Search found 149 matches: underground radar

Searched query: +underground +radar

by teatime11
Thu Dec 26, 2024 12:27 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 1393

Re: I tend to get stuck mid-game

... Burner Miner+Furnace
Starter red science and coal powered
Prop down some radar about 6-8 of them

Red to Green Science:
Clear out nearby nest, use ... going on.
Drag power pole to oil patch and start pumping then drag underground pipe back to base.
Start oil production 4 refinery for now expand up ...
by brucemalt
Fri Dec 20, 2024 1:18 pm
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 925

I beat space age! (long+opinions+feedback)

... my factory from above, by stepping on it aren't easily detectable by radar.

The spider bot is useless because I have no purpose for it. Gleba is ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
by FactorioBot
Thu Dec 05, 2024 3:03 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 22862

Version 2.0.24

... space-age] Added camera views to Space platform tooltips.
Added radar minimap visualization for roboports and cargo landing pads. (https ... mining_with_tool_particles_animation_positions.
Underground fluid box connections with incompatible underground_collision_mask ...
by Beechsack
Mon Dec 02, 2024 8:34 pm
Forum: Wiki Talk
Topic: Recycler Formula / Description
Replies: 3
Views: 673

Recycler Formula / Description

... source recipe ] = 1
Looping through ingredients...
Checking ingredient : radar
final_amount [number of this item in the source recipe ] = 1
final ... 0
Done with ingredient : tungsten-plate
Checking ingredient : express-underground-belt
final_amount [number of this item in the source recipe ] = 2 ...
by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 53614

Version 2.0.7

... https://factorio.com/blog/post/fff-403)
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ... is built (if possible). (https://factorio.com/blog/post/fff-402)
Radar can now be connected to circuit network, allowing to wirelessly transmit ...
by shinokiba
Wed Sep 25, 2024 12:05 am
Forum: Gameplay Help
Topic: Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
Replies: 1
Views: 681

Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints

... Demand: I need hundreds a minute!

Mall2:

Express Transport belt, underground belt, splitter. LD
Big Electric Pole, MD
Train Stop, LD
Rail Signal, MD
Rail chain signal, MD
Lamp, MD
Cliff Explosives, LD
Solar Panels, VERY VERY HD
Accumulator, VERY VERY HD
Laser Turret, MD
Artillery Shell, MD
Radar ...
by BraveCaperCat
Thu Feb 08, 2024 3:34 pm
Forum: Modding help
Topic: Need help with mass adding byproducts to recipes with a certain item
Replies: 7
Views: 1189

Re: Need help with mass adding byproducts to recipes with a certain item

... dust", 0.1, 1},
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}

for _, recipe in ipairs(recipes) do ...
by prokaryotic24
Thu Feb 08, 2024 4:07 am
Forum: Modding help
Topic: Need help with mass adding byproducts to recipes with a certain item
Replies: 7
Views: 1189

Re: Need help with mass adding byproducts to recipes with a certain item

... dust", 0.1, 1},
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}

for _, recipe in ipairs(recipes) do ...
by BlackWidowmaker
Wed Nov 01, 2023 1:48 pm
Forum: Technical Help
Topic: Extreme mouse lag when switching to Windows desktop
Replies: 2
Views: 905

Re: Extreme mouse lag when switching to Windows desktop

... level-indicator 0.7.2 (settings.lua)
1.035 Loading mod settings Moar-Radar 0.5.0 (settings.lua)
1.036 Loading mod settings ZRecycling 1.1.4 ... 1.661 Loading mod RitnWaterfill 1.4.3 (data.lua)
1.670 Loading mod underground-pipe-pack 1.1.2 (data.lua)
1.707 Loading mod base 1.1.94 (data ...
by Anlide
Fri Oct 06, 2023 3:40 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Replies: 7
Views: 6125

Giga-factory v1.0 (screenshots 1.2 Gb ! )

... to the main railway network.
Lanterns are decorative in nature.
Radar is needed everywhere and putting one in the blueprint here is a good ... speaker and incorrect manipulators and distance between paths)
3. Add underground pipe production and a loading station for 1 wagon.

