... and lab productivity, which also makes sense.
However, it does apply to scrap recycling, rocket parts, and asteroid processing, and I think it should be removed on these.
Why?
These recipes are all one-way and cannot be reversed in a recycler, so removing the cap on them creates no recycler loop ...
Search found 363 matches: recycling scrap
Searched query: +recycling +scrap
- Thu Jun 04, 2026 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Remove productivity limit on non-reversible recipes (scrap, etc)
- Replies: 0
- Views: 113
- Sat May 30, 2026 8:16 pm
- Forum: General discussion
- Topic: I kinda hate Vulcanus
- Replies: 8
- Views: 898
I kinda hate Vulcanus
... visually clear and you don't get random spots of oil ocean in the middle of your islands, and the scrap recycling presents at least a nominal challenge.
- Sat Apr 18, 2026 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Remove Productivity Cap (With alternative fix!)
- Replies: 3
- Views: 524
Remove Productivity Cap (With alternative fix!)
... cap, replace it with a negative productivity 'boost' to the recycling recipe
What?
Presently, productivity is capped at 300%, this was ... it could make fulgora a fair bit more difficult, but that could be compensated for by making scrap recycling prod research have a slower price curve.
What?
Presently, productivity is capped at 300%, this was ... it could make fulgora a fair bit more difficult, but that could be compensated for by making scrap recycling prod research have a slower price curve.
- Mon Mar 16, 2026 11:15 pm
- Forum: Gameplay Help
- Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
- Replies: 11
- Views: 1843
Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
... did:
1) I set the train system on Fulgura to just dump extras to the recycling facility on "Full or No Path" . The scrap is plentiful and I don't need to battle any ennemies to get more so getting right of the extra stuff works well enough
2) For Nauvis, the plan is to use fluid when possible ( even ...
1) I set the train system on Fulgura to just dump extras to the recycling facility on "Full or No Path" . The scrap is plentiful and I don't need to battle any ennemies to get more so getting right of the extra stuff works well enough
2) For Nauvis, the plan is to use fluid when possible ( even ...
- Sat Mar 07, 2026 11:03 pm
- Forum: Not a bug
- Topic: [2.0.73] Recyclers Do Not Use All Internal Storage
- Replies: 2
- Views: 537
Re: [2.0.73] Recyclers Do Not Use All Internal Storage
... they don't have to be cleared as you say, as long as the item you are recycling stacks with that item in the same spot in it's trash slots that it was ... for the same item. I.e. you can have every slot filled via recycling scrap and still have it work as long as it's still being used to recycle more ...
- Sat Mar 07, 2026 10:42 pm
- Forum: Not a bug
- Topic: [2.0.73] Recyclers Do Not Use All Internal Storage
- Replies: 2
- Views: 537
[2.0.73] Recyclers Do Not Use All Internal Storage
... example. Now, when the Recycler generates common Iron Plates via the recycling of the common Iron Chests, it will automatically insert into the ... in which the Recycler uses all its internal storage is when recycling scrap without any quality modules. You will see that it uses all slots, 1 for ...
- Tue Jan 27, 2026 9:29 pm
- Forum: Not a bug
- Topic: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia
- Replies: 4
- Views: 669
[2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia
... with this debug mod. I also loaded the Quality mod to have some other recycling recipes around for comparison.
ZZZ-ShempDebug_0.1.0.zip
I created ... works as well.)
factoriopedia-recycle-recipe.png
I'll note that "Scrap recycling" in Space Age is non-hidden and shows under "Used in" on Scrap ...
ZZZ-ShempDebug_0.1.0.zip
I created ... works as well.)
factoriopedia-recycle-recipe.png
I'll note that "Scrap recycling" in Space Age is non-hidden and shows under "Used in" on Scrap ...
- Fri Dec 05, 2025 6:39 am
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 7
- Views: 2741
Re: Fulgora bootstrap
I bootstrapped myself on fulgora twice, and this most recent time I found myself not knowing how to fuel the stone furnace to get bricks! I spent a whole minute not remembering you get solid fuel from recycling scrap!
It was fun, don't fix.
It was fun, don't fix.
- Wed Dec 03, 2025 7:31 pm
- Forum: Show your Creations
- Topic: Upcyclers (Fully parameterized blueprint book)
- Replies: 10
- Views: 43168
Re: Upcyclers (Fully parameterized blueprint book)
Productivity bonus does not apply to recycling in general. It only applies to recycling Scrap, the resource found on Fulgora.
For upcycling, there is no productivity boost to Recyclers (at least, as far as I'm aware), so you should be fine to just use one Recycler per tier (or one Recycler total ...
