Search found 18311 matches: multiplayer
Searched query: +multiplayer
- Sun May 24, 2026 3:43 pm
- Forum: Technical Help
- Topic: [2.0.76] Cannot connect to multiplayer.factorio.com
- Replies: 1
- Views: 183
Re: [2.0.76] Cannot connect to multiplayer.factorio.com
Nevermind, the issue has resolved itself. Likely that my ISP has assigned me a new IP address.
- Sun May 24, 2026 8:06 am
- Forum: Minor issues
- Topic: [1.1.19] mod manager installs and activates dependencies of deactivated mod
- Replies: 9
- Views: 3589
Re: [2.0.76] mod manager installs and activates dependencies of deactivated mod
... of Steam, then unfortunately there isn’t really a good solution available right now.
I also understand why you prefer Steam. It’s convenient for multiplayer invites, playtime tracking, and overall ease of use. That said, what you’re asking for, maintaining two completely separate mod profiles within ...
I also understand why you prefer Steam. It’s convenient for multiplayer invites, playtime tracking, and overall ease of use. That said, what you’re asking for, maintaining two completely separate mod profiles within ...
- Sun May 24, 2026 6:12 am
- Forum: Technical Help
- Topic: Factorio crashing on Windows 11
- Replies: 18
- Views: 696
Factorio crashing on Windows 11
... 10 140mm fans
The issue I run into on occasion and its not even consistent when it happens. I could be in single player or I could be doing multiplayer with my brother, but the game will just randomly lock up and crash my computer. Could happen after 30 minutes of playing or several hours. I ...
The issue I run into on occasion and its not even consistent when it happens. I could be in single player or I could be doing multiplayer with my brother, but the game will just randomly lock up and crash my computer. Could happen after 30 minutes of playing or several hours. I ...
- Sat May 23, 2026 10:47 pm
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 1885
Re: Overwrite dependency incompatibility
... Regardless of the reason for the incompatibility. I know I'd still use it in certain places.
Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want.
So this thread was filed under won't ...
Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want.
So this thread was filed under won't ...
- Sat May 23, 2026 7:54 am
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 1885
Re: Overwrite dependency incompatibility
... everyone should be happy. Or at least no one explained yet how this would make someone unhappy.
Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want.
So this thread was filed under won't ...
Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want.
So this thread was filed under won't ...
- Thu May 21, 2026 5:10 pm
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 1
- Views: 6669
Version 2.0.77
... planet while being stopped at a space location. (https://forums.factorio.com/133073)
Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. (https://forums.factorio.com/117199)
Fixed a desync related to custom input events and in_gui flag. (https ...
Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. (https://forums.factorio.com/117199)
Fixed a desync related to custom input events and in_gui flag. (https ...
- Wed May 20, 2026 9:46 pm
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 1885
Re: Overwrite dependency incompatibility
Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want. No. I bet 99% of single player mod users never edited any mod and do not like to learn how to do that. Even if it is only unzipping and editing a ...
- Wed May 20, 2026 4:22 pm
- Forum: Technical Help
- Topic: [2.0.76] Cannot connect to multiplayer.factorio.com
- Replies: 1
- Views: 183
[2.0.76] Cannot connect to multiplayer.factorio.com
... a command line doesn't work either, or access it using Google Chrome, not even an error page received:
>curl -v -G -d "username=Yess" https://multiplayer.factorio.com/get-games
* Host multiplayer.factorio.com:443 was resolved.
* IPv6: (none)
* IPv4: 34.32.156.188
* Trying 34.32.156.188:443 ...
>curl -v -G -d "username=Yess" https://multiplayer.factorio.com/get-games
* Host multiplayer.factorio.com:443 was resolved.
* IPv6: (none)
* IPv4: 34.32.156.188
* Trying 34.32.156.188:443 ...
- Wed May 20, 2026 1:32 pm
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 1885
Re: Overwrite dependency incompatibility
Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want. You seem to be under the delusion that if tomorrow the game started ignoring the incompatible-dependency entries mods wouldn't simply stick ...
