... Plus, once you put these ~30 buildings down and have them powered by rocket fuel there is really no incentive to build trains for a long time.
And it feels so much cheaper to build the robo infrastructure locally or transport it via space, compared to train stuff.
Search found 440 matches: powered trains
Searched query: +powered +trains
- Sat Jul 11, 2026 8:55 pm
- Forum: General discussion
- Topic: Building on gleba
- Replies: 14
- Views: 2516
- Fri Jul 10, 2026 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Electric Railroad
- Replies: 0
- Views: 268
Electric Railroad
... Acceleration and top speed can be dramatically higher than vanilla trains using nuclear fuel, at the cost of power consumption. Power consumption ... variety of buildings and requirements.
Fulgora can finally get BIG. Powered rails jumping from island to island, you would be able to set up many ...
Fulgora can finally get BIG. Powered rails jumping from island to island, you would be able to set up many ...
- Tue Feb 24, 2026 3:32 am
- Forum: Ideas and Suggestions
- Topic: Accumulator Wagon
- Replies: 3
- Views: 962
Re: Accumulator Wagon
Huh, never thought of steam trains.
I wouldn't mind a way to charge the powered armor from the grid... if you go to Fulgora without an onboard reactor, that's an issue.
I wouldn't mind a way to charge the powered armor from the grid... if you go to Fulgora without an onboard reactor, that's an issue.
- Sat Oct 11, 2025 4:52 pm
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 7425
Re: The Kids have won.
Yeah, I hear you especially on the trains, who's going to see having the game do something like that for them as an improvement and who's going to ... s mod that messed with temperature and heat pipes so you have heat powered furnace. Feels like it's used on Aquilo a lot, but not for "fluid ...
- Sat Sep 27, 2025 2:52 am
- Forum: Ideas and Suggestions
- Topic: Train total Fuel / Energy (MJ) interput parameter
- Replies: 2
- Views: 1819
Re: Train total Fuel / Energy (MJ) interrupt parameter
... a single threshold count for all fuel types, leading to either coal trains getting stranded or nuclear trains getting stuck at the fueling station ... trains burning nuclear or other long-lasting fuel (like modded battery-powered trains) will visit the depot more often than needed.
3. Adding an ...
3. Adding an ...
- Sat Aug 02, 2025 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Add Enable/Disable switch to roboports
- Replies: 17
- Views: 7669
Re: Add Enable/Disable switch to roboports
... last roboport in that network, all in-air robots will find the nearest powered network and permanently move to that network.
* Splitting and meeting ... lightning rods to protect the robots as they fly). Before you’re able to build the lightning rods there are other solutions such as belts and trains.
* Splitting and meeting ... lightning rods to protect the robots as they fly). Before you’re able to build the lightning rods there are other solutions such as belts and trains.
- Sat Jun 28, 2025 5:37 pm
- Forum: Gameplay Help
- Topic: Burner drills/inserters are useless?
- Replies: 6
- Views: 2057
Re: Burner drills/inserters are useless?
The best use I've come up with is inserting fuel into trains.
I've always found it annoying to run power to inserters for refueling trains. My trains are powered with nuclear fuel, not sure how long one fuel powers a burner inserter but it's an extremely long time.
Also as others have said, on aquilo ...
I've always found it annoying to run power to inserters for refueling trains. My trains are powered with nuclear fuel, not sure how long one fuel powers a burner inserter but it's an extremely long time.
Also as others have said, on aquilo ...
- Fri Jun 13, 2025 8:51 am
- Forum: Gameplay Help
- Topic: Wildcard Interrupts clarification
- Replies: 13
- Views: 7768
Re: Wildcard Interrupts clarification
... To circumvent the 320 tile limit for a fluid segment, add pumps powered by a solar panel+accumulator in case no power pole is nearby).
about ... of that interrupt after I upgraded to nuclear fuel. It's to recall all trains with any previous fuel (these are all the wood/coal/... conditions in ...
about ... of that interrupt after I upgraded to nuclear fuel. It's to recall all trains with any previous fuel (these are all the wood/coal/... conditions in ...
- Tue May 06, 2025 12:48 pm
- Forum: Gameplay Help
- Topic: Is it possible to synchronize circuits between 2 planets without using mods ?
- Replies: 17
- Views: 4545
Re: Is it possible to synchronize circuits between 2 planets without using mods ?
... by the entity tick counter as long as selector combinator is fully powered.
Ha ! This i may have forgotten, because i'm sure the other things ... for the position of the bits. I had made something somewhat similar for trains to carry in a wagon some item that would code for certain bits. That may ...
Ha ! This i may have forgotten, because i'm sure the other things ... for the position of the bits. I had made something somewhat similar for trains to carry in a wagon some item that would code for certain bits. That may ...
