Search found 53 matches
- Mon Aug 15, 2016 10:43 pm
- Forum: Bob's mods
- Topic: Long Burner Inserters
- Replies: 2
- Views: 1471
Long Burner Inserters
I'm currently house-sitting long term and have my gaming computer (with Factorio installed) there with, unfortunately, no internet access (so I am typing this from my laptop away from my gaming computer) so unfortunately I don't have screenshots, but something I've noticed about the long burner inse...
- Mon Aug 15, 2016 10:29 pm
- Forum: Bob's mods
- Topic: Best way to produce pollution?
- Replies: 9
- Views: 6667
Re: Best way to produce pollution?
Get flamethrower, find huge dense forest and set it ablaze. Fires generate massive pollution in a short amount of time.
- Thu Jun 30, 2016 5:26 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smelting where you mine
- Replies: 26
- Views: 64538
Re: Smelting where you mine
Yes, and? Topic still relevant, and would you rather I spam the forum with a new thread on the same topic?
- Thu Jun 30, 2016 3:13 am
- Forum: Duplicates
- Topic: [0.13.1] I can't find the button to develop technology
- Replies: 3
- Views: 1393
Re: [0.13.1] I can't find the button to develop technology
This is being widely reported. Frustrating UI issue. Hopefully they get a hotfix for it, its really annoying. At least you get to see a small piece of the button, I don't even see it and I have a 1920x1080 monitor with 100% scaling.
- Thu Jun 30, 2016 12:23 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smelting where you mine
- Replies: 26
- Views: 64538
Re: Smelting where you mine
Don't even bother without medium poles, and probably don't bother until you got construction bots, at which point you probably already switched to solar, and electric furnaces became more efficient. Electric furnace my become more 'efficient,' but I tend to have an overabundance of coal fields all ...
- Wed Jun 29, 2016 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] "Research" button off if tech has flavour text
- Replies: 16
- Views: 6525
Re: [0.13.1] "Research" button off if tech has flavour text
Am having this in 13.1 @ 1920x1080 resolution. :/ Very frustrating. Playing in Windowed mode seems to help, but I really want to play fullscreen.
- Wed Jun 29, 2016 5:55 am
- Forum: Bob's mods
- Topic: [0.13.0] Long Handled smart inserter bug
- Replies: 1
- Views: 974
[0.13.0] Long Handled smart inserter bug
What in 0.12.X was the Long-Handled Smart Inserter shows up as Unknown key:"entity-name.filter-long-inserter"
- Wed Jun 29, 2016 3:52 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153568
Re: [0.13.x] Bob's Mods: General Discussion
Bob said he was waiting to see if other bugs were reported and he'd post the quickfixes tomorrow.
Yeah its tough getting those tier 2 electronics considering you need them for the electric miner and basic inserter, heh.
Yeah its tough getting those tier 2 electronics considering you need them for the electric miner and basic inserter, heh.
- Tue Jun 28, 2016 11:01 pm
- Forum: Bob's mods
- Topic: [0.13.x] Standard Electric Mining Drill recepie
- Replies: 10
- Views: 3662
Re: [0.13.x] Standard Electric Mining Drill recepie
Its definitely a challenge prior to the release of the electronics fix, heh, can't build elect miners or regular inserters. Amazingly fast work getting the mod compatible with .13 though bob.
- Thu Jun 23, 2016 8:07 pm
- Forum: Bob's mods
- Topic: Confused on "long" vs. "far" inserters
- Replies: 1
- Views: 1279
Confused on "long" vs. "far" inserters
What is the difference between "long" versus "far" inserters? I can built a "fast long handed inserter" or a "fast far handed inserter" ... both seem to have the same reach, consume the same power and seem to have the same speed, so what's the difference? Than...
- Tue Jun 21, 2016 7:47 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 374114
Re: [0.12.x][v0.12.7] Bob's Ore Mod.
It may be possible to have the recipe disabled by default, and only enabled if you enable cobalt ore spawning, but, that makes it impossible for the config toggle system to work, since there's no way to detect if the option has changed or not, and therefore no option to turn enable the recipe if th...
