Search found 18413 matches: multiplayer

Searched query: +multiplayer

by Franky.
Tue Aug 25, 2026 12:52 pm
Forum: Resolved for the next release
Topic: [2.1.15] Lab condition "set Research" not handled by cut/paste
Replies: 4
Views: 287

Re: [2.1.15] Lab condition "set Research" not handled by cut/paste

... set a research that cannot be researched, then researched technology stays the same. This made me think the feature is broken.

Save 1 (actually multiplayer) Aquilo not visited yet. I set up to research Quantum Computing (First Aquilo) when Cryo science pack is available. Non-Repeatable.
This gets ...
by Rockets
Tue Aug 25, 2026 12:22 am
Forum: Resolved for the next release
Topic: [2.1.15] Steam Achievements not unlocking despite earning in-game achievement
Replies: 21
Views: 939

Re: [2.1.15] Steam Achievements not unlocking despite earning in-game achievement

I also just had this happen in 2.1.16 during my current run, without playing on 2.1.15 at all. I'm playing multiplayer with a friend to help him finish up achievements he's still missing, and he unlocked Lazy Bastard ingame just now without getting the steam achievement. I can send our saves if ...
by Stonk
Mon Aug 24, 2026 6:56 pm
Forum: Technical Help
Topic: [2.1.12] (expansion, win64) Lack of achievements on steam
Replies: 4
Views: 519

Re: [2.1.12] (expansion, win64) Lack of achievements on steam

I encountered the same issue on 2.1.15, this time in multiplayer on a dedicated server.

What I did
1. Joined a dedicated Factorio 2.1.15 server using the Steam client (Originally started ~ 2 weeks ago on 2.1.14)
2. Finished Space Age by travelling to/past the Solar System Edge at 92:23:29 map ...
by Boraborawayhay
Mon Aug 24, 2026 3:45 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.15] Crash opening production or electricity statistics (FlowDataFrame check fails)
Replies: 2
Views: 988

[2.1.15] Crash opening production or electricity statistics (FlowDataFrame check fails)

... pole or pressing 'p' respectively) on my Space Age world, the game crashes. This occurs on both Nauvis and Vulcanus, and both singleplayer and multiplayer. The issue is new and didn't happen around an hour ago on the same world, where I could look at either without issue (and the game wasn't ...
by FactorioBot
Mon Aug 24, 2026 1:51 pm
Forum: Releases
Topic: Version 2.1.15
Replies: 3
Views: 3664

Version 2.1.15

... factorio.com/135586)
Fixed a soft-lock when dying while the undo-confirmation GUI is open. (https://forums.factorio.com/135665)
Fixed that multiplayer latency would think your main inventory had items from your ammo/weapons/armor. (https://forums.factorio.com/134278)
Fixed a crash when ...
by LUIS_DAS_ARTIMANHAS
Sun Aug 16, 2026 11:11 pm
Forum: Multiplayer / Dedicated Server
Topic: Factorio Multiplayer Server List
Replies: 6
Views: 10485

Re: Factorio Multiplayer Server List

Hey, I made a website for this hosted on my own servers, if this helps anyone.

📡 **Factorio Multiplayer Browser**

I'm sharing a project I developed to view *Factorio* multiplayer servers in real time.

The system lists public servers with information such as:

* real-time online players
* game ...
by Rseding91
Sun Aug 16, 2026 3:03 pm
Forum: Minor issues
Topic: [2.0.77] Player still moving while game is paused
Replies: 1
Views: 274

Re: [2.0.77] Player still moving while game is paused

Thanks for the report however I don’t believe we will be changing this. The way multiplayer works it has to run the game when multiplayer inputs from the server happen or it can’t process them when paused.

It goes like this:

* if a server command was sent to the server then it needs to run while ...
by Zaspar
Fri Aug 14, 2026 1:33 pm
Forum: Minor issues
Topic: [2.0.77] Player still moving while game is paused
Replies: 1
Views: 274

[2.0.77] Player still moving while game is paused

Multiplayer server with popular scenario "BiterBattles". During a match, an admin paused the game but my player kept running in the direction I had held when pause was pressed. I think ticks were being simulated as usual (but slower).
Expected behaviour: no tick processing should happen while the game ...
by MRX8024
Tue Aug 11, 2026 3:26 pm
Forum: Assigned
Topic: [raiguard][2.1.9] Crash on closing the game (segfault in AsyncScenarioSaver)
Replies: 1
Views: 455

Re: [raiguard][2.1.9] Crash on closing the game (segfault in AsyncScenarioSaver)

It seems I’ve encountered the same error, and I can reproduce it. All you need to do is save the game while in multiplayer (using the "non-blocking" save option, as both the author and I did) and then click the button to exit from multiplayer game.


