Search found 309 matches
- Mon Sep 21, 2015 7:38 pm
- Forum: Show your Creations
- Topic: Spockfactory v2.0
- Replies: 20
- Views: 23462
Re: Spockfactory v2.0
Isn't blue ~30? i thought it was 3x yellow
- Sun Sep 20, 2015 12:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7] Spitters get stuck on moving belts
- Replies: 3
- Views: 3495
Re: [0.12.7] Spitters get stuck on moving belts
Does this mean that using belts to slow/hold them back from the gun/walls won't work anymore?
- Sun Sep 20, 2015 12:54 am
- Forum: Ideas and Suggestions
- Topic: electric network
- Replies: 2
- Views: 3780
Re: electric network
necro seconded
- Tue Sep 15, 2015 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Player crafting speed research
- Replies: 30
- Views: 14739
Re: Player crafting speed research
@ssilk, what about instead of research, there was a power-suit component (made from assemblers?) that increased your crafting speed
- Sun Sep 13, 2015 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Cursor Icon
- Replies: 27
- Views: 17764
Re: Cursor Icon
shitty paint is best paint
*Rust and wear not included
*Rust and wear not included
- Fri Sep 11, 2015 5:03 am
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40000
Re: Nuclear power in Factorio - clean or dirty?
Anything can be weaponized, hell i WAS going to go with just throwing it at them, but just make it so it splits in the general direction of "over there" and watch your enemies boil! OT: we have a "clean" energy with solar (with the con of it being low amount) and we have a "...
- Thu Sep 10, 2015 11:07 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 165942
Re: Count to 1,000,000
389 which is surprisingly about 4 lower then the number of posts...
- Tue Sep 08, 2015 2:12 pm
- Forum: Gameplay Help
- Topic: How to place stone/concrete paths?
- Replies: 5
- Views: 24282
Re: How to place stone/concrete paths?
Place is left click, right click is pick up
- Sun Sep 06, 2015 3:25 am
- Forum: Gameplay Help
- Topic: How to place stone/concrete paths?
- Replies: 5
- Views: 24282
Re: How to place stone/concrete paths?
When you have stone bricks or the new concrete item, you can place them, you can also only pick them up if you are holding one of them
- Sun Sep 06, 2015 3:00 am
- Forum: Technical Help
- Topic: Port Forward AT&T problems
- Replies: 5
- Views: 7924
Re: Port Forward AT&T problems
Well, there is always the old stand by: factory reset, and follow the instructions again
- Sun Sep 06, 2015 2:31 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 165942
Re: Count to 1,000,000
382 because fish wrote 378 after somebody already posted it
- Sun Sep 06, 2015 2:29 am
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 62479
Re: Friday Facts #101 - The players are real people
Nah, that very clearly is either a transistor, or judging on the heat-sink it's probably a motor controllerYttrium wrote:Im posting this really really late but the first image is definitely a seatbelt Kappa.
- Thu Sep 03, 2015 2:36 am
- Forum: Show your Creations
- Topic: The bentham/arumba train unloader
- Replies: 26
- Views: 22647
Re: The bentham/arumba train unloader
Nah, you guys are reading this wrong, this train only has one resource per wagon, he's just dumping it all onto the same belt
- Thu Sep 03, 2015 2:06 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Initial Map Scan
- Replies: 33
- Views: 35939
Re: [MOD 0.12.5+] Initial Map Scan
Peter34 wrote:So you now know the size of VS, Small, Normal, Large and VL starting areas, in tiles? If you do, please share them.
Klonan wrote:
I read the starting sizes from This post on reddit and used that to determine the scan area
LIESKlonan wrote: I don't... i just guessed
- Wed Sep 02, 2015 6:02 am
- Forum: Multiplayer
- Topic: [Public Uk/Eu] PvP Server
- Replies: 15
- Views: 15933
Re: [Public Uk/Eu] PvP Server
Well i got science (red and green atm) set up for the red team... but a quick question, how do we get purple science? there isn't any biters as far as i can tell..
regardless, i'm going to check back in in the morning
regardless, i'm going to check back in in the morning
- Wed Sep 02, 2015 12:05 am
- Forum: Multiplayer
- Topic: [0.12.5] Factorio Dedicated Server Command Options
- Replies: 8
- Views: 19785
Re: [0.12.5] Factorio Dedicated Server Command Options
Is it on the list of "would-be-nice-but-not-on-the-table-yet" ideas?Oxyd wrote:<-Snip->
No.
- Tue Sep 01, 2015 2:22 am
- Forum: Gameplay Help
- Topic: Unsure about how Personal Roboport works
- Replies: 7
- Views: 9898
Re: Unsure about how Personal Roboport works
The bots on your person will attempt to fulfill their obligations with items from your inventory, then failing that, from any logistics storage you connect to, and failing that, they will do a standard construction reaction and give up. If they give up, and it's in the zone of a different zone, that...
- Tue Sep 01, 2015 2:14 am
- Forum: Ideas and Requests For Mods
- Topic: Initial Map Scan
- Replies: 12
- Views: 13162
Re: Initial Map Scan
You can launch the scenario, then save, then load the save in a multiplayer game
- Tue Sep 01, 2015 1:58 am
- Forum: This Forum
- Topic: Test
- Replies: 5
- Views: 10388
Re: Test
It's not "hurting" my eyes, but i checked with flux off, and i can't tell if it's just flux turning off, but it's certainly a garish combination
Not as bad as the neon green that was being used last time i was active on the forums though
Not as bad as the neon green that was being used last time i was active on the forums though
- Mon Aug 31, 2015 6:32 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 165942
Re: Count to 1,000,000
373 is a palindrome