... is also good in the max-rare stage where you can wash for uncommon scrap and rare recycling results.
B: Vulcanus. It has the second-best recipes: lava to molten copper and LDS / blue chip / rocket fuel. Not having enemies and being less resource constrained are also good.
C: Nauvis. It has ...
Search found 345 matches: recycling scrap
Searched query: +recycling +scrap
- Sun Sep 07, 2025 3:06 am
- Forum: General discussion
- Topic: Rank Planets for Quality, and say why you need the worst one
- Replies: 1
- Views: 293
- Fri Sep 05, 2025 12:52 pm
- Forum: Balancing
- Topic: Demolisher sizes as weapon tech gates
- Replies: 13
- Views: 904
Re: Demolisher sizes as weapon tech gates
... a vanilla feature, it can’t be compared to the entire spoilage system or scrap recycling with its 10 complex byproducts. And that’s not even mentioning nutrient machines, egg/bacteria loops, small building spaces, disconnected power networks, many intermediates… Vulcanus doesn’t have anything even ...
- Fri Aug 29, 2025 3:15 am
- Forum: Show your Creations
- Topic: Make your recyclers stack their outputs!
- Replies: 9
- Views: 662
Re: Make your recyclers stack their outputs!
... the output slot corresponding to the position of that product in the recycling recipe — and so the recycler has 12 output slots because the scrap recycling recipe has 12 products. I don’t recall whether it was in FFF or the forum, but someone from Wube said that this is an intentional design for ...
- Sun Aug 10, 2025 10:06 am
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 22
- Views: 6964
Add Support for Mutually Exclusive "Loot Table" Style Probabilistic Outputs in Recipes
... This can result in getting both items, neither, or one—similar to scrap recycling or other random recipes.
While this works fine for high-volume production in vanilla Factorio (where only a few recipes use randomness, and statistical averages smooth out variances), it breaks down in modded ...
While this works fine for high-volume production in vanilla Factorio (where only a few recipes use randomness, and statistical averages smooth out variances), it breaks down in modded ...
- Thu Aug 07, 2025 12:16 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29640
Re: Ban quality modules from asteroid crushers
... mines too slowly for that.
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Sure it's not infinite, but given ...
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Sure it's not infinite, but given ...
- Thu Aug 07, 2025 9:52 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29640
Re: Ban quality modules from asteroid crushers
... mines too slowly for that.
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Legendary science has real ...
Not infinite. Your holmium setup relies on scrap spots which have limited amount of material. Same with uranium and tungsten. Or maybe I overlooked something and your recycling loop can spew holmium without any holmium-related input?
Legendary science has real ...
- Tue Jul 15, 2025 8:22 pm
- Forum: Technical Help
- Topic: [2.0.60] Logistics Manager cratering my UPS with relatively few logibots
- Replies: 12
- Views: 1229
[2.0.60] Logistics Manager cratering my UPS with relatively few logibots
... my Fulgora base in a way that it uses 3000 logistics bots to manage scrap recycling and science production. However, when running the base my UPS/FPS drops to ~30 solely due to the logistics manager using 20ms of processing power. I have an i7 11400f Intel CPU so I am not sure why it's struggling ...
- Tue Jul 01, 2025 8:50 am
- Forum: Not a bug
- Topic: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
- Replies: 2
- Views: 265
Re: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
... Similarily some recipes may produce multiple items (for example a scrap-recycling) and in that case the outcome of the recipe is not known in advance and as such cannot be shown in the crafting queue.
Not a bug.
Not a bug.
- Fri Jun 27, 2025 9:16 pm
- Forum: Gameplay Help
- Topic: No Fulgoran vault ruin
- Replies: 20
- Views: 1600
Re: No Fulgoran vault ruin
... That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran that's at kilometer scale. Hard start can be a fun challenge, why I ...
- Fri Jun 27, 2025 6:08 pm
- Forum: Gameplay Help
- Topic: No Fulgoran vault ruin
- Replies: 20
- Views: 1600
Re: No Fulgoran vault ruin
... That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran that's at kilometer scale. Hard start can be a fun challenge, why I ...
