Search found 25 matches
- Mon Jul 20, 2015 8:59 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 97755
Re: Factorio Mod Manager 0.2.0
It doesn't seem to detect mods that are just in folders. It only detects those that are in a zip file.
- Mon May 11, 2015 12:37 am
- Forum: Mods
- Topic: [0.11.19] Bulldozer MOD
- Replies: 36
- Views: 33006
Re: [0.11.19] Bulldozer MOD
Got the following startup error with multiplayer:
"Map doesn't contain 1 player, this function can't be used"
"Map doesn't contain 1 player, this function can't be used"
- Sun Mar 22, 2015 4:22 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 289225
Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates
Can you add an option to disable the Pipes? I play with DyTech and his pipe tooltips are more verbose and I think have higher capacity.
- Fri Mar 20, 2015 9:06 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 322640
Re: Foreman - A factory optimisation tool. Now 11.X compatible!
I'm confused. I have DyTech enabled, which makes the recipe for Red Science pack a stone gear and copper plate. However, Foreman still says that Red Science is an iron gear. Does Foreman not actually read the recipe definitions? What does "supports mods" means?
- Fri Mar 20, 2015 10:27 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191322
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Does anyone have a config for UraniumPower mod?