... with this debug mod. I also loaded the Quality mod to have some other recycling recipes around for comparison.
ZZZ-ShempDebug_0.1.0.zip
I created ... works as well.)
factoriopedia-recycle-recipe.png
I'll note that "Scrap recycling" in Space Age is non-hidden and shows under "Used in" on Scrap ...
Search found 357 matches: recycling scrap
Searched query: +recycling +scrap
- Tue Jan 27, 2026 9:29 pm
- Forum: Not a bug
- Topic: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia
- Replies: 4
- Views: 372
- Fri Dec 05, 2025 6:39 am
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 7
- Views: 1965
Re: Fulgora bootstrap
I bootstrapped myself on fulgora twice, and this most recent time I found myself not knowing how to fuel the stone furnace to get bricks! I spent a whole minute not remembering you get solid fuel from recycling scrap!
It was fun, don't fix.
It was fun, don't fix.
- Wed Dec 03, 2025 7:31 pm
- Forum: Show your Creations
- Topic: Upcyclers (Fully parameterized blueprint book)
- Replies: 9
- Views: 35254
Re: Upcyclers (Fully parameterized blueprint book)
Productivity bonus does not apply to recycling in general. It only applies to recycling Scrap, the resource found on Fulgora.
For upcycling, there is no productivity boost to Recyclers (at least, as far as I'm aware), so you should be fine to just use one Recycler per tier (or one Recycler total ...
For upcycling, there is no productivity boost to Recyclers (at least, as far as I'm aware), so you should be fine to just use one Recycler per tier (or one Recycler total ...
- Fri Nov 21, 2025 10:50 pm
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1692
Re: Fulgora train challenge, need a better engineer then myself!
... have two seperate is because i got one small island where i got a lot of scrap(over 200 mil) but whit all my might i only could make a 1-3 tarin out of ... got some flaw in the design
also because of space age dlc and scrap recycling 90% of the part needed for the rocket is already make, blue circuit ...
also because of space age dlc and scrap recycling 90% of the part needed for the rocket is already make, blue circuit ...
- Fri Nov 21, 2025 11:19 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1692
Re: Fulgora train challenge, need a better engineer then myself!
... both on the same big island, I have 2 separate factories with their own scrap recycling: one for science pack production and a small mall for often needed items such as (elevated) rails, and another one for item upcycling. Both receive 2 green belts of stacked scrap each, 4 together. Not that big, but ...
- Thu Oct 09, 2025 2:44 pm
- Forum: Ideas and Suggestions
- Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
- Replies: 18
- Views: 2951
(Long post warning) Rethinking quality — modular, configurable, no random chances
... mechanism of gambling, gambling, gambling, that of course involves recycling and getting rid of excess items. The vanilla method of getting quality ... And the end result will be 100% one higher quality item, no junk, no scrap, no nothing because the whole idea is to remove gambling and gacha from ...
- Tue Oct 07, 2025 10:47 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 2216
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
... case that sulfur would indeed be allowed to use a normalized (super-)recycling recipe into water and petroleum gas, you would just have the reverse ... redoing my Fulgora setup, and happened to randomly do this once for non-scrap, before quickly scrapping it as I thought of a better upcycling chain ...
- Tue Oct 07, 2025 3:05 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 4615
Re: The Kids have won.
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring. Been there, done that.
There's fair points in ...
- Tue Oct 07, 2025 2:43 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 4615
Re: The Kids have won.
... their communities remain mostly silent too.
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring ...
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring ...
- Thu Oct 02, 2025 6:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Gleba overhaul: more trees
- Replies: 1
- Views: 564
Gleba overhaul: more trees
... will have a timer. As a reminder regarding spoilage: you can get it by recycling nutriance, and also, as i mentioned in the previous ideea, to get them ... the ideea is to make them similar to how it happens with Fulgora's scrap recycling.
At the end of the game (as in, all researches are done, only ...
At the end of the game (as in, all researches are done, only ...
- Wed Oct 01, 2025 7:45 am
- Forum: Ideas and Suggestions
- Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
- Replies: 4
- Views: 807
Unified unloading priority list to prevent undesired machine deadlocks when handling many items
... advanced engineering knowledge.
