Search found 310 matches: recycling scrap
Searched query: +recycling +scrap
- Sun Apr 13, 2025 10:59 am
- Forum: Ideas and Suggestions
- Topic: Recycling into nothing
- Replies: 0
- Views: 124
Recycling into nothing
I think it would be cool and realistic to have the final recycler create an expanding scrap ore path on the ground.
- Fri Apr 04, 2025 7:52 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 49
- Views: 6993
Re: Feedback on Space Age's overall design
... requires some alternate machine for a similar function.
Absent recycling and it's constraints, it might be a simple as just an alternate ... acid integrate at a bunch of different points or, especially, Fulgora where you just flat out replace most of the production line with scrap sorting.
Absent recycling and it's constraints, it might be a simple as just an alternate ... acid integrate at a bunch of different points or, especially, Fulgora where you just flat out replace most of the production line with scrap sorting.
- Wed Apr 02, 2025 12:01 am
- Forum: Gameplay Help
- Topic: Is the recycler honest?
- Replies: 6
- Views: 564
Re: Is the recycler honest?
... from it, much easier than trying to balance it perfectly. It's not like scrap is in short supply.
[edit] One more thing I thought of, and more likely to mess up your calculations: the recycling recipe outputs are rounded. So if it returns 0.25 items of something on average, the recipe claims the ...
[edit] One more thing I thought of, and more likely to mess up your calculations: the recycling recipe outputs are rounded. So if it returns 0.25 items of something on average, the recipe claims the ...
- Mon Mar 31, 2025 2:41 pm
- Forum: General discussion
- Topic: Space Age feels too scripted
- Replies: 15
- Views: 4022
Re: Space Age feels too scripted
Has anyone ever run out of 20M scrap field? I am finishing off small scrap fields with 100-200k, and next will be 20 million one. I think it will last for a long time :D
Regarding balancing scrap recycling process, I am first boxing items away and separate them, and then if there is any excess of ...
Regarding balancing scrap recycling process, I am first boxing items away and separate them, and then if there is any excess of ...
- Mon Mar 31, 2025 2:04 pm
- Forum: Gameplay Help
- Topic: Is the recycler honest?
- Replies: 6
- Views: 564
Re: Is the recycler honest?
... from it, much easier than trying to balance it perfectly. It's not like scrap is in short supply.
[edit] One more thing I thought of, and more likely to mess up your calculations: the recycling recipe outputs are rounded. So if it returns 0.25 items of something on average, the recipe claims the ...
[edit] One more thing I thought of, and more likely to mess up your calculations: the recycling recipe outputs are rounded. So if it returns 0.25 items of something on average, the recipe claims the ...
- Sat Mar 22, 2025 2:00 am
- Forum: Not a bug
- Topic: issue with Fulgoran Vault Ruins on Ribbon world
- Replies: 2
- Views: 282
issue with Fulgoran Vault Ruins on Ribbon world
The only way to unlock scrap recycling and the recycler (and all other tech from Fulgora locked behind it) is to mine a Fulgoran vault ruin by hand. The problem with this is that it is 9 tiles high and 14 tiles wide, which creates 2 issues for extreme ribbon worlds. Firstly it means ribbon worlds that ...
- Sat Mar 15, 2025 12:17 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 1174
Generic train and combinators
Hi,
I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items.
I'm working on the loading part of the scrap station and I'm trying to make a generic train. I'm trying ...
I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items.
I'm working on the loading part of the scrap station and I'm trying to make a generic train. I'm trying ...
- Fri Feb 28, 2025 8:37 pm
- Forum: Gameplay Help
- Topic: [SA] Where to make refined concrete late game?
- Replies: 3
- Views: 445
Re: [SA] Where to make refined concrete late game?
Free concrete from scrap recycling. Also foundries can make concrete without iron ore.
- Tue Feb 18, 2025 10:17 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 3888
Re: Space Age MEGA Bases
... and modules.
The actual production chain isn't too complicated. Mine scrap and recycle it. Cook the ice, stone and holmium ore into holmium solution for the electrolyte, superconductors, and science packs. About half the green circuits come from recycling blue circuits. I make some batteries to ...
The actual production chain isn't too complicated. Mine scrap and recycle it. Cook the ice, stone and holmium ore into holmium solution for the electrolyte, superconductors, and science packs. About half the green circuits come from recycling blue circuits. I make some batteries to ...
- Sun Feb 16, 2025 9:54 am
- Forum: Ideas and Suggestions
- Topic: Multiple Types of Scrap
- Replies: 8
- Views: 761
Re: Multiple Types of Scrap
... hard to make a small setup that produces 2 legendary iron/s on Vulc, and you will pick up prod bonuses as you craft up. As opposed to -75% per recycling step when crafting down. Unless prod modules are an oversight too? :lol: :lol:
Fulgora is the planet with no raw resources at all. Obviously ...
Fulgora is the planet with no raw resources at all. Obviously ...
- Sun Feb 16, 2025 6:56 am
- Forum: Balancing
- Topic: Quality-Science is not a real thing, compared to productivity
- Replies: 12
- Views: 1146
Re: Quality-Science is not a real thing, compared to productivity
... potential for quality as quality modules are the best module choice for scrap recyclers, and the only productivity sacrifice would be in making ... quality holmium plates anyway.
