Search found 178 matches: sound delay

Searched query: sound delay

by Keysivi
Thu Dec 05, 2024 7:09 am
Forum: Modding help
Topic: Three problems
Replies: 7
Views: 383

Three problems

... local sounds = require("__base__.prototypes.entity.sounds") data:extend( ... duration = 60, ease_in_duration = 5, ease_out_duration = 60, delay = 0, strength = 6, full_strength_max_distance = 200, max_distance = ...
by FactorioBot
Thu Nov 21, 2024 5:59 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 16931

Version 2.0.21

... assembling machine. (https://forums.factorio.com/117979) Added a hidden sound setting to base the music selection on the character's physical location. ... minimum of 1 instead of 0. (https://forums.factorio.com/120811) Added a delay before music switches when switching surfaces. (https://forums.factorio.com/119871) ...
by Donion
Wed Nov 20, 2024 7:19 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 3417

Re: [Wish] Added delay before switching over to another location's music in remote view

For 2.0.21 (the next release) I've added a delay before music transition happens, it's 8 seconds by default. The duration of each music transition stage is configurable using hidden sound settings music-transition-delay-ticks music-transition-fade-out-ticks music-transition-pause-ticks ...
by Gloweye
Fri Nov 15, 2024 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
Replies: 8
Views: 6523

Re: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured

This does severely delay when you can get quality captive spawners - after Aquilo instead of Gleba.

Since the placement is already inconvenient, it doesn't sound odd to me that you can at least so something to ease that a bit.
by Donion
Fri Nov 15, 2024 2:41 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 3417

Re: [Wish] Added delay before switching over to another location's music in remote view

Currently I'm thinking a delay of 5-10 seconds before a music transition starts and moving the duration definitions from utility-constants.lua to hidden sound settings.
by Gearfoot
Tue Nov 05, 2024 10:00 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 3417

Re: [Wish] Added delay before switching over to another location's music in remote view

Oh wow, thank you for reading my suggestion. The changes sound good and a corresponding mod should be doable.
"I'm somewhat of a coder myself!" :)
by FactorioBot
Tue Nov 05, 2024 4:56 pm
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 13622

Version 2.0.15

... Changes Increased spidertron walking sound volume. Using the "craft all" hotkey on free recipes queues ... unnecessarily large. (https://forums.factorio.com/116603) Removed long delay at start when no audio devices are found. (https://forums.factorio.com/117795) ...
by Kamikazimon
Fri Oct 25, 2024 4:09 pm
Forum: Modding help
Topic: Referencing sounds.lua library in base mod
Replies: 0
Views: 136

Referencing sounds.lua library in base mod

... at PlutoniumEnergyAddons\prototypes\entity\projectile.lua : local sounds = require("__base__.prototypes.entity.sounds") local uranium_atomic_bomb_action ... duration = 80, ease_in_duration = 5, ease_out_duration = 70, delay = 0, strength = 8, full_strength_max_distance = 200, max_distance ...
by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 52702

Re: Version 2.0.7

... entities couldn't be teleported between surfaces by script directly. Fixed mining a tree in multiplayer would make its stump appear with a delay, only after the mining action propagated to the game state. Fixed that joining a server while auto-save is running would lead to a deadlock on ...
by DeeHants
Fri Oct 11, 2024 11:42 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 43611

Re: Friday Facts #432 - Aquilo

Upserter wrote: Fri Oct 11, 2024 11:29 am OMG that railgun sound!
The very slight delay between firing, and the sound is just... *chef's kiss*.
Gives the impression of immense speed that it's gone before you hear it.
I hope that stays in the game!
by XT-248
Wed Sep 25, 2024 2:39 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 42231

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

... make the projectile move so fast that there is a little to no delay before impacting, or turn them into 'instant-hit' style projectile ... to decide which ideas they think are good or bad, and which have sound reasoning. I'm only trying to suggest what I feel would be good for ...
by Tayday
Mon Jul 22, 2024 2:26 am
Forum: Combinator Creations
Topic: Beatorio! A Music Sequencer drum machine synth
Replies: 10
Views: 964

Re: Beatorio! A Music Sequencer drum machine synth

... end position(lets say 16) to 0 or 1 it was always a millisecond off and sounded incorrect. I tried so many mathematical solutions to try and get ... of operation occuring when reseting, it may happen that it introduces a delay of 1 tick and depending on the music played, it can be heard :) Yea ...
by mmmPI
Mon Jul 22, 2024 2:20 am
Forum: Combinator Creations
Topic: Beatorio! A Music Sequencer drum machine synth
Replies: 10
Views: 964

Re: Beatorio! A Music Sequencer drum machine synth

... end position(lets say 16) to 0 or 1 it was always a millisecond off and sounded incorrect. I tried so many mathematical solutions to try and get ... of operation occuring when reseting, it may happen that it introduces a delay of 1 tick and depending on the music played, it can be heard :) Yea ...
by Ivelieu
Sun Apr 28, 2024 12:57 pm
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 17
Views: 4123

Re: Precision generic fluid routing and splitting

... to be correct or some other nightmarish-difficulty setup. That sound like 2 or 3 level forward. I like your idea on temperature controlled ... the timings both in theory and in practice due to circuit calculation delays. I took some time to fully design a sushi fluid prototype, this one ...
by mmmPI
Sat Apr 27, 2024 2:58 pm
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 17
Views: 4123

Re: Precision generic fluid routing and splitting

... to be correct or some other nightmarish-difficulty setup. That sound like 2 or 3 level forward. Anyway, to me the most plausible explanation ... the timings both in theory and in practice due to circuit calculation delays. I took some time to fully design a sushi fluid prototype, this one ...
by mmmPI
Wed Apr 24, 2024 1:10 pm
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 17
Views: 4123

Re: Precision generic fluid routing and splitting

... the pumps with circuit conditions, it might be tricky to get the right delay to avoid the leftover fluid fractions though. With robots and the build ... but with inserters disabled ? That sound like a nightmare mod if precision is required x) In factorio all fluids ...
by Plop and run
Mon Apr 22, 2024 10:05 pm
Forum: Modding interface requests
Topic: Non-machine with possible input, output, module and fuel inventories
Replies: 0
Views: 298

Non-machine with possible input, output, module and fuel inventories

... recipes automatically. Keep the crafting process (progress, animation, sound, power consumption, fuel burning, etc), but not the logic (when to ... behavior. For example: - When does the craft starts? There is no way to delay it when there are enough ingredients. You don't even get a tick when ...
by Ivelieu
Mon Apr 22, 2024 6:02 am
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 17
Views: 4123

Precision generic fluid routing and splitting

... recipe's cost, with some caveats in speed due to crafting combinator delays. And if I use barrels with this crafting combinator technique, I can ... without pumps in between. Sounds annoying, but it's not as bad as it sounds in practice. For the third issue, it was mostly trial and error, but ...
by mmmPI
Sun Apr 14, 2024 9:57 am
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 26
Views: 8347

Re: Robots generating endlessly new "music"

... the left after the robot played them, in case it plays something that sound nice it is possible to see what it was. Blue indicate the Vibraphone ... in memory which shows somewhere there are 3 ticks too many as delay. And that makes it difficult to know what settings correspond to which ...
by mmmPI
Tue Apr 09, 2024 8:03 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 26
Views: 8347

Re: Robots generating endlessly new "music"

... notes. It's cheating, it was to test the music resulting to know what sound good to know how to make the next machine. The other setting are U ... and UD having same meaning. The other combinators are there to either delay signal or control time with modulo operation, or act as filters like ...

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