Search found 1099 matches

by sillyfly
Wed May 28, 2014 11:16 am
Forum: Balancing
Topic: Map generator: Spread out enemy bases and resources more
Replies: 14
Views: 24156

Re: Map generator: Spread out enemy bases and resources more

I completely agree. Maybe we even need a few different map generators (or map generator variants) to allow for different types of maps (like, for example, in Civ games you have continents, pangaea, archipelago, or even mod-defined map scripts with different resource distribution etc.) One thing I wo...
by sillyfly
Tue May 27, 2014 10:32 pm
Forum: Gameplay Help
Topic: Bots disappearing
Replies: 2
Views: 2160

Re: Bots disappearing

They probably can't find a roboport to charge in time as the current ones are too busy. This has been discussed before, see here for example: https://forums.factorio.com/forum/viewtopic.php?f=5&t=3422 or use the search. As you can see, it has been suggested that future versions will have better ...
by sillyfly
Tue May 27, 2014 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [Linux w Intel GPU][cube] Most of the graphics missing
Replies: 73
Views: 49385

Re: [Linux w Intel GPU] Most of the graphics missing

Don't know if this helps or only infuriates, but the game runs fine (if a bit slow) on my Linux with Intel GPU. I'm running Debian testing, kernel version 3.14.4. My computer is a Dell Latitude E5430 laptop, with i5 Ivy Bridge processor and Intel HD4000 gpu. lspci -v: 00:02.0 VGA compatible controll...
by sillyfly
Tue May 27, 2014 11:01 am
Forum: Gameplay Help
Topic: Fueling trains with different lengths
Replies: 10
Views: 5031

Re: Fueling trains with different lengths

I always thought those "double-headed" trains are a bit cheating :P But how about this - have another "fake" station _after_ the real one, then have a station facing the "wrong" way at the same place the real one is, for fueling the rear locomotive? That is - A B o o ==...
by sillyfly
Mon May 26, 2014 4:44 pm
Forum: Show your Creations
Topic: More about trains
Replies: 6
Views: 7422

Re: More about trains

that's exactly why we need pre-signals. come on, devs. don't wait with this until after the multiplayer! +1. Although I think this is more of a Path signal (https://wiki.openttd.org/Signals#Path_signals) Looks like you need to train in using trains :) I recommend OpenTTD There are simple cases that...
by sillyfly
Fri May 23, 2014 10:26 pm
Forum: Gameplay Help
Topic: Train Signals making me go crazy
Replies: 9
Views: 21096

Re: Train Signals making me go crazy

Ah, I see. My screen is probably not wide enough. Still, in some places I see the images are closed in a box (with a + to open them) that have scroll bars. I wonder how it's done. I'm sorry I confuse you with talking about blocks, but this is the way the game refers to them, and I do think it is the...
by sillyfly
Fri May 23, 2014 6:54 pm
Forum: Gameplay Help
Topic: Train Signals making me go crazy
Replies: 9
Views: 21096

Re: Train Signals making me go crazy

Oh, and of course - I made the "waiting platforms" short for demonstration purposes. You will have to make them at least as long as your longest train.
by sillyfly
Fri May 23, 2014 6:49 pm
Forum: Gameplay Help
Topic: Train Signals making me go crazy
Replies: 9
Views: 21096

Re: Train Signals making me go crazy

Reading your post again, if I understand correctly you want to have "waiting platforms" for trains, if the stop (station) is taken. Take a look at this setup: http://i.imgur.com/tXIg89F.jpg There are 4 "waiting platforms", each with a signal entering it and exiting it. The signal...
by sillyfly
Fri May 23, 2014 11:37 am
Forum: Gameplay Help
Topic: Train Signals making me go crazy
Replies: 9
Views: 21096

Re: Train Signals making me go crazy

I put some colors on your image to maybe help explain: Each segment has a different color, and only one train can be on one segment at a time. http://i.imgur.com/wSu0qll.png As you can see, the train on the left can only enter the purple section, but the other train is already there, so it must stop...
by sillyfly
Tue May 20, 2014 5:34 pm
Forum: Gameplay Help
Topic: Requester boxes for robots to build out of
Replies: 7
Views: 2990