- Mon Jun 16, 2025 3:31 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 2843
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
... or balance issues with the current design. As long as you prioritize recycling the bus over scrap the bus flows effortlessly. The big thing I'm trying to accomplish is minimizing the footprint. Ideally being able to split off 3-4 items in the same space an assembly line would take up or less, And for ...
- Thu Jun 12, 2025 5:03 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 26815
Re: How to upcycle?
... is the big and only difference between keeping the final product and recycling them, since at the other rarities you recycle the product even if it's ... epic chips / quality 2s from asteroids / recycled EM plants / quality scrap recycling and only do the final upcycling step making modules. The 3/5 ...
- Thu Jun 12, 2025 9:10 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 26815
Re: How to upcycle?
... you have 0 Q4T3 module at first, so you may want to delay your "mass recycling" of stored Q3T3 until you have your first few epic module to use them ... this and/or care, if i have some "iron from space" mid game, or some "scrap mining operation that has no logic for stopping", the "ressource cost ...
- Thu Jun 12, 2025 7:08 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 26815
Re: How to upcycle?
... is the big and only difference between keeping the final product and recycling them, since at the other rarities you recycle the product even if it's ... epic chips / quality 2s from asteroids / recycled EM plants / quality scrap recycling and only do the final upcycling step making modules. The 3/5 ...
- Wed Jun 11, 2025 4:53 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 26815
Re: How to upcycle?
... It's not necessarily aimed at "legendary" at first, i'd be just scrap mining with quality, and recycling the scrap with quality module in the recycler, it's roughly similar in speed as if doing a non-beaconned base, so if you do it "early" game it doesn't feel "slower" than a regular Fulgora ...
- Wed Jun 11, 2025 2:34 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 26815
Re: How to upcycle?
Have you tried to mine quality scrap ?
I tried, but as far as I see this becomes feasible with quality mining drills and quality recyclers, and ... However, with lower quality modules the drills and the initial scrap recycling is just the 1st step of such a loop, while the modules in the machines ...
- Wed Jun 11, 2025 12:51 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 26815
Re: How to upcycle?
... into EM plant and recycle them if you are going for "legendaries", "recycling at the last step".
I'm saying all this because in a "real game", if ... depends on how many green/red/blue circuits are still available from scrap recycling.
Hahahaha ! parallel or next is a difficult question :D ...
I'm saying all this because in a "real game", if ... depends on how many green/red/blue circuits are still available from scrap recycling.
Hahahaha ! parallel or next is a difficult question :D ...
- Tue Jun 10, 2025 10:47 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 26815
Re: How to upcycle?
... gigantic amount of holmium, so I need to check how much I can extend my scrap recycling facilities, since holmium is the bottleneck here. Current scrap recycling productivity is 14 (+140%). I tried an upcycling facility with 16 normal plants in map editor with great results, however they need ...
- Tue Jun 10, 2025 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 5
- Views: 842
Re: Fulgora bootstrap
I think enough people miss the option of hand-recycling scrap that it would make sense to highlight it somehow.
Putting it in a tip/tutorial is the obvious way. Another way would be to rearrange the tech tree so that you need to hand-recycle some scrap as a trigger to unlock Recycler, but that would ...
Putting it in a tip/tutorial is the obvious way. Another way would be to rearrange the tech tree so that you need to hand-recycle some scrap as a trigger to unlock Recycler, but that would ...
- Tue Jun 10, 2025 9:18 am
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 5
- Views: 842
Fulgora bootstrap
... to Fulgoran Vault drop list to help bootstrap production.
What?
Recycling Scrap produces both Concrete and Processing units, and you need both to craft Recyclers. Neither can be found on the planet, causing a soft-lock.
Why?
You need just 20 and 6 respectively to get your first Recycler and ...
What?
Recycling Scrap produces both Concrete and Processing units, and you need both to craft Recyclers. Neither can be found on the planet, causing a soft-lock.
Why?
You need just 20 and 6 respectively to get your first Recycler and ...