Search found 74 matches
- Fri May 31, 2013 3:07 am
- Forum: General discussion
- Topic: Effective Power Generation
- Replies: 8
- Views: 12184
Effective Power Generation
I have been doing some work on a map to determine exactly the best combination of power generation possible for most utilization. It has a 540 radar load cell attached to steam turbines which is powered by boilers, inserters, and drills on a separate network. The point of this setup was to see exact...
- Thu May 30, 2013 11:21 pm
- Forum: Implemented Suggestions
- Topic: Item Counter
- Replies: 3
- Views: 6444
Re: Item Counter
Uses:
effenciency reporting
statistics
route optimizations
effenciency reporting
statistics
route optimizations
- Thu May 30, 2013 11:19 pm
- Forum: Implemented Suggestions
- Topic: Item Counter
- Replies: 3
- Views: 6444
Item Counter
I'd like to see an item counter. A device that sits over the belt a sums up quantities of x material that has passed under and has a total (that can be preset or reset). Sorry if I had missed any other similar suggestions, I've searched and found no results. Also, posting from my phone, so a bit bri...
- Thu May 30, 2013 7:26 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 77423
Re: [Polls] The signals
I really do dig the idea of wireless smart inserters/chests with network IDs. I think that could make it much more interesting in the future. A few gripes I have: - There is no <= or >= condition, which can be useful at times. (>= 1) for example can be any amount besides empty. - There is no way to ...
- Thu May 30, 2013 4:30 am
- Forum: Resolved Problems and Bugs
- Topic: Crashes on Startup
- Replies: 4
- Views: 2251
Re: Crashes on Startup
Kovarex,
Thanks for looking into that. So, should this game be loadable in 0.5.0? Or is there something I can do to make it load in the current revision?
Thanks you!
Thanks for looking into that. So, should this game be loadable in 0.5.0? Or is there something I can do to make it load in the current revision?
Thanks you!
- Thu May 30, 2013 3:11 am
- Forum: Resolved Problems and Bugs
- Topic: Crashes on Startup
- Replies: 4
- Views: 2251
Crashes on Startup
Hello, Not sure why, but Factorio crashes when I start up, and try to load this game: http://www.robert-lerner.com/factorio/save.zip Factorio: v0.4.1 alpha x64 Windows System: Windows 7 Professional SP1 x64 While it looks like mods were enabled, there were no mods in use (besides base ;)). I saved i...
- Thu May 30, 2013 1:30 am
- Forum: Ideas and Suggestions
- Topic: Signs & Designated areas
- Replies: 14
- Views: 6758
Re: Signs & Designated areas
kovarex - Think Linux Thumbnails for text files.
You can see just a little portion of the text (10 chars or so), but can hover it or click it to read the entire entry. I do get where you're coming from though, Shortening it is all I can think of.
You can see just a little portion of the text (10 chars or so), but can hover it or click it to read the entire entry. I do get where you're coming from though, Shortening it is all I can think of.
- Thu May 30, 2013 1:09 am
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 29473
Re: Scrap Yard
If so, my mistake. My work blocks this site (not Factorio.com, however), so it's rare that I can get on here and read up (and see all of the ideas), and I've always had issues with phpBB's (gag) search.
If a mod would like to merge the topics, or just append my post as a vote++, that would be fine.
If a mod would like to merge the topics, or just append my post as a vote++, that would be fine.
- Thu May 30, 2013 12:59 am
- Forum: Ideas and Suggestions
- Topic: Water pressure on UI
- Replies: 11
- Views: 15315
Re: Water pressure on UI
^Similar issue here. I usually go with 6 engines per pump as going over that seemed to create an issue for me.
I'll have to try expanding some off of one pump and see if this continues.
I'll have to try expanding some off of one pump and see if this continues.
- Thu May 30, 2013 12:56 am
- Forum: Implemented Suggestions
- Topic: Mod Listing Upon Load Save Game
- Replies: 2
- Views: 5982
Mod Listing Upon Load Save Game
I find that when I start a game that required a mod in the past, after I delete or upgrade a mod, it will no longer operate (no surprise). But, Factorio just crashes instead of listing the mods required to run the save (and versions). Maybe this is something that can be made in the future (a depende...
- Thu May 30, 2013 12:53 am
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 29473
Scrap Yard
I came up with an idea of a dense coal mod that allows an assembler to combine 10 coal into one "dense coal" with a fuel value of 10, into stacks of up to 256. It allows much more compaction and even better storage. A coworker of mine had finished the mod as I wasn't getting it working. Bu...
- Thu May 30, 2013 12:47 am
- Forum: Ideas and Suggestions
- Topic: Signs & Designated areas
- Replies: 14
- Views: 6758
Re: Signs & Designated areas
I'm not very keen on the "building area" idea, due mostly to how I'm not sure of a good implementation of it.
As for the signs, I think that would be very beneficial. I would make extensive use of them.
As for the signs, I think that would be very beneficial. I would make extensive use of them.
- Thu May 30, 2013 12:45 am
- Forum: Ideas and Suggestions
- Topic: A "portal" chest
- Replies: 5
- Views: 12172
Re: A "portal" chest
Also agreed. That would be great to have, however it defeats a large part of the strategy of building the factory.
- Fri May 10, 2013 2:07 am
- Forum: Ideas and Suggestions
- Topic: Diodes, Switches, other Electrical Apparatuses
- Replies: 14
- Views: 18854
Diodes, Switches, other Electrical Apparatuses
Hello all, Been playing the game since I bought it on IndieGoGo a few months? back. It's a fantastic game and it is great to see it come together. That being said, a gripe I have: The power poles have no redundancy, if you delete one, you can't have another path for current, so it cuts off a branch....