Search found 18139 matches: multiplayer

Searched query: +multiplayer

by Yy36088099
Thu Nov 06, 2025 2:02 am
Forum: Ideas and Requests For Mods
Topic: The factory should not be limited to industrial games, but develop more gameplay
Replies: 0
Views: 53

The factory should not be limited to industrial games, but develop more gameplay

... equipment in the later stage.
High Degrees of Freedom + High Penalty: Death comes at a cost, but can be mitigated by items/buildings/mechanics.
Multiplayer collaboration: Shared state of survival? Or independent? Available in settings.


📊 1. Survival attribute system (UI display in the lower left ...
by Casper1123
Wed Nov 05, 2025 8:04 pm
Forum: Desyncs with mods
Topic: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.
Replies: 4
Views: 142

Re: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.

It seems that it was indeed just this mod causing the desync. I thought I had disabled the mod, and I might not have (somehow), but deleting it works well now. Sorry for any potentially wasted time..
by Rseding91
Wed Nov 05, 2025 6:31 pm
Forum: Desyncs with mods
Topic: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.
Replies: 4
Views: 142

Re: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.

It's possible more than 1 mod is causing the issue - I was simply unable to reproduce a desync without that specific mod. But if you still have issues with it removed please post the desync report.
by mmmPI
Wed Nov 05, 2025 6:13 pm
Forum: Gameplay Help
Topic: Question about achievements and playing with friends
Replies: 5
Views: 155

Re: Question about achievements and playing with friends

... and smaller % of the total game time.

The reason it is a thing afaik is also 'fairness', if you join a very late game gigantic factory in multiplayer game , you don't receive all the achievement right away.

I think the threshold is that a player need to have stayed at least 50% of the total ...
by Casper1123
Wed Nov 05, 2025 5:59 pm
Forum: Desyncs with mods
Topic: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.
Replies: 4
Views: 142

Re: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.

I explicitly remember disabling the mod when we started removing a couple mods that would have connection with movement and I restarted my game with this disabled first which had the issue persist; as such we concluded that it could not have been that mod but I will retest it later and contact the ...
by Rseding91
Wed Nov 05, 2025 2:50 pm
Forum: Desyncs with mods
Topic: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.
Replies: 4
Views: 142

Re: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.

I'm able to reliably reproduce a desync with the zoom-based-exoskeleton-speed mod enabled and it seems to work with it disabled. In the linked reddit post you mention you tried disabling it - but both desync reports show it's enabled. Are you sure you actually disabled it?

Looking at the mod I can ...
by calahan44
Wed Nov 05, 2025 1:44 pm
Forum: Gameplay Help
Topic: Question about achievements and playing with friends
Replies: 5
Views: 155

Question about achievements and playing with friends

... didnt get anything :(

Is there a reason for that?


And I got this reply

you need to have played a certain percentage of the gametime in a multiplayer game to be eligible, two of your friends likely didn't meet that.

Is it true?

If so this, it is a bit unfair for them because the extra time ...
by Casper1123
Tue Nov 04, 2025 9:57 pm
Forum: Desyncs with mods
Topic: [Modded] Desync and Disconnect on Steam Multiplayer when Host moves.
Replies: 4
Views: 142

[Modded] Desync and Disconnect on Steam Multiplayer when Host moves.

... planetary maps and look around. Nothing else was tested so far (though we can always gather more data if needed).
This seems to be caused by a Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12052041) serverCRC(2709376315) localCRC(3331615774)
I am not technically skilled ...
by BraveCaperCat
Tue Nov 04, 2025 2:12 pm
Forum: Ideas and Requests For Mods
Topic: Thought of a cool idea for a mod
Replies: 1
Views: 371

Re: Thought of a cool idea for a mod


This would be a multiplayer mod. I'm not sure if some of this stuff would be technically possible, but the idea is to make it into a trading game.

