Search found 94 matches: train gate build
Searched query: +train +gate +build
- Fri Nov 29, 2024 11:27 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 12050
Re: Quality Gating is flawed
... him TONS of resources. there is no reason to gate legendary and epic quality. What limit it should ... flowing through the factory the normal way and builds science packs or rocket parts or whatever ... quality in the same machines. Even better with trains. Wait for a train load of rare copper cables ...
- Mon Nov 04, 2024 9:52 pm
- Forum: Duplicates
- Topic: [2.0.14] Train with a single scheduled station (that exists multiple times) fails to leave station (even if disabled)
- Replies: 11
- Views: 1254
[2.0.14] Train with a single scheduled station (that exists multiple times) fails to leave station (even if disabled)
Setting up a train with only a single station (multiple stations with that name exist) in the schedule ... with the same name (In this case triggered by a gate when a player walks close by).
Expected ... savefile with the scheduled train.
I want to build a player "taxi" train around my base, using ...
Expected ... savefile with the scheduled train.
I want to build a player "taxi" train around my base, using ...
- Thu Oct 31, 2024 8:42 pm
- Forum: Pending
- Topic: [2.0.13] Crash connecting circuit wire to pasted gate (SignalIDBase.cpp:306: Unknown enum value: 118)
- Replies: 1
- Views: 343
[2.0.13] Crash connecting circuit wire to pasted gate (SignalIDBase.cpp:306: Unknown enum value: 118)
Exact steps:
1. Use the cut tool to remove a gate and adjacent wall
2. Place the selection in another ... is the 4-gate-long gate directly North of the train station titled "Transit - Center"
0.000 2024-10-31 16:19:01; Factorio 2.0.13 (build 79912, linux64, steam, space-age)
0.061 Operating system ...
1. Use the cut tool to remove a gate and adjacent wall
2. Place the selection in another ... is the 4-gate-long gate directly North of the train station titled "Transit - Center"
0.000 2024-10-31 16:19:01; Factorio 2.0.13 (build 79912, linux64, steam, space-age)
0.061 Operating system ...
- Sun Sep 29, 2024 4:01 am
- Forum: Assigned
- Topic: [boskid][1.1.109] Crash querying surface during combat ": !entity->isToBeDeleted() was not true"
- Replies: 3
- Views: 790
[boskid][1.1.109] Crash querying surface during combat ": !entity->isToBeDeleted() was not true"
... 0.001 2024-09-28 20:46:26; Factorio 1.1.109 (build 62320, win64, full)
0.001 Operating system ... 4.505 Error ControlSettings.cpp:864: decrease-train-wait-times-by-60 (custom-input): unknown ... FluidStream,FluidTurret,FlyingText,Gate,HeatInterface,HighlightBoxEntity ...
0.001 Operating system ... 4.505 Error ControlSettings.cpp:864: decrease-train-wait-times-by-60 (custom-input): unknown ... FluidStream,FluidTurret,FlyingText,Gate,HeatInterface,HighlightBoxEntity ...
- Tue Sep 17, 2024 5:37 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 22826
Re: Friday Facts #428 - Reactor & Logistics circuit control
I tried to build a circuit with three conditions without electricity (see attached screenshot). It is not possible.
Using splitter as a logic gate... To count up to a number and then pass a boolean to the next component is not possible, not in the way I had envisioned it.
Train... Now, someone is ...
- Tue Sep 17, 2024 5:27 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 22826
Re: Friday Facts #428 - Reactor & Logistics circuit control
I tried to build a circuit with three conditions without electricity (see attached screenshot). It is not possible.
Using splitter as a logic gate... To count up to a number and then pass a boolean to the next component is not possible, not in the way I had envisioned it.
Train... Now, someone is ...
- Tue Sep 17, 2024 5:19 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 22826
Re: Friday Facts #428 - Reactor & Logistics circuit control
... try with splitter logic, you can make logic gate with them, it's also possible with trains, those do not require electricity.
