendo-Reach
Replies: 13
Views: 5398

Re: [MOD 0.13.7+] Extendo-Reach

Can someone please update this mod to 0.15?
by Peter34
Thu Apr 27, 2017 10:33 pm
Forum: Mods
Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
Replies: 36
Views: 32456

Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance

Is this mod going to get updated to 0.15?
by Peter34
Thu Apr 27, 2017 10:31 pm
Forum: Spread the Word
Topic: Any female LP's on YouTube?
Replies: 21
Views: 16451

Re: Any female LP's on YouTube?

Acarin wrote:I strongly suspect that she will be the result of the "belt diva" search suggested above :-)
Yes, that's her.
by Peter34
Thu Apr 27, 2017 10:30 pm
Forum: Mods
Topic: [MOD 0.16.x] Large Chests
Replies: 73
Views: 44341

Re: [MOD 0.15.x] Large Chests

Ranakastrasz wrote:V15.1.0
Updated to V15
Thanks for updating it!
by Peter34
Thu Apr 27, 2017 8:31 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 318932

Re: [MOD 0.13.17+] Rampant - 0.15.1

That sounds like a good idea. One thing for you to keep in mind is that some of the people using your mod's Nocturnal Mode, probably not just me, will be using another mod that extends the duration of the day/night cycle so that each day and night are 2, 3, 4 or 5 times as long as in vanilla. So you...
by Peter34
Thu Apr 27, 2017 5:54 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97395

Re: [MOD 0.12.x] Larger Inventory

Will this mod be updated for 0.15?
by Peter34
Thu Apr 27, 2017 5:45 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 38365

Re: [MOD 0.15.x] Agent Orange

Ranakastrasz wrote:V15.1.0
Updated for V0.15
Thanks for being so fast!
by Peter34
Thu Apr 27, 2017 5:44 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 318932

Re: [MOD 0.13.17+] Rampant - 0.14.13

I really liked the "horror aspect" of the Scary Nights mod, that caused the planet's natives to primarily attack during the night. But that mod is no longer getting updated, so can't be used with 0.15, and it had some problems with massive CPU usage anyway. But... I like the idea. Is there...
by Peter34
Wed Apr 26, 2017 9:45 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 38365

Re: [MOD 0.14.x] Agent Orange

Super ultra nice!
by Peter34
Tue Apr 25, 2017 8:55 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 38365

Re: [MOD 0.14.x] Agent Orange

Are you going to update this mod, and your Flare Grenade mod, to 0.15?
by Peter34
Mon Apr 24, 2017 10:38 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142398

Re: [MOD 0.14.x] Modular Armor Revamp

Glad to hear you'll update this mod to 0.15, but pedantically, if the Fusion Reactor armour module uses Uranium-based fuel, then you should rename it to Fission Reactor.
by Peter34
Mon Nov 28, 2016 9:57 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142398

Re: [MOD 0.14.x] Modular Armor Revamp

What's changed in 14.1.2?
by Peter34
Tue Nov 15, 2016 1:28 am
Forum: Ideas and Requests For Mods
Topic: Mod to turn peaceful_mode OFF after X minutes?
Replies: 11
Views: 3199

Re: Mod to turn peaceful_mode OFF after X minutes?

Sorry for not reporting back earlier. This mod works fine in MP 0.13, and updating it to 0.14 is as simple as editing the relevant data file and changing "0.13" to "0.14".

Thanks!

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