Search found 30 matches
- Tue Apr 25, 2017 2:43 pm
- Forum: Not a bug
- Topic: New furnace doesn't seem to work
- Replies: 3
- Views: 1225
Re: New furnace doesn't seem to work
This isn't a bug. The water doesn't heat up going through the boiler, hot steam is released out the back of the boiler instead that you need to hook the steam engine to.
- Tue Apr 25, 2017 1:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Crash when smelting recipe has less than max output
- Replies: 1
- Views: 2128
[0.15.1] Crash when smelting recipe has less than max output
I am updating the hard crafting mod and have run into a bug. Because the mod has some smelting recipes that have more than one output this code is run: for name,furnace in pairs(data.raw["furnace"]) do if not furnacesExclude[name] then furnace.result_inventory_size = math.max(furnace.resul...
- Fri Mar 24, 2017 1:10 pm
- Forum: General discussion
- Topic: Assembling everything for each item separately
- Replies: 8
- Views: 4342
Re: Assembling everything for each item separately
I think it would be technically less efficient, since a single belt of advanced circuits is equivalent to many belts of copper/plastic/green circuits. Likewise for other products, they usually get more space efficient as more production has been done. However that shouldn't stop you from trying this...
- Thu Mar 02, 2017 2:22 pm
- Forum: General discussion
- Topic: Map Download Speed
- Replies: 5
- Views: 2573
Re: Map Download Speed
If you are connected to a friend (rather than a rented server), they likely only have 1 Mbps upload speed, which is the bottleneck.
- Thu Jun 30, 2016 4:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 122016
Re: [MOD 0.12.x] HardCrafting 0.3.15
In the new version, when I generate a map with all minimum resource settings, the entire world outside the starting area is covered by the light copper ore.
- Sun Jun 19, 2016 6:17 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302600
Re: [MOD 0.12.30+] SmartTrains 0.3.82
I have found an incompatibility between this and Hard Crafting 0.3.10. I understand these mods don't say explicitly that they are compatible with each other, but wanted to point it out anyways. For some reason when Hard crafting is attempting to add a scrap metal result to the smart train stop recip...
- Fri May 13, 2016 5:11 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28402
Re: Friday Facts #138 - Better Circuit Network III
This sounds like it will be an awesome update. Will mining drills work like pumpjacks (and handle the fact that they are over more than one resource entity) if we install something like endless resources?Mining drill - read the amount of resources remaining, read the Pumpjack resources per minute
- Fri May 06, 2016 7:39 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 132009
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15
The most major issue I see with that is a need to be querying potentially quite a lot of miners every tick, where YARM is already pretty damn slow. Still, it should be around an order of magnitude fewer miners than ore entities, so maybe that's not a big deal. That is what I am worried about too. T...
- Fri May 06, 2016 6:39 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 132009
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15
I am playing with the endless resources mod, and in the early game when you are limited to the starting coal patch, not knowing how much coal/min is being output by the site (and therefore the upper limit of the power your factory can run on) is somewhat problematic. If we can find all the mining dr...
- Fri May 06, 2016 2:42 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 132009
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15
I have been thinking about the problem with YARM and not being able to count production from endless resources. Would it be possible to add a hidden variable that ticks down each time a resource is produced from that site (unlike the amount, which only ticks down some times) and use that to count ou...