--- Engine ...
by DemerNkardaz
Fri Jan 27, 2023 2:21 pm
Forum: Modding help
Topic: Apply parameter to all entities in type
Replies: 5
Views: 1278

Apply parameter to all entities in type

... or
data.raw["turret"] or
data.raw["transport-belt"] or
data.raw["underground-belt"] or
data.raw["splitter"] or
data.raw["inserter"] or
data.raw["reactor"] or
data.raw["heat-pipe"] or
data.raw["pipe"] or
data.raw["pipe-to-ground"] or
data.raw["radar"] or
data.raw["lamp"] or
data.raw ...
by JasonC
Fri Oct 28, 2022 10:16 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio items by tier
Replies: 2
Views: 5276

Re: Factorio items by tier

... pumpjack)

electronic-circuit
iron-gear-wheel
pipe
steel-plate

radar (radar)

electronic-circuit
iron-gear-wheel
iron-plate

rail-chain ... stop)

electronic-circuit
iron-plate
iron-stick
steel-plate

underground-belt (underground-belt)

iron-plate
transport-belt

uranium ...
by Tertius
Wed Sep 28, 2022 10:15 am
Forum: Energy Production
Topic: 2x6 tileable Nuclear Reactor 1.76 GW
Replies: 9
Views: 11823

2x6 tileable Nuclear Reactor 1.76 GW

... to move your nuclear plant later. To upgrade it to 2x6, remove all underground pipes (apply the included deconstruction planner over the whole plant ... long as there are no biters starting to eat the thing.
You can add one radar in the empty field opposite of the central roboport. But don't add a ...
by Bobbyoy2011
Sat Mar 26, 2022 2:22 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 148314

Re: Friday Facts #367 - Expansion news


So exciting, can't sleep anymore.

What I imagine :
• Sky / Underground / Water management
• Critters natives from those 3 environments
• Vehicles ... to group and attack the player) > and then some other buildings (radar etc), but essentially a set of buildings that ticks all boxes for a ...
by rhynex
Fri Feb 18, 2022 9:07 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 148314

Re: Friday Facts #367 - Expansion news


So exciting, can't sleep anymore.

What I imagine :
• Sky / Underground / Water management
• Critters natives from those 3 environments
• Vehicles ... maybe map research or trade. for example tech research is just a radar scan and it finds a "thing" on map, like a treasure, hidden mystery ...
by ickputzdirwech
Tue Jul 13, 2021 7:36 am
Forum: Minor issues
Topic: Statuses for every entity for completeness?
Replies: 7
Views: 3746

Re: Statuses for every entity for completeness?

... Working" status: fluid wagons (cargo wagons have status "Working"), underground belts (splitters have status "Working"), pipe to ground (pipes have status "Working", train stop (has status "Disabled by control behaviour"), radar (has status "No power"), gate (walls have status "Working"), laser ...
by FactorioBot
Wed Jun 16, 2021 4:27 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 24394

Version 1.1.35

... 98369)
Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end.
Fixed a crash ... didn't work correctly. (https://forums.factorio.com/98798)
Fixed that radar coverage preview wasn't visible when the mouse was above invisible parts ...
by bobDoesThings
Sat May 29, 2021 5:37 pm
Forum: Tools
Topic: auto-generating blueprints
Replies: 9
Views: 9356

Re: auto-generating blueprints

... splitter' 1064)
#('express-transport-belt' 44631)
#('express-underground-belt' 2240)
#('fast-inserter' 5845)
#('fast-splitter' 100)
#('fast ... 1)
#('programmable-speaker' 1)
#('pump' 44)
#('pumpjack' 62)
#('radar' 260)
#('rail-chain-signal' 148)
#('rail-signal' 383)
#('roboport ...
by ssilk
Wed Mar 24, 2021 10:59 pm
Forum: Ideas and Suggestions
Topic: QoL functions (like mods) to vanilla game?
Replies: 1
Views: 1697

Re: QoL functions (like mods) to vanilla game?

... essential:
AutoTrash
AutoManualMode / TrainModeSwitcher
Automatic underground pipe connectors
BeltRouter Not essential, but sometimes really ... QuickbarImportExport
MinimapAutohide
ModuleInserter
Shortcuts
SchallRadarAlignement
Shortwave
Teleporters / Teleport to train station (kind of)
UI ...
by FactorioBot
Sun Jan 24, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 11069

Version 1.1.15

... compared to having to use non-chart building of huge blueprints when no radar coverage is available.

Bugfixes

Fixed that ghost reversion orders prevented manual reversion of existing underground belt. (https://forums.factorio.com/94834)
Fixed that clicking near the train stop in a map mode ...

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