Search found 105 matches

by Talguy
Tue Jun 17, 2014 4:38 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 78319

Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.2

Awesome! I have yet to try this one, but I installed this on sight because it looks so good :)
by Talguy
Mon Jun 16, 2014 6:28 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 174078

Re: [MOD 0.9.X] MoMods

This is the fix if you want to do it yourself: prototypes/lweps/items.lua https://forums.factorio.com/forum/download/file.php?id=1303 prototypes/aliens/enemies.lua https://forums.factorio.com/forum/download/file.php?id=1302 I've said the same thing on page 5, ludsoe said he fixed it but I think he a...
by Talguy
Tue Jun 10, 2014 6:58 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 174078

Re: [MOD 0.9.X] MoMods

MoCombat 0.1.9 doesn't work with Factorio 0.10. I found out that I needed to update file paths for sounds to even load factorio. In particular, death sounds of creepers are moved by factorio devs, and all sounds are now in ogg vorbis format. Schermafbeelding 2014-06-09 om 16.17.20.PNG Schermafbeeld...
by Talguy
Mon Jun 09, 2014 2:19 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 174078

Re: [MOD 0.9.X] MoMods

MoCombat 0.1.9 doesn't work with Factorio 0.10. I found out that I needed to update file paths for sounds to even load factorio. In particular, death sounds of creepers are moved by factorio devs, and all sounds are now in ogg vorbis format. Schermafbeelding 2014-06-09 om 16.17.20.PNG Schermafbeeldi...
by Talguy
Mon Jun 02, 2014 8:43 pm
Forum: Show your Creations
Topic: Second game.
Replies: 14
Views: 10266

Re: Second game.

Where's waldo?

Nice base :)!

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