Search found 388 matches: recycling scrap

Searched query: +recycling +scrap

by eloepp
Sun Jul 26, 2026 3:29 am
Forum: General discussion
Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
Replies: 34
Views: 3325

Re: Concrete should take 10 times less times to recycle or give back refined concrete loop


I am strongly against this.

There are two types of recycling:

1. "Recycling to destroy." If you have too much of something (for example, ice) and no ... that you should use all items provided and efficiently because 1) scrap processing is probabilistic and you will always have waste and 2) it's ...
by Ylwhrt
Mon Jul 20, 2026 2:35 pm
Forum: Gameplay Help
Topic: [2.1] - Requester requesting incorrect items
Replies: 3
Views: 377

Re: [2.1] - Requester requesting incorrect items

... the default), this will lead to, say if its one of the ones from your scrap recycling array will lead to occasionally their existing the concrete signal, and if that wire you daisy chained is the one that contains the set request for your overfill recycling you will get pulses of random things you ...
by Alfonse215
Fri Jul 17, 2026 3:23 am
Forum: General discussion
Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
Replies: 34
Views: 3325

Re: Concrete should take 10 times less times to recycle or give back refined concrete loop

... If this is the early game, then you probably don't have much scrap productivity. So every scrap yields maybe 0.09 concrete (5 levels of ... ore.

But how much iron ore do you get out of concrete? While the recycling recipe speed does not take into account that the recipe generates 10 ...
by worph
Tue Jul 14, 2026 2:07 am
Forum: General discussion
Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
Replies: 34
Views: 3325

Re: Concrete should take 10 times less times to recycle or give back refined concrete loop

... png/32px-Big_mining_drill.png --> https://wiki.factorio.com/images/thumb/Scrap.png/32px-Scrap.png --> 2. https://wiki.factorio.com/images/thumb ... png

I am absolutely convinced that this is not a nerf to concrete recycling but a buff to quality iron production on Fulgora.

However, I would ...
by DarkLordKelvin
Sun Jul 12, 2026 12:02 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final Fulgora EM potion plant
Replies: 0
Views: 235

Final Fulgora EM potion plant

This is my design to take only the two native Fulgora resources (scrap and heavy oil) and turn them into rocketships full of EM potions. Here are the factory specs: (my scrap recycling tech is at level 25)

Inputs: two fully stacked belts of scrap (480/s) and two ports for heavy oil (<500/s each ...
by robot256
Tue Jul 07, 2026 7:56 pm
Forum: General discussion
Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
Replies: 34
Views: 3325

Re: Concrete should take 10 times less times to recycle or give back refined concrete loop


I am currently processing something like 35+ stacked turbo belts of scrap on Fulgora without using this trick (or any other trick). There are people ... so dense. Certainly I agree that hazard concrete should have the same recycling recipe as regular concrete.

But from a neutral perspective on the ...
by nzer
Tue Jul 07, 2026 6:04 pm
Forum: Ideas and Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 25
Views: 2580

Re: Revert Hazard Concrete Recycling

... Was anyone sitting around cursing hazard concrete for making concrete recycling more efficient? Scrap processing was still roughly 40% item voiding by building count, it's hard to argue hazard concrete recycling was unbalanced in any way. It wasn't an unprecedented mechanic either; not only are there ...
by terrible
Tue Jul 07, 2026 4:48 pm
Forum: Ideas and Suggestions
Topic: Mixed quality crafting
Replies: 9
Views: 796

Re: Mixed quality crafting

... the equation.
End products don't go through logistics, except for recycling and immediately re-crafting until the desired quality is reached.
Fulgora produces most items directly from scrap recycling, which effectively accepts mixed quality input due to internally functioning as a furnace ...
by macdjord
Tue Jul 07, 2026 4:47 pm
Forum: Ideas and Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 25
Views: 2580

Revert Hazard Concrete Recycling

TL;DR
Since 2.1.7, recycling hazard concrete, instead of outputting normal concrete, produces the same outputs as recycling normal concrete. This ... hazard concrete.

Why?
Literally every item in the game, other than scrap, either recycles to its ingredients or recycles to itself. Now, randomly ...
by DarkLordKelvin
Tue Jul 07, 2026 11:22 am
Forum: Gameplay Help
Topic: Dealing with Fulgora Concrete in 2.1
Replies: 11
Views: 1780

Re: Dealing with Fulgora Concrete in 2.1

... base for 2.1


I just built a "Final Fulgora" setup that takes in only scrap and heavy-oil and only outputs rockets full of electromag potions. For the concrete recycling I just did cargo bays and it worked great .. one of the easiest parts of the design in the end. You just need to set up steel and ...
by husnikadam
Wed Jul 01, 2026 10:52 am
Forum: Ideas and Suggestions
Topic: Recycler (toggle) to output belt stacks only
Replies: 6
Views: 402

Recycler (toggle) to output belt stacks only

... item, it would wait in the recycler's output slots.

