Search found 7081 matches
- Mon Jun 16, 2014 4:51 pm
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 38369
Re: Laser Turrent need upkeep
I'd also like some kind of "crowd control" so that when you get a huge wave of biters, you don't only have to count on the thickness of your walls to soak up damage until the turrets kill everything. Like net throwing turrets, that entangle biters, slowing the horde, or air / water blastin...
- Mon Jun 16, 2014 6:01 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23550
Re: Intuitive Power Meter.
I totally +1. Experienced Factorio players are used with this kind of little oddities (or are so much used to absolute overproduction that they never have to care for how much they use up), but to the new player, it's pretty hard tu understand. A single bar like described by CreeperDaReeper seems th...
- Sun Jun 15, 2014 7:41 pm
- Forum: Implemented Suggestions
- Topic: Ability to export/import blueprints
- Replies: 6
- Views: 4674
Re: Ability to export/import blueprints
I know this thread is a little old, and I don't know if moderators prefer a little necro (for a good cause) or a new topic start, but I feel it would end up as a thread fusion, so I'll go for the slight necro. I really feel that Factorio needs this feature : the ability to import/export blueprints, ...
- Sun Jun 15, 2014 3:02 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 18267
Re: Pavement, concrete slabs.
That reminds me so much of Dune 2
- Sat Jun 14, 2014 2:30 pm
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 14624
Re: Green power is for the weak!
tetkris wrote:if you have low coal, you can use replacement solid fuel craft with heavy oil
Bleda wrote:I have a lack of oil fields
- Thu Jun 12, 2014 11:13 am
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 27362
Re: Radar scanning (and re-scanning) speed
I'm not fond of modding whatever bothers me in a game, especially when it's still in development :). The thing is : - if the radar does rescan the discovered chunks, but at a such a slow pace, why use a radar ? - if the radar doesn't rescan the discovered chunks, then well ... why use a radar ? Eith...
- Thu Jun 12, 2014 6:27 am
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 27362
Re: Radar scanning (and re-scanning) speed
Owww now I understand !
Maybe it's just me, maybe it's maybeline XD the description of what the radar actually does is a little misleading.
Anyway, now that I know, radars seem pretty useless once chunks are discovered => foud an efficient way to spare 1.5 MW ^^
Maybe it's just me, maybe it's maybeline XD the description of what the radar actually does is a little misleading.
Anyway, now that I know, radars seem pretty useless once chunks are discovered => foud an efficient way to spare 1.5 MW ^^
- Wed Jun 11, 2014 9:31 pm
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 27362
Radar scanning (and re-scanning) speed
Hi everyone, I was wondering if the speed of the radars had any chance of being tweaked in some future : I really find extremely long the time it takes for my radars to rescan completely all the area surrounding my base. I mean it's so slow that they never spot new spawns before I discover them myse...
- Tue Jun 10, 2014 7:50 pm
- Forum: Not a bug
- Topic: nevermind, not a bug :) tooltip on elec drill
- Replies: 2
- Views: 1840
Re: [0.10.0] harmless, just a wrong tooltip on elec drill
It's 5x5 : 3x3 is the actual drill size, plus 1 tile all around of mining area :
M = Mining area
D = Drill
M = Mining area
D = Drill
Code: Select all
MMMMM
MDDDM
MDDDM
MDDDM
MMMMM
- Tue Jun 10, 2014 7:02 pm
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 18223
Re: 2^x vs y*10^x
Yeah I still remember when I was trying to take 100 items from a chest with stacks of 256 and struggling. I am emotionnaly attached to the 2^x, but I'll be nonest, I have 10 fingers, not 16, and apart from endlessly splitting stacks down to 1, 2^x has no added value. Note : I'd love now to have the ...
- Fri Jun 06, 2014 6:52 am
- Forum: General discussion
- Topic: Working with pipes - valves, Tees, etc.
