Search found 360 matches: recycling scrap

Searched query: +recycling +scrap

by ve2dmn
Mon Mar 16, 2026 11:15 pm
Forum: Gameplay Help
Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
Replies: 11
Views: 956

Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'

... did:
1) I set the train system on Fulgura to just dump extras to the recycling facility on "Full or No Path" . The scrap is plentiful and I don't need to battle any ennemies to get more so getting right of the extra stuff works well enough

2) For Nauvis, the plan is to use fluid when possible ( even ...
by Zarcos
Sat Mar 07, 2026 11:03 pm
Forum: Not a bug
Topic: [2.0.73] Recyclers Do Not Use All Internal Storage
Replies: 2
Views: 345

Re: [2.0.73] Recyclers Do Not Use All Internal Storage

... they don't have to be cleared as you say, as long as the item you are recycling stacks with that item in the same spot in it's trash slots that it was ... for the same item. I.e. you can have every slot filled via recycling scrap and still have it work as long as it's still being used to recycle more ...
by Zarcos
Sat Mar 07, 2026 10:42 pm
Forum: Not a bug
Topic: [2.0.73] Recyclers Do Not Use All Internal Storage
Replies: 2
Views: 345

[2.0.73] Recyclers Do Not Use All Internal Storage

... example. Now, when the Recycler generates common Iron Plates via the recycling of the common Iron Chests, it will automatically insert into the ... in which the Recycler uses all its internal storage is when recycling scrap without any quality modules. You will see that it uses all slots, 1 for ...
by Shemp
Tue Jan 27, 2026 9:29 pm
Forum: Not a bug
Topic: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia
Replies: 4
Views: 513

[2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia

... with this debug mod. I also loaded the Quality mod to have some other recycling recipes around for comparison.

ZZZ-ShempDebug_0.1.0.zip

I created ... works as well.)

factoriopedia-recycle-recipe.png

I'll note that "Scrap recycling" in Space Age is non-hidden and shows under "Used in" on Scrap ...
by evanrinehart
Fri Dec 05, 2025 6:39 am
Forum: Ideas and Suggestions
Topic: Fulgora bootstrap
Replies: 7
Views: 2361

Re: Fulgora bootstrap

I bootstrapped myself on fulgora twice, and this most recent time I found myself not knowing how to fuel the stone furnace to get bricks! I spent a whole minute not remembering you get solid fuel from recycling scrap!

It was fun, don't fix.
by Kane99
Wed Dec 03, 2025 7:31 pm
Forum: Show your Creations
Topic: Upcyclers (Fully parameterized blueprint book)
Replies: 10
Views: 39379

Re: Upcyclers (Fully parameterized blueprint book)

Productivity bonus does not apply to recycling in general. It only applies to recycling Scrap, the resource found on Fulgora.

For upcycling, there is no productivity boost to Recyclers (at least, as far as I'm aware), so you should be fine to just use one Recycler per tier (or one Recycler total ...
by porcinet
Fri Nov 21, 2025 10:50 pm
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 2168

Re: Fulgora train challenge, need a better engineer then myself!

... have two seperate is because i got one small island where i got a lot of scrap(over 200 mil) but whit all my might i only could make a 1-3 tarin out of ... got some flaw in the design

also because of space age dlc and scrap recycling 90% of the part needed for the rocket is already make, blue circuit ...
by Tertius
Fri Nov 21, 2025 11:19 am
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 2168

Re: Fulgora train challenge, need a better engineer then myself!

