... right game for you. It's about finding engineering solutions. So go and find a new solution if the old one doesn't work any more.
Ever played a multiplayer game like a MMO? Every update, every nerf and buff is instantly hitting every player. There is just one game version. You cannot skip updates ...
Search found 18003 matches: multiplayer
Searched query: +multiplayer
- Tue Jul 22, 2025 7:32 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 15
- Views: 381
- Sat Jul 19, 2025 12:51 pm
- Forum: Technical Help
- Topic: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
- Replies: 2
- Views: 143
[2.0.60] MacOS Metal Graphics backend 48.0 FPS
... to 2.0.60, Factorio now runs at a locked 48.0 FPS & 60.0 UPS when the Metal (experimental) backend is used. This occurs on both Singleplayer and Multiplayer.
This behaviour was not experienced with the previous release 2.0.55, FPS and UPS were both 60.0 while using Metal (experimental).
UPS is not ...
This behaviour was not experienced with the previous release 2.0.55, FPS and UPS were both 60.0 while using Metal (experimental).
UPS is not ...
- Wed Jul 16, 2025 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Windows Headless Server Edition
- Replies: 7
- Views: 336
Re: Windows Headless Server Edition
From Wiki: Multiplayer
The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound.
The Library linking is not a problem on windows ...
The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound.
The Library linking is not a problem on windows ...
- Wed Jul 16, 2025 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Windows Headless Server Edition
- Replies: 7
- Views: 336
Re: Windows Headless Server Edition
... Performance in-game will be exactly the same as they are both running the same Factorio engine (elsewise you instantly get a Desync between Multiplayer clients). There is no advantage to producing a "non GUI" Windows application; it will only add confusion.
You can delete the Graphics & Sound ...
You can delete the Graphics & Sound ...
- Wed Jul 16, 2025 1:58 pm
- Forum: Ideas and Suggestions
- Topic: Windows Headless Server Edition
- Replies: 7
- Views: 336
Re: Windows Headless Server Edition
Feature exists: Command Line Paramaeter --start-server will do exactly that.
You can download the ZIP Standalone version of the game from Factorio.com to install wherever. The major difference is that the “headless” build does not include graphics to save file size.
No, that's not what I meant ...
- Tue Jul 15, 2025 11:54 am
- Forum: Ideas and Suggestions
- Topic: Windows Headless Server Edition
- Replies: 7
- Views: 336
Re: Windows Headless Server Edition
Feature exists: Command Line Paramaeter --start-server will do exactly that.
You can download the ZIP Standalone version of the game from Factorio.com to install wherever. The major difference is that the “headless” build does not include graphics to save file size.
You can download the ZIP Standalone version of the game from Factorio.com to install wherever. The major difference is that the “headless” build does not include graphics to save file size.
- Mon Jul 14, 2025 9:29 pm
- Forum: Bug Reports
- Topic: [2.0.55] Desync copying blueprint
- Replies: 0
- Views: 108
[2.0.55] Desync copying blueprint
game version: 2.0.55, space age (but disable all space age dlc), no mod, win64
what do I do:
1. connect to multiplayer game (there is another player in server)
2. try copy my blueprint book, game notify me need to wait upload blueprint to server
3. wait a few seconds, upload done
4. try copy ...
what do I do:
1. connect to multiplayer game (there is another player in server)
2. try copy my blueprint book, game notify me need to wait upload blueprint to server
3. wait a few seconds, upload done
4. try copy ...
- Sun Jul 13, 2025 10:12 pm
- Forum: Desyncs with mods
- Topic: [2.0.55] Desync modded
- Replies: 0
- Views: 92
[2.0.55] Desync modded
... report as requested:
https://drive.google.com/file/d/1uwzKzgf0-R1hnEFbbhorGH0dWvKwLDz8/view?usp=sharing
To replicate the desync, start the multiplayer session from within the game and allow the other client to connect. Once the other client is in game they will desync as soon as either player ...
https://drive.google.com/file/d/1uwzKzgf0-R1hnEFbbhorGH0dWvKwLDz8/view?usp=sharing
To replicate the desync, start the multiplayer session from within the game and allow the other client to connect. Once the other client is in game they will desync as soon as either player ...
- Sun Jul 13, 2025 12:31 am
- Forum: Minor issues
- Topic: [2.0.55] Tank Bounding-Box Visual Bug
- Replies: 1
- Views: 163
[2.0.55] Tank Bounding-Box Visual Bug
Boundingbox of Tank is missaligned in multiplayer.
WhatsApp Image 2025-07-13 at 02.03.26_44701077.jpg
(the tank in the picture is moving!)
I know about the changes to car control in multiplayer in 2.0, but I'm not sure this is intended.
When driving a tank in multiplayer and having another tank in ...
WhatsApp Image 2025-07-13 at 02.03.26_44701077.jpg
(the tank in the picture is moving!)
I know about the changes to car control in multiplayer in 2.0, but I'm not sure this is intended.
When driving a tank in multiplayer and having another tank in ...
- Fri Jul 11, 2025 1:07 am
- Forum: Off topic
- Topic: Do you ever wonder if you are the bad guys ?
- Replies: 7
- Views: 1372
Re: Do you ever wonder if you are the bad guys ?