- Replies: 4
- Views: 2567
Re: Working with pipes - valves, Tees, etc.
Your pipes automatically make 'T' like junctions placed appropriately
Concerning your question ... it's a rather vast and the answer lies in many places : youtube tutorials, posts in this forum, ... a little use of a search engine will give you more answers than you'll be able to process ^^
Concerning your question ... it's a rather vast and the answer lies in many places : youtube tutorials, posts in this forum, ... a little use of a search engine will give you more answers than you'll be able to process ^^
- Tue Jun 03, 2014 7:16 pm
- Forum: Ideas and Suggestions
- Topic: automatically chop trees when building something
- Replies: 6
- Views: 2604
Re: automatically chop trees when building something
Poison capsule is yummy too
- Tue Jun 03, 2014 10:52 am
- Forum: Ideas and Suggestions
- Topic: Auto-move the avatar when trying to build out of range.
- Replies: 5
- Views: 11345
Re: Auto-move the avatar when trying to build out of range.
You're probably right. However, I think that when these RTS command center and robots will have been added, if they are not available before a very long research path, they'll arrive "too late" to improve that very specific part of the game.
- Tue Jun 03, 2014 5:32 am
- Forum: Ideas and Suggestions
- Topic: Auto-move the avatar when trying to build out of range.
- Replies: 5
- Views: 11345
Re: Auto-move the avatar when trying to build out of range.
I admit that I have the exact same problem, I tend to focus on my mouse cursor, forgetting my char is not at the same position, and then buzzz >.<.
I'd love if an auto-goto place option was added.
I'd love if an auto-goto place option was added.
- Mon Jun 02, 2014 9:21 pm
- Forum: General discussion
- Topic: So i have an issue with the alien things
- Replies: 23
- Views: 9450
Re: So i have an issue with the alien things
There is also something I have learnt while playing : if you try to play green style (produce minimally, try to research solar panel and replace all your steam boilers as soon as possible with 0 emission clean electricity, ...) you'll end up losing the race against time : because even with 0 polluti...
- Mon Jun 02, 2014 10:56 am
- Forum: Pending
- Topic: [0.9.8] boost::filesystem::remove_all: Acc
- Replies: 1
- Views: 3693
[0.9.8] boost::filesystem::remove_all: Acc
Hi, I will first write down the exact way I use the game as I don't know yet which step(s) lead to the bug. Startup of my computer. I Launch manually Factorio (last version, I use the .zip version extracted in F:\Factorio_Win32_0.9.8\Factorio_0.9.8.9400). I am asked if I want updates, I click on &qu...
- Sun Jun 01, 2014 2:27 pm
- Forum: Gameplay Help
- Topic: Can't automate Boiler's?
- Replies: 4
- Views: 5613
Re: Can't automate Boiler's?
You have automated them. The inserters will start to insert when the number of coal pieces get lower than 5 (if I recall correctly). And only the number of needed boilers will consume coal to boil the water.
- Sun Jun 01, 2014 7:08 am
- Forum: Gameplay Help
- Topic: Need Help with Roboports
- Replies: 7
- Views: 2345
Re: Need Help with Roboports
It's (too) easy to have some structures damaged : take your shotgun, fire on a structure, and voilà ! Bug-free damage
- Sat May 31, 2014 5:31 pm
- Forum: Balancing
- Topic: "Free belt system" versus "belt circuit"
- Replies: 39
- Views: 24000
Re: "Free belt system" versus "belt circuit"
I wouldn't mind if higher tier belts had some sort of upkeep. But as always (or at least as most often), the hardest part of the game is the beginning imho. The moment when every single bit of resource counts. I think it would be OK for people who have been playing alpha for months (years ?) and who...
- Sat May 31, 2014 7:13 am
- Forum: Ideas and Suggestions
- Topic: planes and such
- Replies: 2
- Views: 1951
Re: planes and such
Great idea ! However, I would prefer something like a helicopter, which would allow stationary flight