Search found 293 matches
- Fri Dec 15, 2017 9:36 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 59215
Re: Friday Facts #221 - 0.16 is out
Why yes, yes it is. Really liking the update - except for the graphical changes to concrete. Also, there are some modding changes that don't seem to have made it into the changelog, such as changing get_circuit_connector_sprites I have to agree with the others in the office, in that sideloading shou...
- Fri Dec 15, 2017 7:58 pm
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 65476
Re: [MOD 0.16.x] Alien walls [0.6.0]
Interesting. Thanks for the heads up, I didn't get to test beyond seeing if there were any errors. I'll get that fixed right quick.fishycat wrote:Hi Vedrit, the first tech, alien bioengineering has no icon in the tech-list. Just change icon-size from 32 to 128 and it works again.
- Fri Dec 15, 2017 5:17 am
- Forum: Modding help
- Topic: get_circuit_connector_sprites() from base
- Replies: 3
- Views: 1662
Re: get_circuit_connector_sprites() from base
Digging through base, it looks like "get_circuit_connector_sprites" changed to "circuit_connector_definitions[string].sprites"
No idea what the different definitions are, though, still looking...
No idea what the different definitions are, though, still looking...
- Fri Dec 15, 2017 4:46 am
- Forum: Modding help
- Topic: get_circuit_connector_sprites() from base
- Replies: 3
- Views: 1662
Re: get_circuit_connector_sprites() from base
I am also needing to know
- Sat Dec 09, 2017 1:31 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78113
Re: Friday Facts #220 - The best Friday Facts ever
Isn't that train slightly OP? I mean, 200+ tiles? That's insanity. That's like tenfold the range of a turret. I guess my future "turret creep" setups with recursive blueprints will become a "train obliteration" setup. I wonder, is there a reason why you devs don't give us artill...
- Fri Dec 08, 2017 10:43 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78113
Re: Friday Facts #220 - The best Friday Facts ever
Isn't that train slightly OP? I mean, 200+ tiles? That's insanity. That's like tenfold the range of a turret. I guess my future "turret creep" setups with recursive blueprints will become a "train obliteration" setup. I wonder, is there a reason why you devs don't give us artill...
- Fri Dec 08, 2017 10:20 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78113
Re: Friday Facts #220 - The best Friday Facts ever
Can we get a rough estimate of what will be in the unstable release?It does not include everything we wanted
- Sun Nov 19, 2017 4:54 am
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35528
Re: Friday Facts #217 - Just another Friday Facts
What are the controls like on the tank? Can the driver control the wheels while the passenger controls the cannon? That would be super cool! There will be a toggle that can switch who controls the weapons(driver or passenger). So the driver can drive while the passenger can shoot. Can we get additi...
- Fri Nov 17, 2017 9:09 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35528
Re: Friday Facts #217 - Just another Friday Facts
Holdup, that's it? All we get about an exciting new feature for multiplayer is a gif? That's all? Nothing else? C'mon! You could dedicate an entire FFF to passenger seats! Will trains have passenger seats? Will modders be able to specify number of passenger seats? How are different vehicle functions...
- Sat Oct 28, 2017 1:11 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67259
Re: Friday Facts #214 - Concrete rendering
Glad to see I'm not the only one who thinks that this new texture should not be for concrete.
Really. Don't put this texture in, or everyone is going to grab the first mod they can find to change the texture back.
It looks good.
But it's not concrete.
Really. Don't put this texture in, or everyone is going to grab the first mod they can find to change the texture back.
It looks good.
But it's not concrete.
- Sun Oct 08, 2017 6:45 pm
- Forum: Combinator Creations
- Topic: Accumulator charge/discharge indicator
- Replies: 3
- Views: 3853
Re: Accumulator charge/discharge indicator
I think you might have done too much computer science and not enough cheating :) Congrats on sticking it out and actually making legit memory cells that work - you can probably work that into an actual computer. If you don't need to know the exact values, and just want to know if the last change wa...
- Thu Sep 28, 2017 6:33 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114788
Re: The Ctrl+V Game
Transport belt? I used to be a transport belt. They put me in the loop, with 1 iron plate. I counted it. One. One. One. One.
- Sun Aug 27, 2017 6:57 pm
- Forum: Technical Help
- Topic: couldn't establish network communication with serve
- Replies: 7
- Views: 7357
Re: couldn't establish network communication with serve
I was able to get around my issue of connecting to some servers but not others by using a VPN
- Mon Aug 14, 2017 5:10 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 46939
Re: What is everyone's preferred train size
I use 1-4, since my network is pretty dense with relatively short distances between stops.
- Sun Aug 13, 2017 6:25 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 115111
Re: Your Logistic Robots Are Broken! [Forum Game]
There was some confusion about the number, and the logistics bots bring you 42.
I request 1 alien artifact
I request 1 alien artifact
- Thu Aug 03, 2017 1:47 am
- Forum: Off topic
- Topic: Dont read this
- Replies: 25
- Views: 10595
Re: Dont read this
Fix'dPUMPkinNET wrote:Cuz I KHAAAAAAN!
- Thu Aug 03, 2017 1:46 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 158969
- Thu Aug 03, 2017 1:37 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 115111
Re: Your Logistic Robots Are Broken! [Forum Game]
The bot opens a portal to a parallel universe where bots place orders, and we fulfill. Sometimes.
I request my bot bring me a life.
I request my bot bring me a life.
- Wed Aug 02, 2017 4:19 am
- Forum: Ideas and Suggestions
- Topic: Allow color change for server
- Replies: 1
- Views: 884
Allow color change for server
TL;DR Allow the server message text color to be changed What ? In multiplayer servers, players are permitted to set their color, but the server cannot. This is less than ideal as the default color for the server blends in to the grass and can be very difficult to read. Allowing the host to change t...
- Wed Aug 02, 2017 3:34 am
- Forum: Multiplayer / Dedicated Server
- Topic: FactoCord - A Discord Factorio bot
- Replies: 10
- Views: 12596
Re: FactoCord - A Discord Factorio bot
Very cool. Documentation needs a little work, and it'd be nice to see more commands, such as Factorio version. Also, is it possible to display the mod version number?