... if you place them adjacent to the Hub to prevent Biter Egg Issues.
- Latency Hiding disabling itself specifically in combat when the shoot button is held, making it impossible to fight Biters neither in person, nor in Vehicle, completely making Tanks useless unless remote controlled and when remote ...
Search found 298 matches: latency hiding
Searched query: +latency +hiding
- Fri Jun 26, 2026 4:48 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 70
- Views: 14187
- Tue Jun 23, 2026 9:56 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 210
- Views: 127325
Re: Version 2.1.7
* Added latency hiding for remotely driven cars.
I'm surprised that didn't make it into an FFF!
Thanks for the great updates!
I'm surprised that didn't make it into an FFF!
Thanks for the great updates!
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 210
- Views: 127325
Re: Version 2.1.7
... https://forums.factorio.com/132321)
Fixed sprite sorting issues with latency state and LuaRendering objects. (https://forums.factorio.com/131856 ... factorio.com/131736)
Fixed a crash in the technology GUI related to hiding all technologies. (https://forums.factorio.com/133188)
Fixed splitter ...
Fixed sprite sorting issues with latency state and LuaRendering objects. (https://forums.factorio.com/131856 ... factorio.com/131736)
Fixed a crash in the technology GUI related to hiding all technologies. (https://forums.factorio.com/133188)
Fixed splitter ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 210
- Views: 127325
Version 2.1.7
... Flamethrower turrets can now be rotated 8 ways instead of 4.
Added latency hiding for remotely driven cars.
Added patrol support to spidertrons.
Fast transferring modules to entity ghosts will add them as module requests.
Locomotives will auto-pull fuel from passengers if needed.
Added pin to ...
Added latency hiding for remotely driven cars.
Added patrol support to spidertrons.
Fast transferring modules to entity ghosts will add them as module requests.
Locomotives will auto-pull fuel from passengers if needed.
Added pin to ...
- Sun Mar 08, 2026 7:04 pm
- Forum: Not a bug
- Topic: Mech Armor rubber-banding while shooting on multiplayer servers
- Replies: 2
- Views: 552
Re: Mech Armor rubber-banding while shooting on multiplayer servers
idk if this is from latency hiding or not but it seems like i move at a different speed on my client while doing it than if i was to do it in singleplayer, its like the server and client dont agree on a speed to move at
also it only happens with the mech armor where it doesnt slow down from anything
also it only happens with the mech armor where it doesnt slow down from anything
- Sun Mar 08, 2026 6:56 pm
- Forum: Not a bug
- Topic: Mech Armor rubber-banding while shooting on multiplayer servers
- Replies: 2
- Views: 552
Re: Mech Armor rubber-banding while shooting on multiplayer servers
Thanks for the report however that is expected. Latency hiding is disabled when shooting in multiplayer as the latency hiding logic is not capable of simulating shooting.
- Sun Jun 15, 2025 4:50 pm
- Forum: Technical Help
- Topic: [2.0.55] Multiplayer rubberbanding
- Replies: 4
- Views: 1298
Re: [2.0.55] Multiplayer rubberbanding
Looks normal, you start over 30 ticks behind the server after joining and when you are shooting you are leaving latency hiding so you are effectively playing with half a second input latency until the server tightens those values.
- Wed Apr 16, 2025 2:17 am
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 24
- Views: 17768
Re: Unbeatable anti-cheat.
... then forwards the entire input "blob" for that tick to every client. Latency hiding means that your screen (the "latency state") assumes no other players made any inputs between the last tick you received a blob for. Once you receive the blob for that tick, there is no going backwards, the master ...
- Wed Apr 16, 2025 12:53 am
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 24
- Views: 17768
Re: Unbeatable anti-cheat.
... rand instead map-seed-specific rand.)
Unless I'm mistaken, the way latency hiding works in Factorio means that when the aimbot is supposed to decide where to point, it *cannot* know the exact sequence of inputs that will ultimately be processed that tick because they have not been transmitted from ...
Unless I'm mistaken, the way latency hiding works in Factorio means that when the aimbot is supposed to decide where to point, it *cannot* know the exact sequence of inputs that will ultimately be processed that tick because they have not been transmitted from ...
- Tue Apr 15, 2025 11:38 pm
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 24
- Views: 17768
Re: Unbeatable anti-cheat.
... is deterministic, it can be defeated by perfect input. And again, hiding gamestate is a fundamental departure from deterministic lockstep that ... rand instead map-seed-specific rand.)
Unless I'm mistaken, the way latency hiding works in Factorio means that when the aimbot is supposed to ...
Unless I'm mistaken, the way latency hiding works in Factorio means that when the aimbot is supposed to ...
- Mon Apr 07, 2025 4:38 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 17033
Version 2.0.44
... the ALT keyboard modifier. (https://forums.factorio.com/127783)
Fixed latency hiding when dragging remote remote view with the cursor while the server is running more slowly than clients. (https://forums.factorio.com/122891)
Fixed Beacon transmission strength graph duplicate number on some scales ...
