Search found 122 matches: scrap mod recycling

Searched query: +scrap +mod +recycling

by Green Cat
Thu Oct 09, 2025 2:44 pm
Forum: Ideas and Suggestions
Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
Replies: 15
Views: 830

(Long post warning) Rethinking quality — modular, configurable, no random chances

... elements and make quality progression logical, modular, and player-controlled instead of random ... gambling, gambling, that of course involves recycling and getting rid of excess items. The vanilla ... be 100% one higher quality item, no junk, no scrap, no nothing because the whole idea is to remove ...
by Green Cat
Thu Oct 02, 2025 6:50 pm
Forum: Ideas and Requests For Mods
Topic: Gleba overhaul: more trees
Replies: 1
Views: 196

Gleba overhaul: more trees

... not like how quality is behind a gambling wall, mods that allow the seed's quality to be the trees ... regarding spoilage: you can get it by recycling nutriance, and also, as i mentioned in the ... them similar to how it happens with Fulgora's scrap recycling.

At the end of the game (as in, all ...
by eugenekay
Sun Sep 14, 2025 12:15 am
Forum: Modding discussion
Topic: Recycling items with > 12 ingredients
Replies: 2
Views: 478

Re: Recycling items with > 12 ingredients

... to be Not a Bug . There are 12 products of the Scrap recycling recipe , so if your Mod adds more Ingredients/Products to a Recipe then this number will indeed need to be changed to match.

Good Luck!
by CyberCider
Fri Sep 05, 2025 12:52 pm
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 1681

Re: Demolisher sizes as weapon tech gates

... t be compared to the entire spoilage system or scrap recycling with its 10 complex byproducts. And that’s not even mentioning nutrient machines, egg/bacteria loops, small building spaces, disconnected ... made by the same developers and not an amateur modder.

My suggestion aims to add more challenge to ...
by somepersondontask
Tue Jul 15, 2025 8:22 pm
Forum: Technical Help
Topic: [2.0.60] Logistics Manager cratering my UPS with relatively few logibots
Replies: 12
Views: 1540

[2.0.60] Logistics Manager cratering my UPS with relatively few logibots

... way that it uses 3000 logistics bots to manage scrap recycling and science production. However, when running the base my UPS/FPS drops to ~30 solely due to the logistics manager using 20ms of processing ... I'm unsure if this is an issue with a mod I'm using or an issue with the logistics manager ...
by Hares
Fri May 02, 2025 11:05 am
Forum: Ideas and Suggestions
Topic: Factoriopedia: Add "Pin" button
Replies: 1
Views: 368

Factoriopedia: Add "Pin" button

... Why?
One common use-case of Factoriopedia-like mods is to put the new recipe somewhere on your ... signals for optimized belt stacking of scrap recycling output, you will need to select 12 signals in the constant combinator. Remembering every one of them might be tricky.


05-02-2025, 14-07 ...
by eugenekay
Thu May 01, 2025 1:48 pm
Forum: Ideas and Suggestions
Topic: Quality mod, issue with Holmium ore quality.
Replies: 3
Views: 762

Re: Quality mod, issue with Holmium ore quality.

... Iron/Copper/Stone/Uranium) you can use Quality modules at each step of the process - Mining ... can produce Legendary items without further Recycling.

Using a Fluid step in Production Chains ... Quality Ore feel a bit useless - but it is all Scrap Byproducts anyway, so what’s the harm in ...
by eugenekay
Mon Feb 10, 2025 5:22 pm
Forum: Ideas and Suggestions
Topic: [Suggestion/Comic] A Gleba productivity science would be nice
Replies: 21
Views: 3170

Re: [Suggestion/Comic] A Gleba productivity science would be nice

... default game balance for most players. The only Planet-specific tech is Scrap recycling productivity research (which caps at 300% anyway); and maybe Asteroid Productivity (which are entirely different production chains to begin with). Mining Productivity applies to all Drills, the Rocket Part and ...
by pfooti
Mon Jan 20, 2025 5:28 pm
Forum: Modding discussion
Topic: Some "will it mod" questions
Replies: 2
Views: 791

Some "will it mod" questions

... a sense of feasibility on some ideas I have for modding the game. For each of these, I'm interesting ... and how they get sent. As an example: i am recycling quality scrap on fulgora and doing a lot of quality building there, but i do most of my quality botmall stuff on nauvis. So i want to be able to ...
by FactorioBot
Fri Jan 10, 2025 12:35 pm
Forum: Releases
Topic: Version 2.0.30
Replies: 2
Views: 12410

Version 2.0.30

... factorio.com/125629)
Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https://forums.factorio.com/125706)

Bugfixes

Fixed that item request proxies would show bad "missing materials for ...
by CyberCider
Sat Dec 21, 2024 11:40 am
Forum: Ideas and Suggestions
Topic: Remove telescopic recipes of big drill, biolab and heat tower
Replies: 19
Views: 2968

Re: Remove telescopic recipes of big drill, biolab and heat tower

... That's way more fun and rewarding than recycling them into scrap.