- The first 4 planets would be unlocked, each one is a separate force
- You cannot land on another force's planet
- You can trade with other planets. So ...
by Rseding91
Sat Nov 01, 2025 4:31 pm
Forum: Technical Help
Topic: [2.0.66] Slow Multiplayer Map Download Speeds
Replies: 8
Views: 872

Re: [2.0.66] Slow Multiplayer Map Download Speeds

Nothing has changed with the network transfer logic and save files in the past year or more. So if it worked in the past, and now is worse or different, that’s not something the game can do anything about.
by Altaric
Sat Nov 01, 2025 9:30 am
Forum: Technical Help
Topic: [2.0.66] Slow Multiplayer Map Download Speeds
Replies: 8
Views: 872

Re: [2.0.72] Slow Multiplayer Map Download Speeds

Still valid in 2.0.72
by curiosity
Thu Oct 30, 2025 11:11 am
Forum: Documentation Improvement Requests
Topic: on_player_banned nil player_index
Replies: 5
Views: 291

Re: on_player_banned nil player_index

... player doesn't exist in the save is one case. What are the others? Seems to me there can't be that many.

The main thing is: Since I don’t play multiplayer, I did not understand in what situation it could even be nil.

I can put in my own nil checks since it is listed as int or nil. But I still ...
by Loup&Snoop
Thu Oct 30, 2025 1:42 am
Forum: Documentation Improvement Requests
Topic: on_player_banned nil player_index
Replies: 5
Views: 291

Re: on_player_banned nil player_index

The main thing is: Since I don’t play multiplayer, I did not understand in what situation it could even be nil.

I can put in my own nil checks since it is listed as int or nil. But I still wouldn’t know what situations are getting caught in that nil check.

It may make sense to specify in the main ...
by Loup&Snoop
Wed Oct 29, 2025 8:33 pm
Forum: Documentation Improvement Requests
Topic: on_player_banned nil player_index
Replies: 5
Views: 291

on_player_banned nil player_index

... Index of the banned LuaPlayer. Is nil if the banned username isn’t tied to a player that ever joined the game.”

My own lack of experience with multiplayer led me to not know that it would be possible to ban a player who isn’t currently logged into the world. In my case, the user misspelled the user ...
by Altaric
Sun Oct 26, 2025 12:58 pm
Forum: Technical Help
Topic: [2.0.66] Slow Multiplayer Map Download Speeds
Replies: 8
Views: 872

Re: [2.0.66] Slow Multiplayer Map Download Speeds

Hello,
I am having the same issue, and I think it started about the same time. (last month)
My internet is pretty bad to start with, it's a ADSL peaking at about 1MBps download.
I always had slower download in Factorio than HTTP, but usually by only 15% (1MBps → 850kBps)
But lately it's down to ...
by strucknest
Fri Oct 24, 2025 11:47 pm
Forum: Ideas and Suggestions
Topic: Scroll up in chat
Replies: 26
Views: 21837

Re: Scroll up in chat

... I couldn't find any information on why this isn't a feature or anything about it. I feel like it isn't too complex an addition, but there could be a reason why it hasn't been added, but I can't find if anyone has written why.
I feel like this would be quite a nice thing on multiplayer servers.
by Shadowhawk
Thu Oct 23, 2025 9:55 am
Forum: Multiplayer
Topic: Players in Leiden, NL?
Replies: 2
Views: 1430

Re: Players in Leiden, NL?

We can play remotely anyway.
Not like you have to be from the same city.

Im also dutch would like to try this multiplayer thing see how it works out. Though i dont like PvP stuff just cooperative
by Atraps003
Thu Oct 23, 2025 1:16 am
Forum: Not a bug
Topic: [2.0.72] show time usage multiplayer ups is missing
Replies: 1
Views: 137

Re: [2.0.72] show time usage multiplayer ups is missing

Please close. It appears to have been moved to a separate debug option called show-multiplayer-ups.
by Atraps003
Thu Oct 23, 2025 1:10 am
Forum: Not a bug
Topic: [2.0.72] show time usage multiplayer ups is missing
Replies: 1
Views: 137

[2.0.72] show time usage multiplayer ups is missing

Show time usage multiplayer ups mentioned below is missing.

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multiplayer-ups-missing.jpg
multiplayer-ups-missing.jpg (267.53 KiB) Viewed 137 times

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