Search found 18003 matches: multiplayer

Searched query: +multiplayer

by Tertius
Tue Jul 22, 2025 7:32 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 15
Views: 381

Re: I'm afraid of reddit influence

... right game for you. It's about finding engineering solutions. So go and find a new solution if the old one doesn't work any more.

Ever played a multiplayer game like a MMO? Every update, every nerf and buff is instantly hitting every player. There is just one game version. You cannot skip updates ...
by Jakoski360
Sat Jul 19, 2025 12:51 pm
Forum: Technical Help
Topic: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
Replies: 2
Views: 143

[2.0.60] MacOS Metal Graphics backend 48.0 FPS

... to 2.0.60, Factorio now runs at a locked 48.0 FPS & 60.0 UPS when the Metal (experimental) backend is used. This occurs on both Singleplayer and Multiplayer.

This behaviour was not experienced with the previous release 2.0.55, FPS and UPS were both 60.0 while using Metal (experimental).
UPS is not ...
by Nosferatu
Wed Jul 16, 2025 4:27 pm
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 7
Views: 336

Re: Windows Headless Server Edition

From Wiki: Multiplayer
The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound.
The Library linking is not a problem on windows ...
by eugenekay
Wed Jul 16, 2025 4:02 pm
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 7
Views: 336

Re: Windows Headless Server Edition

... Performance in-game will be exactly the same as they are both running the same Factorio engine (elsewise you instantly get a Desync between Multiplayer clients). There is no advantage to producing a "non GUI" Windows application; it will only add confusion.

You can delete the Graphics & Sound ...
by Aspenpaw
Wed Jul 16, 2025 1:58 pm
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 7
Views: 336

Re: Windows Headless Server Edition


Feature exists: Command Line Paramaeter --start-server will do exactly that.

You can download the ZIP Standalone version of the game from Factorio.com to install wherever. The major difference is that the “headless” build does not include graphics to save file size.

No, that's not what I meant ...
by eugenekay
Tue Jul 15, 2025 11:54 am
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 7
Views: 336

Re: Windows Headless Server Edition

Feature exists: Command Line Paramaeter --start-server will do exactly that.

You can download the ZIP Standalone version of the game from Factorio.com to install wherever. The major difference is that the “headless” build does not include graphics to save file size.
by sp55aa
Mon Jul 14, 2025 9:29 pm
Forum: Bug Reports
Topic: [2.0.55] Desync copying blueprint
Replies: 0
Views: 108

[2.0.55] Desync copying blueprint

game version: 2.0.55, space age (but disable all space age dlc), no mod, win64

what do I do:
1. connect to multiplayer game (there is another player in server)
2. try copy my blueprint book, game notify me need to wait upload blueprint to server
3. wait a few seconds, upload done
4. try copy ...
by Phantom139
Sun Jul 13, 2025 10:12 pm
Forum: Desyncs with mods
Topic: [2.0.55] Desync modded
Replies: 0
Views: 92

[2.0.55] Desync modded

... report as requested:
https://drive.google.com/file/d/1uwzKzgf0-R1hnEFbbhorGH0dWvKwLDz8/view?usp=sharing

To replicate the desync, start the multiplayer session from within the game and allow the other client to connect. Once the other client is in game they will desync as soon as either player ...
by 00swinter
Sun Jul 13, 2025 12:31 am
Forum: Minor issues
Topic: [2.0.55] Tank Bounding-Box Visual Bug
Replies: 1
Views: 163

[2.0.55] Tank Bounding-Box Visual Bug

Boundingbox of Tank is missaligned in multiplayer.
WhatsApp Image 2025-07-13 at 02.03.26_44701077.jpg
(the tank in the picture is moving!)

I know about the changes to car control in multiplayer in 2.0, but I'm not sure this is intended.

When driving a tank in multiplayer and having another tank in ...
by mmmPI
Fri Jul 11, 2025 1:07 am
Forum: Off topic
Topic: Do you ever wonder if you are the bad guys ?
Replies: 7
Views: 1372

Re: Do you ever wonder if you are the bad guys ?

