Search found 648 matches

by -root
Tue Sep 01, 2015 1:39 pm
Forum: Spread the Word
Topic: Kage848 with an LP
Replies: 7
Views: 22193

Kage848 with an LP

https://www.youtube.com/watch?v=TvBI4mgLSuk

For those that don't know, Kage has approximately 50k subs and is a pretty nice guy. He's raw at the moment, but he's going to bring some more attention to the game.
by -root
Tue Sep 01, 2015 1:37 pm
Forum: Spread the Word
Topic: The Scott Manley of factorio
Replies: 10
Views: 25927

Re: The Scott Manley of factorio

TuckJohn wrote:bentham
Bentham isn't the Scott Manley of Factorio, not even close. He's the Bentham of factorio... He's pretty damn unique. For some people this is a bad thing, some people its a good thing. Bentham, if anything, is not like anyone else :lol:
by -root
Thu Aug 20, 2015 9:15 am
Forum: General discussion
Topic: train pathfinding
Replies: 6
Views: 11935

Re: train pathfinding

please disregard. I have learnt something new about train pathfinding today. Here's what I learnt. If there is a train that has "left" a station, but doesn't leave the block, the pathfinding will consider that station "open" and you can potentially clog a stacker system. EDIT: He...
by -root
Thu Aug 20, 2015 9:07 am
Forum: General discussion
Topic: train pathfinding
Replies: 6
Views: 11935

train pathfinding

Is there anyway of turning that path recalculate value down to say 10 secs? Or even 5 secs? I think if this can be tweaked down from 30 secs, it might solve a problem I have. Trains are too dumb to realize that there are open stations nearby, so I'm using chain signals to try and browbeat them into ...
by -root
Sun Aug 09, 2015 9:18 am
Forum: Show your Creations
Topic: Combinator Build Code Factory
Replies: 9
Views: 16502

Re: Combinator Build Code Factory

Much room for growing from this basis. We need to play with ways to effectively ramp up supplies on raw materials - it would become a major bottleneck very quickly. Same idea could hopefully be applied to intermediates as well, which will also become a bottleneck later. Had a thought that I'm gonna...
by -root
Sun Aug 09, 2015 4:23 am
Forum: Show your Creations
Topic: Combinator Build Code Factory
Replies: 9
Views: 16502

Combinator Build Code Factory

Video Here Malkasphia released a factory design approximately a year ago. It was a factory based upon logic gates. I remember commenting at the time saying that it would be cool if you could just give a factory some orders and it would make whatever you requested with no further input. Alas, the to...
by -root
Fri Aug 07, 2015 5:37 am
Forum: Gameplay Help
Topic: [YouTube] Negative Root's Factorio Tutorials
Replies: 51
Views: 67332

Re: [YouTube] Negative Root's Factorio Tutorials

Sorry, I've only just seen this now. To answer your question, to fix a mainbus, you need to "re prioritize" the heavy users and to try balance out the imbalance inherent in a main bus with splitters. That is, as you go down the line, you get 50% of the input every time and it dwindles to a...
by -root
Thu Aug 06, 2015 11:43 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 381986

Re: Combinators 101

this is great! thank you for writing this up. I've been playing around with the RS latch... I'm yet to get it to work. The interface between the pulse generator and the latch are causing me issues XD I might try some of these abstract ones to try and understand the concept better. I think I understa...
by -root
Thu Aug 06, 2015 11:39 am
Forum: Mod Packs / Libs / Special Interest
Topic: Negative Root's Mod Pack
Replies: 11
Views: 33843

Negative Root's Mod Pack

People keep asking what I play with. Now you can play with the same! This collection are additions that I believe improve and compliment the stock game without introducing anything that is overpowered or unsuited within it. The goal is to enhance the stock game with this mod pack, not change it into...
by -root
Sun Jul 26, 2015 9:12 am
Forum: Mods
Topic: [MOD 0.12] Hazzard's Gravestone Mod
Replies: 34
Views: 41942

Re: [MOD 0.12] Hazzard's Gravestone Mod

lol. I need this mod.

So do some other people I know :D
by -root
Sat Jul 25, 2015 5:10 am
Forum: Ideas and Requests For Mods
Topic: [request] Expanded Tools
Replies: 10
Views: 12456

Re: [request] Expanded Tools

awesome mate. really great stuff.

it feels about right. the step between each level is kinda small, but the top feels about the right power. Its certainly fast, but not ridiculously so. So very, very happy.

Hopefully someone will get keen and do up some sweet little sprites for it!
by -root
Sat Jul 25, 2015 5:09 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 35874

Re: Expanded Tools [1.0.1]

Great work Jpas, this is awesome.

I'll be checking multiplayer compatability. If it works, I'll start using it in my "break the game" series.
by -root
Thu Jul 23, 2015 9:09 am
Forum: Ideas and Requests For Mods
Topic: [request] Expanded Tools
Replies: 10
Views: 12456

Re: [request] Expanded Tools

awesome! just one question, I don't seem to be able to craft them? Is there some option I need to enable?
by -root
Sat Jul 18, 2015 1:31 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 139711

Re: Version 0.12.0

Awesome work you lot. From what I have seen, extremely impressive and awesome :D
by -root
Mon Jul 06, 2015 3:28 am
Forum: Videos
Topic: [Youtube] Break the Game
Replies: 12
Views: 10774

Re: [Youtube] Break the Game

18. Resource Rations
19. Skynet
20. Advanced Oil Processing
21. Train Wrangling

The next few episodes. Ah, its getting to be "fun" this save.... Damn RSO is a challenge.
by -root
Thu Jul 02, 2015 4:05 am
Forum: Videos
Topic: [Youtube] Break the Game
Replies: 12
Views: 10774

Re: [Youtube] Break the Game

17. Oil Outpost 1

Time to get our first Oil Outpost up and running. We'll be using the rail tanker mod to cart the oil from the outpost back to the base proper.
by -root
Thu Jul 02, 2015 4:01 am
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46512

Re: One minute rocket defense

It is currently definitely a reference for every serious Factorio player. Just on this quickly - how the big train stations are built The train system is probably the weakest part of the entire design. Also the belt designs aren't the best for 0.11. I think that you're right, it is a reference for ...
by -root
Wed Jul 01, 2015 12:30 am
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46512

Re: One minute rocket defense

So impressive. Well done Dave. Congrats on being the first to get this done!
by -root
Wed Jul 01, 2015 12:23 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42476

Re: [YouTube] Factorio Fixit

by -root
Wed Jul 01, 2015 12:21 am
Forum: Videos
Topic: [Youtube] Break the Game
Replies: 12
Views: 10774

Re: [Youtube] Break the Game

16. Automated Rail Laying

Oh yeah. The F.A.R.L. My new #1 favourite piece of rail laying equipment. Because the scale of the rail network is going to be so large, this is going to be extremely handy!

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