You can also wait for the expansion so that you can read temperature ... seem excited , so that's nice.
I tried to build a circuit with three conditions without ...
You can also wait for the expansion so that you can read temperature ... seem excited , so that's nice.
I tried to build a circuit with three conditions without ...
- Tue Jul 09, 2024 9:46 am
- Forum: Ideas and Suggestions
- Topic: Robot Military Army!
- Replies: 0
- Views: 609
Robot Military Army!
... Mk2.
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is ... game.
We can move artillery on the map, only by train which can be automated but thats even a more ... machine with the spiderling recipe have a gate where the spiderling gets out of after being ...
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is ... game.
We can move artillery on the map, only by train which can be automated but thats even a more ... machine with the spiderling recipe have a gate where the spiderling gets out of after being ...
- Wed Jul 03, 2024 11:19 am
- Forum: Ideas and Suggestions
- Topic: Smaller robot spiders!
- Replies: 3
- Views: 738
Smaller robot spiders!
... Mk2.
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is ... game.
We can move artillery on the map, only by train which can be automated but thats even a more ... machine with the spiderling recipe have a gate where the spiderling gets out of after being ...
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is ... game.
We can move artillery on the map, only by train which can be automated but thats even a more ... machine with the spiderling recipe have a gate where the spiderling gets out of after being ...
- Fri Oct 06, 2023 3:44 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 6784
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
... stations, each will be able to receive 3 trains and quickly restore oil reserves for loading ... other into gas + diesel + fuel oil.
4. We can build a workshop that will process oil into gas using ... txt
------ Three components ------
---Gate ---
https://anlide.online/factorio/small ...
4. We can build a workshop that will process oil into gas using ... txt
------ Three components ------
---Gate ---
https://anlide.online/factorio/small ...
- Fri Dec 02, 2022 9:48 am
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3488
Re: [1.1.72]Crash while away for 10-15m
... 0.000 2022-12-02 10:15:22; Factorio 1.1.72 (build 60222, win64, steam)
0.000 Operating system ... Bottleneck__/settings.lua:191: waiting_for_train - off none
0.809 Script @__Bottleneck ... FluidStream,FluidTurret,FlyingText,Gate,HeatInterface,HighlightBoxEntity ...
0.000 Operating system ... Bottleneck__/settings.lua:191: waiting_for_train - off none
0.809 Script @__Bottleneck ... FluidStream,FluidTurret,FlyingText,Gate,HeatInterface,HighlightBoxEntity ...
- Thu Feb 17, 2022 6:24 am
- Forum: Implemented in 2.0
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 22
- Views: 10549
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
... you have the need to change the setting of your buildings (near)?"
"Why do you have the need to ... that would be a new suggestion.
Ok, why do train stations not adhere to this?
why does copy and ... Even if it's locked behind a technology gate, the satnav view in Space Exploration is a much ...
"Why do you have the need to ... that would be a new suggestion.
Ok, why do train stations not adhere to this?
why does copy and ... Even if it's locked behind a technology gate, the satnav view in Space Exploration is a much ...
- Sat Jan 22, 2022 6:57 pm
- Forum: Gameplay Help
- Topic: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
- Replies: 11
- Views: 5162
Re: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
... packing on a global circuit you could use a gate waypoint stop that maintains the count in its own limit, on the magic train-limit wireless broadband network. Make your schedules iron-receiving-p1 ... starved of supplies isn't the right solution to build enough production? Starvation is completely ...
- Wed Dec 08, 2021 3:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Boskid] [1.1.48] Train stopped on gate cannot be cloned
- Replies: 1
- Views: 2870
[Boskid] [1.1.48] Train stopped on gate cannot be cloned
(Reproduced unmodded, build 59155, linux64)
1) Lay track
2) Add a gate on the track
3) Move train onto gate
4) Clone region.
5) Train evaporates on paste.
Ideally, the cloning process should copy the current state of the gate (i.e. lowered) so that the train can be placed as well.
This is an issue for ...
