Search found 115 matches
- Mon Sep 15, 2014 2:26 pm
- Forum: Releases
- Topic: Version 0.10.11
- Replies: 6
- Views: 24538
Re: Version 0.10.11
I swear it's not my goal in life to dump bugs on you at the last moment. I had an urge to do some odd testing with lots of separated electrical networks earlier. You certainly are timely about fixing bugs. Keep it up.
- Mon Sep 15, 2014 1:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.11] Mousebuttons & the GUI
- Replies: 5
- Views: 4799
Re: [0.10.11] Mousebuttons & the GUI
Admittedly, I don't usually mess with the mouse buttons when a gui is up. I tested binding actions to mouse button 4 which I normally set to pick up items on ground. A lot of the mouse buttons work for stuff with a gui up such as next weapon, connect train, or rotate (object in hand). Stuff that doe...
- Mon Sep 15, 2014 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9] large blueprint preview doesn't fit in tooltip
- Replies: 5
- Views: 3678
Re: [0.10.9] large blueprint preview doesn't fit in tooltip
Looks fixed to me.
- Mon Sep 15, 2014 12:51 pm
- Forum: Wiki Talk
- Topic: account signup asks you to read nonexistent terms of service
- Replies: 0
- Views: 3797
account signup asks you to read nonexistent terms of service
I just thought it was weird that when signing up for the wiki it asks you to read the terms of service page that doesn't exist.
- Mon Sep 15, 2014 9:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.10] enemy candidate for expansion issues
- Replies: 1
- Views: 1191
[0.10.10] enemy candidate for expansion issues
Chunks marked as enemy candidate for expansion aren't updated when a spawner is destroyed. This image shows the nest to the north east and the chunks it has caused to be candidates for expansion. http://i.imgur.com/4K8dnBM.jpg This image shows candidates for expansion after the north east base is de...
- Mon Sep 15, 2014 8:17 am
- Forum: Won't fix.
- Topic: [0.10.10] Innacurate demand satisfaction with many grids
- Replies: 1
- Views: 4856
[0.10.10] Innacurate demand satisfaction with many grids
When multiple grids are involved displayed electric demand satisfaction may not be accurate. This pole shows bad electric demand satisfaction: http://i.imgur.com/2ACpKUO.jpg The only load the Radar mk3 (mod item) shows that it is fully powered: http://i.imgur.com/glf2nmW.jpg My gut says that this ma...
- Mon Sep 15, 2014 6:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.10] cursor for placing wire is sometimes inconsistent
- Replies: 1
- Views: 741
[0.10.10] cursor for placing wire is sometimes inconsistent
Steps to reproduce: 1. Load this save because pole positioning is somewhat fiddly. 2. Press the hotbar key for the copper wire and click on the upper left pole (must be this pole and not the other one). 3. Mouseover the lower right pole and notice the cursor has switched to indicate that the wire wo...
- Mon Sep 15, 2014 5:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.10] wire doesn't forget first connection when put away
- Replies: 1
- Views: 2142
[0.10.10] wire doesn't forget first connection when put away
Steps to reproduce: 1. Start/load a sandbox game. It doesn't happen in freeplay. 1. Put copper wire and red wire in your hot bar. 2. Place a big electric pole someplace where it won't connect to anything. 3. Press copper wire's hot bar key and click on the pole. 4. Clear the cursor (defaults to q). ...
- Sun Sep 14, 2014 5:23 pm
- Forum: General discussion
- Topic: How big is your save game folder?
- Replies: 13
- Views: 5724
How big is your save game folder?
I was curious today and had a look at the size of my save game folder. Admittedly, I'm the type of person who doesn't delete old saves so there are 64 including 3 autosaves and a game ssilk had uploaded. My save folder is 1625 MB. My most recent save is 64 MB . I'm glad the saves are compressed sinc...
- Sat Sep 13, 2014 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.10] Can't enter vehicles anymore
- Replies: 11
- Views: 5667
Re: [0.10.10] Can't enter vehicles anymore
What operating system are you using? I know mac has some other control issues on this version. It works fine for me on Linux x64 (Kubuntu 14.04).
