Search found 693 matches

by Tertius
Sun Feb 25, 2024 5:31 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 39724

Re: Friday Facts #399 - Trash to Treasure

And also not like the scrap recipe has unpredictable behavior. The ratio is fixed. There is nothing random about it. Because of the way it has also to work with Multiplayer, by it is an algorithm with a replicate-able pattern Definitely. The only thing that can go wrong is if the random number gene...
by Tertius
Sun Feb 25, 2024 4:05 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 39724

Re: Friday Facts #399 - Trash to Treasure

not like you are throwing real life gold bars into the trash. But it feels like it! :o You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for anoth...
by Tertius
Sun Feb 25, 2024 1:33 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 39724

Re: Friday Facts #399 - Trash to Treasure

Is it possible that the surface oil is not "heavy oil" but regular surface oil like was used in history to make wooden boat impermeable to water, but it get some residual mixed in during the recycling process and is treated as heavy oil after it ? May be the surface oil is the bodily rema...
by Tertius
Sat Feb 24, 2024 10:27 am
Forum: Gameplay Help
Topic: Request Chest Control
Replies: 3
Views: 498

Re: Request Chest Control

There is no simple solution, because you can either read the content of a requester chest or set the requests, but not both. One problem is that you never know how many items are really in that chest, or you cannot adjust the requests. You can use two chests, one requester chest and one regular, and...
by Tertius
Thu Feb 22, 2024 11:40 pm
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 8
Views: 1044

Re: [1.1.104] Priority Splitter producing gaps with full input

This is expected behavior. You seem to expect that splitters move items from the left lane to the right lane, if the left lane isn't full and the right lane is. However, splitters don't do this. Both lanes are strictly separate. The left lane behind the splitter has a gap, if there isn't enough inpu...
by Tertius
Thu Feb 22, 2024 1:34 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 48877

Re: Friday Facts #384 - Combinators 2.0

Well, uh, it cannot be stated often enough.
by Tertius
Thu Feb 22, 2024 11:23 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 48877

Re: Friday Facts #384 - Combinators 2.0

If you can select red/green wire as input source then you can divide a red input by green input. Unfortunately, the screenshots in fff-384 show you can select the input source (red/green wire) with the new decider combinator, but not with the arithmetic combinator. The enhancement of the arithmetic...
by Tertius
Tue Feb 20, 2024 10:25 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 18
Views: 1587

Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers

My question was how people view steam engines through mid-late game. I mean, for me, nuclear > boiler/steam > solar. Once I get a nice, good nuclear setup going, that is my primary with boiler/steam being a backup/overdraw source. I'll put solar in, but more as a supplemental/isolated power deliver...
by Tertius
Tue Feb 20, 2024 7:17 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 18
Views: 1587

Re: Looking for input on a Coal Power Plant and Steam Engines/Boilers

I agree that the steam engine and boiler setup act like/emulate a coal fired power plant. Do you know how coal fired power plants in the real world work? Inside, the burning coal heats a boiler, the boiler heats water to steam, the steam drives a turbine, the turbine drives an electric generator. I...
by Tertius
Tue Feb 20, 2024 1:04 pm
Forum: Gameplay Help
Topic: Joint train limit on multiple sibling train stops
Replies: 3
Views: 540

Re: Joint train limit on multiple sibling train stops

First idea: you didn't observe the game thoroughly enough. Trains will definitely be reassigned on the fly. It doesn't happen immediately, but it happens. In a setup similar to your first idea with a train limit of 4, it happens for me that one empty station has 4/4 reserved but all 4 are somewhere ...
by Tertius
Sun Feb 18, 2024 2:45 am
Forum: Railway Setups
Topic: Common stacker for multiple stations that never jams
Replies: 5
Views: 1110

Re: Common stacker for multiple stations that never jams

The problem with dynamically adjusting train limits according to free space in the stacker is that trains with one item (for example iron ore) can completely occupy the stacker while stations that require a different item (for example copper ore) will starve, because all lanes in the stacker are occ...
by Tertius
Fri Feb 16, 2024 2:14 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25649

Re: Friday Facts #398 - Fulgora

It's funny if they really do add a Lightning Rod as a power source because a single Lightning Strike on Earth has only enough total power to run a Lightbulb for a Day and that is it. That is what high Volts and low Amps gets you, after all Humans have proven to be able to survive a Lightning Strike...
by Tertius
Fri Feb 16, 2024 1:50 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 2097

Re: Factorio price in Poland

The only thing I'd like to add to the "Steam / evil" part is that you need to actually use Steam and observe its behavior and explore its features to judge them. Give it a chance. From what I read between the lines, some people flatly refuse use it and never got even one game from them, so...
by Tertius
Thu Feb 15, 2024 3:10 am
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 2097

Re: Factorio price in Poland

Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
by Tertius
Sun Feb 11, 2024 1:16 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 18542

Re: Friday Facts #397 - Factoriopedia

Inserter item/s is no primary value. It isn't defined in the game engine. It results from the environment the inserter is used in. To obtain it, you need to establish some environment, then measure the value. Such a value cannot be shown in an encyclopedia whose values are based on the ingame define...
by Tertius
Sat Feb 10, 2024 1:37 pm
Forum: Ideas and Suggestions
Topic: Rollback Netcode?
Replies: 7
Views: 686

Re: Rollback Netcode?

I did a cursory search of "rollback netcode" in the forums and am mildly surprised to see nothing at all about it. It seems quite usable in Factorio even, given that the game is completely deterministic and player inputs generally aren't as complex or frequent as fighting games. The game ...
by Tertius
Fri Feb 09, 2024 1:35 pm
Forum: Gameplay Help
Topic: Highest Signal Combinator Setup
Replies: 8
Views: 602

Re: Highest Signal Combinator Setup

Almost everything has been done before, this is a possible solution:

https://factorioprints.com/view/-NQHYf_XCsdl_ChkKKMW
by Tertius
Wed Feb 07, 2024 2:06 pm
Forum: Technical Help
Topic: Computer freezes when playing Factorio
Replies: 24
Views: 1406

Re: Computer freezes when playing Factorio

Your log seems ok, no apparent issue for me, but I'm not used to how logs are supposed to look like with AMD GPUs. Common PC issues that lead to the whole PC crashing are bad/outdated drivers for GPU and audio, overclocking, overheating, insufficient power supply (includes bad power connectors withi...
by Tertius
Mon Feb 05, 2024 2:04 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Self-balancing Kovarex setup
Replies: 6
Views: 1032

Re: Self-balancing Kovarex setup

Oh, you used a chest for buffering. I guess this will last longer until it congests than the lifetime of a map. You added a quite complex belt+inserter setup. I did that too in my designs, however I was never satisfied with the added spaghetti. Not simple enough any more. I resorted to wiring 2 belt...
by Tertius
Sun Feb 04, 2024 5:13 pm
Forum: Gameplay Help
Topic: How do i split 2 lanes into a center lane
Replies: 4
Views: 553

Re: How do i split 2 lanes into a center lane

Examples for manipulating lanes:
Screenshot 2024-02-04 181126.png
Screenshot 2024-02-04 181126.png (374.46 KiB) Viewed 490 times
(I practiced this by creating no less than 5 different purely belt based malls)

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