... a lot of civilization and europa universalis, so i can relate to stellaris and comiting virtual atrocities, but i feel unless you are playing multiplayer or sharing screenshot of your empire to some other humans with actual feelings, no-one will be offended if you act immoraly in those games. It ...
by OzoneGrif
Thu Jul 10, 2025 5:24 pm
Forum: Not a bug
Topic: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches
Replies: 3
Views: 277

Re: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches

... Maybe the context is important to understand why this is a major issue (even though it’s not a bug, it’s definitely a QOL issue):

We are in a multiplayer game, on Fulgora.
Each player took an island and made a base. Of all the players, only one already knew Fulgora, the others were beginners.
The ...
by FactorioBot
Wed Jul 09, 2025 10:00 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 4727

Version 2.0.59

... able to stack items when at high mining productivity. (https://forums.factorio.com/129590)
Fixed a disconnect when viewing tips and tricks in multiplayer. (https://forums.factorio.com/129596)
Fixed quickbar selection getting stuck when trying to pick a blueprint book from the blueprint library ...
by eugenekay
Tue Jul 08, 2025 11:19 pm
Forum: Off topic
Topic: Stop Killing Games?
Replies: 5
Views: 689

Re: Stop Killing Games?

Factorio explicitly supports playing "Offline Multiplayer" games not signed-in with a Factorio.com account - on a LAN without an Internet connection, or to Internet-connected Servers with Username Validation disabled. The Server Browser is a set of HTTP API calls which could be re-created with some ...
by SentrySkills
Tue Jul 08, 2025 9:39 pm
Forum: Off topic
Topic: Stop Killing Games?
Replies: 5
Views: 689

Re: Stop Killing Games?

... significant one would be no master server, and im sure wube would be willing to provide that if they went under. Or at the very least some sort of reference so we can create a new one if we needed to. Granted im not sure its required for even using the multiplayer functionality at all.


Great point.
by KillingTimeItself
Tue Jul 08, 2025 7:55 pm
Forum: Off topic
Topic: Stop Killing Games?
Replies: 5
Views: 689

Re: Stop Killing Games?

... games, the only significant one would be no master server, and im sure wube would be willing to provide that if they went under. Or at the very least some sort of reference so we can create a new one if we needed to. Granted im not sure its required for even using the multiplayer functionality at all.
by 1WheelDude
Mon Jul 07, 2025 9:40 pm
Forum: Gameplay Help
Topic: /large-blueprint-size How does it work? What does it do?
Replies: 0
Views: 116

/large-blueprint-size How does it work? What does it do?

Hello, I have a multiplayer server and I'm trying to tweak blueprint permissions. I'm thinking of giving a little room for blueprints but not huge BP spam. How does this command work?
by Rseding91
Thu Jul 03, 2025 5:04 pm
Forum: Minor issues
Topic: [2.0.55] Usable items cooldowns depend on latency in multiplayer
Replies: 1
Views: 560

Re: [2.0.55] Usable items cooldowns depend on latency in multiplayer

Thanks for the report however I don't believe we will be doing anything about this. Combat and combat related things were specifically never implemented in latency because there are too many moving parts to fake in the latency state.

Throwing capsules are done through the standard shooting logic ...
by Maoman
Tue Jul 01, 2025 10:55 pm
Forum: Mods
Topic: Progressive Running 2.0
Replies: 3
Views: 419

Progressive Running 2.0

... max speed is high due to exoskeletons and concrete, and you want to position precisely your character.
Tested-With-Factorio-Version: 2.0.58
Multiplayer compatible: Not tested since the remake
Locale: none
License: You are free to use and distribute this mod and also to modify it for personal ...
by Ahmedoope
Tue Jul 01, 2025 1:32 pm
Forum: Technical Help
Topic: texture compression error
Replies: 2
Views: 320

texture compression error

... 17.620 Warning Campaign.cpp:69: Error while parsing __base__/campaigns/beta/description.json:
Value must be a bool in property tree at ROOT.multiplayer-compatible
17.639 Warning Campaign.cpp:69: Error while parsing __base__/campaigns/demo/description.json:
Value must be a bool in property tree ...
by Atraps003
Mon Jun 30, 2025 6:31 pm
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 582

Re: Multiplayer Support for Old Versions?

Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.

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