- Mon May 18, 2026 4:24 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] Allow Lua commands drop-down box broken
- Replies: 2
- Views: 253
[2.0.76] Allow Lua commands drop-down box broken
In multiplayer the server configuration gui can be opened with /config command. In this gui there is a drop-down box "Allow Lua commands". This setting doesn't do anything. If you change it from "no to "yes" you still can't run lua commands.
- Sat May 16, 2026 1:03 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] Crash when upgrading entity's ghost with minable_flag = false in latency mode
- Replies: 1
- Views: 306
[2.0.76] Crash when upgrading entity's ghost with minable_flag = false in latency mode
... to do the action. We tried with no mods at all, but very likely should be same on SA.
Steps:
1) Connect to server as a client (cannot be my own multiplayer nor singleplayer - gotta be in latency mode)
2) Have some entities that have minable_flag = false, that are upgradeable (for example belts)
3 ...
Steps:
1) Connect to server as a client (cannot be my own multiplayer nor singleplayer - gotta be in latency mode)
2) Have some entities that have minable_flag = false, that are upgradeable (for example belts)
3 ...
- Sat May 16, 2026 2:02 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 26
- Views: 5040
Re: The price of the game is way to high
playing multiplayer on same account is already possible “Offline” using the Installer directly from Factorio.com.
If that's the case, it should solve it for the OP. He could play locally with his son all along, for the price of zero! But because he came to moan first, ask questions later, he was ...
- Fri May 15, 2026 1:59 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 26
- Views: 5040
Re: The price of the game is way to high
... or the ability to run multiple interfaces on a single device (two mice, two keyboards, and two displays connected to one computer).
playing multiplayer on same account is already possible “Offline” using the Installer directly from Factorio.com.
We don't really consider playing with a friend or ...
playing multiplayer on same account is already possible “Offline” using the Installer directly from Factorio.com.
We don't really consider playing with a friend or ...
- Wed May 13, 2026 11:42 pm
- Forum: Technical Help
- Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
- Replies: 5
- Views: 810
Re: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
Heroku (Wube’s infrastructure provider) publishes a list of the Available Cipher Suites ; this article was last updated April 17, 2026, which may indicate that a change was made recently.
There no longer appears to be any overlap with the Windows 7 Cipher Suite List , which will lead to a TLS ...
There no longer appears to be any overlap with the Windows 7 Cipher Suite List , which will lead to a TLS ...
- Wed May 13, 2026 7:42 pm
- Forum: Technical Help
- Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
- Replies: 5
- Views: 810
Re: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
Hi. Have same problem. All KB's installed.
It was fine a few months ago.
It was fine a few months ago.
- Wed May 13, 2026 6:44 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
- Replies: 15
- Views: 4409
An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
... What the Game Gets Right
Technical achievement. Multi-planet simulation with thousands of entities on each surface, deterministic across multiplayer, with space platforms moving between them. That this runs at all on consumer hardware is remarkable. That it runs at 30–60 FPS on a multi-planet ...
Technical achievement. Multi-planet simulation with thousands of entities on each surface, deterministic across multiplayer, with space platforms moving between them. That this runs at all on consumer hardware is remarkable. That it runs at 30–60 FPS on a multi-planet ...
- Tue May 12, 2026 10:34 pm
- Forum: Technical Help
- Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
- Replies: 5
- Views: 810
Re: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
OP has this issue: https://forums.factorio.com/99521
I am in that thread. I am one of the people who applied the solution at the time, to success.
I know the chances of a resolution this time are "slim to none", but I ran into it the other day. It might've been the first time I tried Public ...
- Tue May 12, 2026 9:49 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 12
- Views: 16023
Re: Add pause / unpause console command
If an admin pauses the game from the in-game menu, nobody else (not even other admins) can unpause the game.
For example; Admin 1 pauses a multiplayer game to handle a quick distraction that turns into a big distraction, then Admin 2 joins into a permanently paused game and can not play.
Can't ...
- Tue May 12, 2026 1:03 am
- Forum: Technical Help
- Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
- Replies: 5
- Views: 810
- Tue May 12, 2026 12:39 am
- Forum: Technical Help
- Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
- Replies: 5
- Views: 810
Re: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
I also have this issue. Yes I am also on Win7.