I think this suggestion is a very good candidate to be a mod, but absolutely not something to be imposed on the base game.


Well, then I guess it's a difference in mentality. Even if the recycler wasn't on the table, I would ...
by Tesse11ation
Sat Dec 21, 2024 10:34 am
Forum: Ideas and Suggestions
Topic: Remove telescopic recipes of big drill, biolab and heat tower
Replies: 19
Views: 2968

Re: Remove telescopic recipes of big drill, biolab and heat tower

... That's way more fun and rewarding than recycling them into scrap.

I think this suggestion is a very good candidate to be a mod, but absolutely not something to be imposed on the base game.
by Galadedrid
Tue Dec 10, 2024 12:52 am
Forum: Ideas and Suggestions
Topic: Ability to disable the quality tier skip mechanic
Replies: 3
Views: 820

Re: Ability to disable the quality tier skip mechanic

... what it is you actuall(y want)?


An option, mod setting, or interface which allows me to enforce ... were doing mad nonsense like mining quality scrap then recycling it with more quality then sorting and storing all qualities of all items which they ended up never using and discovering that none of ...
by Klonan
Tue Nov 26, 2024 8:33 pm
Forum: Not a bug
Topic: [2.0.20] Modded scrap-recycling has max item limit
Replies: 2
Views: 1144

Re: [2.0.20] Modded scrap-recycling has max item limit

Hello,

Thanks for the report,
This seems like the mods issue to resolve, the recycler has a output inventory size of 12:
`result_inventory_size = 12,`

If there are more max outputs for any of the recipes the mod can/should adjust this so all the outputs can fit
by ErubianWarlord
Fri Nov 15, 2024 12:19 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 103818

Re: [MOD 1.1.x|1.0.x]Recycling Machines

... then this one does

their's is primarily made for breaking down the Scrap resource and acting as a quality gambler come Voiding device

your modded one was for legitimate uncrating of items down to their components which pairs well with things like the Ruins mod
by BlueTemplar
Mon Nov 04, 2024 8:49 pm
Forum: Not a bug
Topic: [2.0.14] Scrap Recycling doesn't list everything it breaks scrap into.
Replies: 5
Views: 1189

Re: [2.0.14] Scrap Recycling doesn't list everything it breaks scrap into.


Starting with an inventory of just scrap(and some logistics stuff) it is making them for me then, in which case its a different bug xD. https://imgchest.com/p/6eyr8q8zl7p

Those are your conbots 'mining' them from ruins — the Scrap 'ore' is a different thing.

( Well, unless you use weird mods like ...
by MeduSalem
Mon Nov 04, 2024 2:20 pm
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 95
Views: 29111

Re: Well, Fulgora sucks [Spoiler] or lack thereof

... foundation. So I decided to do with all the scrap on my initial bigger island, which also initially limited my building space and why I made some horrendous inefficient crafting chains for recycling ... Pitch Black vibes. Definitely going to use a mod for that when someone makes one if the devs don ...
by orzelek
Mon Oct 28, 2024 5:12 pm
Forum: Gameplay Help
Topic: Fulgora Problem
Replies: 15
Views: 25230

Re: Fulgora Problem

... got an island with a good size and around 260k scrap, after resettling two times.
That got me startet and i only have around 20% covered in accumulators (basic). with the whole production + recycling ... a thing i probable would add for future runs as mod.


Recyclers destroy items - what other way you ...
by Sphinx
Mon Oct 28, 2024 5:10 pm
Forum: Gameplay Help
Topic: Fulgora Problem
Replies: 15
Views: 25230

Re: Fulgora Problem

... got an island with a good size and around 260k scrap, after resettling two times.
That got me startet and i only have around 20% covered in accumulators (basic). with the whole production + recycling ... so i don't need to import anything. Producing modules with the byproducts is a good way i think. I ...
by XT-248
Sat Jun 22, 2024 7:50 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 156370

Re: Friday Facts #416 - Fluids 2.0

... a pump and a wire, and you could still make a mod like that and it would still be useful.


Many ... implement it with a new twist or play (spoilage/scrap recycling/asteroid collecting/lava-foundry, etc.) on a classic mod staple approach.




Would the pipe fill up to 100% first before filling the ...

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