Search found 25 matches

by sadris
Mon Jul 20, 2015 8:59 pm
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 97755

Re: Factorio Mod Manager 0.2.0

It doesn't seem to detect mods that are just in folders. It only detects those that are in a zip file.
by sadris
Mon May 11, 2015 12:37 am
Forum: Mods
Topic: [0.11.19] Bulldozer MOD
Replies: 36
Views: 33006

Re: [0.11.19] Bulldozer MOD

Got the following startup error with multiplayer:

"Map doesn't contain 1 player, this function can't be used"
by sadris
Sun Mar 22, 2015 4:22 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289225

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Can you add an option to disable the Pipes? I play with DyTech and his pipe tooltips are more verbose and I think have higher capacity.
by sadris
Fri Mar 20, 2015 9:06 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 322640

Re: Foreman - A factory optimisation tool. Now 11.X compatible!

I'm confused. I have DyTech enabled, which makes the recipe for Red Science pack a stone gear and copper plate. However, Foreman still says that Red Science is an iron gear. Does Foreman not actually read the recipe definitions? What does "supports mods" means?
by sadris
Fri Mar 20, 2015 10:27 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 191322

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Does anyone have a config for UraniumPower mod?

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