Search found 440 matches: powered trains

Searched query: +powered +trains

by worph
Sat Jul 11, 2026 8:55 pm
Forum: General discussion
Topic: Building on gleba
Replies: 14
Views: 2516

Re: Building on gleba

... Plus, once you put these ~30 buildings down and have them powered by rocket fuel there is really no incentive to build trains for a long time.
And it feels so much cheaper to build the robo infrastructure locally or transport it via space, compared to train stuff.
by Poopbutt12345
Fri Jul 10, 2026 11:01 pm
Forum: Ideas and Suggestions
Topic: Electric Railroad
Replies: 0
Views: 268

Electric Railroad

... Acceleration and top speed can be dramatically higher than vanilla trains using nuclear fuel, at the cost of power consumption. Power consumption ... variety of buildings and requirements.

Fulgora can finally get BIG. Powered rails jumping from island to island, you would be able to set up many ...
by J-H
Tue Feb 24, 2026 3:32 am
Forum: Ideas and Suggestions
Topic: Accumulator Wagon
Replies: 3
Views: 962

Re: Accumulator Wagon

Huh, never thought of steam trains.

I wouldn't mind a way to charge the powered armor from the grid... if you go to Fulgora without an onboard reactor, that's an issue.
by mmmPI
Sat Oct 11, 2025 4:52 pm
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 7425

Re: The Kids have won.


Yeah, I hear you especially on the trains, who's going to see having the game do something like that for them as an improvement and who's going to ... s mod that messed with temperature and heat pipes so you have heat powered furnace. Feels like it's used on Aquilo a lot, but not for "fluid ...
by robot256
Sat Sep 27, 2025 2:52 am
Forum: Ideas and Suggestions
Topic: Train total Fuel / Energy (MJ) interput parameter
Replies: 2
Views: 1819

Re: Train total Fuel / Energy (MJ) interrupt parameter

... a single threshold count for all fuel types, leading to either coal trains getting stranded or nuclear trains getting stuck at the fueling station ... trains burning nuclear or other long-lasting fuel (like modded battery-powered trains) will visit the depot more often than needed.

3. Adding an ...
by Rseding91
Sat Aug 02, 2025 9:10 pm
Forum: Ideas and Suggestions
Topic: Add Enable/Disable switch to roboports
Replies: 17
Views: 7669

Re: Add Enable/Disable switch to roboports

... last roboport in that network, all in-air robots will find the nearest powered network and permanently move to that network.

* Splitting and meeting ... lightning rods to protect the robots as they fly). Before you’re able to build the lightning rods there are other solutions such as belts and trains.
by McDougla
Sat Jun 28, 2025 5:37 pm
Forum: Gameplay Help
Topic: Burner drills/inserters are useless?
Replies: 6
Views: 2057

Re: Burner drills/inserters are useless?

The best use I've come up with is inserting fuel into trains.
I've always found it annoying to run power to inserters for refueling trains. My trains are powered with nuclear fuel, not sure how long one fuel powers a burner inserter but it's an extremely long time.

Also as others have said, on aquilo ...
by Tertius
Fri Jun 13, 2025 8:51 am
Forum: Gameplay Help
Topic: Wildcard Interrupts clarification
Replies: 13
Views: 7768

Re: Wildcard Interrupts clarification

... To circumvent the 320 tile limit for a fluid segment, add pumps powered by a solar panel+accumulator in case no power pole is nearby).
about ... of that interrupt after I upgraded to nuclear fuel. It's to recall all trains with any previous fuel (these are all the wood/coal/... conditions in ...
by mmmPI
Tue May 06, 2025 12:48 pm
Forum: Gameplay Help
Topic: Is it possible to synchronize circuits between 2 planets without using mods ?
Replies: 17
Views: 4545

Re: Is it possible to synchronize circuits between 2 planets without using mods ?

... by the entity tick counter as long as selector combinator is fully powered.


