Search found 1839 matches
- Thu Apr 24, 2014 2:37 pm
- Forum: General discussion
- Topic: Game don't like me...
- Replies: 6
- Views: 3054
Re: Game don't like me...
What's wrong with that starting position? You can walk on the light parts of water..
- Wed Apr 23, 2014 1:31 am
- Forum: Implemented Suggestions
- Topic: Bulldozer to fill in water tiles
- Replies: 4
- Views: 2810
Re: Bulldozer to fill in water tiles
I like this idea but think it would be better suited as a mod. Unless they decide to add 'dirt industry' to the game. :p
- Wed Apr 23, 2014 1:26 am
- Forum: Gameplay Help
- Topic: New guy needs help.
- Replies: 5
- Views: 3437
Re: New guy needs help.
Hi, just bought this game and it really looks interesting but I'm running into a couple of issues.. 1. I cannot pick up items off the ground whatsoever. 2. Not even the transport belts are working properly and I don't understand why. Some coal just stopped at a corner and won't go around the bend t...
- Wed Apr 23, 2014 12:48 am
- Forum: Not a bug
- Topic: [0.9.8] Input Delay
- Replies: 3
- Views: 2060
Re: [0.9.8] Input Delay
Glad it's sorted. Enjoy the game.
- Tue Apr 22, 2014 11:19 pm
- Forum: Implemented Suggestions
- Topic: Last item added to your inventory 'flash'
- Replies: 8
- Views: 14468
Re: Last item added to your inventory 'flash'
Thank you for this game. A request: Inventory management : I have difficulty, in a loaded inventory, locating the objects that I placed into it. I would like some sort of easy solution to this, such as a ping and flash animation showing the most recent item added to the inventory. That would make i...
- Tue Apr 22, 2014 11:14 pm
- Forum: Not a bug
- Topic: [0.9.8] Input Delay
- Replies: 3
- Views: 2060
Re: [0.9.8] Input Delay
Your processor is very weak, I'd say it's the bottleneck. Whether it's causing the problem or not is another question.MrFastZombie wrote:Yes, I know my computer is a potato.
Maybe it's the autosave? Although 4 times a minute is a bit much. Hmm... most likely the processor.
- Tue Apr 22, 2014 9:39 pm
- Forum: Gameplay Help
- Topic: Unidentified developer
- Replies: 2
- Views: 2526
Re: Unidentified developer
It's some kind of anti-malware built into OS X? Does this help? In the Finder, locate the app you want to open. Most apps can be found in the Applications folder. Press the Control-key and click the app icon. Choose Open from the pop-up menu. Click Open. Source: http://support.apple.com/kb/PH11436
- Thu Apr 17, 2014 8:53 am
- Forum: Implemented Suggestions
- Topic: Technology Page
- Replies: 2
- Views: 1430
Re: Technology Page
I know what you mean. I play this a lot with headphones on, and when that woman used to shout in my ears in 0.8.8 I used to jump out of my skin.
It's better now but I still agree a popup window would work better.
It's better now but I still agree a popup window would work better.
- Mon Apr 14, 2014 11:52 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89262
Re: Yet another Factorio let's play
Hi slay_mithos, thanks for the post. I do agree with you on the peaceful mode thing for 0.8.8, which is why I have it turned off with my new playthrough, so I'll definitely be delving into that area of the game (which I don't do often when playing in my own time, so there may be a lot of surprises i...
- Mon Apr 14, 2014 8:20 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89262
Re: Yet another Factorio let's play
Hi guys, just letting you know that I've started a playthrough of Factorio 0.9.x so check it out if you enjoyed my 0.8.8 playthrough, or if you're looking for a playthrough for this version!
- Sat Apr 12, 2014 10:27 pm
- Forum: Releases
- Topic: Version 0.9.8
- Replies: 13
- Views: 29727
Re: Version 0.9.8
The new graphics/placement for the electric poles are somewhat confusing for me. http://i.imgur.com/Lanr9Ce.png This is how I placed some electric poles, and as you can see there is a space of two between the two furnaces. But with the pole being in the middle like that makes it look like there is a...
- Thu Apr 10, 2014 1:18 am
- Forum: General discussion
- Topic: Well that was an interesting game!
- Replies: 4
- Views: 1928
Re: Well that was an interesting game!
I'm not sure what I did. I was messing with map settings beforehand and got that as a result. Then every map I generated after had the same thing.
Only way I could stop it was by restarting the game.
Only way I could stop it was by restarting the game.
- Wed Apr 09, 2014 10:35 pm
- Forum: Show your Creations
- Topic: Composite map of my base
- Replies: 4
- Views: 8215
Re: Composite map of my base
It still looks pretty damn awesome!WhimsicleStranger wrote:EDIT: Apparently Photobucket doesn't like having to show the high quality upload that I gave it (10MB!). I like my version better, where I could zoom in and look at all the basic functions and stuff. Oh well, enjoy this low quality aerial view :/
- Wed Apr 09, 2014 9:15 pm
- Forum: General discussion
- Topic: Well that was an interesting game!
- Replies: 4
- Views: 1928
Well that was an interesting game!
Spawned right next to a huge biter nest, with mediumish biter nests below and above me, and a tiny one to my right.
Interesting
Best 30 seconds ever.- Wed Apr 09, 2014 9:03 pm
- Forum: General discussion
- Topic: Old version repository/where do I get the old car sprites?
- Replies: 7
- Views: 15584
Re: Old version repository/where do I get the old car sprite
What version was it in? Because the download page has 0.6.4 and 0.7.5 on it.
- Tue Apr 08, 2014 8:15 pm
- Forum: Gameplay Help
- Topic: Help "ALT" Key
- Replies: 3
- Views: 2952
Re: Help "ALT" Key
There are some settings for showing extra information in the options menu somewhere. Check there.
- Sat Apr 05, 2014 2:42 pm
- Forum: Releases
- Topic: Version 0.9.7
- Replies: 11
- Views: 24983
Re: Version 0.9.7
nice update thanks alot But Ive been asking this for a while now.. Pls fix the map generator options.. I cant start a new map with big tiles of recourses.. i found that very anoying. thanks alot The best way I found to get around this is to generate a decent looking map in 0.8.8, then save it and l...
- Sat Apr 05, 2014 12:34 pm
- Forum: General discussion
- Topic: 2 no big ideas
- Replies: 6
- Views: 3432
Re: 2 no big ideas
Google-translate is s*****. Can anybody translate the Russian? I can't say for sure, but I think in the first suggestion he's asking for something like scroll bars, so the menu doesn't take up most of the screen. (in mods) Second one, I think he's asking for an extra drop down list, to change all l...
- Fri Apr 04, 2014 11:15 pm
- Forum: Ideas and Suggestions
- Topic: Two-directional Conveyer Belts
- Replies: 21
- Views: 5993
Re: Conveyer Belts
Now that explanation I can accept.ssilk wrote: And the other point is, that the devs said now more than three times, that they don't want to implement new splitters or other things, which reimplements an already existing function. I count this to that list.
- Fri Apr 04, 2014 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Two-directional Conveyer Belts
- Replies: 21
- Views: 5993
Re: Conveyer Belts
I don't know what OP wants the two way belts for, I can think of a few reasons for using a belt that way. But it'd be in small, insignificant sections of the base where double belts would work just fine, so yes probably better suited for a mod when possible. The problem I have with this thread is ev...