42779.244 Info AppManagerStates.cpp:2029: Saving ...
by welldown
Tue Aug 11, 2026 11:11 am
Forum: Technical Help
Topic: [2.0.77][Linux][Headless] Server doesn't start with daemon service
Replies: 5
Views: 619

[2.0.77][Linux][Headless] Server doesn't start with daemon service

... ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nex>
Aug 11 10:43:10 testing factorio[1232]: 0.809 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from>
Aug 11 10:43:10 testing factorio[1232]: 0.809 Info ...
by Sniper_of_Chess
Thu Aug 06, 2026 4:36 pm
Forum: Technical Help
Topic: [2.1.13] Crash loading save (UpdatableEntity check on fish fails)
Replies: 0
Views: 284

[2.1.13] Crash loading save (UpdatableEntity check on fish fails)

When I try to load single player save (from game version 2.1.12), the game starts to load it, but strangely it says that it is loading multiplayer save. Then At step "Consistency Check" it crashes.
I also tried autosaves from the same game, but the problems occurs there too.
Happenning since 2.1.13
by Rockets
Wed Aug 05, 2026 10:27 pm
Forum: Duplicates
Topic: [2.1.13] Combat-related achievements fail when loading save from 2.1.12
Replies: 2
Views: 181

[2.1.13] Combat-related achievements fail when loading save from 2.1.12

... in 2.1.13, "Keeping your hands clean" shows as failed, with a message of "Cannot be unlocked with easier enemy expansion settings." This happens both when loaded as a singleplayer game, as well as when loading for multiplayer.

I would expect the behavior to be the same in 2.1.13 as it was in 2.1.12.
by TheFactoryNeverSleep
Mon Aug 03, 2026 12:19 pm
Forum: Ideas and Suggestions
Topic: QoL: Add command mods
Replies: 0
Views: 166

QoL: Add command mods

What?
Add a console command "mods" to display the loaded mods.

Example:

Code: Select all

/mods 
base 2.1.20
space-age 2.1.20
Why?
Makes it easy see mods in multiplayer, after joining a server.
by Klonan
Mon Aug 03, 2026 11:05 am
Forum: Ideas and Suggestions
Topic: Steam Family Sharing
Replies: 3
Views: 434

Re: Steam Family Sharing

... Allow family sharing without full account membership. You can play the game and DLCs, but not access the mod portal or authenticated multiplayer (you can still play LAN together).
Disallow family sharing completely.


We chose to allow family sharing, which allows you to play the game ...
by Xeon257
Mon Aug 03, 2026 7:34 am
Forum: Ideas and Suggestions
Topic: Chat Scrollbar and Copyable
Replies: 0
Views: 134

Chat Scrollbar and Copyable

Hello. I am running a multiplayer server.

There are many users chatting and exchanging various messages, and having a scroll bar would be a great help. Alternatively, having a separate chat log would also be very useful.

It would also be a huge help if chat messages could be copied. There are ...
by KaronesEngy
Mon Aug 03, 2026 2:10 am
Forum: Bug Reports
Topic: [2.0.77] Freeze when quiting during autosave when hosting server
Replies: 0
Views: 174

[2.0.77] Freeze when quiting during autosave when hosting server

When hosting a multiplayer lobby, I saved the game manually after everyone else left. Right after the manual save, I pressed esc and clicked quit game, during this time the autosave started and the game froze completely.
I can still hear game sound, but the game itself is frozen and not interactable ...
by mmmPI
Thu Jul 30, 2026 1:12 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 205443

Re: Version 2.1.7

... a personnal experience, but understand the broader picture. When considering a "perspective" it tries to encompass from "newcomers that create multiplayer games entitled "plz help"" to various achievers in speedruns, entertainment, megabase, optimisation, aesthetic, difficulty, and what nots, to ...
by BHakluyt
Thu Jul 30, 2026 10:54 am
Forum: Off topic
Topic: [F.03.03] Quantum Survival
Replies: 57
Views: 8484

Re: AI slop!? + Factorio = Quantum Survival?

... Limitation: Factorio's core tick engine runs at a strict,
-- deterministic 60 ticks per second. Reversing time states breaks network
-- multiplayer determinism and causes massive memory overhead.
--
-- 2. PLANET: "Dyson-Sphere-Core" (Non-existent)
-- - Architectural Limitation: Maps are ...
by RadweX
Wed Jul 29, 2026 3:15 pm
Forum: Not a bug
Topic: [2.1.12 exp]Assembler having some Fill/Empty barrel recipes that cannot be crafted
Replies: 1
Views: 178

[2.1.12 exp]Assembler having some Fill/Empty barrel recipes that cannot be crafted

Hello, I have encountered a bug during new experimental 2.1.12 Space Age multiplayer playthrough, it has zero to no effect on gameplay but still is not probably intended, I have unlocked recipes in assembler that are ahead of its progression, such as: Fill/Empty heavy oil, light oil unlocked before ...
by meganothing
Wed Jul 29, 2026 1:55 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 205443

Re: Version 2.1.7

... a self imposed challenge".


And then build like a regular "factory" or production lane behind. That's something i saw other players doing in multiplayer games to make it simpler for themselves. And i've seen quite a lot of players sending ammo and others from Nauvis, having super simple platform ...

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