Fixed latency hiding when dragging remote remote view with the cursor while the server is running more slowly than clients. (https://forums.factorio.com/122891)
Fixed Beacon transmission strength graph duplicate number on some scales ...
- Mon Dec 23, 2024 3:01 am
- Forum: Duplicates
- Topic: [2.0.28] Robots rubberbanding when battery runs out
- Replies: 1
- Views: 884
[2.0.28] Robots rubberbanding when battery runs out
... platforms.
Of course every gamer is familiar with this phenomenon when latency-hiding makes a wrong prediction in network multiplayer. I am very curious what optimization in Factorio is making this occur in offline single-player. Is the bot battery state checked less frequently than the bot graphics ...
Of course every gamer is familiar with this phenomenon when latency-hiding makes a wrong prediction in network multiplayer. I am very curious what optimization in Factorio is making this occur in offline single-player. Is the bot battery state checked less frequently than the bot graphics ...
- Tue Dec 17, 2024 7:27 pm
- Forum: Pending
- Topic: [2.0.14] High Keyboard Repeat Rate causes multiplayer stutter
- Replies: 1
- Views: 869
Re: [2.0.14] High Keyboard Repeat Rate causes multiplayer stutter
Thanks for the report however I am not able to reproduce any issues specific to keyboard repeat rate. Are you sure this isn't a simple matter of "shooting in multiplayer disables latency hiding"?
- Thu Dec 05, 2024 8:34 pm
- Forum: Ideas and Suggestions
- Topic: [Lou]Vehicle lag compensation not active when remote controlling
- Replies: 13
- Views: 4101
Re: [Lou]Vehicle lag compensation not active when remote controlling
... Competitive multiplayer games (like shooters) have lag compensation / hiding for various actions. In extreme client server disagreements you get some ... are always going to be bad but in the more common case of 50-100ms of latency you'll get better results than current.
Just once more, I really don't ...
Just once more, I really don't ...
- Thu Nov 21, 2024 9:17 pm
- Forum: Ideas and Suggestions
- Topic: [Lou]Vehicle lag compensation not active when remote controlling
- Replies: 13
- Views: 4101
Re: [Lou]Vehicle lag compensation not active when remote controlling
... any Inputs if either your ping or your lag are too high, and dropping latency hiding will suddenly make the ping very very visible.
You can move at full speed, and other players will see you run at full speed (animation) while somehow only jolting around at one tile per second. Sometimes it is even ...
You can move at full speed, and other players will see you run at full speed (animation) while somehow only jolting around at one tile per second. Sometimes it is even ...
- Thu Nov 21, 2024 2:38 pm
- Forum: Ideas and Suggestions
- Topic: [Lou]Vehicle lag compensation not active when remote controlling
- Replies: 13
- Views: 4101
Re: [Lou]Vehicle lag compensation not active when remote controlling
Well, definitely not all actions are latency hidden (including most inventory manipulations).
PLDs and capsules/grenades don't have latency hiding either, the difference is that unlike shooting, those do not drop latency hiding entirely.
The logic behind this is, that since we cannot predict combat ...
PLDs and capsules/grenades don't have latency hiding either, the difference is that unlike shooting, those do not drop latency hiding entirely.
The logic behind this is, that since we cannot predict combat ...
- Thu Nov 21, 2024 2:01 pm
- Forum: Ideas and Suggestions
- Topic: [Lou]Vehicle lag compensation not active when remote controlling
- Replies: 13
- Views: 4101
Re: [Lou]Vehicle lag compensation not active when remote controlling
... Thread.
Would also be nice if hitting the Shoot Button would not drop latency hiding. Literally all actions are latency hidden by now except hitting the Shoot Button (and this remote driving issue)
The moment you hit the shoot button, the camera jolts backwards, causing all aim to be off, the player ...
Would also be nice if hitting the Shoot Button would not drop latency hiding. Literally all actions are latency hidden by now except hitting the Shoot Button (and this remote driving issue)
The moment you hit the shoot button, the camera jolts backwards, causing all aim to be off, the player ...
- Tue Nov 19, 2024 7:04 pm
- Forum: Duplicates
- Topic: [2.0.20] Latency hiding is not working when remote driving
- Replies: 1
- Views: 567
Re: [2.0.20] Latency hiding is not working when remote driving
This was reported already and moved to Suggestions, unfortunately: 117781
- Tue Nov 19, 2024 6:42 pm
- Forum: Duplicates
- Topic: [2.0.20] Latency hiding is not working when remote driving
- Replies: 1
- Views: 567
[2.0.20] Latency hiding is not working when remote driving
With high latency, driving remotely feels terrible, but responsive when driving locally
- Sat Nov 16, 2024 3:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.18] GUI not visible when opened by script in non-hosting clients
- Replies: 1
- Views: 2129
[Rseding91] [2.0.18] GUI not visible when opened by script in non-hosting clients
... it only happens with non-hosting clients maybe is an issue with the latency hiding system? I know that in Factorio 1.1 this worked. A minimal mod is attached.