Search found 156 matches: underground radar
Searched query: underground radar
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 27
- Views: 46901
Version 2.0.7
... view). (https://factorio.com/blog/post/fff-403) Added smart dragging of underground belts and pipes. Added a toggle to show pipelines on the map. ... is built (if possible). (https://factorio.com/blog/post/fff-402) Radar can now be connected to circuit network, allowing to wirelessly transmit ...
- Wed Sep 25, 2024 12:05 am
- Forum: Gameplay Help
- Topic: Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
- Replies: 1
- Views: 378
Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
... High Demand: I need hundreds a minute! Mall2: Express Transport belt, underground belt, splitter. LD Big Electric Pole, MD Train Stop, LD Rail ... VERY HD Accumulator, VERY VERY HD Laser Turret, MD Artillery Shell, MD Radar, LD Mall3: Rail, HD Refined Concrete, HD Landfill, MD Wall, HD Gate ...
- Thu Jul 11, 2024 12:09 pm
- Forum: Technical Help
- Topic: Factorio regularly stops responding
- Replies: 3
- Views: 583
Factorio regularly stops responding
... true }, { "name": "Robot_Battery_Research", "enabled": true }, { "name": "show-max-underground-distance", "enabled": true }, { "name": "simhelper", "enabled": true }, { "name": ...
- Sat Feb 17, 2024 3:08 pm
- Forum: Technical Help
- Topic: Anyone have the headless server working in WSL? (Networking)
- Replies: 2
- Views: 931
Anyone have the headless server working in WSL? (Networking)
... mod settings server-motd 1.0.0 (settings.lua) 0.171 Loading mod settings Shortcuts-ick 1.1.28 (settings.lua) 0.173 Loading mod settings show-max-underground-distance 0.0.8 (settings.lua) 0.173 Loading mod settings slp-underground-poles 1.0.2 (settings.lua) 0.174 Loading mod settings solar-calc ...
- Thu Feb 08, 2024 3:34 pm
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 955
Re: Need help with mass adding byproducts to recipes with a certain item
... , 1, 1, "iron-dust", 0.5, 1}, {"underground-belt" , 1, 1, "iron-dust", 1, 1}, {"splitter" ... {"light-armor" , 1, 1, "iron-dust", 1.0, 4}, {"radar" , 1, 1, "iron-dust", 1.0, 1} } for _, recipe in ipairs(recipes) ...
- Thu Feb 08, 2024 4:07 am
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 955
Re: Need help with mass adding byproducts to recipes with a certain item
... , 1, 1, "iron-dust", 0.5, 1}, {"underground-belt" , 1, 1, "iron-dust", 1, 1}, {"splitter" ... {"light-armor" , 1, 1, "iron-dust", 1.0, 4}, {"radar" , 1, 1, "iron-dust", 1.0, 1} } for _, recipe in ipairs(recipes) ...
- Wed Nov 01, 2023 1:48 pm
- Forum: Technical Help
- Topic: Extreme mouse lag when switching to Windows desktop
- Replies: 2
- Views: 764
Re: Extreme mouse lag when switching to Windows desktop
... 0.7.2 (settings.lua) 1.035 Loading mod settings Moar-Radar 0.5.0 (settings.lua) 1.036 Loading mod settings ZRecycling 1.1.4 (settings.lua) ... 1.661 Loading mod RitnWaterfill 1.4.3 (data.lua) 1.670 Loading mod underground-pipe-pack 1.1.2 (data.lua) 1.707 Loading mod base 1.1.94 (data-updates.lua) ...
- Fri Oct 06, 2023 3:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 5078
Giga-factory v1.0 (screenshots 1.2 Gb ! )
... to the main railway network. Lanterns are decorative in nature. Radar is needed everywhere and putting one in the blueprint here is a good ... speaker and incorrect manipulators and distance between paths) 3. Add underground pipe production and a loading station for 1 wagon. --- Engine ...
- Fri Jan 27, 2023 2:21 pm
- Forum: Modding help
- Topic: Apply parameter to all entities in type
- Replies: 5
- Views: 1148
Apply parameter to all entities in type
... or data.raw["transport-belt"] or data.raw["underground-belt"] or data.raw["splitter"] or data.raw["inserter"] ... or data.raw["pipe-to-ground"] or data.raw["radar"] or data.raw["lamp"] or data.raw["storage-tank"] ...