- Mon Feb 24, 2025 5:51 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 32783
Re: Space Age MEGA Bases
... and recycle - very cheap extra quality chances.
Vulcanus is now fusion powered, though I went a long way on steam from acid neutralization. It's very easy to stamp down another 192MW whenever you need it.
No trains yet but I'll probably put one in when I have to build the next tungsten mine.
Note ...
Vulcanus is now fusion powered, though I went a long way on steam from acid neutralization. It's very easy to stamp down another 192MW whenever you need it.
No trains yet but I'll probably put one in when I have to build the next tungsten mine.
Note ...
- Tue Feb 11, 2025 5:41 pm
- Forum: Won't fix.
- Topic: [2.0.34] Low powered inserter fails to return when dropping in wagon
- Replies: 2
- Views: 963
Re: [2.0.34] Low powered inserter fails to return when dropping in wagon
Yeah, I was trying to fix power outage caused by disappeared signal. And on Gleba I need burnable materials which are made out of fruits. And to deliver fruits, I need trains loaded by inserters.Rseding91 wrote: Tue Feb 11, 2025 5:12 pm [...] The solution is simple: you need to build more power.
- Wed Nov 27, 2024 6:41 am
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 6430
Re: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
... long as they are on the same ground (planet), you can even add a self powered radar with a few solar cells and accumulators to very remote train stations.
You can then send signals based on the count of trains (which includes the trains on the way) going to the the loading and unloading stations ...
You can then send signals based on the count of trains (which includes the trains on the way) going to the the loading and unloading stations ...
- Sun Nov 24, 2024 4:18 pm
- Forum: Ideas and Suggestions
- Topic: Show an alert when a rocket can't path
- Replies: 12
- Views: 4394
Re: Show an alert when a rocket can't path
... The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out of fuel (at least temporarily), like undersized fuel production, automatic speed control or to prioritize water to turbines for nuclear-powered ships (or ...
- Sat Nov 23, 2024 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Show an alert when a rocket can't path
- Replies: 12
- Views: 4394
Re: Show an alert when a rocket can't path
... The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out of fuel (at least temporarily), like undersized fuel production, automatic speed control or to prioritize water to turbines for nuclear-powered ships (or ...
- Thu Oct 24, 2024 3:07 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 114
- Views: 234594
Space Platform 101 Discussion
... I haven't found yet. There is no auto-tutorial like we used to get for trains.
B) The platform supposedly has a way to auto-request items from your ... the requested items are in the network.
C) The platform needs to be powered. Solar power works. I think the other option would be nuclear, with ...
B) The platform supposedly has a way to auto-request items from your ... the requested items are in the network.
C) The platform needs to be powered. Solar power works. I think the other option would be nuclear, with ...
- Mon Sep 30, 2024 6:14 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 167096
Re: Friday Facts #430 - Drowning in Fluids
In my games, I usually ended up with solid-trains that were two engines and four wagons, and liquid-trains that were only two or even one wagon long. The fluids were always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them ...
- Sun Sep 29, 2024 8:49 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 167096
Re: Friday Facts #430 - Drowning in Fluids
In my games, I usually ended up with solid-trains that were two engines and four wagons, and liquid-trains that were only two or even one wagon long. The fluids were always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if ...
- Sun Sep 29, 2024 8:16 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 167096
Re: Friday Facts #430 - Drowning in Fluids
... 2x increase).
Not sure why that change was ever needed. You can build trains with how many wagons you want, there was no issue with fluid trains ... always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if they ever ran ...
Not sure why that change was ever needed. You can build trains with how many wagons you want, there was no issue with fluid trains ... always more dense, for the recipes. I even did far away nuclear-steam-powered outposts, with a single solar panel to jump-start them if they ever ran ...
- Fri Jul 19, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 64953
Re: Friday Facts #420 - Fusion Reactor
Thats pretty cool and all but I would lie if that image of a spaceship powered by a fusion reactor didn't make me want a space harbour. Just imagine ... of that it reminds me of the train station in Manchester. The local trains where running on gas or diesel probably but there were the occasional ...
- Sun Jun 23, 2024 4:35 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 47618
Re: [FFF416]Nuclear Power Plant from the future (RANT)
... will quit the game and look elsewhere.
I've done A&B megabase run powered by Cybersyn which also involves all the petrochem. I don't count myself ... to trivialize by turning everything into large inputs and outputs with trains, especially in vanilla. Everything can be tileable when you just know ...
I've done A&B megabase run powered by Cybersyn which also involves all the petrochem. I don't count myself ... to trivialize by turning everything into large inputs and outputs with trains, especially in vanilla. Everything can be tileable when you just know ...