Search found 260 matches

by Xecutor
Mon Mar 02, 2015 4:49 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

181 is like 31 next to mirror -> |31
by Xecutor
Mon Mar 02, 2015 9:11 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

177 looks like 777 if you are blind enough :)
by Xecutor
Mon Mar 02, 2015 5:01 am
Forum: Videos
Topic: USA vs UK! A 2vs2 PvP Series!
Replies: 33
Views: 14680

Re: USA vs UK! A 2vs2 PvP Series!

(vague) idea: each team should be given non-craftable sturdy building that attracts enemy biters. Team can surround this building with walls and place some turrets around... ATM one successful attack basically can end the game. If attacking team is willing to end it. And I think such an attack can b...
by Xecutor
Sun Mar 01, 2015 12:16 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

175R is a Japanese ska punk band
by Xecutor
Thu Feb 26, 2015 4:26 pm
Forum: Ideas and Requests For Mods
Topic: Mod idea: Convert biter to fight on your side
Replies: 1
Views: 2224

Mod idea: Convert biter to fight on your side

Some kind of a way to cook food for them and after each meal they have a chance to be converted.
Like alternative defense way - place meals around your base to have some biters guard you against other biters :)
by Xecutor
Wed Feb 25, 2015 1:10 pm
Forum: Mods
Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
Replies: 29
Views: 39837

Re: [MOD 0.10.x+] Boxing (v0.5.0)

ssilk wrote: - 1 box of iron and 1 of copper wire to assemble 100 circuits.
Actually it's 2 boxes of iron plates + 3 boxes of wires=1 box of circuits + 4 empty boxes (if I leave 200/box).
For advanced circuits it's 1 box of ec+2 boxes of plastic+2 boxes of wires=1 box of ac + 4 empty boxes (100/box).
by Xecutor
Sat Feb 21, 2015 4:53 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

172 is the maximal number of regions into which 18 lines divide a plane.
by Xecutor
Fri Feb 20, 2015 11:16 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

169=13*13. If number 13 brings misfortune, then 169 brings squared misfortune! :)
by Xecutor
Fri Feb 20, 2015 8:26 am
Forum: Mods
Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
Replies: 29
Views: 39837

Re: [MOD 0.10.x+] Boxing (v0.5.0)

It's easy to add receipt for circuits from boxed ingredients for regular AMs. I'm not sure I want to add new AM that works with boxes exclusively, since I'm not big fan of recolored AMs and I can't really draw something on my own :) With furnace things are a little different. AFAIK furnace can't hav...
by Xecutor
Mon Feb 16, 2015 7:51 am
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16114

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Okay, I fiddled around with the mod and, as nice as the idea is, it's in a quite broken state and needs serious attention. I am a total LUA noob and have 0.01% knowledge of the factiorio LUA API but I still figured those things out: - not blueprint compatible. Placing/removing with bots results in ...
by Xecutor
Sat Feb 14, 2015 7:59 am
Forum: Modding help
Topic: [answered] Where does lua's print function output go?
Replies: 4
Views: 4589

Re: Where does lua's print function output go?

On linux and mac os x it prints to terminal (stdout).
On windows, I'm afraid, it prints to non-existent console and you can't capture this output.
by Xecutor
Fri Feb 13, 2015 5:07 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

167 is CLXVII in roman numerals.
by Xecutor
Fri Feb 13, 2015 11:09 am
Forum: Mods
Topic: [MOD 0.11.x] Telepad 1.1.1
Replies: 18
Views: 20468

Re: [MOD 0.11.x] Telepad 1.1.1

delfiler wrote:can i add your mod to a modpack?
Yes. I grant permission to use my mod(s) in modpack(s) :)
by Xecutor
Fri Feb 13, 2015 9:48 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

165F is minimum safe cooking temperature for chicken and turkey.
by Xecutor
Fri Feb 13, 2015 7:10 am
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16114

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Hi Xecutor, I'm getting the following error: Error while running the event handler: __barter__/control.lua:37: LuaGameScript doesn't contain key gettext. that probably is because I use 11.x version. Is there a quick fix in the control.lua that would make it run on 11.x version? Replace line 37 in c...
by Xecutor
Fri Feb 13, 2015 4:48 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

In darts, 163 is the least number that cannot be shot with three darts on a standard dart board.
by Xecutor
Thu Feb 12, 2015 3:53 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166022

Re: Count to 1,000,000

161 is atomic number of an element temporarily called Unhexunium
by Xecutor
Thu Feb 12, 2015 7:25 am
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 31462

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

Yeah true, I think for this first time we just had so much to worry about it, we couldn't think of everything. :) Unfortunately logistics don't seem to really work in PvP at the moment :( What a pity. Logistics powered turret creep into heavily defended enemy territory should be a spectacular show :)
by Xecutor
Thu Feb 12, 2015 4:59 am
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 31462

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

IMO series would be much more fun if both sides take defence a little more serious.
How logistics works in pvp?

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