... a lot of civilization and europa universalis, so i can relate to stellaris and comiting virtual atrocities, but i feel unless you are playing multiplayer or sharing screenshot of your empire to some other humans with actual feelings, no-one will be offended if you act immoraly in those games. It ...
- Thu Jul 10, 2025 5:24 pm
- Forum: Not a bug
- Topic: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches
- Replies: 3
- Views: 277
Re: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches
... Maybe the context is important to understand why this is a major issue (even though it’s not a bug, it’s definitely a QOL issue):
We are in a multiplayer game, on Fulgora.
Each player took an island and made a base. Of all the players, only one already knew Fulgora, the others were beginners.
The ...
We are in a multiplayer game, on Fulgora.
Each player took an island and made a base. Of all the players, only one already knew Fulgora, the others were beginners.
The ...
- Wed Jul 09, 2025 10:00 am
- Forum: Releases
- Topic: Version 2.0.59
- Replies: 8
- Views: 4727
Version 2.0.59
... able to stack items when at high mining productivity. (https://forums.factorio.com/129590)
Fixed a disconnect when viewing tips and tricks in multiplayer. (https://forums.factorio.com/129596)
Fixed quickbar selection getting stuck when trying to pick a blueprint book from the blueprint library ...
Fixed a disconnect when viewing tips and tricks in multiplayer. (https://forums.factorio.com/129596)
Fixed quickbar selection getting stuck when trying to pick a blueprint book from the blueprint library ...
- Tue Jul 08, 2025 11:19 pm
- Forum: Off topic
- Topic: Stop Killing Games?
- Replies: 5
- Views: 689
Re: Stop Killing Games?
Factorio explicitly supports playing "Offline Multiplayer" games not signed-in with a Factorio.com account - on a LAN without an Internet connection, or to Internet-connected Servers with Username Validation disabled. The Server Browser is a set of HTTP API calls which could be re-created with some ...
- Tue Jul 08, 2025 9:39 pm
- Forum: Off topic
- Topic: Stop Killing Games?
- Replies: 5
- Views: 689
Re: Stop Killing Games?
... significant one would be no master server, and im sure wube would be willing to provide that if they went under. Or at the very least some sort of reference so we can create a new one if we needed to. Granted im not sure its required for even using the multiplayer functionality at all.
Great point.
Great point.
- Tue Jul 08, 2025 7:55 pm
- Forum: Off topic
- Topic: Stop Killing Games?
- Replies: 5
- Views: 689
Re: Stop Killing Games?
... games, the only significant one would be no master server, and im sure wube would be willing to provide that if they went under. Or at the very least some sort of reference so we can create a new one if we needed to. Granted im not sure its required for even using the multiplayer functionality at all.
- Mon Jul 07, 2025 9:40 pm
- Forum: Gameplay Help
- Topic: /large-blueprint-size How does it work? What does it do?
- Replies: 0
- Views: 116
/large-blueprint-size How does it work? What does it do?
Hello, I have a multiplayer server and I'm trying to tweak blueprint permissions. I'm thinking of giving a little room for blueprints but not huge BP spam. How does this command work?
- Thu Jul 03, 2025 5:04 pm
- Forum: Minor issues
- Topic: [2.0.55] Usable items cooldowns depend on latency in multiplayer
- Replies: 1
- Views: 560
Re: [2.0.55] Usable items cooldowns depend on latency in multiplayer
Thanks for the report however I don't believe we will be doing anything about this. Combat and combat related things were specifically never implemented in latency because there are too many moving parts to fake in the latency state.
Throwing capsules are done through the standard shooting logic ...
Throwing capsules are done through the standard shooting logic ...
- Tue Jul 01, 2025 10:55 pm
- Forum: Mods
- Topic: Progressive Running 2.0
- Replies: 3
- Views: 419
Progressive Running 2.0
... max speed is high due to exoskeletons and concrete, and you want to position precisely your character.
Tested-With-Factorio-Version: 2.0.58
Multiplayer compatible: Not tested since the remake
Locale: none
License: You are free to use and distribute this mod and also to modify it for personal ...
Tested-With-Factorio-Version: 2.0.58
Multiplayer compatible: Not tested since the remake
Locale: none
License: You are free to use and distribute this mod and also to modify it for personal ...
- Tue Jul 01, 2025 1:32 pm
- Forum: Technical Help
- Topic: texture compression error
- Replies: 2
- Views: 320
texture compression error
... 17.620 Warning Campaign.cpp:69: Error while parsing __base__/campaigns/beta/description.json:
Value must be a bool in property tree at ROOT.multiplayer-compatible
17.639 Warning Campaign.cpp:69: Error while parsing __base__/campaigns/demo/description.json:
Value must be a bool in property tree ...
Value must be a bool in property tree at ROOT.multiplayer-compatible
17.639 Warning Campaign.cpp:69: Error while parsing __base__/campaigns/demo/description.json:
Value must be a bool in property tree ...
- Mon Jun 30, 2025 6:31 pm
- Forum: General discussion
- Topic: Multiplayer Support for Old Versions?
- Replies: 2
- Views: 582
Re: Multiplayer Support for Old Versions?
Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.