Search found 54 matches: wav ogg

Searched query: +wav +ogg

by mmmPI
Sat Jun 21, 2025 1:25 pm
Forum: Mods
Topic: Extra Drumkit for programmable speaker music
Replies: 7
Views: 1259

Re: Extra Drumkit for programmable speaker music


You could use .wav to check if it's the compression or the mixing in game. The game decodes samples into unsigned 16 bit depth (down from 32 bit float ... better" due to the maximum bitrate being seemingly higher for .opus than .ogg ( the files are twice as big from 1.5 MB to 3MB) , recordings show ...
by Bilka
Tue Jun 03, 2025 5:01 pm
Forum: Modding help
Topic: Audio Formats?
Replies: 6
Views: 3074

Re: Audio Formats?

... documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.


where did you document it ? Can't find anything in wiki or doc


On the sound type: https://lua-api.factorio.com/latest/types/Sound.html#filename

In the meantime we dropped support for .voc.
by Stargateur
Tue Jun 03, 2025 4:43 pm
Forum: Modding help
Topic: Audio Formats?
Replies: 6
Views: 3074

Re: Audio Formats?

Bilka wrote: Fri Oct 08, 2021 6:30 pm Seems like this shows up in some search results and I just documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.
where did you document it ? Can't find anything in wiki or doc
by Oks4
Sun Nov 10, 2024 2:00 pm
Forum: Technical Help
Topic: Factorio works on FreeBSD
Replies: 1
Views: 605

Factorio works on FreeBSD

... error values for all GnuPG components (Rocky Linux 9.4)
linux-rl9-libogg-1.3.4 Ogg bitstream library (Rocky Linux 9.4)
linux-rl9-libpciaccess-0.16 ... 1.0.31_1 Reading and writing files containing sampled sound (like WAV or AIFF) (Rocky Linux 9.4)
linux-rl9-libvorbis-1.3.7 Audio compression ...
by mmmPI
Mon Apr 29, 2024 5:33 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 26
Views: 12348

Re: Robots generating endlessly new "music"

... 6ToCu9avcTb7zTUoF57NwGIlBSQdLU1ckq3Qs4jVfWcCOvDTTwAVVjBk2NmcyhAKTx6hpVo911u6ouYaq6ZlfVJSt3E3A6rq5ZNXAQ9lobsg+aqs7a2bj ... 3Zm9glM0YVWdglu0VNgPcCVYfQbKhMIaiXAC3FGYhY0NbRLogGRCG0XlEdzx5mlCpVrhDs5BhdV8f ...
by mmmPI
Thu Apr 04, 2024 2:45 pm
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 10781

Re: Sound alignment is off

... sound editing here .


I was doing some test on that note with 44.100 hz wav because it can divide by 60 , i recreated the sound in your test in ... used to represent the curve for 1 tick as visible in the picture, the .Ogg at 14.000 hz but for the wav you need to zoom in because there are a more ...
by xykite
Wed Apr 03, 2024 9:08 am
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 10781

Re: Sound alignment is off

... is at least something you can fix yourself: just start again but use .wav files instead of .ogg files. Also make sure you resample to a frame rate which is a multiple of 60 (oggdec gives a sample rate of 14000, which isn't).

Even then, I'm not optimistic - but good luck.
by Ligh7bulb
Fri Feb 02, 2024 1:54 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.101] cyclic_sound stutters between sounds
Replies: 8
Views: 1640

Re: [Donion] [1.1.101] cyclic_sound stutters between sounds

Maybe 50-100ms or so I’d guess but very audible. The sound itself didn’t seem to matter. Tried with .wav and .ogg with both smaller (high compression) and larger file sizes (low compression).
by Bilka
Fri Oct 08, 2021 6:30 pm
Forum: Modding help
Topic: Audio Formats?
Replies: 6
Views: 3074

Re: Audio Formats?

