Search found 53 matches

by Chibiabos
Mon Aug 15, 2016 10:43 pm
Forum: Bob's mods
Topic: Long Burner Inserters
Replies: 2
Views: 1471

Long Burner Inserters

I'm currently house-sitting long term and have my gaming computer (with Factorio installed) there with, unfortunately, no internet access (so I am typing this from my laptop away from my gaming computer) so unfortunately I don't have screenshots, but something I've noticed about the long burner inse...
by Chibiabos
Mon Aug 15, 2016 10:29 pm
Forum: Bob's mods
Topic: Best way to produce pollution?
Replies: 9
Views: 6667

Re: Best way to produce pollution?

Get flamethrower, find huge dense forest and set it ablaze. Fires generate massive pollution in a short amount of time.
by Chibiabos
Thu Jun 30, 2016 5:26 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting where you mine
Replies: 26
Views: 64538

Re: Smelting where you mine

Yes, and? Topic still relevant, and would you rather I spam the forum with a new thread on the same topic?
by Chibiabos
Thu Jun 30, 2016 3:13 am
Forum: Duplicates
Topic: [0.13.1] I can't find the button to develop technology
Replies: 3
Views: 1393

Re: [0.13.1] I can't find the button to develop technology

This is being widely reported. Frustrating UI issue. Hopefully they get a hotfix for it, its really annoying. At least you get to see a small piece of the button, I don't even see it and I have a 1920x1080 monitor with 100% scaling.
by Chibiabos
Thu Jun 30, 2016 12:23 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting where you mine
Replies: 26
Views: 64538

Re: Smelting where you mine

Don't even bother without medium poles, and probably don't bother until you got construction bots, at which point you probably already switched to solar, and electric furnaces became more efficient. Electric furnace my become more 'efficient,' but I tend to have an overabundance of coal fields all ...
by Chibiabos
Wed Jun 29, 2016 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 6525

Re: [0.13.1] "Research" button off if tech has flavour text

Am having this in 13.1 @ 1920x1080 resolution. :/ Very frustrating. Playing in Windowed mode seems to help, but I really want to play fullscreen.
by Chibiabos
Wed Jun 29, 2016 5:55 am
Forum: Bob's mods
Topic: [0.13.0] Long Handled smart inserter bug
Replies: 1
Views: 974

[0.13.0] Long Handled smart inserter bug

What in 0.12.X was the Long-Handled Smart Inserter shows up as Unknown key:"entity-name.filter-long-inserter"
by Chibiabos
Wed Jun 29, 2016 3:52 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 153568

Re: [0.13.x] Bob's Mods: General Discussion

Bob said he was waiting to see if other bugs were reported and he'd post the quickfixes tomorrow.

Yeah its tough getting those tier 2 electronics considering you need them for the electric miner and basic inserter, heh.
by Chibiabos
Tue Jun 28, 2016 11:01 pm
Forum: Bob's mods
Topic: [0.13.x] Standard Electric Mining Drill recepie
Replies: 10
Views: 3662

Re: [0.13.x] Standard Electric Mining Drill recepie

Its definitely a challenge prior to the release of the electronics fix, heh, can't build elect miners or regular inserters. Amazingly fast work getting the mod compatible with .13 though bob.
by Chibiabos
Thu Jun 23, 2016 8:07 pm
Forum: Bob's mods
Topic: Confused on "long" vs. "far" inserters
Replies: 1
Views: 1279

Confused on "long" vs. "far" inserters

What is the difference between "long" versus "far" inserters? I can built a "fast long handed inserter" or a "fast far handed inserter" ... both seem to have the same reach, consume the same power and seem to have the same speed, so what's the difference? Than...
by Chibiabos
Tue Jun 21, 2016 7:47 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 374114

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

It may be possible to have the recipe disabled by default, and only enabled if you enable cobalt ore spawning, but, that makes it impossible for the config toggle system to work, since there's no way to detect if the option has changed or not, and therefore no option to turn enable the recipe if th...
by Chibiabos
Tue Jun 21, 2016 12:58 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 374114