Ha ! This i may have forgotten, because i'm sure the other things ... for the position of the bits. I had made something somewhat similar for trains to carry in a wagon some item that would code for certain bits. That may ...
by solublefish
Mon Feb 24, 2025 5:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 32783

Re: Space Age MEGA Bases

... and recycle - very cheap extra quality chances.

Vulcanus is now fusion powered, though I went a long way on steam from acid neutralization. It's very easy to stamp down another 192MW whenever you need it.

No trains yet but I'll probably put one in when I have to build the next tungsten mine.

Note ...
by Hares
Tue Feb 11, 2025 5:41 pm
Forum: Won't fix.
Topic: [2.0.34] Low powered inserter fails to return when dropping in wagon
Replies: 2
Views: 963

Re: [2.0.34] Low powered inserter fails to return when dropping in wagon

Rseding91 wrote: Tue Feb 11, 2025 5:12 pm [...] The solution is simple: you need to build more power.
Yeah, I was trying to fix power outage caused by disappeared signal. And on Gleba I need burnable materials which are made out of fruits. And to deliver fruits, I need trains loaded by inserters. :D
by TurningGears
Wed Nov 27, 2024 6:41 am
Forum: Gameplay Help
Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
Replies: 12
Views: 6430

Re: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)

... long as they are on the same ground (planet), you can even add a self powered radar with a few solar cells and accumulators to very remote train stations.
You can then send signals based on the count of trains (which includes the trains on the way) going to the the loading and unloading stations ...
by Visione
Sun Nov 24, 2024 4:18 pm
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 4394

Re: Show an alert when a rocket can't path

... The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out of fuel (at least temporarily), like undersized fuel production, automatic speed control or to prioritize water to turbines for nuclear-powered ships (or ...
by BlueTemplar
Sat Nov 23, 2024 9:05 pm
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 4394

Re: Show an alert when a rocket can't path

... The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out of fuel (at least temporarily), like undersized fuel production, automatic speed control or to prioritize water to turbines for nuclear-powered ships (or ...
by J-H
Thu Oct 24, 2024 3:07 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 114
Views: 234594

Space Platform 101 Discussion

... I haven't found yet. There is no auto-tutorial like we used to get for trains.

B) The platform supposedly has a way to auto-request items from your ... the requested items are in the network.

C) The platform needs to be powered. Solar power works. I think the other option would be nuclear, with ...
by Wockes
Mon Sep 30, 2024 6:14 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 167096

Re: Friday Facts #430 - Drowning in Fluids



In my games, I usually ended up with solid-trains that were two engines and four wagons, and liquid-trains that were only two or even one wagon long. The fluids were always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them ...
by KuuLightwing
Sun Sep 29, 2024 8:49 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 167096

Re: Friday Facts #430 - Drowning in Fluids


In my games, I usually ended up with solid-trains that were two engines and four wagons, and liquid-trains that were only two or even one wagon long. The fluids were always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if ...
by AileTheAlien
Sun Sep 29, 2024 8:16 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 167096

Re: Friday Facts #430 - Drowning in Fluids

... 2x increase).

Not sure why that change was ever needed. You can build trains with how many wagons you want, there was no issue with fluid trains ... always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if they ever ran ...
by BrainlessTeddy
Fri Jul 19, 2024 12:24 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 64953

Re: Friday Facts #420 - Fusion Reactor

Thats pretty cool and all but I would lie if that image of a spaceship powered by a fusion reactor didn't make me want a space harbour. Just imagine ... of that it reminds me of the train station in Manchester. The local trains where running on gas or diesel probably but there were the occasional ...
by functional
Sun Jun 23, 2024 4:35 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 47618

Re: [FFF416]Nuclear Power Plant from the future (RANT)

... will quit the game and look elsewhere.


I've done A&B megabase run powered by Cybersyn which also involves all the petrochem. I don't count myself ... to trivialize by turning everything into large inputs and outputs with trains, especially in vanilla. Everything can be tileable when you just know ...

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