... both on the same big island, I have 2 separate factories with their own scrap recycling: one for science pack production and a small mall for often needed items such as (elevated) rails, and another one for item upcycling. Both receive 2 green belts of stacked scrap each, 4 together. Not that big, but ...
by Green Cat
Thu Oct 09, 2025 2:44 pm
Forum: Ideas and Suggestions
Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
Replies: 18
Views: 4124

(Long post warning) Rethinking quality — modular, configurable, no random chances

... mechanism of gambling, gambling, gambling, that of course involves recycling and getting rid of excess items. The vanilla method of getting quality ... And the end result will be 100% one higher quality item, no junk, no scrap, no nothing because the whole idea is to remove gambling and gacha from ...
by BlueTemplar
Tue Oct 07, 2025 10:47 am
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 2856

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids

... case that sulfur would indeed be allowed to use a normalized (super-)recycling recipe into water and petroleum gas, you would just have the reverse ... redoing my Fulgora setup, and happened to randomly do this once for non-scrap, before quickly scrapping it as I thought of a better upcycling chain ...
by quyxkh
Tue Oct 07, 2025 3:05 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 5421

Re: The Kids have won.


Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring. Been there, done that.

There's fair points in ...
by h.q.droid
Tue Oct 07, 2025 2:43 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 5421

Re: The Kids have won.

... their communities remain mostly silent too.


Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring ...
by Green Cat
Thu Oct 02, 2025 6:50 pm
Forum: Ideas and Requests For Mods
Topic: Gleba overhaul: more trees
Replies: 1
Views: 711

Gleba overhaul: more trees

... will have a timer. As a reminder regarding spoilage: you can get it by recycling nutriance, and also, as i mentioned in the previous ideea, to get them ... the ideea is to make them similar to how it happens with Fulgora's scrap recycling.

At the end of the game (as in, all researches are done, only ...
by Xeinaemm
Wed Oct 01, 2025 7:45 am
Forum: Ideas and Suggestions
Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
Replies: 4
Views: 1011

Unified unloading priority list to prevent undesired machine deadlocks when handling many items

... advanced engineering knowledge.

I will use as an example Fulgora and scrap recycling.

The two most notorious troublemakers that miss it are the recycler and the stack inserter

The recycler got a patch that reshuffled priority to increase throughput. But when you push the machine to its limits ...
by eugenekay
Sun Sep 14, 2025 12:15 am
Forum: Modding discussion
Topic: Recycling items with > 12 ingredients
Replies: 2
Views: 1033

Re: Recycling items with > 12 ingredients

... was previously determined to be Not a Bug . There are 12 products of the Scrap recycling recipe , so if your Mod adds more Ingredients/Products to a Recipe then this number will indeed need to be changed to match.

Good Luck!
by h.q.droid
Sun Sep 07, 2025 3:06 am
Forum: General discussion
Topic: Rank Planets for Quality, and say why you need the worst one
Replies: 1
Views: 1947

Re: Rank Planets for Quality, and say why you need the worst one

... is also good in the max-rare stage where you can wash for uncommon scrap and rare recycling results.

B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.

C: Nauvis. It has ...
by CyberCider
Fri Sep 05, 2025 12:52 pm
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 4183

Re: Demolisher sizes as weapon tech gates

... a vanilla feature, it can’t be compared to the entire spoilage system or scrap recycling with its 10 complex byproducts. And that’s not even mentioning nutrient machines, egg/bacteria loops, small building spaces, disconnected power networks, many intermediates… Vulcanus doesn’t have anything even ...
by kpreid
Fri Aug 29, 2025 3:15 am
Forum: Show your Creations
Topic: Make your recyclers stack their outputs!
Replies: 10
Views: 4475

Re: Make your recyclers stack their outputs!

... the output slot corresponding to the position of that product in the recycling recipe — and so the recycler has 12 output slots because the scrap recycling recipe has 12 products. I don’t recall whether it was in FFF or the forum, but someone from Wube said that this is an intentional design for ...
by Erfar
Sun Aug 10, 2025 10:06 am
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 22
Views: 9422

Add Support for Mutually Exclusive "Loot Table" Style Probabilistic Outputs in Recipes

... This can result in getting both items, neither, or one—similar to scrap recycling or other random recipes.

While this works fine for high-volume production in vanilla Factorio (where only a few recipes use randomness, and statistical averages smooth out variances), it breaks down in modded ...
by crimsonarmy
Thu Aug 07, 2025 12:16 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 74569

Re: Ban quality modules from asteroid crushers

... mines too slowly for that.

Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?

Sure it's not infinite, but given ...

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