For upcycling, there is no productivity boost to Recyclers (at least, as far as I'm aware), so you should be fine to just use one Recycler per tier (or one Recycler total ...
- Fri Nov 21, 2025 10:50 pm
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 2877
Re: Fulgora train challenge, need a better engineer then myself!
... have two seperate is because i got one small island where i got a lot of scrap(over 200 mil) but whit all my might i only could make a 1-3 tarin out of ... got some flaw in the design
also because of space age dlc and scrap recycling 90% of the part needed for the rocket is already make, blue circuit ...
also because of space age dlc and scrap recycling 90% of the part needed for the rocket is already make, blue circuit ...
- Fri Nov 21, 2025 11:19 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 2877
Re: Fulgora train challenge, need a better engineer then myself!
... both on the same big island, I have 2 separate factories with their own scrap recycling: one for science pack production and a small mall for often needed items such as (elevated) rails, and another one for item upcycling. Both receive 2 green belts of stacked scrap each, 4 together. Not that big, but ...
- Thu Oct 09, 2025 2:44 pm
- Forum: Ideas and Suggestions
- Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
- Replies: 18
- Views: 4891
(Long post warning) Rethinking quality — modular, configurable, no random chances
... mechanism of gambling, gambling, gambling, that of course involves recycling and getting rid of excess items. The vanilla method of getting quality ... And the end result will be 100% one higher quality item, no junk, no scrap, no nothing because the whole idea is to remove gambling and gacha from ...
- Tue Oct 07, 2025 10:47 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 3356
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
... case that sulfur would indeed be allowed to use a normalized (super-)recycling recipe into water and petroleum gas, you would just have the reverse ... redoing my Fulgora setup, and happened to randomly do this once for non-scrap, before quickly scrapping it as I thought of a better upcycling chain ...
- Tue Oct 07, 2025 3:05 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 5996
Re: The Kids have won.
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring. Been there, done that.
There's fair points in ...
- Tue Oct 07, 2025 2:43 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 5996
Re: The Kids have won.
... their communities remain mostly silent too.
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring ...
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring ...
- Thu Oct 02, 2025 6:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Gleba overhaul: more trees
- Replies: 1
- Views: 863
Gleba overhaul: more trees
... will have a timer. As a reminder regarding spoilage: you can get it by recycling nutriance, and also, as i mentioned in the previous ideea, to get them ... the ideea is to make them similar to how it happens with Fulgora's scrap recycling.
At the end of the game (as in, all researches are done, only ...
At the end of the game (as in, all researches are done, only ...
- Wed Oct 01, 2025 7:45 am
- Forum: Ideas and Suggestions
- Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
- Replies: 4
- Views: 1205
Unified unloading priority list to prevent undesired machine deadlocks when handling many items
... advanced engineering knowledge.
I will use as an example Fulgora and scrap recycling.
The two most notorious troublemakers that miss it are the recycler and the stack inserter
The recycler got a patch that reshuffled priority to increase throughput. But when you push the machine to its limits ...
I will use as an example Fulgora and scrap recycling.
The two most notorious troublemakers that miss it are the recycler and the stack inserter
The recycler got a patch that reshuffled priority to increase throughput. But when you push the machine to its limits ...
- Sun Sep 14, 2025 12:15 am
- Forum: Modding discussion
- Topic: Recycling items with > 12 ingredients
- Replies: 2
- Views: 1201
Re: Recycling items with > 12 ingredients
... was previously determined to be Not a Bug . There are 12 products of the Scrap recycling recipe , so if your Mod adds more Ingredients/Products to a Recipe then this number will indeed need to be changed to match.
Good Luck!
Good Luck!
- Sun Sep 07, 2025 3:06 am
- Forum: General discussion
- Topic: Rank Planets for Quality, and say why you need the worst one
- Replies: 1
- Views: 2435
Re: Rank Planets for Quality, and say why you need the worst one
... is also good in the max-rare stage where you can wash for uncommon scrap and rare recycling results.
B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.
C: Nauvis. It has ...
B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.
C: Nauvis. It has ...
- Fri Sep 05, 2025 12:52 pm
- Forum: Balancing
- Topic: Demolisher sizes as weapon tech gates
- Replies: 13
- Views: 5052
Re: Demolisher sizes as weapon tech gates
... a vanilla feature, it can’t be compared to the entire spoilage system or scrap recycling with its 10 complex byproducts. And that’s not even mentioning nutrient machines, egg/bacteria loops, small building spaces, disconnected power networks, many intermediates… Vulcanus doesn’t have anything even ...