Re: Requester boxes for robots to build out of

Constructions robots will only pick items from storage or provider chests, as far as I'm aware.
You can use an inserter to move the items from the requester chest to a provider chest. maybe use a smart inserters and a few different chests to have only a few of each items available at a time.
by sillyfly
Tue May 20, 2014 3:53 pm
Forum: Energy Production
Topic: Handling Gigantic Energy Peaks
Replies: 14
Views: 55629

Re: Handling Gigantic Energy Peaks

Evidently they are useful for what ssilk just described :) Another use is to allow oil processing only of overflow. Say you want to always have 2 tanks filled with light oil, and only crack the remaining into petroleum - place a pump between the refinery output and the tanks, and connect the crackin...
by sillyfly
Tue May 20, 2014 3:46 pm
Forum: Energy Production
Topic: Handling Gigantic Energy Peaks
Replies: 14
Views: 55629

Re: Handling Gigantic Energy Peaks

But we have now the tanks and pumps... do you know, that the pump works only, if it is powered? If the pump is off, nothing flows through it. Nice. ^^ Really? From the wiki I assumed when it is not powered it acts like a one-way valve, not completely blocking. Anyway - nice trick :) I do prefer jus...
by sillyfly
Tue May 13, 2014 3:55 am
Forum: General discussion
Topic: 20k sells
Replies: 20
Views: 8860

Re: 20k sells

It's right there on the front page. I guess It's easy to miss :)

"So far 20723 people have bought the game.". But it will probably be more in a while. look for yourself :)
by sillyfly
Mon May 12, 2014 10:58 am
Forum: Resolved Problems and Bugs
Topic: [0.8.8] Biter AI freezes up
Replies: 8
Views: 5292

Re: [0.8.8] Biter AI freezes up

Just wanted to add that I see this problem in 0.9.8 too.

Large groups of biters just freezing, doing nothing, then after a while (maybe other biters die? I'm not sure) they unfreeze and start attacking.
by sillyfly
Sat May 10, 2014 12:59 pm
Forum: Ideas and Suggestions
Topic: Biter repelling building?
Replies: 3
Views: 1734

Biter repelling building?

First of all, I would like to apologize if this has been suggested before. The only thing I could find is here: https://forums.factorio.com/forum/viewtopic.php?f=6&t=3165#p23318 (the second paragraph), but it seems that beyond Drury's suggestion the idea isn't discussed in this thread. The outli...
by sillyfly
Wed May 07, 2014 11:07 pm
Forum: General discussion
Topic: massive biter base clearing
Replies: 11
Views: 8824

Re: massive biter base clearing

My preferred strategy so far - take lots of distractor capsules with you (~50 should do the job, but I like to have 100+ on me, just in case). Get close to the base, but not too close to attract the biters' attention. When the maximum range of your capsules is about half the distance between you and...
by sillyfly
Wed May 07, 2014 8:08 am
Forum: General discussion
Topic: Robots are stupid ? They dying en mass.
Replies: 10
Views: 5297

Re: Robots are stupid ? They dying en mass.

I don't think the robots are being stupid, or that the charging mechanic is fundamentally flawed. It makes sense that only a few robots may be charged by a single roboport at a time. I assume the problem is charging throughput - you have all your robots at the same place, all needing recharge. They ...
by sillyfly
Sun May 04, 2014 12:43 pm
Forum: General discussion
Topic: Long-term radar behavior
Replies: 4
Views: 21010

Re: Long-term radar behavior

Thank you for your answer. It is the rescanning that I'm asking about. The wiki article says "The radar is used to continually scan sectors", but indeed afterwards the wording is unclear as to whether old chunks get re-scanned. I would love to see the radar re-scanning old chunks once it f...
by sillyfly
Sun May 04, 2014 11:35 am
Forum: General discussion
Topic: Long-term radar behavior
Replies: 4
Views: 21010

Long-term radar behavior

Hello everyone. First of all I would like to thank the developers for the great game that Factorio is. I'm enjoying it immensely ever since I purchased it. I have a question about the long-term behavior of the Radar - as I understand it, the Radar has a limited range which it scans, going "sect...

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