With quality and recycling scrap, this would create an issue of insufficient output slots and clogging the machines, as the recycler would need up to 60 output slots for each item waiting to reach a count of 4. The solution would be to use dynamic ...
by JackTheSpades
Mon Jun 29, 2026 2:42 pm
Forum: Gameplay Help
Topic: Dealing with Fulgora Concrete in 2.1
Replies: 11
Views: 1780

Re: Dealing with Fulgora Concrete in 2.1


Did they change the recycling speed too, or will recycling hazard concrete dump those raw ingredients much faster than for concrete?


Actually, I've ... According to the wiki :

The recycling recipe for an item, other than scrap, is equal to 1/16th (0.0625) of the time it takes to craft that item ...
by waterBear
Sat Jun 27, 2026 6:03 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Ultimate scrap processor
Replies: 2
Views: 720

Ultimate scrap processor

Here is my end-game scrap processor:

06-27-2026, 13-46-41.png

Blueprint is here: 0eNrtXVtvG8ly/isEnxJAdLqr+mogD3nIe4A8LgyDpsby5FCkwot9BEP ... because it does not stack plates from iron gear wheels or from copper wire, so some unstacked plates are lost to recycling. Not enough to matter, IMO.
by JackTheSpades
Sat Jun 27, 2026 4:44 pm
Forum: Gameplay Help
Topic: Dealing with Fulgora Concrete in 2.1
Replies: 11
Views: 1780

Re: Dealing with Fulgora Concrete in 2.1

... craft the missing items since all the base ingredients are produces by Scrap recycling.
However, at that point you probably already have a significantly larger footprint than just recycling Concrete directly.

Doing some quick math:

With Nuclear Reactors your biggest bottleneck is actually going to ...
by JackTheSpades
Sat Jun 27, 2026 10:49 am
Forum: Gameplay Help
Topic: Dealing with Fulgora Concrete in 2.1
Replies: 11
Views: 1780

Dealing with Fulgora Concrete in 2.1

... Concrete which by far the best way to quickly deal with all the waste recycling produces.
Which in turn completely bricks my Fulgora setup so I'm ... have to route Steel, Copper and Red Chips in as well, and Red Chips and Steel have less return from Scrap than Concrete so that alone isn't even enough.
by JackTheSpades
Sat Jun 27, 2026 9:04 am
Forum: Ideas and Suggestions
Topic: Bio Chambers -> Fulgoran recipes
Replies: 7
Views: 660

Re: Bio Chambers -> Fulgoran recipes

... also isn't really a problem since you get ice as a byproduct of recycling anyway. So you will always have 5 times as much ice as you have ... per minute. Most of which is just dealing with all the byproducts of scrap recycling. So getting twice as much Holmium Solution would be an ...
by Hares
Wed Jun 24, 2026 10:06 am
Forum: Releases
Topic: Version 2.1.7
Replies: 273
Views: 166479

Re: Version 2.1.7


Im not a math person tbh, but isnt shared_probability for scrap recycling a huge nerf to fulgora scrap yield in general? in 2.0 you would roll on each item individually meaning 20% the time you would get gears etc... but you also could had a 1% to get holmium ore on that same piece of scrap, now there ...
by Eulenberg
Wed Jun 24, 2026 9:53 am
Forum: Releases
Topic: Version 2.1.7
Replies: 273
Views: 166479

Re: Version 2.1.7

Im not a math person tbh, but isnt shared_probability for scrap recycling a huge nerf to fulgora scrap yield in general? in 2.0 you would roll on each item individually meaning 20% the time you would get gears etc... but you also could had a 1% to get holmium ore on that same piece of scrap, now there ...
by malventano
Wed Jun 24, 2026 2:22 am
Forum: Releases
Topic: Version 2.1.7
Replies: 273
Views: 166479

Re: Version 2.1.7


I thought the hazard concrete recycling change was going to be more of an issue but I was able to easily convert over to building and recycling Cargo Landing Pads. Scrap produces and excess of steel plates and blue chips so I skimmed some of the excess to void all the concrete.


Shhhh! They will ...
by Dullstar
Wed Jun 24, 2026 1:36 am
Forum: Balancing
Topic: Fix Bugged Concrete Recycling Recipe
Replies: 7
Views: 1470

Re: Fix Bugged Concrete Recycling Recipe

... to take as long as it does to recycle compared to the other Fulgora scrap recycling outputs. Its slow recycle time seems to purely be a side-effect of 1 craft making 10 concrete, rather than a specific design choice, so the result is that the amount of recyclers required to deal with concrete ...

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