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

I've been playing with 0.12.7 in multiplayer mode and for some reason I can't find cobaltite (cobalt ore) anywhere. Of course I tried the command as instructed: The question though is... Why do you want it? If you're going to say "I need it to make cobalt, to make Lithium Ion Batteries, and Co...
by Chibiabos
Mon Jun 20, 2016 4:29 am
Forum: Bob's mods
Topic: reverted pipe size vs flow behaviour.
Replies: 6
Views: 3422

Re: reverted pipe size vs flow behaviour.

I like the stone pipes because they're big, and stone is a resources I never seem to be short on.
by Chibiabos
Sun Jun 19, 2016 5:50 am
Forum: Bob's mods
Topic: reverted pipe size vs flow behaviour.
Replies: 6
Views: 3422

Re: reverted pipe size vs flow behaviour.

Is there an advantage to using bigger pipes to, say, flow water to boilers to steam engines? I thought bigger pipes would let more water flow in and thus let more water flow into the steam engines, but it doesn't seem like it though I haven't tested. Also, is there any difference besides the size an...
by Chibiabos
Mon Dec 08, 2014 8:53 am
Forum: Gameplay Help
Topic: What's the best way to mine mixed ore patches like this?
Replies: 9
Views: 6580

Re: What's the best way to mine mixed ore patches like this?

Thanks! Yeah, I think shotgunning seems to be good, but even getting that is a time consumer. I'd much rather get my electricity network up and some basic turrets, because if you so much as stand too near an alien they and their friends want you very dead. Which is a natural alien reaction. On the ...
by Chibiabos
Mon Dec 08, 2014 8:26 am
Forum: Gameplay Help
Topic: What's the best way to mine mixed ore patches like this?
Replies: 9
Views: 6580

Re: What's the best way to mine mixed ore patches like this?

Not sure what to do about the mixed ores there, probably not a pretty solution no matter what (will probably have to use smart inserters). As for trees ... shotgunning seems to be all the rage. As in ..... get a shotgun and use it to clear trees (best if you research speed and firepower upgrades). U...
by Chibiabos
Mon Dec 08, 2014 4:02 am
Forum: Modding discussion
Topic: Help ?
Replies: 6
Views: 10960

Re: Help ?

I can't seem to get it to work. :/ I followed the instructions for Win7 (my OS, specifically Windows 7 Home Premium 64-Bit), copied the mod (the Dytech mods which are modular, broken into 11 .ZIPs) to my C:\Users\[UserName]\AppData\Roaming\Factorio\mods folder ... I tried copying the unextracted .ZI...
by Chibiabos
Mon Dec 01, 2014 5:50 pm
Forum: General discussion
Topic: Power Demands
Replies: 7
Views: 3004

Re: Power Demands

Also, consider using Efficiency modules, especially on Refineries, Chemical Plants and Electric Smelters. It helps reduce the need for huge fields of solar panels + accumulators.
by Chibiabos
Mon Dec 01, 2014 7:02 am
Forum: Ideas and Suggestions
Topic: Airplanes
Replies: 14
Views: 4757

Re: Airplanes

Might be a bit gamebreaking to be able to fly a plane. However, combat drones might be a nice touch, able to dive-bomb alien bases (but be somewhat vulnerable to fire, so not completely invincible, but a lot less risky than trying to attack yourself) or to defend vs. attacks (especially the spitters...
by Chibiabos
Mon Dec 01, 2014 7:00 am
Forum: Gameplay Help
Topic: Factory-to-Factory Direct Insertion
Replies: 1
Views: 3099

Factory-to-Factory Direct Insertion

As much as possible, I'm trying to use conveyors for iron and metal plate inputs only; that is, the only thing carried on conveyors for producing the inserters and conveyors used for producing green science beakers are iron and copper plates. All the intervening items, such as copper wires to build ...

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