Seems like this shows up in some search results and I just documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.
by Plawerth
Sun May 23, 2021 8:01 pm
Forum: General discussion
Topic: Upgrading the old game assets in 0.6.4
Replies: 13
Views: 7482

Re: Upgrading the graphics in 0.6.4

... from modern game to 0.6.4

data\core\sound
axe-meat-1 -> (convert to WAV)
axe-meat-2 -> (convert to WAV)
axe-meat-3 -> (convert to WAV)
axe-mining ... to WAV)
build-medium -> build (convert to WAV)
game-lost -> mission-lost.ogg
message -> (convert to WAV)
new-objective -> new-goal.ogg
research ...
by goodname
Sun Mar 28, 2021 10:56 am
Forum: Modding help
Topic: Managing multiple weaponsounds
Replies: 2
Views: 1150

Re: Managing multiple weaponsounds

... sound = {
{
filename = "__my-mod__/sound/submachine-gunshot-1.ogg",
volume = 0.6,
},
{
filename = "__my-mod__/sound/submachine-gunshot ... parameters.sound = {
{
filename = "__Wh40k_Armoury_fork__/sound/bolt1.wav",
volume = 0.6,
},
{
filename = "__Wh40k_Armoury_fork__/sound/bolt2 ...
by Baughn
Wed Jul 08, 2020 6:51 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 877728

Re: pY Coal Processing - Discussion

... s for demonstration purposes only. I could do better, but I only had the .ogg files to go off, and that means every such change will degrade overall quality...

Ideally Pyanodon will chime in. At a minimum, they should have the original WAV files.
by Mernom
Wed Jan 29, 2020 2:47 pm
Forum: Modding discussion
Topic: Question about rules regarding using assets from other games in mods
Replies: 6
Views: 2910

Question about rules regarding using assets from other games in mods

Is it allowed? I bought a copy of Incoming Forces+Incoming, and all of their sound assets are in plain wav format (ogg for the music).
by wodzu93
Mon Sep 03, 2018 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."
Replies: 2
Views: 4132

[0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."

... vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
prepare_range = 35,
shoot_in_prepare_state = false ... filename = "__scattergun_turret__/sound/lcannon-turret-fire.wav",
volume = 1.25
}
}
},
call_for_help_radius = 40
},


Mod ...
by eradicator
Wed Jun 20, 2018 9:50 am
Forum: Ideas and Suggestions
Topic: Custom Music
Replies: 11
Views: 7201

Re: Custom Music

... used to it.)

what was the audio format of files before they switched to OGG? I thought it was MP3, but it could be WAV... either way, it was changed a back in version 0.10 I think.
I bow before your seniority. I think i joined in 0.11, and started modding in 0.13? I found one old mod on my disk that ...
by bobingabout
Wed Jun 20, 2018 8:33 am
Forum: Ideas and Suggestions
Topic: Custom Music
Replies: 11
Views: 7201

Re: Custom Music

what was the audio format of files before they switched to OGG? I thought it was MP3, but it could be WAV... either way, it was changed a back in version 0.10 I think.
by MadClown01
Tue Jan 02, 2018 2:51 am
Forum: Mods
Topic: Epic Artillery Sounds
Replies: 11
Views: 9910

Re: Epic Artillery Sounds

... such as mp3.

I'm trying right now, unfortunately the forum neither allows me to upload mp3, wav, ogg or anything else, so I'm not sure how tbh :?
by taxman
Tue Jun 28, 2016 10:49 am
Forum: Not a bug
Topic: [0.13.0] Linux Headless Server won't create new map
Replies: 0
Views: 574

[0.13.0] Linux Headless Server won't create new map

... m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.axa=00;36:*.oga=00;36:*.spx=00;36:*.xspf=00;36:"
declare -x MAIL="/var/mail/fac"
declare -x OLDPWD="/home/fac"
declare -x PATH="/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games"
declare ...
by bibbel11
Sun Feb 28, 2016 8:28 pm
Forum: Technical Help
Topic: Text display problem
Replies: 7
Views: 4680

Re: Just bought the game; What were Your first impressions?

... SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Xiph.Org Ogg Muxer,0x00200000,1,0,dsfOggMux.dll,
Microsoft DTV-DVD Video Decoder ... 06.7601.17713
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser ...
by kaldskryke
Thu Jan 08, 2015 8:27 am
Forum: Modding help
Topic: How to add charging sound to Laser Turrets
Replies: 1
Views: 1586

How to add charging sound to Laser Turrets

... sound =
{
sound =
{
filename = "__base__/sound/accumulator-working.ogg",
volume = 1
},
idle_sound = {
filename = "__base__/sound/accumulator ... table.insert(data.raw["gun"]["rocket-launcher"].attack_parameters, {sound =
{
filename = "__rocketsounds__/sound/rocket 1.wav",
volume = 0.8
}
})

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