I like how you use blue belts and basic assemblers KappaIphrid wrote:This is in no way done legit. I used the map editor to make a pretty village-like setup with different buildings doing different things and made it pretty with both paths and trees.
Search found 48 matches
- Wed Feb 03, 2016 10:55 pm
- Forum: Fan Art
- Topic: Who indulges their artistic side?
- Replies: 4
- Views: 18946
Re: Who indulges their artistic side?
- Wed Feb 03, 2016 12:41 pm
- Forum: Show your Creations
- Topic: 3 rockets/minute with vanilla+
- Replies: 1
- Views: 7250
3 rockets/minute with vanilla+
All about it here: https://www.reddit.com/r/factorio/comme ... n_vanilla/
No, I haven't gotten enough outposts to support it, but if you redirect all the trains yuo would get slightly above 1 rpm.
Images: http://imgur.com/a/AKFjI
No, I haven't gotten enough outposts to support it, but if you redirect all the trains yuo would get slightly above 1 rpm.
Images: http://imgur.com/a/AKFjI
- Wed Feb 03, 2016 12:22 pm
- Forum: Show your Creations
- Topic: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)
- Replies: 6
- Views: 22135
Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)
I find it funny how my vanilla base peaks out at a just as high plate consumption, and I launch one every 20 seconds for reference.
- Tue Feb 02, 2016 11:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 94421
Re: [MOD 0.12.x] Factorio Maps
So hello! First of all, I am going to say that this mod is awesome. I took a huge image of my base as I started building it, and it was awesome. Took 30 minutes to finish. Now I am trying to take another image of my finished megabase launching 3 rockets/minute (not sustained by outposts) but it turn...
- Mon Jan 18, 2016 11:38 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 125223
Re: Splitter not working properly
Ah, this was nice info. Thanks to Daniel for explanations that made sense after a while! If anyone still don't get it, I will link to this stream of mine where I figured most of it out. http://www.twitch.tv/danielv1234/v/36275843 I didn't realize that splitters were that dumb. I think the best part ...
- Wed Jan 06, 2016 10:15 am
- Forum: Maps and Scenarios
- Topic: [WIP] new story idea for scenario. [ex.trading]
- Replies: 1
- Views: 8462
Re: [WIP] new story idea for scenario. [ex.trading]
New biter AI? Oh man, thats going to be hard. But I guess you could make a trading chest thatonly worked withing a certain proximity of biter nests, turned all nearby nests to your side (peacefull ish) when you inserted items.
- Wed Jan 06, 2016 10:02 am
- Forum: Maps and Scenarios
- Topic: [0.12.20] 30-Stack Challenge.
- Replies: 12
- Views: 19455
Re: [0.12.20] 30-Stack Challenge.
Surprised there have been no comments yet, but this is now declared as impossible. You need an average production of 200k plates/minute through the 24 hours, and due to setup time this would at least double. PERHAPS with bobs mods and starting with some good infrastructure and an inventory of god mo...
- Sun Jan 03, 2016 10:33 am
- Forum: Mods
- Topic: [Mod 0.12.x] Creative Inventorys
- Replies: 6
- Views: 18955
Re: [Mod 0.12.x] Creative Inventorys
Whenever I find something I need, I always find a new mod that does it on the forums. I love this game! 3rd mod attempt discarded!