Search found 168 matches: sound delay

Searched query: +sound +delay

by freeafrica
Fri May 23, 2025 3:47 pm
Forum: Balancing
Topic: Landmines in the offense
Replies: 9
Views: 1165

Re: Landmines in the offense

... why not mines? I know their not player-triggered, still, maybe add a delay + sound effect of arming? That way a player can react... i don't know, but they really feel broken for me.
by Altarus
Sat Apr 26, 2025 3:59 pm
Forum: Combinator Creations
Topic: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]
Replies: 21
Views: 2143

Re: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]

... the loop before 314 with a constant combinator outside the CPU. That sound trivial in the one hand, but on the other hand, i'd give myself no less ... do-nothing (NOP) instructions interspersed to adjust the timing.
For delays of more than about 2 dozen ticks, you should probably use a simple LOOP ...
by mmmPI
Thu Apr 10, 2025 6:56 am
Forum: General discussion
Topic: Severe lack of explanations in game!
Replies: 21
Views: 2144

Re: Severe lack of explanations in game!

... As I mentionned the edge cases for the "each" signals, your argument sound overly dramatic to me x), it doesn't need to be explained thoroughly to ... But having the basic building blocks explained, like that combinators delay signals by a tick, that signals on wires get merged via addition, what ...
by SilentStorm
Wed Apr 09, 2025 11:44 am
Forum: General discussion
Topic: Severe lack of explanations in game!
Replies: 21
Views: 2144

Re: Severe lack of explanations in game!

... Other games being equally bad doesn't make it better.


Don't want to sound too offensive, but...
Nah you are just lazy or want to be hand-holded ... But having the basic building blocks explained, like that combinators delay signals by a tick, that signals on wires get merged via addition, what ...
by Shulmeister
Thu Apr 03, 2025 6:45 pm
Forum: Gameplay Help
Topic: Generic train and combinators
Replies: 8
Views: 1334

Re: Generic train and combinators

Do you have a blueprint of what you have attempted already ?

It sound like a RS latch would work, as you say a memory cell that choose what need be ... cell, there exist different ways to achieve this, one is to create a delay of 1 tick between a signal and its negative version. So when a train ...
by mgabor
Thu Feb 27, 2025 12:33 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 5717

Re: Programmable Speaker Improvements


I just realized that you can technically make the existing sounds play cyclically! You just have to play multiple sounds of the same type started with an exact delay and manipulate their volumes so that they seamlessly transition into one another.


Here's a simple proof of concept that lengthens a ...
by mgabor
Thu Feb 27, 2025 10:02 am
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 5717

Re: Programmable Speaker Improvements

I just realized that you can technically make the existing sounds play cyclically! You just have to play multiple sounds of the same type started with an exact delay and manipulate their volumes so that they seamlessly transition into one another. This way you could make it so that you only hear the ...
by Milichip
Sun Feb 16, 2025 2:21 am
Forum: Ideas and Suggestions
Topic: Add assembler "Finish current craft when disabled" circuit behavior
Replies: 15
Views: 945

Re: Add assembler "Finish current craft when disabled" circuit behavior

... occuring:
factorio_g07y98hTrw.png

So adding an extra decider to the delay would not help matters.

As said in the original post, you HAVE to know ... to do so without starving the machine of input items.
This doesn't sound very useful in isolation, but there are greater stakes when you are ...
by Geheim
Sat Feb 08, 2025 3:20 am
Forum: Resolved Requests
Topic: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
Replies: 3
Views: 500

[2.0.34] Resolve type discrepancies in the Prototype JSON Format

... shift_animation_waypoint_stop_duration": 487.5,). Duration usually sounds like a float ?
BaseAttackParameters::lead_target_for_projectile_delay -> line 941786 ("lead_target_for_projectile_delay": 82.5,). Delay also sounds like a float ?
TriggerEffectItem::repeat_count -> line 961484 ("repeat ...
by Keysivi
Thu Dec 05, 2024 7:09 am
Forum: Modding help
Topic: Three problems
Replies: 7
Views: 748

