... too much damage.
Resource platforms could occasionally rise from underground at known locations. These platforms contain valuable resources, but ... of the planet. There are also existing mods that add turret wagons, radar wagons and other specialized train equipment. These ideas fit the ...
Search found 155 matches: underground radar
Searched query: +underground +radar
- Fri Aug 14, 2026 7:04 am
- Forum: Ideas and Requests For Mods
- Topic: New Planet concept: Train Expeditions
- Replies: 2
- Views: 174
- Wed Aug 05, 2026 1:16 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 40
- Views: 11297
Version 2.1.13
... Added an alert when an expansion base is built in a chunk with active radar coverage.
[space-age] Added support for platform transfers at non ... com/135224)
Fixed inserter arrow would point at incorrect spot of underground belt when rendering a blueprint preview. (https://forums.factorio.com ...
[space-age] Added support for platform transfers at non ... com/135224)
Fixed inserter arrow would point at incorrect spot of underground belt when rendering a blueprint preview. (https://forums.factorio.com ...
- Sun Jul 26, 2026 2:16 am
- Forum: Pending
- Topic: [2.1.7] Space platform automatic request for construction not populating
- Replies: 10
- Views: 1300
Re: [2.1.7] Space platform automatic request for construction not populating
... Setting my logistics requests to have a maximum of 0 blue belts/undergrounds and then changing it back did nothing.
Reproduction steps:
Design ... belts are arriving (platform-platform) and building normally.
Add radars to read the belt contents (hold all) from the storage loops (which are ...
Reproduction steps:
Design ... belts are arriving (platform-platform) and building normally.
Add radars to read the belt contents (hold all) from the storage loops (which are ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 199056
Re: Version 2.1.7
... multiplier.
Added QualityPrototype::spoil_ticks_multiplier.
Added RadarPrototype::default_universe_channel.
Added ReactorPrototype::temperature ... LuaEntity::neighbors read. Added LuaEntity::fluidbox_neighbours, underground_belt_neighbour, wall_neighbours, cliff_neighbours, neighbour ...
Added QualityPrototype::spoil_ticks_multiplier.
Added RadarPrototype::default_universe_channel.
Added ReactorPrototype::temperature ... LuaEntity::neighbors read. Added LuaEntity::fluidbox_neighbours, underground_belt_neighbour, wall_neighbours, cliff_neighbours, neighbour ...
- Wed Sep 24, 2025 4:53 pm
- Forum: Combinator Creations
- Topic: RS Memory Automall Basic Model
- Replies: 0
- Views: 1439
RS Memory Automall Basic Model
... With a bit of effort, the RS idea can be adapted to use a train & radar combo. I've already done an iteration that used a tank poorly enough I ... priority. In practice, I just imagine all the gears for a run of 500 underground belts. And I will commit that many belts to ideas like that. In other ...
- Mon Jun 02, 2025 2:57 pm
- Forum: Outdated/Not implemented
- Topic: Split me: UX report from returning casual player
- Replies: 1
- Views: 248842
Split me: UX report from returning casual player
... could be left for a subsequent press of escape).
* the ui for placing underground belts forwards is fantastic, making the experience for placing them ... could be another droppable researched that could map out a few tiles (radar? artillary shell?). Alternative name: rods from god.
* vehicle equipment ...
* the ui for placing underground belts forwards is fantastic, making the experience for placing them ... could be another droppable researched that could map out a few tiles (radar? artillary shell?). Alternative name: rods from god.
* vehicle equipment ...
- Thu Dec 26, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 10196
Re: I tend to get stuck mid-game
... Burner Miner+Furnace
Starter red science and coal powered
Prop down some radar about 6-8 of them
Red to Green Science:
Clear out nearby nest, use ... going on.
Drag power pole to oil patch and start pumping then drag underground pipe back to base.
Start oil production 4 refinery for now expand up ...
Starter red science and coal powered
Prop down some radar about 6-8 of them
Red to Green Science:
Clear out nearby nest, use ... going on.
Drag power pole to oil patch and start pumping then drag underground pipe back to base.
Start oil production 4 refinery for now expand up ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 8222
I beat space age! (long+opinions+feedback)
... my factory from above, by stepping on it aren't easily detectable by radar.
The spider bot is useless because I have no purpose for it. Gleba is ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
The spider bot is useless because I have no purpose for it. Gleba is ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
- Thu Dec 05, 2024 3:03 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 48572
Version 2.0.24
... space-age] Added camera views to Space platform tooltips.
Added radar minimap visualization for roboports and cargo landing pads. (https ... mining_with_tool_particles_animation_positions.
Underground fluid box connections with incompatible underground_collision_mask ...
Added radar minimap visualization for roboports and cargo landing pads. (https ... mining_with_tool_particles_animation_positions.
Underground fluid box connections with incompatible underground_collision_mask ...
- Mon Dec 02, 2024 8:34 pm
- Forum: Wiki Talk
- Topic: Recycler Formula / Description
- Replies: 3
- Views: 4424
Recycler Formula / Description
... source recipe ] = 1
Looping through ingredients...
Checking ingredient : radar
final_amount [number of this item in the source recipe ] = 1
final ... 0
Done with ingredient : tungsten-plate
Checking ingredient : express-underground-belt
final_amount [number of this item in the source recipe ] = 2 ...
Looping through ingredients...
Checking ingredient : radar
final_amount [number of this item in the source recipe ] = 1
final ... 0
Done with ingredient : tungsten-plate
Checking ingredient : express-underground-belt
final_amount [number of this item in the source recipe ] = 2 ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 29
- Views: 90159
Version 2.0.7
... https://factorio.com/blog/post/fff-403)
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ... is built (if possible). (https://factorio.com/blog/post/fff-402)
Radar can now be connected to circuit network, allowing to wirelessly transmit ...
