Search found 106 matches
- Thu Jun 25, 2015 12:52 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
so how come the enabled flag is still false? Is that for something different? This is a prototype for the recipe; it represents the state of the recipe at the beginning of a new game. Setting enabled to true here would thus make the recipe start out enabled, even before you had a crusher to use it ...
- Wed Jun 24, 2015 3:11 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
How can I make the directions I gave clearer?Blu3wolf wrote:Dont know if I can make those yet. I dont have any level 2 science packs yet you see... and I dont think they can be made without tin (and I still havent worked out how to enable the tin recipe).
- Tue Jun 23, 2015 4:26 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
This is just a balance thing, but I think tin and lead are used too much for the cost of acquiring them. Solder takes 4 lead + 6 tin to produce 5 solder, and then each advanced circuit (and processing unit) needs 2 solder. I suggest making the solder recipe give 10 solder, and reducing the requireme...
- Mon Jun 22, 2015 7:48 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
I was pointing out that the molten iron still needed extra steps to become "high quality", and so his comment didn't really provide a good explanation of what would happen if you were allowed to cool the molten steel material down directly into plates. True enough :) I merely meant that t...
- Mon Jun 22, 2015 4:08 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
The tin plate recipe is buggy (it can't be made in the forge like is probably intended, and I suspect the ingredients are wrong). Yes, I noticed the same thing. Here's how I fixed it. First, I extracted the mod from its zip file, then edited prototypes/metallurgy.lua to change the forge-tin recipe ...
- Mon Jun 22, 2015 3:02 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
Can we no long make iron-plates without a fuel burning furnace? If the electric furnace will not be meant for that anymore... I also have molten iron that I can only turn to steel and not iron plates? Im also currently hoping there is a way to make iron plates using a forge. For historical reasons ...
- Sat Jun 20, 2015 7:43 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
Air compressors have water electrolysis in their recipe list
Edit: don't mind me; it's not enabled, so all is as it should be.
Edit: don't mind me; it's not enabled, so all is as it should be.
- Sat Jun 20, 2015 4:56 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
Whoops. The behavior you expected is right, the crushed stone recipe must be set to the wrong category. You'll also get crushed stone from froth flotation, but you should be able to crush the stone in a crusher as well. Hmm; the recipe says category="crushing"... As for the stone sorter t...
- Sat Jun 20, 2015 2:46 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
I was expecting the crusher to be able to crush stone; instead it appears that I have to crush ore then float the iron/copper out of it to leave behind stone (and the secondary ores). Also, it feels weird to me that the stone separator produces only one type of material at a time. I expected it to p...
- Sat Jun 20, 2015 1:18 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.4
A minor thing, but the description for Extraction Technology still refers to the older method of placing a drill to get things like limestone.
- Mon Jun 15, 2015 12:48 am
- Forum: Mods
- Topic: Prospect Mod
- Replies: 17
- Views: 17526
Re: Prospect Mod
Great idea for a mod! We tried it in a multiplayer game, however, and it caused an exception which brought down the game; I didn't copy it down, but it complained that it used game.player in a multiplayer game.
- Sat Jun 06, 2015 8:13 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.1
3.4 is up. It's not only save compatible, but should automatically migrate everything properly. Be careful though, 3.4 has challenge mode enabled by default; if you upgrade without editing config.lua first, you may find that your inventory is a bit light! You'll need to research some of the new tec...
- Wed Jun 03, 2015 5:50 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.1
Here's a screenshot of my aluminum foundry. It's cramped and not very stylish, but it's made more aluminum than I'll ever be able to use. http://images.akamai.steamusercontent.com/ugc/37499386452286836/561DE05B4FC87AA0DA77E1B72983852F5E823799/ Sadly, at full speed my wood buffer can't fill the belts...
- Tue Jun 02, 2015 3:34 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99876
Re: [UPDATED] Introducing NARMod 3.1
The victory conditions in 3.3 sold me on this one. I'm really enjoying the process of figuring out new builds for everything. However, I've noticed an oddity. I want to start setting up tree farms, so it appears that I need biotechnology in order to be able to make fertilizer. I see that Biotechnolo...
- Mon May 25, 2015 12:30 am
- Forum: General discussion
- Topic: Player position affects biter attacks
- Replies: 27
- Views: 16009
Re: Player position affects biter attacks
Another thing you could do is write a mod that records the data to a file automatically as the game progresses.SteelGiant wrote:20x game speed? FFFFFFFFUUUUUUUUUUUUUUUUUUU
Yes that might make these tests slightly more efficient...
- Wed Feb 25, 2015 5:41 am
- Forum: Show your Creations
- Topic: Just a lake
- Replies: 20
- Views: 16578
Re: Just a lake
THE EXCHANGE KEY!!!! I NEED IT! Happily! >>>AAALABAABgABBQYAAAAEAAAAY29hbAMEAgoAAABjb3BwZXItb3Jl AwQCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl yb24tb3JlAwQCBQAAAHN0b25lAwMCZJ7hFMJRAACLYAAAAAAAAAAAAA ACAMisbKA=<<< This is the secret to getting really big lakes: very low terrain segmentatio...
- Sun Feb 08, 2015 8:44 am
- Forum: Show your Creations
- Topic: Just a lake
- Replies: 20
- Views: 16578
Re: Just a lake
Thanks for the pointer; that was great fun to watch!
I got curious about one of the odder maps I've played on, but I think the perimeter is a bit too long for me:
I got curious about one of the odder maps I've played on, but I think the perimeter is a bit too long for me:
- Fri Jan 16, 2015 7:32 am
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 125177
Re: The von Neumann Thread
That's not so uncommon!Phillip_Lynx wrote:Thx,
and I promise to continue it soon. Unfortunatly the RL kicked in and distracted me from recording more (or even playing games).
- Tue Jan 13, 2015 7:36 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 125177
Re: The von Neumann Thread
The video log is great!Phillip_Lynx wrote:Picking up the flag .... landing with new gear .... awaiting communication link to report progress ....
[edit]
Uploading Videolog ......
More to come in some hours
[/edit]
- Fri Jan 09, 2015 10:04 pm
- Forum: Gameplay Help
- Topic: Your favorite maps?
- Replies: 6
- Views: 2816
Re: Your favorite maps?
I've been enjoying this map: >>>AAALAAoAAAABBQYAAAAEAAAAY29hbAMEAgoAAABjb3BwZXltb3JI AwQCCQAAAGNydWRILW9pbAMDAgoAAABlbmVteS1iYXNIAwMCCAAAAGI yb24tb3JIAwQCBQAAAHNOb25IAwMCZJ7hFMJRAACLYAAAAAAAAAAAAA ACAP9bxAE=<<< The start is fairly safe and some of the resources are a little higher than normal, but t...