Search found 416 matches: powered trains
Searched query: powered trains
- Wed Nov 27, 2024 6:41 am
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 1223
Re: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
... long as they are on the same ground (planet), you can even add a self powered radar with a few solar cells and accumulators to very remote train stations. You can then send signals based on the count of trains (which includes the trains on the way) going to the the loading and unloading ...
- Sun Nov 24, 2024 4:18 pm
- Forum: Ideas and Suggestions
- Topic: Show an alert when a rocket can't path
- Replies: 12
- Views: 832
Re: Show an alert when a rocket can't path
... The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out ... automatic speed control or to prioritize water to turbines for nuclear-powered ships (or maybe even iron ore / carbon to make ammo / rockets ??). ...
- Sat Nov 23, 2024 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Show an alert when a rocket can't path
- Replies: 12
- Views: 832
Re: Show an alert when a rocket can't path
... The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out ... automatic speed control or to prioritize water to turbines for nuclear-powered ships (or maybe even iron ore / carbon to make ammo / rockets ??). ...
- Thu Oct 24, 2024 3:07 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 88
- Views: 114231
Space Platform 101 Discussion
... I haven't found yet. There is no auto-tutorial like we used to get for trains. B) The platform supposedly has a way to auto-request items from your ... and the requested items are in the network. C) The platform needs to be powered. Solar power works. I think the other option would be nuclear, ...
- Mon Sep 30, 2024 6:14 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 50704
Re: Friday Facts #430 - Drowning in Fluids
In my games, I usually ended up with solid-trains that were two engines and four wagons, and liquid-trains that were only two ... were always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if they ever ran ...
- Sun Sep 29, 2024 8:49 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 50704
Re: Friday Facts #430 - Drowning in Fluids
In my games, I usually ended up with solid-trains that were two engines and four wagons, and liquid-trains that were only two ... were always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if they ever ran ...
- Sun Sep 29, 2024 8:16 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 50704
Re: Friday Facts #430 - Drowning in Fluids
... (2x increase). Not sure why that change was ever needed. You can build trains with how many wagons you want, there was no issue with fluid trains ... always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if they ever ...
- Fri Jul 19, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 28633
Re: Friday Facts #420 - Fusion Reactor
Thats pretty cool and all but I would lie if that image of a spaceship powered by a fusion reactor didn't make me want a space harbour. Just imagine. ... of that it reminds me of the train station in Manchester. The local trains where running on gas or diesel probably but there were the occasional ...
- Sun Jun 23, 2024 4:35 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 12132
Re: [FFF416]Nuclear Power Plant from the future (RANT)
... will quit the game and look elsewhere. I've done A&B megabase run powered by Cybersyn which also involves all the petrochem. I don't count ... to trivialize by turning everything into large inputs and outputs with trains, especially in vanilla. Everything can be tileable when you just know ...
- Sat Mar 23, 2024 10:58 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 33188
Re: Friday Facts #403 - Train stops 2.0
... for you to distribute. PDLs... PDLs I feel like are just way over powered. I don't like them. Instead, I'd rather see a purpose built, armored ... be lower, thus discouraging you from just including them on all of your trains. For the roboports, because I feel as though there shouldn't be power ...
- Sat Mar 23, 2024 1:12 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 33188
Re: Friday Facts #403 - Train stops 2.0
... for you to distribute. PDLs... PDLs I feel like are just way over powered. I don't like them. Instead, I'd rather see a purpose built, armored ... be lower, thus discouraging you from just including them on all of your trains. For the roboports, because I feel as though there shouldn't be power ...
- Fri Mar 22, 2024 9:34 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 33188
Re: Friday Facts #403 - Train stops 2.0
... control of your factory while you are away is a drone hub cart for trains. Just think of it, it already possible to spread your logistics network ... more carts. Well, as I kind of said, with a grid, the items in it are powered by solar/nuclear. These make sense on the player, but not so much ...
- Fri Mar 22, 2024 6:55 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 33188
Re: Friday Facts #403 - Train stops 2.0
... control of your factory while you are away is a drone hub cart for trains. Just think of it, it already possible to spread your logistics network ... more carts. Well, as I kind of said, with a grid, the items in it are powered by solar/nuclear. These make sense on the player, but not so much ...
- Tue Jan 23, 2024 10:35 am
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 5276
Re: Is there a specific reason why wood is so useless?
... Enough crude oil, and no need for military research, a factory fully powered by solar or nuclear, with electric furnaces, and there is no natural ... be suboptimal to use : solar/nuclear only power electric furnaces, and trains fuelled by the best fuel, once again, no natural sink for wood. However, ...
- Mon Jan 22, 2024 12:43 am
- Forum: Ideas and Suggestions
- Topic: IA and FACTORIO
- Replies: 10
- Views: 2214
Re: IA and FACTORIO
Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) I have actually ... require electricity to work and can be used to turn off steam engines when powered by pumping away water from boilers or steam from steam engines. With ...
- Sun Jan 21, 2024 7:41 pm
- Forum: Ideas and Suggestions
- Topic: IA and FACTORIO
- Replies: 10
- Views: 2214
Re: IA and FACTORIO
Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) I have actually ... require electricity to work and can be used to turn off steam engines when powered by pumping away water from boilers or steam from steam engines. With ...
- Sat Dec 09, 2023 9:09 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 17331
Re: Maximum throughput of a rail line
... that it would require 32 wagons to be attached to a single nuclear powered locomotive for it to not be able to reach the 1.2 max speed. If you ... and indeed after few minutes at x64 speed doing some manual refuel both trains are going at the same 244.7 speed. The max speed limit is then capped ...
- Fri Oct 20, 2023 5:40 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 65245
Re: Friday Facts #381 - Space Platforms
... complaining about the realism of independently floating, small thruster powered objects somehow keeping pace with the rocket propelled platform and ... movement. Given that personal shields can stop 300 km/h trains, they likely can accelerate the little buggers, which only needs relative ...
- Fri Oct 20, 2023 5:20 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 65245
Re: Friday Facts #381 - Space Platforms
... complaining about the realism of independently floating, small thruster powered objects somehow keeping pace with the rocket propelled platform and ... movement. Given that personal shields can stop 300 km/h trains, they likely can accelerate the little buggers, which only needs relative ...
- Wed Oct 18, 2023 6:56 pm
- Forum: Gameplay Help
- Topic: I'm looking for information on the train braking mechanic.
- Replies: 32
- Views: 6978
Re: I'm looking for information on the train braking mechanic.
... what happens in game at all. What actually works is force, or thrust. Trains are rocket powered I guess. They run on rocket fuel so it makes sense. There should totally be thrusters ...