Search found 693 matches
- Sun Feb 25, 2024 5:31 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 39724
Re: Friday Facts #399 - Trash to Treasure
And also not like the scrap recipe has unpredictable behavior. The ratio is fixed. There is nothing random about it. Because of the way it has also to work with Multiplayer, by it is an algorithm with a replicate-able pattern Definitely. The only thing that can go wrong is if the random number gene...
- Sun Feb 25, 2024 4:05 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 39724
Re: Friday Facts #399 - Trash to Treasure
not like you are throwing real life gold bars into the trash. But it feels like it! :o You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for anoth...
- Sun Feb 25, 2024 1:33 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 39724
Re: Friday Facts #399 - Trash to Treasure
Is it possible that the surface oil is not "heavy oil" but regular surface oil like was used in history to make wooden boat impermeable to water, but it get some residual mixed in during the recycling process and is treated as heavy oil after it ? May be the surface oil is the bodily rema...
- Sat Feb 24, 2024 10:27 am
- Forum: Gameplay Help
- Topic: Request Chest Control
- Replies: 3
- Views: 498
Re: Request Chest Control
There is no simple solution, because you can either read the content of a requester chest or set the requests, but not both. One problem is that you never know how many items are really in that chest, or you cannot adjust the requests. You can use two chests, one requester chest and one regular, and...
- Thu Feb 22, 2024 11:40 pm
- Forum: Bug Reports
- Topic: [1.1.104] Priority Splitter producing gaps with full input
- Replies: 8
- Views: 1044
Re: [1.1.104] Priority Splitter producing gaps with full input
This is expected behavior. You seem to expect that splitters move items from the left lane to the right lane, if the left lane isn't full and the right lane is. However, splitters don't do this. Both lanes are strictly separate. The left lane behind the splitter has a gap, if there isn't enough inpu...
- Thu Feb 22, 2024 1:34 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 48877
Re: Friday Facts #384 - Combinators 2.0
Well, uh, it cannot be stated often enough.
- Thu Feb 22, 2024 11:23 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 48877
Re: Friday Facts #384 - Combinators 2.0
If you can select red/green wire as input source then you can divide a red input by green input. Unfortunately, the screenshots in fff-384 show you can select the input source (red/green wire) with the new decider combinator, but not with the arithmetic combinator. The enhancement of the arithmetic...
- Tue Feb 20, 2024 10:25 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1587
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
My question was how people view steam engines through mid-late game. I mean, for me, nuclear > boiler/steam > solar. Once I get a nice, good nuclear setup going, that is my primary with boiler/steam being a backup/overdraw source. I'll put solar in, but more as a supplemental/isolated power deliver...
- Tue Feb 20, 2024 7:17 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1587
Re: Looking for input on a Coal Power Plant and Steam Engines/Boilers
I agree that the steam engine and boiler setup act like/emulate a coal fired power plant. Do you know how coal fired power plants in the real world work? Inside, the burning coal heats a boiler, the boiler heats water to steam, the steam drives a turbine, the turbine drives an electric generator. I...
- Tue Feb 20, 2024 1:04 pm
- Forum: Gameplay Help
- Topic: Joint train limit on multiple sibling train stops
- Replies: 3
- Views: 540
Re: Joint train limit on multiple sibling train stops
First idea: you didn't observe the game thoroughly enough. Trains will definitely be reassigned on the fly. It doesn't happen immediately, but it happens. In a setup similar to your first idea with a train limit of 4, it happens for me that one empty station has 4/4 reserved but all 4 are somewhere ...
- Sun Feb 18, 2024 2:45 am
- Forum: Railway Setups
- Topic: Common stacker for multiple stations that never jams
- Replies: 5
- Views: 1110
Re: Common stacker for multiple stations that never jams
The problem with dynamically adjusting train limits according to free space in the stacker is that trains with one item (for example iron ore) can completely occupy the stacker while stations that require a different item (for example copper ore) will starve, because all lanes in the stacker are occ...
- Fri Feb 16, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25649
Re: Friday Facts #398 - Fulgora
It's funny if they really do add a Lightning Rod as a power source because a single Lightning Strike on Earth has only enough total power to run a Lightbulb for a Day and that is it. That is what high Volts and low Amps gets you, after all Humans have proven to be able to survive a Lightning Strike...
- Fri Feb 16, 2024 1:50 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 2097
Re: Factorio price in Poland
The only thing I'd like to add to the "Steam / evil" part is that you need to actually use Steam and observe its behavior and explore its features to judge them. Give it a chance. From what I read between the lines, some people flatly refuse use it and never got even one game from them, so...
- Thu Feb 15, 2024 3:10 am
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 2097
Re: Factorio price in Poland
Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
- Sun Feb 11, 2024 1:16 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 18542
Re: Friday Facts #397 - Factoriopedia
Inserter item/s is no primary value. It isn't defined in the game engine. It results from the environment the inserter is used in. To obtain it, you need to establish some environment, then measure the value. Such a value cannot be shown in an encyclopedia whose values are based on the ingame define...
- Sat Feb 10, 2024 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Rollback Netcode?
- Replies: 7
- Views: 686
Re: Rollback Netcode?
I did a cursory search of "rollback netcode" in the forums and am mildly surprised to see nothing at all about it. It seems quite usable in Factorio even, given that the game is completely deterministic and player inputs generally aren't as complex or frequent as fighting games. The game ...
- Fri Feb 09, 2024 1:35 pm
- Forum: Gameplay Help
- Topic: Highest Signal Combinator Setup
- Replies: 8
- Views: 602
Re: Highest Signal Combinator Setup
Almost everything has been done before, this is a possible solution:
https://factorioprints.com/view/-NQHYf_XCsdl_ChkKKMW
https://factorioprints.com/view/-NQHYf_XCsdl_ChkKKMW
- Wed Feb 07, 2024 2:06 pm
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1406
Re: Computer freezes when playing Factorio
Your log seems ok, no apparent issue for me, but I'm not used to how logs are supposed to look like with AMD GPUs. Common PC issues that lead to the whole PC crashing are bad/outdated drivers for GPU and audio, overclocking, overheating, insufficient power supply (includes bad power connectors withi...
- Mon Feb 05, 2024 2:04 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Self-balancing Kovarex setup
- Replies: 6
- Views: 1032
Re: Self-balancing Kovarex setup
Oh, you used a chest for buffering. I guess this will last longer until it congests than the lifetime of a map. You added a quite complex belt+inserter setup. I did that too in my designs, however I was never satisfied with the added spaghetti. Not simple enough any more. I resorted to wiring 2 belt...
- Sun Feb 04, 2024 5:13 pm
- Forum: Gameplay Help
- Topic: How do i split 2 lanes into a center lane
- Replies: 4
- Views: 553
Re: How do i split 2 lanes into a center lane
Examples for manipulating lanes:
(I practiced this by creating no less than 5 different purely belt based malls)
(I practiced this by creating no less than 5 different purely belt based malls)