I'll have to check on the mechanics of recycling Agricultural science, but you might be able to do something like ...
I'll have to check on the mechanics of recycling Agricultural science, but you might be able to do something like ...
- Sun Feb 16, 2025 1:14 am
- Forum: Ideas and Suggestions
- Topic: Multiple Types of Scrap
- Replies: 8
- Views: 761
Re: Multiple Types of Scrap
... you will pick up prod bonuses as you craft up. As opposed to -75% per recycling step when crafting down. Unless prod modules are an oversight too ... given free fuel, one ice is worth 33 MJ (with full leg prod3), it is 20 scrap per ice, and you have to power a ton of recyclers to void everything ...
- Thu Feb 13, 2025 6:13 am
- Forum: Duplicates
- Topic: Recycling time for "Concrete" is incorrect by a factor of 10
- Replies: 1
- Views: 307
Recycling time for "Concrete" is incorrect by a factor of 10
The recycling recipe for an item, other than scrap, is equal to 1/16th (0.0625) of the time it takes to craft that item. (Items without recipes, such as ore, are treated as having a crafting time of 0.5 seconds.) But because the recycler has a base crafting speed of 0.5, the time it takes one recycler ...
- Mon Feb 10, 2025 5:22 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 1612
Re: [Suggestion/Comic] A Gleba productivity science would be nice
... default game balance for most players. The only Planet-specific tech is Scrap recycling productivity research (which caps at 300% anyway); and maybe Asteroid Productivity (which are entirely different production chains to begin with). Mining Productivity applies to all Drills, the Rocket Part and ...
- Mon Feb 10, 2025 9:37 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 1612
Re: [Suggestion/Comic] A Gleba productivity science would be nice
... exists to reduce resource depletion, not to increase output. And scrap productivity exists to allow Fulgora to keep up with other planets ... them to benefit from productivity increases, you get them from recycling instead.
About asteroids: There is a difference. On Gleba, you can ...
About asteroids: There is a difference. On Gleba, you can ...
- Sun Feb 09, 2025 10:28 pm
- Forum: Duplicates
- Topic: [2.0.34] productivity gains not showing cumulative total correctly
- Replies: 2
- Views: 218
[2.0.34] productivity gains not showing cumulative total correctly
... this is more of a feature request... but it feels wrong?
All queued scrap recycling show the same improvement, instead of building on each other.
Should be:
Scrap 2 adds 10% [+10% -> +20%]
Scrap 3 adds 10% [+20% -> +30%]
Scrap 4 adds 10% [+30% -> +40%]
etc.
Same for explosives effects, shell range ...
All queued scrap recycling show the same improvement, instead of building on each other.
Should be:
Scrap 2 adds 10% [+10% -> +20%]
Scrap 3 adds 10% [+20% -> +30%]
Scrap 4 adds 10% [+30% -> +40%]
etc.
Same for explosives effects, shell range ...
- Sat Feb 08, 2025 10:07 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 1612
Re: [Suggestion/Comic] A Gleba productivity science would be nice
... exists to reduce resource depletion, not to increase output. And scrap productivity exists to allow Fulgora to keep up with other planets ... them to benefit from productivity increases, you get them from recycling instead.
About asteroids: There is a difference. On Gleba, you can ...
About asteroids: There is a difference. On Gleba, you can ...
- Sat Jan 25, 2025 5:11 am
- Forum: Already exists
- Topic: Recycler capped at 12 outputs?
- Replies: 2
- Views: 412
Re: Recycler capped at 12 outputs?
This is already implemented.
See 122760 Modded scrap-recycling has max item limit and result_inventory_size.
See 122760 Modded scrap-recycling has max item limit and result_inventory_size.
- Sat Jan 25, 2025 4:47 am
- Forum: Already exists
- Topic: Recycler capped at 12 outputs?
- Replies: 2
- Views: 412
Recycler capped at 12 outputs?
While recycling by hand seems to work fine, it seems that if you use a recycler then only the first 12 (how much regular scrap uses) outputs of a scrap recycling recipie is actually used. i.e. calcite, coal, holmium-ore aren't produced:
data:extend{
{
type = "recipe",
name = "tchekor-scrap-recycling ...
data:extend{
{
type = "recipe",
name = "tchekor-scrap-recycling ...
- Tue Jan 21, 2025 6:47 pm
- Forum: Not a bug
- Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
- Replies: 11
- Views: 1133
Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
... a recipe producing concrete should be.
Concrete can be crafted by recycling scrap. Are you suggesting it should also be in the Logistics as well?
Scrap recycling is next to other Fulgora recipes.
Concrete from molten iron is next to other Vulcanus recipes.
Rocket fuel from jelly, Biolubricant ...
Concrete can be crafted by recycling scrap. Are you suggesting it should also be in the Logistics as well?
Scrap recycling is next to other Fulgora recipes.
Concrete from molten iron is next to other Vulcanus recipes.
Rocket fuel from jelly, Biolubricant ...