Three problems

... require("prototypes.deepwater-explosive.explosion-animations")
local sounds = require("__base__.prototypes.entity.sounds")

data:extend(
{
{
type ... duration = 60,
ease_in_duration = 5,
ease_out_duration = 60,
delay = 0,
strength = 6,
full_strength_max_distance = 200,
max_distance ...
by FactorioBot
Thu Nov 21, 2024 5:59 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 25078

Version 2.0.21

... assembling machine. (https://forums.factorio.com/117979)
Added a hidden sound setting to base the music selection on the character's physical location ... minimum of 1 instead of 0. (https://forums.factorio.com/120811)
Added a delay before music switches when switching surfaces. (https://forums.factorio ...
by Donion
Wed Nov 20, 2024 7:19 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 4439

Re: [Wish] Added delay before switching over to another location's music in remote view

For 2.0.21 (the next release) I've added a delay before music transition happens, it's 8 seconds by default.
The duration of each music transition stage is configurable using hidden sound settings

music-transition-delay-ticks
music-transition-fade-out-ticks
music-transition-pause-ticks
music ...
by Gloweye
Fri Nov 15, 2024 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
Replies: 8
Views: 7520

Re: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured

This does severely delay when you can get quality captive spawners - after Aquilo instead of Gleba.

Since the placement is already inconvenient, it doesn't sound odd to me that you can at least so something to ease that a bit.
by Donion
Fri Nov 15, 2024 2:41 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 4439

Re: [Wish] Added delay before switching over to another location's music in remote view

Currently I'm thinking a delay of 5-10 seconds before a music transition starts and moving the duration definitions from utility-constants.lua to hidden sound settings.
by Gearfoot
Tue Nov 05, 2024 10:00 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 4439

Re: [Wish] Added delay before switching over to another location's music in remote view

Oh wow, thank you for reading my suggestion. The changes sound good and a corresponding mod should be doable.
"I'm somewhat of a coder myself!" :)
by FactorioBot
Tue Nov 05, 2024 4:56 pm
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 15970

Version 2.0.15

... forums.factorio.com/118376)

Changes

Increased spidertron walking sound volume.
Using the "craft all" hotkey on free recipes queues 1 stack of ... unnecessarily large. (https://forums.factorio.com/116603)
Removed long delay at start when no audio devices are found. (https://forums.factorio.com ...
by Kamikazimon
Fri Oct 25, 2024 4:09 pm
Forum: Modding help
Topic: Referencing sounds.lua library in base mod
Replies: 0
Views: 251

Referencing sounds.lua library in base mod

... at PlutoniumEnergyAddons\prototypes\entity\projectile.lua :

local sounds = require("__base__.prototypes.entity.sounds")

local uranium_atomic ... burn",
duration = 80,
ease_in_duration = 5,
ease_out_duration = 70,
delay = 0,
strength = 8,
full_strength_max_distance = 200,
max_distance ...
by DeeHants
Fri Oct 11, 2024 11:42 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 56332

Re: Friday Facts #432 - Aquilo

Upserter wrote: Fri Oct 11, 2024 11:29 am OMG that railgun sound!
The very slight delay between firing, and the sound is just... *chef's kiss*.
Gives the impression of immense speed that it's gone before you hear it.
I hope that stays in the game!
by XT-248
Wed Sep 25, 2024 2:39 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 58570

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

... make the projectile move so fast that there is a little to no delay before impacting, or turn them into 'instant-hit' style projectile ... to decide which ideas they think are good or bad, and which have sound reasoning. I'm only trying to suggest what I feel would be good for the ...
by Tayday
Mon Jul 22, 2024 2:26 am
Forum: Combinator Creations
Topic: Beatorio! A Music Sequencer drum machine synth
Replies: 10
Views: 1371

Re: Beatorio! A Music Sequencer drum machine synth

... end position(lets say 16) to 0 or 1 it was always a millisecond off and sounded incorrect. I tried so many mathematical solutions to try and get it to ... of operation occuring when reseting, it may happen that it introduces a delay of 1 tick and depending on the music played, it can be heard :)


Yea ...

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