Search found 352 matches: recycling scrap
Searched query: +recycling +scrap
- Thu Oct 09, 2025 2:44 pm
- Forum: Ideas and Suggestions
- Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
- Replies: 16
- Views: 1204
(Long post warning) Rethinking quality — modular, configurable, no random chances
... mechanism of gambling, gambling, gambling, that of course involves recycling and getting rid of excess items. The vanilla method of getting quality ... And the end result will be 100% one higher quality item, no junk, no scrap, no nothing because the whole idea is to remove gambling and gacha from ...
- Tue Oct 07, 2025 10:47 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 1253
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
... case that sulfur would indeed be allowed to use a normalized (super-)recycling recipe into water and petroleum gas, you would just have the reverse ... redoing my Fulgora setup, and happened to randomly do this once for non-scrap, before quickly scrapping it as I thought of a better upcycling chain ...
- Tue Oct 07, 2025 3:05 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 3023
Re: The Kids have won.
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring. Been there, done that.
There's fair points in ...
- Tue Oct 07, 2025 2:43 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 3023
Re: The Kids have won.
... their communities remain mostly silent too.
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring ...
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring ...
- Thu Oct 02, 2025 6:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Gleba overhaul: more trees
- Replies: 1
- Views: 272
Gleba overhaul: more trees
... will have a timer. As a reminder regarding spoilage: you can get it by recycling nutriance, and also, as i mentioned in the previous ideea, to get them ... the ideea is to make them similar to how it happens with Fulgora's scrap recycling.
At the end of the game (as in, all researches are done, only ...
At the end of the game (as in, all researches are done, only ...
- Wed Oct 01, 2025 7:45 am
- Forum: Ideas and Suggestions
- Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
- Replies: 4
- Views: 500
Unified unloading priority list to prevent undesired machine deadlocks when handling many items
... advanced engineering knowledge.
I will use as an example Fulgora and scrap recycling.
The two most notorious troublemakers that miss it are the recycler and the stack inserter
The recycler got a patch that reshuffled priority to increase throughput. But when you push the machine to its limits ...
I will use as an example Fulgora and scrap recycling.
The two most notorious troublemakers that miss it are the recycler and the stack inserter
The recycler got a patch that reshuffled priority to increase throughput. But when you push the machine to its limits ...
- Sun Sep 14, 2025 12:15 am
- Forum: Modding discussion
- Topic: Recycling items with > 12 ingredients
- Replies: 2
- Views: 550
Re: Recycling items with > 12 ingredients
... was previously determined to be Not a Bug . There are 12 products of the Scrap recycling recipe , so if your Mod adds more Ingredients/Products to a Recipe then this number will indeed need to be changed to match.
Good Luck!
Good Luck!
- Sun Sep 07, 2025 3:06 am
- Forum: General discussion
- Topic: Rank Planets for Quality, and say why you need the worst one
- Replies: 1
- Views: 892
Re: Rank Planets for Quality, and say why you need the worst one
... is also good in the max-rare stage where you can wash for uncommon scrap and rare recycling results.
B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.
C: Nauvis. It has ...
B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.
C: Nauvis. It has ...
- Fri Sep 05, 2025 12:52 pm
- Forum: Balancing
- Topic: Demolisher sizes as weapon tech gates
- Replies: 13
- Views: 2089
Re: Demolisher sizes as weapon tech gates
... a vanilla feature, it can’t be compared to the entire spoilage system or scrap recycling with its 10 complex byproducts. And that’s not even mentioning nutrient machines, egg/bacteria loops, small building spaces, disconnected power networks, many intermediates… Vulcanus doesn’t have anything even ...
- Fri Aug 29, 2025 3:15 am
- Forum: Show your Creations
- Topic: Make your recyclers stack their outputs!
- Replies: 9
- Views: 1642
Re: Make your recyclers stack their outputs!
... the output slot corresponding to the position of that product in the recycling recipe — and so the recycler has 12 output slots because the scrap recycling recipe has 12 products. I don’t recall whether it was in FFF or the forum, but someone from Wube said that this is an intentional design for ...
- Sun Aug 10, 2025 10:06 am
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 22
- Views: 7661
Add Support for Mutually Exclusive "Loot Table" Style Probabilistic Outputs in Recipes
... This can result in getting both items, neither, or one—similar to scrap recycling or other random recipes.
While this works fine for high-volume production in vanilla Factorio (where only a few recipes use randomness, and statistical averages smooth out variances), it breaks down in modded ...
While this works fine for high-volume production in vanilla Factorio (where only a few recipes use randomness, and statistical averages smooth out variances), it breaks down in modded ...
- Thu Aug 07, 2025 12:16 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 44994
Re: Ban quality modules from asteroid crushers
... mines too slowly for that.
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Sure it's not infinite, but given ...
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Sure it's not infinite, but given ...
- Thu Aug 07, 2025 9:52 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 44994
Re: Ban quality modules from asteroid crushers
... mines too slowly for that.
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Legendary science has real ...
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Legendary science has real ...
- Tue Jul 15, 2025 8:22 pm
- Forum: Technical Help
- Topic: [2.0.60] Logistics Manager cratering my UPS with relatively few logibots
- Replies: 12
- Views: 1721
[2.0.60] Logistics Manager cratering my UPS with relatively few logibots
... my Fulgora base in a way that it uses 3000 logistics bots to manage scrap recycling and science production. However, when running the base my UPS/FPS drops to ~30 solely due to the logistics manager using 20ms of processing power. I have an i7 11400f Intel CPU so I am not sure why it's struggling ...
- Tue Jul 01, 2025 8:50 am
- Forum: Not a bug
- Topic: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
- Replies: 2
- Views: 391
Re: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
... Similarily some recipes may produce multiple items (for example a scrap-recycling) and in that case the outcome of the recipe is not known in advance and as such cannot be shown in the crafting queue.
Not a bug.
Not a bug.
- Fri Jun 27, 2025 9:16 pm
- Forum: Gameplay Help
- Topic: No Fulgoran vault ruin
- Replies: 20
- Views: 2108
Re: No Fulgoran vault ruin
... That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran that's at kilometer scale. Hard start can be a fun challenge, why I ...
- Fri Jun 27, 2025 6:08 pm
- Forum: Gameplay Help
- Topic: No Fulgoran vault ruin
- Replies: 20
- Views: 2108
Re: No Fulgoran vault ruin
... That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran that's at kilometer scale. Hard start can be a fun challenge, why I ...
- Mon Jun 16, 2025 3:31 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 4476
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
... or balance issues with the current design. As long as you prioritize recycling the bus over scrap the bus flows effortlessly. The big thing I'm trying to accomplish is minimizing the footprint. Ideally being able to split off 3-4 items in the same space an assembly line would take up or less, And for ...
- Thu Jun 12, 2025 5:03 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 35799
Re: How to upcycle?
... is the big and only difference between keeping the final product and recycling them, since at the other rarities you recycle the product even if it's ... epic chips / quality 2s from asteroids / recycled EM plants / quality scrap recycling and only do the final upcycling step making modules. The 3/5 ...
- Thu Jun 12, 2025 9:10 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 35799
Re: How to upcycle?
... you have 0 Q4T3 module at first, so you may want to delay your "mass recycling" of stored Q3T3 until you have your first few epic module to use them ... this and/or care, if i have some "iron from space" mid game, or some "scrap mining operation that has no logic for stopping", the "ressource cost ...