- Tue Jun 21, 2016 12:58 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 374114
Re: [0.12.x][v0.12.7] Bob's Ore Mod.
I've been playing with 0.12.7 in multiplayer mode and for some reason I can't find cobaltite (cobalt ore) anywhere. Of course I tried the command as instructed: The question though is... Why do you want it? If you're going to say "I need it to make cobalt, to make Lithium Ion Batteries, and Co...
- Mon Jun 20, 2016 4:29 am
- Forum: Bob's mods
- Topic: reverted pipe size vs flow behaviour.
- Replies: 6
- Views: 3422
Re: reverted pipe size vs flow behaviour.
I like the stone pipes because they're big, and stone is a resources I never seem to be short on.
- Sun Jun 19, 2016 5:50 am
- Forum: Bob's mods
- Topic: reverted pipe size vs flow behaviour.
- Replies: 6
- Views: 3422
Re: reverted pipe size vs flow behaviour.
Is there an advantage to using bigger pipes to, say, flow water to boilers to steam engines? I thought bigger pipes would let more water flow in and thus let more water flow into the steam engines, but it doesn't seem like it though I haven't tested. Also, is there any difference besides the size an...
- Mon Dec 08, 2014 8:53 am
- Forum: Gameplay Help
- Topic: What's the best way to mine mixed ore patches like this?
- Replies: 9
- Views: 6580
Re: What's the best way to mine mixed ore patches like this?
Thanks! Yeah, I think shotgunning seems to be good, but even getting that is a time consumer. I'd much rather get my electricity network up and some basic turrets, because if you so much as stand too near an alien they and their friends want you very dead. Which is a natural alien reaction. On the ...
- Mon Dec 08, 2014 8:26 am
- Forum: Gameplay Help
- Topic: What's the best way to mine mixed ore patches like this?
- Replies: 9
- Views: 6580
Re: What's the best way to mine mixed ore patches like this?
Not sure what to do about the mixed ores there, probably not a pretty solution no matter what (will probably have to use smart inserters). As for trees ... shotgunning seems to be all the rage. As in ..... get a shotgun and use it to clear trees (best if you research speed and firepower upgrades). U...
- Mon Dec 08, 2014 4:02 am
- Forum: Modding discussion
- Topic: Help ?
- Replies: 6
- Views: 10960
Re: Help ?
I can't seem to get it to work. :/ I followed the instructions for Win7 (my OS, specifically Windows 7 Home Premium 64-Bit), copied the mod (the Dytech mods which are modular, broken into 11 .ZIPs) to my C:\Users\[UserName]\AppData\Roaming\Factorio\mods folder ... I tried copying the unextracted .ZI...
- Mon Dec 01, 2014 5:50 pm
- Forum: General discussion
- Topic: Power Demands
- Replies: 7
- Views: 3004
Re: Power Demands
Also, consider using Efficiency modules, especially on Refineries, Chemical Plants and Electric Smelters. It helps reduce the need for huge fields of solar panels + accumulators.
- Mon Dec 01, 2014 7:02 am
- Forum: Ideas and Suggestions
- Topic: Airplanes
- Replies: 14
- Views: 4757
Re: Airplanes
Might be a bit gamebreaking to be able to fly a plane. However, combat drones might be a nice touch, able to dive-bomb alien bases (but be somewhat vulnerable to fire, so not completely invincible, but a lot less risky than trying to attack yourself) or to defend vs. attacks (especially the spitters...
- Mon Dec 01, 2014 7:00 am
- Forum: Gameplay Help
- Topic: Factory-to-Factory Direct Insertion
- Replies: 1
- Views: 3099
Factory-to-Factory Direct Insertion
As much as possible, I'm trying to use conveyors for iron and metal plate inputs only; that is, the only thing carried on conveyors for producing the inserters and conveyors used for producing green science beakers are iron and copper plates. All the intervening items, such as copper wires to build ...