1) Lay track
2) Add a gate on the track
3) Move train onto gate
4) Clone region.
5) Train evaporates on paste.
Ideally, the cloning process should copy the current state of the gate (i.e. lowered) so that the train can be placed as well.
This is an issue for ...
- Thu Dec 02, 2021 9:45 am
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 38
- Views: 17345
Re: Minimalist signal filtering device
... lamp condition.
The lamps are like mini NOT gate they do invert the number bit by bit, i've just ... the idea to not feel like a 100 combinator build in my mind.
If you have a train station that is made to provide iron, you only need to read 1 bit so only 1 power of 2 hardocded per ressources in ...
The lamps are like mini NOT gate they do invert the number bit by bit, i've just ... the idea to not feel like a 100 combinator build in my mind.
If you have a train station that is made to provide iron, you only need to read 1 bit so only 1 power of 2 hardocded per ressources in ...
- Fri May 28, 2021 6:27 am
- Forum: Pending
- Topic: [boskid] [1.1.34] Crash when removing a train stop
- Replies: 1
- Views: 1997
[boskid] [1.1.34] Crash when removing a train stop
... happens 4 times in a row. I have just removed a train stop on my copper plate stock. no mod.
please find attached savegame and log.
0.000 2021-05-28 08:18:16; Factorio 1.1.34 (build 58519, linux64 ... FluidStream, FluidTurret, FlyingText, Gate, HeatInterface, HighlightBoxEntity ...
please find attached savegame and log.
0.000 2021-05-28 08:18:16; Factorio 1.1.34 (build 58519, linux64 ... FluidStream, FluidTurret, FlyingText, Gate, HeatInterface, HighlightBoxEntity ...
- Mon Feb 15, 2021 9:26 pm
- Forum: Releases
- Topic: Version 1.1.22
- Replies: 9
- Views: 14371
Version 1.1.22
Optimizations
Improved performance when building blueprints in multiplayer. (https://forums ... Fixed missing status for wall controlling gate by circuit network. (https://forums.factorio.com ... 96100)
Fixed that exiting high speed moving train could result in a player being stuck. (https ...
Improved performance when building blueprints in multiplayer. (https://forums ... Fixed missing status for wall controlling gate by circuit network. (https://forums.factorio.com ... 96100)
Fixed that exiting high speed moving train could result in a player being stuck. (https ...
- Tue Jan 19, 2021 10:00 am
- Forum: Outdated/Not implemented
- Topic: Add extra penalty rule for recently used stations with shared names.
- Replies: 6
- Views: 2573
Re: Add extra penalty rule for recently used stations with shared names.
Isn't this exactly what train stop limits are for?
No. Train stop limits were implemented because ... find a path and i would have to have an penalty gate where some paths would be decided as "ok, this ... belt, sometimes you have to create one large build to get more stuff produced and sometimes you ...
- Mon Nov 23, 2020 8:29 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 160227
Version 1.1.0
... Added logistic requests to spidertron.
Train stop allows to set limit of incoming trains ... blueprint flipping.
Transport belt drag building is locked into a line, can be turned off by ... tanks"->"tank", "stone-walls"->"stone-wall", "gates"->"gate"
Internal spidertron specification in ...
Train stop allows to set limit of incoming trains ... blueprint flipping.
Transport belt drag building is locked into a line, can be turned off by ... tanks"->"tank", "stone-walls"->"stone-wall", "gates"->"gate"
Internal spidertron specification in ...
- Fri Oct 09, 2020 8:16 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 98978
Re: Friday Facts #361 - Train stop limit, Tips and tricks
... they are thirsting for, right out of the gate!
The players can use a command, explained in ... he played through all of the tutorials before building anything in a game, even when they were not ... doesn't make any sense to see a tutorial about train,signals, fast entity transfer and such, when ...
The players can use a command, explained in ... he played through all of the tutorials before building anything in a game, even when they were not ... doesn't make any sense to see a tutorial about train,signals, fast entity transfer and such, when ...