Search found 67 matches

by Ohlmann
Sun Jun 15, 2014 2:53 pm
Forum: Gameplay Help
Topic: Boiler / steam engine ratio
Replies: 4
Views: 3649

Boiler / steam engine ratio

Hello.

It seem people have found a "perfect" ratio for boiler to steam engine. I would like to know which ratio it is, and why it work better than other.
by Ohlmann
Sun Jun 15, 2014 9:50 am
Forum: Balancing
Topic: Oil harvesting speed | Oil barrel
Replies: 7
Views: 14240

Re: Oil harvesting speed | Oil barrel

hoho wrote:It would be nice if we could research fracking technology to use some byproducts of oil production to extract some more stuff out from the fields :)
And get pollution through the roof ! (not as a sarcasm or political commentary, but as a mechanism)
by Ohlmann
Sat Jun 14, 2014 10:25 pm
Forum: Ideas and Suggestions
Topic: Disassembly Machine/disposing items/Incinerator/Recyling
Replies: 33
Views: 15290

Re: Disassembly Machine/disposing items/Incinerator/Recyling

Well, iron can burn (not in the rust sense, in the "produce a flame and heat" sense), as can most thing actually. It can even explode (which is somewhat more common than burning, since if you want an actual iron flame you will need iron powder or very thin sheet of metal, or a similar way ...
by Ohlmann
Sat Jun 14, 2014 6:47 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213366

Re: New energy sources

Kind of like solar-accumulator combo, right? :) Main problem is that currently water is infinite in the game. I would imagine it's not even too hard to implement finite water in game - just calculate the volume of lakes based on some extra noise map. That same noise map could be used for gradually ...
by Ohlmann
Sat Jun 14, 2014 6:34 pm
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19553

Re: Endgame Content Concept Discussion

Ohlmann: Quite on the contrary, synthetic diamond is a rather awesome material thanks to its great hardness and conductivity, and is fairly suitable for anything that doesn't concern great tensile stress or high temperatures in presence of oxygen. Well, it's mainly not *comparable* to steel. Maybe ...
by Ohlmann
Sat Jun 14, 2014 2:08 pm
Forum: General discussion
Topic: Can not create oil refineries in factories.
Replies: 5
Views: 3382

Re: Can not create oil refineries in factories.

The recipe require 5 components, and assembling machine cannot use more than 4 components. That's why you cannot do refinerie factory.
by Ohlmann
Sat Jun 14, 2014 1:11 pm
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19553

Re: Endgame Content Concept Discussion

Note that we certainly talk about "fantasy" diamond more than the earth stuff, given that it's a pretty shitty material for most things, and in no way comparable to steel (if a diamond tank were more resilient than a steel tank, we would already build diamond armor for them ...). Building ...
by Ohlmann
Sat Jun 14, 2014 9:34 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213366

Re: New energy sources

Oil - you'd need to feed liquids to your boilers instead of solid stuff. That's the exact same thing as using boiler with solid fuel for me. Geothermal - pumping water underground -> get back steam -> pipe steam to generators. So an infinite source of energy without drawback. Flat out problematic o...
by Ohlmann
Sat Jun 14, 2014 8:28 am
Forum: Ideas and Suggestions
Topic: Disassembly Machine/disposing items/Incinerator/Recyling
Replies: 33
Views: 15290

Re: Disassembly Machine/disposing items/Incinerator/Recyling

Anything that burns can be put in there. Anyting that doesn't burn should not be placed in an incinerater. ;) A good 50% of what is incinerated in industrial waste disposer are not useable as fuel but still burn and become more compact under fire. Typically, iron is perfectly combustible, but good ...
by Ohlmann
Sat Jun 14, 2014 8:26 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213366

Re: New energy sources

Adding options that have no gameplay interaction don't appeal to me. So, apart from wind, why would thoses energy source add anything ?
by Ohlmann
Fri Jun 13, 2014 10:44 pm
Forum: Ideas and Suggestions
Topic: Wind turbines as an alternative
Replies: 2
Views: 2178

Wind turbines as an alternative

Hello. I belive having an alternative renewable energy source would be good for the game. But it need to be somewhat different ; simply being more expensive and without day cycle would be boring, and having a predictible cycle would mean it's no different from solar. So I believe the best way to do ...
by Ohlmann
Fri Jun 13, 2014 1:00 pm
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 18309

Re: Possible balance issue: Electric energy / Effectivity

In fact, it's the abundance of coal who make the steel furnace a less than tempting option for me. Since I don't need the efficiency, it only help for compacity.
by Ohlmann
Fri Jun 13, 2014 10:56 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 18309

Re: Possible balance issue: Electric energy / Effectivity

Why couldn't effectivity be 100%? Quick question, since I learned physic in another language than english (and consequently can easily mix up term). Isn't effectivity 100% litteraly impossible by virtue of the thermodynamic laws ? Or there is another term for the % of energy effectively used for so...
by Ohlmann
Fri Jun 13, 2014 10:28 am
Forum: Ideas and Suggestions
Topic: Mechanical Energy System
Replies: 10
Views: 3817

Re: Mechanical Energy System

IRL the energy is rarely if ever transmitted directly because of how inefficient it is. DO you intend to modelize that ?

(dunno if hydraulic transmission would make more sense)
by Ohlmann
Fri Jun 13, 2014 10:19 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 18309

Re: Possible balance issue: Electric energy / Effectivity

As you already noted before, I'm no "engineer" type, apart from a bit of researching on my own. I believe that furnaces work with heat - and that heat is required to smelt the ore, remove the junk from the liquid metal, and let the "good things" cool, then export it in a solid s...
by Ohlmann
Fri Jun 13, 2014 6:28 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 18309

Re: Possible balance issue: Electric energy / Effectivity

A stone furnace can smelt 12.7 iron/copper with one unit of coal. A steel furnace can smelt double the amount using up the same amount of fuel - a really great upgrade, but shouldn't the used power per smelted unit be the same? I can understand that it's supposed to be faster (why else would you us...
by Ohlmann
Thu Jun 12, 2014 11:59 am
Forum: Ideas and Suggestions
Topic: Mechanical Energy System
Replies: 10
Views: 3817

Re: Mechanical Energy System

Also, if a machine run faster, what usually happen is that it break.
by Ohlmann
Thu Jun 12, 2014 11:25 am
Forum: Balancing
Topic: Is fuel too strong
Replies: 12
Views: 17158

Re: Is fuel too strong

Well, at the very least that would imply to find a way to automatically deactivate your factory at night. Because currently, when at night you would still dischrge your accumulator to run yours factory without options to keep energy for the importants things like turrets.
by Ohlmann
Thu Jun 12, 2014 9:30 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Burner as energy source doesn't work properly
Replies: 11
Views: 4042

Re: [0.10.0] Burner as energy source doesn't work properly

Well, maybe not a laser turret then, more a steamthrower turret or a javelin launcher, with a rope to get the javelin back.
by Ohlmann
Thu Jun 12, 2014 7:51 am
Forum: Balancing
Topic: Is fuel too strong
Replies: 12
Views: 17158

Re: Is fuel too strong

I feel that main problem with solars is that accumulators are just too good. In reality the main limiting factor for wide-scale renewable energy production is that it's hard to store energy and it's quite lossy. In factorio an accumulator doesn't cost too much and is lossless. It's the future, and ...

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