Search found 178 matches: sound delay
Searched query: sound delay
- Thu Dec 05, 2024 7:09 am
- Forum: Modding help
- Topic: Three problems
- Replies: 7
- Views: 383
Three problems
... local sounds = require("__base__.prototypes.entity.sounds") data:extend( ... duration = 60, ease_in_duration = 5, ease_out_duration = 60, delay = 0, strength = 6, full_strength_max_distance = 200, max_distance = ...
- Thu Nov 21, 2024 5:59 pm
- Forum: Releases
- Topic: Version 2.0.21
- Replies: 28
- Views: 16931
Version 2.0.21
... assembling machine. (https://forums.factorio.com/117979) Added a hidden sound setting to base the music selection on the character's physical location. ... minimum of 1 instead of 0. (https://forums.factorio.com/120811) Added a delay before music switches when switching surfaces. (https://forums.factorio.com/119871) ...
- Wed Nov 20, 2024 7:19 pm
- Forum: Implemented Suggestions
- Topic: [Wish] Added delay before switching over to another location's music in remote view
- Replies: 13
- Views: 3417
Re: [Wish] Added delay before switching over to another location's music in remote view
For 2.0.21 (the next release) I've added a delay before music transition happens, it's 8 seconds by default. The duration of each music transition stage is configurable using hidden sound settings music-transition-delay-ticks music-transition-fade-out-ticks music-transition-pause-ticks ...
- Fri Nov 15, 2024 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
- Replies: 8
- Views: 6523
Re: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
This does severely delay when you can get quality captive spawners - after Aquilo instead of Gleba.
Since the placement is already inconvenient, it doesn't sound odd to me that you can at least so something to ease that a bit.
Since the placement is already inconvenient, it doesn't sound odd to me that you can at least so something to ease that a bit.
- Fri Nov 15, 2024 2:41 pm
- Forum: Implemented Suggestions
- Topic: [Wish] Added delay before switching over to another location's music in remote view
- Replies: 13
- Views: 3417
Re: [Wish] Added delay before switching over to another location's music in remote view
Currently I'm thinking a delay of 5-10 seconds before a music transition starts and moving the duration definitions from utility-constants.lua to hidden sound settings.
- Tue Nov 05, 2024 10:00 pm
- Forum: Implemented Suggestions
- Topic: [Wish] Added delay before switching over to another location's music in remote view
- Replies: 13
- Views: 3417
Re: [Wish] Added delay before switching over to another location's music in remote view
Oh wow, thank you for reading my suggestion. The changes sound good and a corresponding mod should be doable.
"I'm somewhat of a coder myself!"
"I'm somewhat of a coder myself!"
- Tue Nov 05, 2024 4:56 pm
- Forum: Releases
- Topic: Version 2.0.15
- Replies: 17
- Views: 13622
Version 2.0.15
... Changes Increased spidertron walking sound volume. Using the "craft all" hotkey on free recipes queues ... unnecessarily large. (https://forums.factorio.com/116603) Removed long delay at start when no audio devices are found. (https://forums.factorio.com/117795) ...
- Fri Oct 25, 2024 4:09 pm
- Forum: Modding help
- Topic: Referencing sounds.lua library in base mod
- Replies: 0
- Views: 136
Referencing sounds.lua library in base mod
... at PlutoniumEnergyAddons\prototypes\entity\projectile.lua : local sounds = require("__base__.prototypes.entity.sounds") local uranium_atomic_bomb_action ... duration = 80, ease_in_duration = 5, ease_out_duration = 70, delay = 0, strength = 8, full_strength_max_distance = 200, max_distance ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 52702
Re: Version 2.0.7
... entities couldn't be teleported between surfaces by script directly. Fixed mining a tree in multiplayer would make its stump appear with a delay, only after the mining action propagated to the game state. Fixed that joining a server while auto-save is running would lead to a deadlock on ...
