Search found 292 matches: latency hiding

Searched query: +latency +hiding

by Loewchen
Sun Jun 15, 2025 4:50 pm
Forum: Technical Help
Topic: [2.0.55] Multiplayer rubberbanding
Replies: 4
Views: 522

Re: [2.0.55] Multiplayer rubberbanding

Looks normal, you start over 30 ticks behind the server after joining and when you are shooting you are leaving latency hiding so you are effectively playing with half a second input latency until the server tightens those values.
by robot256
Wed Apr 16, 2025 2:17 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 10226

Re: Unbeatable anti-cheat.

... then forwards the entire input "blob" for that tick to every client. Latency hiding means that your screen (the "latency state") assumes no other players made any inputs between the last tick you received a blob for. Once you receive the blob for that tick, there is no going backwards, the master ...
by computeraddict
Wed Apr 16, 2025 12:53 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 10226

Re: Unbeatable anti-cheat.

... rand instead map-seed-specific rand.)

Unless I'm mistaken, the way latency hiding works in Factorio means that when the aimbot is supposed to decide where to point, it *cannot* know the exact sequence of inputs that will ultimately be processed that tick because they have not been transmitted from ...
by robot256
Tue Apr 15, 2025 11:38 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 10226

Re: Unbeatable anti-cheat.

... is deterministic, it can be defeated by perfect input. And again, hiding gamestate is a fundamental departure from deterministic lockstep that ... rand instead map-seed-specific rand.)

Unless I'm mistaken, the way latency hiding works in Factorio means that when the aimbot is supposed to ...
by FactorioBot
Mon Apr 07, 2025 4:38 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 12896

Version 2.0.44

... the ALT keyboard modifier. (https://forums.factorio.com/127783)
Fixed latency hiding when dragging remote remote view with the cursor while the server is running more slowly than clients. (https://forums.factorio.com/122891)
Fixed Beacon transmission strength graph duplicate number on some scales ...
by Kanddak
Mon Dec 23, 2024 3:01 am
Forum: Duplicates
Topic: [2.0.28] Robots rubberbanding when battery runs out
Replies: 1
Views: 402

[2.0.28] Robots rubberbanding when battery runs out

... platforms.

Of course every gamer is familiar with this phenomenon when latency-hiding makes a wrong prediction in network multiplayer. I am very curious what optimization in Factorio is making this occur in offline single-player. Is the bot battery state checked less frequently than the bot graphics ...
by Rseding91
Tue Dec 17, 2024 7:27 pm
Forum: Pending
Topic: [2.0.14] High Keyboard Repeat Rate causes multiplayer stutter
Replies: 1
Views: 438

Re: [2.0.14] High Keyboard Repeat Rate causes multiplayer stutter

Thanks for the report however I am not able to reproduce any issues specific to keyboard repeat rate. Are you sure this isn't a simple matter of "shooting in multiplayer disables latency hiding"?
by nova4x
Thu Dec 05, 2024 8:34 pm
Forum: Ideas and Suggestions
Topic: [Lou]Vehicle lag compensation not active when remote controlling
Replies: 13
Views: 2090

Re: [Lou]Vehicle lag compensation not active when remote controlling

... Competitive multiplayer games (like shooters) have lag compensation / hiding for various actions. In extreme client server disagreements you get some ... are always going to be bad but in the more common case of 50-100ms of latency you'll get better results than current.
Just once more, I really don't ...
by GregoriusT
Thu Nov 21, 2024 9:17 pm
Forum: Ideas and Suggestions
Topic: [Lou]Vehicle lag compensation not active when remote controlling
Replies: 13
Views: 2090

Re: [Lou]Vehicle lag compensation not active when remote controlling

... any Inputs if either your ping or your lag are too high, and dropping latency hiding will suddenly make the ping very very visible.

You can move at full speed, and other players will see you run at full speed (animation) while somehow only jolting around at one tile per second. Sometimes it is even ...
by Lou
Thu Nov 21, 2024 2:38 pm
Forum: Ideas and Suggestions
Topic: [Lou]Vehicle lag compensation not active when remote controlling
Replies: 13
Views: 2090

Re: [Lou]Vehicle lag compensation not active when remote controlling

Well, definitely not all actions are latency hidden (including most inventory manipulations).

PLDs and capsules/grenades don't have latency hiding either, the difference is that unlike shooting, those do not drop latency hiding entirely.

