Search found 29 matches

by anarchyinc
Sun Sep 18, 2016 3:59 am
Forum: Ideas and Suggestions
Topic: Roboports Placement boxes / Collision box alterations.
Replies: 4
Views: 1573

Re: Roboports Placement boxes / Collision box alterations.

I modded my roboports to a 3x3 foot print and it looked great, until I updated the base game and they obviously reverted back. As for the collision boxes, I never play without "squeek though". In fact, I created my own personal mod with all these types of simple edits so that I never have ...
by anarchyinc
Sun Sep 18, 2016 1:35 am
Forum: Texture Packs
Topic: [Request] Coms Tower like entity
Replies: 3
Views: 2761

[Request] Coms Tower like entity

I've been coding a layered entity that combines power pole + lamp + logistics into one 1x1 coms relay tower. I'm pretty proud of it and would like to share. However, my place holder graphics used a vanilla lamp pasted onto a bob's logistic zone expander base and I would just feel rude to use it. I w...
by anarchyinc
Sat Sep 17, 2016 11:29 pm
Forum: Modding help
Topic: [Solved] Need help with Layered entities
Replies: 19
Views: 5847

Re: [Solved] Need help with Layered entities

Update: I went ahead and added back in the selection boxes so you could connect circuit connections to all 3 entities. I also added that new code that will show you the roboport status the devs recently added. I almost forgot about that one and wasn't going to add it at all. Oh, and I had to add the...
by anarchyinc
Sat Sep 17, 2016 7:42 pm
Forum: Texture Packs
Topic: [Submission] Idiocracy Toilet pump
Replies: 2
Views: 4265

[Submission] Idiocracy Toilet pump

I made a drop in replacement for the offshore pump. Firstly, because I feel the vanilla pumps are crappy and under powered. Secondly, because I thought it would be funny and needed a break from staring at code. The north facing toilet is wierd because no amount of effort can turn my south facing ref...
by anarchyinc
Sat Sep 17, 2016 6:20 am
Forum: Modding help
Topic: [Solved] Need help with Layered entities
Replies: 19
Views: 5847

Re: [Solved] Need help with Layered entities

The reason the Concrete Lamppost mod uses neutral force is so player can't select the addons (they can select the post, but not the lamp). Although I think there's other ways to do this now (player selectable property in prototype, or when creating entity, can't remember which). Hum, I could still ...
by anarchyinc
Sat Sep 17, 2016 5:59 am
Forum: Modding help
Topic: [Solved] Need help with Layered entities
Replies: 19
Views: 5847

Re: Need help with Layered entities

Also this might be the problem force= game.forces.neutral your logistic is looking for a network belonging to the neutral force and not the "player"s force What you probaly want instead will be force=event.created_entity.force (or force=e.force in your case) Thank you! That was exactly it...
by anarchyinc
Sat Sep 17, 2016 4:45 am
Forum: Modding help
Topic: [Solved] Need help with Layered entities
Replies: 19
Views: 5847

Re: Need help with Layered entities

Looks like I can't do spoiler tags correctly either, I should go to bed.
by anarchyinc
Sat Sep 17, 2016 4:39 am
Forum: Modding help
Topic: [Solved] Need help with Layered entities
Replies: 19
Views: 5847

[Solved] Need help with Layered entities

Hello all, I just spent the whole day working on an idea I had to combine an electrical pole, lamp, and a roboport zone extender into one entity. So far I've used the wiki and older mods "concrete lamp post" as references and updated the script the best I could to v14. After several sloppy...
by anarchyinc
Wed Sep 14, 2016 1:30 pm
Forum: Bob's mods
Topic: Logistic robots bug?
Replies: 3
Views: 1936

Re: Logistic robots bug?

Hi, I don't know if this a bug or I did something wrong, but when I request items in character logistic slots robots don't deliver them. Trash slots working fine, I'm in logistic range, have far more bots then are in use and requested material are both in passive provider and storage. Also bots nor...

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