Hello.
It seem people have found a "perfect" ratio for boiler to steam engine. I would like to know which ratio it is, and why it work better than other.
Search found 67 matches
- Sun Jun 15, 2014 2:53 pm
- Forum: Gameplay Help
- Topic: Boiler / steam engine ratio
- Replies: 4
- Views: 3649
- Sun Jun 15, 2014 9:50 am
- Forum: Balancing
- Topic: Oil harvesting speed | Oil barrel
- Replies: 7
- Views: 14240
Re: Oil harvesting speed | Oil barrel
And get pollution through the roof ! (not as a sarcasm or political commentary, but as a mechanism)hoho wrote:It would be nice if we could research fracking technology to use some byproducts of oil production to extract some more stuff out from the fields
- Sat Jun 14, 2014 10:25 pm
- Forum: Ideas and Suggestions
- Topic: Disassembly Machine/disposing items/Incinerator/Recyling
- Replies: 33
- Views: 15290
Re: Disassembly Machine/disposing items/Incinerator/Recyling
Well, iron can burn (not in the rust sense, in the "produce a flame and heat" sense), as can most thing actually. It can even explode (which is somewhat more common than burning, since if you want an actual iron flame you will need iron powder or very thin sheet of metal, or a similar way ...
- Sat Jun 14, 2014 6:47 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213366
Re: New energy sources
Kind of like solar-accumulator combo, right? :) Main problem is that currently water is infinite in the game. I would imagine it's not even too hard to implement finite water in game - just calculate the volume of lakes based on some extra noise map. That same noise map could be used for gradually ...
- Sat Jun 14, 2014 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19553
Re: Endgame Content Concept Discussion
Ohlmann: Quite on the contrary, synthetic diamond is a rather awesome material thanks to its great hardness and conductivity, and is fairly suitable for anything that doesn't concern great tensile stress or high temperatures in presence of oxygen. Well, it's mainly not *comparable* to steel. Maybe ...
- Sat Jun 14, 2014 2:08 pm
- Forum: General discussion
- Topic: Can not create oil refineries in factories.
- Replies: 5
- Views: 3382
Re: Can not create oil refineries in factories.
The recipe require 5 components, and assembling machine cannot use more than 4 components. That's why you cannot do refinerie factory.
- Sat Jun 14, 2014 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19553
Re: Endgame Content Concept Discussion
Note that we certainly talk about "fantasy" diamond more than the earth stuff, given that it's a pretty shitty material for most things, and in no way comparable to steel (if a diamond tank were more resilient than a steel tank, we would already build diamond armor for them ...). Building ...
- Sat Jun 14, 2014 9:34 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213366
Re: New energy sources
Oil - you'd need to feed liquids to your boilers instead of solid stuff. That's the exact same thing as using boiler with solid fuel for me. Geothermal - pumping water underground -> get back steam -> pipe steam to generators. So an infinite source of energy without drawback. Flat out problematic o...
- Sat Jun 14, 2014 8:28 am
- Forum: Ideas and Suggestions
- Topic: Disassembly Machine/disposing items/Incinerator/Recyling
- Replies: 33
- Views: 15290
Re: Disassembly Machine/disposing items/Incinerator/Recyling
Anything that burns can be put in there. Anyting that doesn't burn should not be placed in an incinerater. ;) A good 50% of what is incinerated in industrial waste disposer are not useable as fuel but still burn and become more compact under fire. Typically, iron is perfectly combustible, but good ...
- Sat Jun 14, 2014 8:26 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213366
Re: New energy sources
Adding options that have no gameplay interaction don't appeal to me. So, apart from wind, why would thoses energy source add anything ?
- Fri Jun 13, 2014 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Wind turbines as an alternative
- Replies: 2
- Views: 2178
Wind turbines as an alternative
Hello. I belive having an alternative renewable energy source would be good for the game. But it need to be somewhat different ; simply being more expensive and without day cycle would be boring, and having a predictible cycle would mean it's no different from solar. So I believe the best way to do ...
- Fri Jun 13, 2014 1:00 pm
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 18309
Re: Possible balance issue: Electric energy / Effectivity
In fact, it's the abundance of coal who make the steel furnace a less than tempting option for me. Since I don't need the efficiency, it only help for compacity.
- Fri Jun 13, 2014 10:56 am
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 18309
Re: Possible balance issue: Electric energy / Effectivity
Why couldn't effectivity be 100%? Quick question, since I learned physic in another language than english (and consequently can easily mix up term). Isn't effectivity 100% litteraly impossible by virtue of the thermodynamic laws ? Or there is another term for the % of energy effectively used for so...
- Fri Jun 13, 2014 10:28 am
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 3817
Re: Mechanical Energy System
IRL the energy is rarely if ever transmitted directly because of how inefficient it is. DO you intend to modelize that ?
(dunno if hydraulic transmission would make more sense)
(dunno if hydraulic transmission would make more sense)
- Fri Jun 13, 2014 10:19 am
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 18309
Re: Possible balance issue: Electric energy / Effectivity
As you already noted before, I'm no "engineer" type, apart from a bit of researching on my own. I believe that furnaces work with heat - and that heat is required to smelt the ore, remove the junk from the liquid metal, and let the "good things" cool, then export it in a solid s...
- Fri Jun 13, 2014 6:28 am
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 18309
Re: Possible balance issue: Electric energy / Effectivity
A stone furnace can smelt 12.7 iron/copper with one unit of coal. A steel furnace can smelt double the amount using up the same amount of fuel - a really great upgrade, but shouldn't the used power per smelted unit be the same? I can understand that it's supposed to be faster (why else would you us...
- Thu Jun 12, 2014 11:59 am
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 3817
Re: Mechanical Energy System
Also, if a machine run faster, what usually happen is that it break.
- Thu Jun 12, 2014 11:25 am
- Forum: Balancing
- Topic: Is fuel too strong
- Replies: 12
- Views: 17158
Re: Is fuel too strong
Well, at the very least that would imply to find a way to automatically deactivate your factory at night. Because currently, when at night you would still dischrge your accumulator to run yours factory without options to keep energy for the importants things like turrets.
- Thu Jun 12, 2014 9:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Burner as energy source doesn't work properly
- Replies: 11
- Views: 4042
Re: [0.10.0] Burner as energy source doesn't work properly
Well, maybe not a laser turret then, more a steamthrower turret or a javelin launcher, with a rope to get the javelin back.
- Thu Jun 12, 2014 7:51 am
- Forum: Balancing
- Topic: Is fuel too strong
- Replies: 12
- Views: 17158
Re: Is fuel too strong
I feel that main problem with solars is that accumulators are just too good. In reality the main limiting factor for wide-scale renewable energy production is that it's hard to store energy and it's quite lossy. In factorio an accumulator doesn't cost too much and is lossless. It's the future, and ...