Search found 48 matches

by Danielv123
Wed Feb 03, 2016 10:55 pm
Forum: Fan Art
Topic: Who indulges their artistic side?
Replies: 4
Views: 18946

Re: Who indulges their artistic side?

Iphrid wrote:This is in no way done legit. I used the map editor to make a pretty village-like setup with different buildings doing different things and made it pretty with both paths and trees. :)
I like how you use blue belts and basic assemblers Kappa
by Danielv123
Wed Feb 03, 2016 12:41 pm
Forum: Show your Creations
Topic: 3 rockets/minute with vanilla+
Replies: 1
Views: 7250

3 rockets/minute with vanilla+

All about it here: https://www.reddit.com/r/factorio/comme ... n_vanilla/

No, I haven't gotten enough outposts to support it, but if you redirect all the trains yuo would get slightly above 1 rpm.

Images: http://imgur.com/a/AKFjI
by Danielv123
Wed Feb 03, 2016 12:22 pm
Forum: Show your Creations
Topic: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)
Replies: 6
Views: 22135

Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

I find it funny how my vanilla base peaks out at a just as high plate consumption, and I launch one every 20 seconds for reference.
by Danielv123
Tue Feb 02, 2016 11:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 94421

Re: [MOD 0.12.x] Factorio Maps

So hello! First of all, I am going to say that this mod is awesome. I took a huge image of my base as I started building it, and it was awesome. Took 30 minutes to finish. Now I am trying to take another image of my finished megabase launching 3 rockets/minute (not sustained by outposts) but it turn...
by Danielv123
Mon Jan 18, 2016 11:38 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 125223

Re: Splitter not working properly

Ah, this was nice info. Thanks to Daniel for explanations that made sense after a while! If anyone still don't get it, I will link to this stream of mine where I figured most of it out. http://www.twitch.tv/danielv1234/v/36275843 I didn't realize that splitters were that dumb. I think the best part ...
by Danielv123
Wed Jan 06, 2016 10:15 am
Forum: Maps and Scenarios
Topic: [WIP] new story idea for scenario. [ex.trading]
Replies: 1
Views: 8462

Re: [WIP] new story idea for scenario. [ex.trading]

New biter AI? Oh man, thats going to be hard. But I guess you could make a trading chest thatonly worked withing a certain proximity of biter nests, turned all nearby nests to your side (peacefull ish) when you inserted items.
by Danielv123
Wed Jan 06, 2016 10:02 am
Forum: Maps and Scenarios
Topic: [0.12.20] 30-Stack Challenge.
Replies: 12
Views: 19455

Re: [0.12.20] 30-Stack Challenge.

Surprised there have been no comments yet, but this is now declared as impossible. You need an average production of 200k plates/minute through the 24 hours, and due to setup time this would at least double. PERHAPS with bobs mods and starting with some good infrastructure and an inventory of god mo...
by Danielv123
Sun Jan 03, 2016 10:33 am
Forum: Mods
Topic: [Mod 0.12.x] Creative Inventorys
Replies: 6
Views: 18955

Re: [Mod 0.12.x] Creative Inventorys

Whenever I find something I need, I always find a new mod that does it on the forums. I love this game! 3rd mod attempt discarded!

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