The logic behind this is, that since we cannot predict combat ...
by GregoriusT
Thu Nov 21, 2024 2:01 pm
Forum: Ideas and Suggestions
Topic: [Lou]Vehicle lag compensation not active when remote controlling
Replies: 13
Views: 2090

Re: [Lou]Vehicle lag compensation not active when remote controlling

... Thread.

Would also be nice if hitting the Shoot Button would not drop latency hiding. Literally all actions are latency hidden by now except hitting the Shoot Button (and this remote driving issue)

The moment you hit the shoot button, the camera jolts backwards, causing all aim to be off, the player ...
by robot256
Tue Nov 19, 2024 7:04 pm
Forum: Duplicates
Topic: [2.0.20] Latency hiding is not working when remote driving
Replies: 1
Views: 294

Re: [2.0.20] Latency hiding is not working when remote driving

This was reported already and moved to Suggestions, unfortunately: 117781
by mhanuszh
Tue Nov 19, 2024 6:42 pm
Forum: Duplicates
Topic: [2.0.20] Latency hiding is not working when remote driving
Replies: 1
Views: 294

[2.0.20] Latency hiding is not working when remote driving

With high latency, driving remotely feels terrible, but responsive when driving locally
by m44v
Sat Nov 16, 2024 3:51 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.18] GUI not visible when opened by script in non-hosting clients
Replies: 1
Views: 1517

[Rseding91] [2.0.18] GUI not visible when opened by script in non-hosting clients

... it only happens with non-hosting clients maybe is an issue with the latency hiding system? I know that in Factorio 1.1 this worked. A minimal mod is attached.
by Lou
Fri Nov 15, 2024 12:29 pm
Forum: Ideas and Suggestions
Topic: [Lou]Vehicle lag compensation not active when remote controlling
Replies: 13
Views: 2090

Re: [Lou]Vehicle lag compensation not active when remote controlling

... so I will continue treating it as such.

Furthermore, when it comes to latency hiding, there is a lot of stuff that is or is not supported for practical reasons that are not intuitive, so the argument about expectations is a bit weaker in this area than it would be in other aspects of the game IMO.
by danbopes
Mon Nov 11, 2024 1:35 pm
Forum: Won't implement
Topic: Move GUI interfaces from C++ to Lua
Replies: 11
Views: 1746

Re: Move GUI interfaces from C++ to Lua

... have to not be part of game state as multiple things in gui are part of latency hiding and a lot of it needs to send input actions, generate tooltips based on cursor position and use interface settings that are not part of game state. If this would ever be done, it would have to be a separate lua state ...
by boskid
Mon Nov 11, 2024 12:32 pm
Forum: Won't implement
Topic: Move GUI interfaces from C++ to Lua
Replies: 11
Views: 1746

Re: Move GUI interfaces from C++ to Lua

... have to not be part of game state as multiple things in gui are part of latency hiding and a lot of it needs to send input actions, generate tooltips based on cursor position and use interface settings that are not part of game state. If this would ever be done, it would have to be a separate lua state ...
by Selucia
Sun Nov 03, 2024 7:56 pm
Forum: Technical Help
Topic: [2.0.13] CPU is 100-200-250% usage on linux headless server
Replies: 9
Views: 1061

Re: [2.0.13] CPU is 100-200-250% usage on linux headless server

... impact for a while. Lag when shooting might just be caused by leaving latency hiding.


I use AMD EPYC 7282 16-core processor, I don't think it's low power mobile chip.
Like I shown previously in screenshots: here's "top" command in linux which shows usage of processes.
11-03-2024, 21-53-13.png ...
by Loewchen
Sun Nov 03, 2024 7:45 pm
Forum: Technical Help
Topic: [2.0.13] CPU is 100-200-250% usage on linux headless server
Replies: 9
Views: 1061

Re: [2.0.13] CPU is 100-200-250% usage on linux headless server

... to run factorio on, but for a new game I would not expect gameplay impact for a while. Lag when shooting might just be caused by leaving latency hiding.
by Surrealisme
Thu Oct 31, 2024 8:35 pm
Forum: Duplicates
Topic: [2.0.13] Pressing shoot in a vehicle during multiplayer server introduces severe stuttering
Replies: 2
Views: 357

Re: [2.0.13] Pressing shoot in a vehicle during multiplayer server introduces severe stuttering


Thanks for the report. Combat system doesn't have latency hiding implemented, so as soon as you start shooting in multiplayer, the game may appear to "lag". Duplicate of https://forums.factorio.com/71912 (and possibly some older reports).


First time I've played multiplayer in over 800 hours, so ...

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