Search found 50 matches
- Fri May 22, 2015 6:15 pm
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 43614
[Mod 0.11.22] CyberChest 0.9.0
https://www.dropbox.com/s/ncfno5f7ct988bm/cyberchest.png?raw=1 Cyberchest is a smart chest, addition to an assembling machine that enables whole production chains maid with a single machine. Just build it right next to an assembler, set up the chain, put raw components in and let it do the rest. BA...
- Fri May 22, 2015 11:00 am
- Forum: Not a bug
- Topic: [0.11.22] inventory.insert command ignores filters
- Replies: 4
- Views: 3546
[0.11.22] inventory.insert command ignores filters
1. Select any recipe for an assembling machine 2. Insert item directly into it's inventory: /c game.players[1].selected.getinventory(2).insert({name = "iron-plate",count = 1}) 3. The item inserted into the first slot, regardless of the recipe filters http://s24.postimg.org/mdo5vmgl1/Screen...
- Thu Apr 16, 2015 12:59 pm
- Forum: Mods
- Topic: [MOD 0.11.x] PvP with craftable Biters
- Replies: 14
- Views: 51412
Re: [MOD 0.11.x] PvP with craftable Biters
New PvP map: The Quest
https://forums.factorio.com/forum/vie ... =36&t=9872
https://forums.factorio.com/forum/vie ... =36&t=9872
- Thu Apr 16, 2015 12:57 pm
- Forum: Maps and Scenarios
- Topic: [0.11.21] [PvP only] The Quest
- Replies: 0
- Views: 6003
[0.11.21] [PvP only] The Quest
Summary: This map is intended to be used as PVP only, and requires PVP mod: https://forums.factorio.com/forum/viewtopic.php?f=14&t=8352. Two player teams (red and blue) compete with each other by doing various production tasks. Team, that completed most of the tasks wins. Examples: produce 800 ...
- Sun Apr 12, 2015 12:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.21] Combat robots can shoot player through a vehicle
- Replies: 1
- Views: 2546
[0.11.21] Combat robots can shoot player through a vehicle
1. Launch any combat robot.
2. Enter a vehicle.
3. Change your force.
Robot can shoot you, completely ignoring vehicle armor.
2. Enter a vehicle.
3. Change your force.
Robot can shoot you, completely ignoring vehicle armor.
- Wed Nov 12, 2014 12:57 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76057
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.21]
About solar panels modules. We do still have Effectivity modules, right? So...maybe, it would be more interesting to give solar modules absolute reduction in energy consumption, rather than the relative one. For examble, boost is not -10%, but -10 kW. It's, basically, like sticking a solar panel on ...
- Sun Nov 09, 2014 12:24 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76057
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.20]
Found a bug. A 'parts assembler' mining result is an assembling machine 1. (Though electronics assembler is fine) Edit: There are another two tech loops. Oil processing requires Science packs 3, produced in Chemical plants, which are unlocked by same technology. Crushed iron is made in Electric mill...
- Tue Nov 04, 2014 6:34 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76057
Re: [MOD 0.10.X] Cartmen's Industrial Renewal Mod [v0.5.5]
I don't know if it's a bug or not but you can scan the fields with a drill. http://i65.fastpic.ru/big/2014/1104/42/3e364af6f696c144fd08a83587df0f42.png That's kind of good, because if I would be forced to probe every single rock with an pickaxe, I would probably kill myself :) (As you can see, often...
- Thu Oct 30, 2014 10:22 pm
- Forum: Mods
- Topic: [MOD 0.10.X] Cartmen's Chemical Mod [v1.0.1]
- Replies: 11
- Views: 6862
Re: [MOD 0.10.X] Cartmen's Chemical Mod [v1.0.1]
I fixed It myself, but still thanks. Shame, a saved game cannot be fixed
- Thu Oct 30, 2014 10:02 pm
- Forum: Mods
- Topic: [MOD 0.10.X] Cartmen's Chemical Mod [v1.0.1]
- Replies: 11
- Views: 6862
Re: [MOD 0.10.X] Cartmen's Chemical Mod [v1.0.1]
Hi there! First of all got to say, the mod is great! Thanks to it, the game feels so fresh and very realistic. I did not experienced this with any other mod, so great job here :D However, there is one thing I have to address. Why the technology "Basic chemistry 4" requires "Advanced o...