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ... is built (if possible). (https://factorio.com/blog/post/fff-402)
Radar can now be connected to circuit network, allowing to wirelessly transmit ...
- Wed Sep 25, 2024 12:05 am
- Forum: Gameplay Help
- Topic: Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
- Replies: 1
- Views: 1902
Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
... Demand: I need hundreds a minute!
Mall2:
Express Transport belt, underground belt, splitter. LD
Big Electric Pole, MD
Train Stop, LD
Rail Signal, MD
Rail chain signal, MD
Lamp, MD
Cliff Explosives, LD
Solar Panels, VERY VERY HD
Accumulator, VERY VERY HD
Laser Turret, MD
Artillery Shell, MD
Radar ...
Mall2:
Express Transport belt, underground belt, splitter. LD
Big Electric Pole, MD
Train Stop, LD
Rail Signal, MD
Rail chain signal, MD
Lamp, MD
Cliff Explosives, LD
Solar Panels, VERY VERY HD
Accumulator, VERY VERY HD
Laser Turret, MD
Artillery Shell, MD
Radar ...
- Thu Feb 08, 2024 3:34 pm
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 2911
Re: Need help with mass adding byproducts to recipes with a certain item
... dust", 0.1, 1},
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
- Thu Feb 08, 2024 4:07 am
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 2911
Re: Need help with mass adding byproducts to recipes with a certain item
... dust", 0.1, 1},
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
- Wed Nov 01, 2023 1:48 pm
- Forum: Technical Help
- Topic: Extreme mouse lag when switching to Windows desktop
- Replies: 2
- Views: 1929
Re: Extreme mouse lag when switching to Windows desktop
... level-indicator 0.7.2 (settings.lua)
1.035 Loading mod settings Moar-Radar 0.5.0 (settings.lua)
1.036 Loading mod settings ZRecycling 1.1.4 ... 1.661 Loading mod RitnWaterfill 1.4.3 (data.lua)
1.670 Loading mod underground-pipe-pack 1.1.2 (data.lua)
1.707 Loading mod base 1.1.94 (data ...
1.035 Loading mod settings Moar-Radar 0.5.0 (settings.lua)
1.036 Loading mod settings ZRecycling 1.1.4 ... 1.661 Loading mod RitnWaterfill 1.4.3 (data.lua)
1.670 Loading mod underground-pipe-pack 1.1.2 (data.lua)
1.707 Loading mod base 1.1.94 (data ...
- Fri Oct 06, 2023 3:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 12973
Giga-factory v1.0 (screenshots 1.2 Gb ! )
... to the main railway network.
Lanterns are decorative in nature.
Radar is needed everywhere and putting one in the blueprint here is a good ... speaker and incorrect manipulators and distance between paths)
3. Add underground pipe production and a loading station for 1 wagon.
--- Engine ...
Lanterns are decorative in nature.
Radar is needed everywhere and putting one in the blueprint here is a good ... speaker and incorrect manipulators and distance between paths)
3. Add underground pipe production and a loading station for 1 wagon.
--- Engine ...
- Fri Jan 27, 2023 2:21 pm
- Forum: Modding help
- Topic: Apply parameter to all entities in type
- Replies: 5
- Views: 2398
Apply parameter to all entities in type
... or
data.raw["turret"] or
data.raw["transport-belt"] or
data.raw["underground-belt"] or
data.raw["splitter"] or
data.raw["inserter"] or
data.raw["reactor"] or
data.raw["heat-pipe"] or
data.raw["pipe"] or
data.raw["pipe-to-ground"] or
data.raw["radar"] or
data.raw["lamp"] or
data.raw ...
data.raw["turret"] or
data.raw["transport-belt"] or
data.raw["underground-belt"] or
data.raw["splitter"] or
data.raw["inserter"] or
data.raw["reactor"] or
data.raw["heat-pipe"] or
data.raw["pipe"] or
data.raw["pipe-to-ground"] or
data.raw["radar"] or
data.raw["lamp"] or
data.raw ...
- Fri Oct 28, 2022 10:16 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio items by tier
- Replies: 2
- Views: 11134
Re: Factorio items by tier
... pumpjack)
electronic-circuit
iron-gear-wheel
pipe
steel-plate
radar (radar)
electronic-circuit
iron-gear-wheel
iron-plate
rail-chain ... stop)
electronic-circuit
iron-plate
iron-stick
steel-plate
underground-belt (underground-belt)
iron-plate
transport-belt
uranium ...
electronic-circuit
iron-gear-wheel
pipe
steel-plate
radar (radar)
electronic-circuit
iron-gear-wheel
iron-plate
rail-chain ... stop)
electronic-circuit
iron-plate
iron-stick
steel-plate
underground-belt (underground-belt)
iron-plate
transport-belt
uranium ...
- Wed Sep 28, 2022 10:15 am
- Forum: Energy Production
- Topic: 2x6 tileable Nuclear Reactor 1.76 GW
- Replies: 9
- Views: 20053
2x6 tileable Nuclear Reactor 1.76 GW
... to move your nuclear plant later. To upgrade it to 2x6, remove all underground pipes (apply the included deconstruction planner over the whole plant ... long as there are no biters starting to eat the thing.
You can add one radar in the empty field opposite of the central roboport. But don't add a ...
You can add one radar in the empty field opposite of the central roboport. But don't add a ...
- Sat Mar 26, 2022 2:22 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 207243
Re: Friday Facts #367 - Expansion news
So exciting, can't sleep anymore.
What I imagine :
• Sky / Underground / Water management
• Critters natives from those 3 environments
• Vehicles ... to group and attack the player) > and then some other buildings (radar etc), but essentially a set of buildings that ticks all boxes for a ...