- Thu Jan 12, 2023 6:05 pm
- Forum: Technical Help
- Topic: Game keeps crashing randomly
- Replies: 15
- Views: 2612
Re: Game keeps crashing randomly
... {type = 'transport-belt', name = 'ultra-express-belt', tier = 12}, {type = 'transport-belt', name = 'extreme-express-belt', tier = 15}, {type = 'underground-belt', name = 'underground-belt', tier = 1}, {type = 'underground-belt', name = 'fast-underground-belt', tier = 2}, {type = 'underground-belt', ...
- Fri Oct 28, 2022 10:16 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio items by tier
- Replies: 2
- Views: 4063
Re: Factorio items by tier
... pumpjack (pumpjack) electronic-circuit iron-gear-wheel pipe steel-plate radar (radar) electronic-circuit iron-gear-wheel iron-plate rail-chain-signal ... (train-stop) electronic-circuit iron-plate iron-stick steel-plate underground-belt (underground-belt) iron-plate transport-belt uranium-rounds-magazine ...
- Wed Sep 28, 2022 10:15 am
- Forum: Energy Production
- Topic: 2x6 tileable Nuclear Reactor 1.76 GW
- Replies: 9
- Views: 8791
2x6 tileable Nuclear Reactor 1.76 GW
... want to move your nuclear plant later. To upgrade it to 2x6, remove all underground pipes (apply the included deconstruction planner over the whole ... long as there are no biters starting to eat the thing. You can add one radar in the empty field opposite of the central roboport. But don't add ...
- Sat Mar 26, 2022 2:22 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 141650
Re: Friday Facts #367 - Expansion news
So exciting, can't sleep anymore. What I imagine : • Sky / Underground / Water management • Critters natives from those 3 environments ... swarming to group and attack the player) > and then some other buildings (radar etc), but essentially a set of buildings that ticks all boxes for a factory ...
- Fri Feb 18, 2022 9:07 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 141650
Re: Friday Facts #367 - Expansion news
So exciting, can't sleep anymore. What I imagine : • Sky / Underground / Water management • Critters natives from those 3 environments ... research, maybe map research or trade. for example tech research is just a radar scan and it finds a "thing" on map, like a treasure, hidden ...
- Tue Jul 13, 2021 7:36 am
- Forum: Minor issues
- Topic: Statuses for every entity for completeness?
- Replies: 7
- Views: 3514
Re: Statuses for every entity for completeness?
... status: fluid wagons (cargo wagons have status "Working"), underground belts (splitters have status "Working"), pipe to ground ... train stop (has status "Disabled by control behaviour"), radar (has status "No power"), gate (walls have status "Working"), ...
- Wed Jun 16, 2021 4:27 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 23836
Version 1.1.35
... Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end. Fixed a crash ... didn't work correctly. (https://forums.factorio.com/98798) Fixed that radar coverage preview wasn't visible when the mouse was above invisible ...
- Sat May 29, 2021 5:37 pm
- Forum: Tools
- Topic: auto-generating blueprints
- Replies: 9
- Views: 8465
Re: auto-generating blueprints
... #('express-splitter' 1064) #('express-transport-belt' 44631) #('express-underground-belt' 2240) #('fast-inserter' 5845) #('fast-splitter' 100) #('fast-transport-belt' ... 1) #('programmable-speaker' 1) #('pump' 44) #('pumpjack' 62) #('radar' 260) #('rail-chain-signal' 148) #('rail-signal' 383) ...
- Wed Mar 24, 2021 10:59 pm
- Forum: Ideas and Suggestions
- Topic: QoL functions (like mods) to vanilla game?
- Replies: 1
- Views: 1585
Re: QoL functions (like mods) to vanilla game?
... essential: AutoTrash AutoManualMode / TrainModeSwitcher Automatic underground pipe connectors BeltRouter Not essential, but sometimes really, ... / Teleport to train station (kind of) UI Hotkeys VehicleRadar (as radar in the equipment grid) WireShortcuts (most important!) Zoom That's ...
- Sun Jan 24, 2021 5:31 pm
- Forum: Releases
- Topic: Version 1.1.15
- Replies: 9
- Views: 10771
Version 1.1.15
... compared to having to use non-chart building of huge blueprints when no radar coverage is available. Bugfixes Fixed that ghost reversion orders prevented manual reversion of existing underground belt. (https://forums.factorio.com/94834) Fixed that clicking near the train ...
- Sat Jan 23, 2021 6:25 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 80
- Views: 47447
Re: Anyone use barrels?
Re: Radar I like to put Radar+small power pole+solar panel as a standalone unit. As long as the ... enough room for pipes. So instead I had a belt carrying crude and empty barrels mostly underground through the warren, and mixed product barrels back on a sushi belt with logic ...