Search found 1493 matches
- Sun Oct 05, 2014 7:56 am
- Forum: General discussion
- Topic: Solar Panel return on investment
- Replies: 56
- Views: 26583
Re: Solar Panel return on investment
Solar --> I built it, I'm done, nothing left to do here, ever That's the reason why Solar farming wins no matter the resource costs. They are "Build & Forget" , which is very, very bad gameplay-wise, especial the longer you keep playing, in my humble opinion. Yes there's a point to di...
- Fri Sep 05, 2014 8:09 pm
- Forum: Energy Production
- Topic: Minimal Steam Power
- Replies: 27
- Views: 52699
Re: Minimal Steam Power
I do understand though. You're saying that those steam engines are being split equally by the accumulators? In the analogy the Steam Engines would be the Keg... and the Accumulators are the cans that you drink of equally... so basically the energy draw from the accumulators is split evenly accross ...
- Thu Sep 04, 2014 6:59 pm
- Forum: Energy Production
- Topic: Minimal Steam Power
- Replies: 27
- Views: 52699
Re: Minimal Steam Power
At night, energy is drawn from all of the accumulators equally. The steam gens only charge the accumulators on their power grid. Ok, try this - a new party trick. Using multiple straws, you are drinking equally from 12 cans of beer at the same time. However, you know your Aussie appetite won't go d...
- Thu Sep 04, 2014 10:44 am
- Forum: Energy Production
- Topic: Minimal Steam Power
- Replies: 27
- Views: 52699
Re: Minimal Steam Power
However, the accumulators are limited to transmitting 300 kW each. For a standard 10 steam gen configuration, 17 accums would be needed to fully transfer the 5.1 MW power that the steam gens are capable of. That makes Medusalem's configuration a bit more appropriate. Although, having too many trans...
- Wed Sep 03, 2014 7:25 pm
- Forum: Energy Production
- Topic: Minimal Steam Power
- Replies: 27
- Views: 52699
Re: Minimal Steam Power
did you look at/no of "How to switch off steam engines in the night, when enough accumulator capacity is available?" on the wiki :?: https://forums.factorio.com/wiki/index.php?title=Power_Production Yes... Werezwolf did look at that. He mentioned it in his original post and he didn't like...
- Sat Aug 30, 2014 4:04 pm
- Forum: Energy Production
- Topic: Minimal Steam Power
- Replies: 27
- Views: 52699
Re: Minimal Steam Power
I'm using a similar setup... but with a much larger backup... :D With one difference: I placed 2 substations right next to each other and placed the accumulators in the overlapping area of those both substations so both substations cover all the accumulators and then I make sure that those 2 substat...
- Fri Aug 29, 2014 7:01 pm
- Forum: Not a bug
- Topic: [0.10.3] Gun turrets can be placed too close together
- Replies: 8
- Views: 3625
Re: [0.10.3] Gun turrets can be placed too close together
There's also another bug/missing feature with turrets: they cannot be rotated by pressing R when an already placed turret is hovered over by mouse. This is bothering me ever since I'm playing Factorio... I still think if I press R just hard enough it will rotate... but nope. :P xD Basically it make...
- Fri Aug 29, 2014 12:06 pm
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11817
Re: Using a main conveyor track.
The method to check if they are equally as fast would be if you let them move a specific amount of items.... power them on all at the same time and then look which one of them is finished faster. I guess it will be the fast inserter because of no filter checks... but I imagine that the time discrep...
- Fri Aug 29, 2014 11:47 am
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11817
Re: Using a main conveyor track.
Maybe true... for balancing reasons. I could live with that... xD But on another note... I thought the Smart Inserters are equally as fast as the Fast Inserters? At least on the Wiki it states for both a Speed of 2 and 3.5 for rotations/sec. But well the Smart Inserter uses more power. Which is som...
- Fri Aug 29, 2014 11:40 am
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11817
Re: Using a main conveyor track.
Maybe true... for balancing reasons. I could live with that... xD But on another note... I thought the Smart Inserters are equally as fast as the Fast Inserters? At least on the Wiki it states for both a Speed of 2 and 3.5 for rotations/sec. But well the Smart Inserter uses more power. Which is some...
- Fri Aug 29, 2014 11:26 am
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11817
Re: Using a main conveyor track.
One thing the Devs should really think about is adding an option to the menu of a splitter to adjust which side of the incoming belt is prefered when there's congestion... I hate building a factory design around the fact that it prefers to take from the left incoming belt. I just hate it. It should...
- Fri Aug 29, 2014 10:02 am
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11817
Re: Using a main conveyor track.
I have sort of adopted a "tree" format ... https://www.dropbox.com/s/syufyiud5vxpkq0/FACTORIO%20-%20MAIN%20LAYOUT.pdf Here is a tree schematic I came up with - Big file and you need to zoom to about 190% to read it - but I enjoyed making it. Main trunk runs left to right. I had developed ...
- Fri Aug 29, 2014 7:42 am
- Forum: General discussion
- Topic: Oil Refinery Recipe
- Replies: 5
- Views: 2171
Re: Oil Refinery Recipe
Wouldn't be too bad if the Assembling Machine 3 could craft items with 6 ingredients... for whatever reason. Would make things interesting late game when you'd like to try feed those assemblers with Belts.