- Fri Oct 11, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 43611
- Wed Sep 25, 2024 2:39 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 42231
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
... make the projectile move so fast that there is a little to no delay before impacting, or turn them into 'instant-hit' style projectile ... to decide which ideas they think are good or bad, and which have sound reasoning. I'm only trying to suggest what I feel would be good for ...
- Mon Jul 22, 2024 2:26 am
- Forum: Combinator Creations
- Topic: Beatorio! A Music Sequencer drum machine synth
- Replies: 10
- Views: 964
Re: Beatorio! A Music Sequencer drum machine synth
... end position(lets say 16) to 0 or 1 it was always a millisecond off and sounded incorrect. I tried so many mathematical solutions to try and get ... of operation occuring when reseting, it may happen that it introduces a delay of 1 tick and depending on the music played, it can be heard :) Yea ...
- Mon Jul 22, 2024 2:20 am
- Forum: Combinator Creations
- Topic: Beatorio! A Music Sequencer drum machine synth
- Replies: 10
- Views: 964
Re: Beatorio! A Music Sequencer drum machine synth
... end position(lets say 16) to 0 or 1 it was always a millisecond off and sounded incorrect. I tried so many mathematical solutions to try and get ... of operation occuring when reseting, it may happen that it introduces a delay of 1 tick and depending on the music played, it can be heard :) Yea ...
- Sun Apr 28, 2024 12:57 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 4123
Re: Precision generic fluid routing and splitting
... to be correct or some other nightmarish-difficulty setup. That sound like 2 or 3 level forward. I like your idea on temperature controlled ... the timings both in theory and in practice due to circuit calculation delays. I took some time to fully design a sushi fluid prototype, this one ...
- Sat Apr 27, 2024 2:58 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 4123
Re: Precision generic fluid routing and splitting
... to be correct or some other nightmarish-difficulty setup. That sound like 2 or 3 level forward. Anyway, to me the most plausible explanation ... the timings both in theory and in practice due to circuit calculation delays. I took some time to fully design a sushi fluid prototype, this one ...
- Wed Apr 24, 2024 1:10 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 4123
Re: Precision generic fluid routing and splitting
... the pumps with circuit conditions, it might be tricky to get the right delay to avoid the leftover fluid fractions though. With robots and the build ... but with inserters disabled ? That sound like a nightmare mod if precision is required x) In factorio all fluids ...
- Mon Apr 22, 2024 10:05 pm
- Forum: Modding interface requests
- Topic: Non-machine with possible input, output, module and fuel inventories
- Replies: 0
- Views: 298
Non-machine with possible input, output, module and fuel inventories
... recipes automatically. Keep the crafting process (progress, animation, sound, power consumption, fuel burning, etc), but not the logic (when to ... behavior. For example: - When does the craft starts? There is no way to delay it when there are enough ingredients. You don't even get a tick when ...
- Mon Apr 22, 2024 6:02 am
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 4123
Precision generic fluid routing and splitting
... recipe's cost, with some caveats in speed due to crafting combinator delays. And if I use barrels with this crafting combinator technique, I can ... without pumps in between. Sounds annoying, but it's not as bad as it sounds in practice. For the third issue, it was mostly trial and error, but ...
- Sun Apr 14, 2024 9:57 am
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 26
- Views: 8347
Re: Robots generating endlessly new "music"
... the left after the robot played them, in case it plays something that sound nice it is possible to see what it was. Blue indicate the Vibraphone ... in memory which shows somewhere there are 3 ticks too many as delay. And that makes it difficult to know what settings correspond to which ...
- Tue Apr 09, 2024 8:03 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 26
- Views: 8347
Re: Robots generating endlessly new "music"
... notes. It's cheating, it was to test the music resulting to know what sound good to know how to make the next machine. The other setting are U ... and UD having same meaning. The other combinators are there to either delay signal or control time with modulo operation, or act as filters like ...