- Sat Sep 13, 2014 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9] large blueprint preview doesn't fit in tooltip
- Replies: 5
- Views: 3678
Re: [0.10.9] large blueprint preview doesn't fit in tooltip
The solar panel blueprint is one I have used to lay down a few thousand solar panels. It tiles horizontally and fits between rows of roboports placed such that their construction areas touch in the middle but don't overlap. Naturally I used a couple smaller blueprints to make the big solar blueprint...
- Fri Sep 12, 2014 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9] Low FPS due to slow flip
- Replies: 15
- Views: 7180
Re: [0.10.9] Low FPS due to slow flip
I played a little with 0.10.10. In previous versions I sometimes had reduced framerate when fully zoomed out in forests with increased flip time. Now flip always stays low and the framerate is good in forests regardless of vsync setting (with game restarts when the setting is changed). I can't notic...
- Fri Sep 12, 2014 8:21 am
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 39959
- Thu Sep 11, 2014 10:51 pm
- Forum: Not a bug
- Topic: [0.10.0] Minimap: Some lines are not visible when zoomed out
- Replies: 5
- Views: 2819
Re: [0.10.0] Minimap: Some lines are not visible when zoomed
I think this is one of those things that happens but most people don't really pay much attention to it. You get a similar effect(missing lines) on the main map if you zoom out enough. Only every other line of tiles horizontal and vertical have an effect on the minimap as can be seen in the screensho...
- Thu Sep 11, 2014 9:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9] large blueprint preview doesn't fit in tooltip
- Replies: 5
- Views: 3678
[0.10.9] large blueprint preview doesn't fit in tooltip
I noticed that the previews for large blueprints don't always fit properly in the blueprint's tooltip. This is a minor graphical issue that doesn't affect gameplay. It looks like the tooltip is just big enough but the blueprint preview is shifted to the left and or up from where one would expect it....
- Wed Sep 10, 2014 9:37 am
- Forum: Spread the Word
- Topic: Linux Gamecast Weekly
- Replies: 0
- Views: 4371
Linux Gamecast Weekly
Linux Gamecast Weekly does a ~1hr Linux game news, review, and hate mail show every week which they stream live on twitch when they record and later edit it for download off of their site, podcast, and Youtube. The show is done by 3 people in different countries and is usually entertaining and somew...
- Sun Sep 07, 2014 12:32 am
- Forum: General discussion
- Topic: I'm new I have a few questions =)
- Replies: 9
- Views: 4677
Re: I'm new I have a few questions =)
1) I personally never took a shine to Dytech and and F-mod. That said there are a few mods I recommend: -resource spawner overhaul: greatly spreads out ore and the other vanilla resources. Biters are more spread out too. -Advanced Radars:Really needed for the spread out lands of resource spawner ove...
- Fri Sep 05, 2014 10:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9]There are shotgun shells in my flamethrower
- Replies: 1
- Views: 811
[0.10.9]There are shotgun shells in my flamethrower
So whilst messing around with my weapons looking for typos I figured out how to get get weapons loaded with the wrong kind of ammo. To the games credit the weapons loaded with the wrong ammo aren't selectable with the next weapon hotkey and you cant use them. Steps to reproduce: 1. Open a freeplay g...
- Fri Sep 05, 2014 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9] typos "Pistol can't shoot Shotgun shellss." etc...
- Replies: 1
- Views: 725
[0.10.9] typos "Pistol can't shoot Shotgun shellss." etc...
When attempting to put the pistol into an empty weapons slot with shotgun shells in the matching ammo slot it says "Pistol can't shoot Shotgun shellss." "shellss" should be "shells". Similarly when attempting to put the combat shotgun in a weapons slot whose ammo slot c...
- Fri Sep 05, 2014 7:07 am
- Forum: Ideas and Suggestions
- Topic: Improved player crafting queue
- Replies: 6
- Views: 4208
Re: Improved player crafting queue
Being able to rearrange the queue would be great. There have been many times where I was crafting a bunch of stuff and had to cancel it all because I had forgotten or ran out of something that I needed very soon. Just need to make sure the interface can handle displaying the entire queue even if it ...