I will use as an example Fulgora and scrap recycling.
The two most notorious troublemakers that miss it are the recycler and the stack inserter
The recycler got a patch that reshuffled priority to increase throughput. But when you push the machine to its limits ...
I will use as an example Fulgora and scrap recycling.
The two most notorious troublemakers that miss it are the recycler and the stack inserter
The recycler got a patch that reshuffled priority to increase throughput. But when you push the machine to its limits ...
- Sun Sep 14, 2025 12:15 am
- Forum: Modding discussion
- Topic: Recycling items with > 12 ingredients
- Replies: 2
- Views: 813
Re: Recycling items with > 12 ingredients
... was previously determined to be Not a Bug . There are 12 products of the Scrap recycling recipe , so if your Mod adds more Ingredients/Products to a Recipe then this number will indeed need to be changed to match.
Good Luck!
Good Luck!
- Sun Sep 07, 2025 3:06 am
- Forum: General discussion
- Topic: Rank Planets for Quality, and say why you need the worst one
- Replies: 1
- Views: 1463
Re: Rank Planets for Quality, and say why you need the worst one
... is also good in the max-rare stage where you can wash for uncommon scrap and rare recycling results.
B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.
C: Nauvis. It has ...
B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.
C: Nauvis. It has ...
- Fri Sep 05, 2025 12:52 pm
- Forum: Balancing
- Topic: Demolisher sizes as weapon tech gates
- Replies: 13
- Views: 3474
Re: Demolisher sizes as weapon tech gates
... a vanilla feature, it can’t be compared to the entire spoilage system or scrap recycling with its 10 complex byproducts. And that’s not even mentioning nutrient machines, egg/bacteria loops, small building spaces, disconnected power networks, many intermediates… Vulcanus doesn’t have anything even ...
- Fri Aug 29, 2025 3:15 am
- Forum: Show your Creations
- Topic: Make your recyclers stack their outputs!
- Replies: 10
- Views: 3272
Re: Make your recyclers stack their outputs!
... the output slot corresponding to the position of that product in the recycling recipe — and so the recycler has 12 output slots because the scrap recycling recipe has 12 products. I don’t recall whether it was in FFF or the forum, but someone from Wube said that this is an intentional design for ...
- Sun Aug 10, 2025 10:06 am
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 22
- Views: 8833
Add Support for Mutually Exclusive "Loot Table" Style Probabilistic Outputs in Recipes
... This can result in getting both items, neither, or one—similar to scrap recycling or other random recipes.
While this works fine for high-volume production in vanilla Factorio (where only a few recipes use randomness, and statistical averages smooth out variances), it breaks down in modded ...
While this works fine for high-volume production in vanilla Factorio (where only a few recipes use randomness, and statistical averages smooth out variances), it breaks down in modded ...
- Thu Aug 07, 2025 12:16 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 63255
Re: Ban quality modules from asteroid crushers
... mines too slowly for that.
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Sure it's not infinite, but given ...
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Sure it's not infinite, but given ...
- Thu Aug 07, 2025 9:52 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 63255
Re: Ban quality modules from asteroid crushers
... mines too slowly for that.
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Legendary science has real ...
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Legendary science has real ...
- Tue Jul 15, 2025 8:22 pm
- Forum: Technical Help
- Topic: [2.0.60] Logistics Manager cratering my UPS with relatively few logibots
- Replies: 12
- Views: 2471
[2.0.60] Logistics Manager cratering my UPS with relatively few logibots
... my Fulgora base in a way that it uses 3000 logistics bots to manage scrap recycling and science production. However, when running the base my UPS/FPS drops to ~30 solely due to the logistics manager using 20ms of processing power. I have an i7 11400f Intel CPU so I am not sure why it's struggling ...
- Tue Jul 01, 2025 8:50 am
- Forum: Not a bug
- Topic: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
- Replies: 2
- Views: 535
Re: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
... Similarily some recipes may produce multiple items (for example a scrap-recycling) and in that case the outcome of the recipe is not known in advance and as such cannot be shown in the crafting queue.
Not a bug.
Not a bug.