Search found 1832 matches: island

Searched query: +island

by Amelek
Tue Dec 09, 2025 2:45 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
Replies: 7
Views: 883

Re: [2.0.72] it is possible to force place Offshore Pump on Aquilo's surface

The save is quite massive, but uploaded

Simply use the ghost building mode on the snow island, shift+click or shift+ctrl+click both work
obraz.png
obraz.png (752.3 KiB) Viewed 795 times
obraz.png
obraz.png (2.33 MiB) Viewed 795 times
obraz.png
obraz.png (1.81 MiB) Viewed 795 times
Game version:
obraz.png
obraz.png (193.56 KiB) Viewed 790 times
No mods are used
by Rseding91
Mon Dec 08, 2025 6:22 pm
Forum: Technical Help
Topic: [2.0.72][mac] ups drop
Replies: 2
Views: 239

Re: [2.0.72][mac] ups drop

... root issue is this:

12-08-2025, 13-21-24.png

Many many eggs are spoiling and the biters are trying to find a way to *get away* from the little island they're on but are constantly stuck due to being on water/blocked by chests on land. This causes them to use a lot of time trying to figure a way ...
by heyqule
Mon Dec 01, 2025 5:40 pm
Forum: Pending
Topic: [2.0.72] Crash "Error ShootingTarget.cpp:12: Unset shooting target"
Replies: 2
Views: 284

[2.0.72] Crash "Error ShootingTarget.cpp:12: Unset shooting target"

What did you do?
Testing my mod on an island map.

What happened?
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-HhoaBW\src\Trigger\ShootingLogic.cpp(88): ProjectileShootingLogic::setShootingOrientation
C:\Users\build\AppData ...
by mmmPI
Sat Nov 22, 2025 10:22 am
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 1208

Re: Fulgora train challenge, need a better engineer then myself!

... trick can be useful ! To simplify this part and avoid using a memory cell. From what i understand of your usecase, you could use a radar on each island. Then when you have the requests set in a constant combinator on one island, say 100 legendary accumulators. You "count" how many you already have ...
by mmmPI
Sat Nov 22, 2025 12:21 am
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 1208

Re: Fulgora train challenge, need a better engineer then myself!

I would really recommend building silos on the 2nd "quality" island so you don't have to transfert rocket parts between the 2 islands. Supposedly on Fulgora you have "small and rich island", and "large and poor" the small one that contain the deposits are particularly benefitting from quality ...
by porcinet
Fri Nov 21, 2025 10:50 pm
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 1208

Re: Fulgora train challenge, need a better engineer then myself!

... the basic mostly but if i want to make something more expert im pretty much at lost. so why i have two seperate is because i got one small island where i got a lot of scrap(over 200 mil) but whit all my might i only could make a 1-3 tarin out of it, the bigest island i have close enough of ...
by Tertius
Fri Nov 21, 2025 11:19 am
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 1208

Re: Fulgora train challenge, need a better engineer then myself!

You don't need to bring back items for rocket launch. Just build additional rocket silos in your other islands. The only thing you cannot do is to build multiple cargo landing pads for receiving items from platforms.

It might be easier to ship ingredients instead of shipping products, because there ...
by mmmPI
Fri Nov 21, 2025 6:29 am
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 1208

Re: Fulgora train challenge, need a better engineer then myself!

... make the rocket parts with the material that "failed" the upcycle into higher quality, or send the 3 different rocket part component from the main island to the "quality island". I would recommend to do such things if you can because that's much easier.

Now if you know you can do this, but you ...
by porcinet
Fri Nov 21, 2025 2:14 am
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 1208

Fulgora train challenge, need a better engineer then myself!

... product (like furnace, assembler, personal equipement, ect) to the quality factory for upcycling and bring those high quality product to the other island to bring to my platform in space. i think train will be the most effient in that case (i try whit robot but it not whort the lost by lighting due ...
by mmmPI
Sun Nov 16, 2025 11:32 am
Forum: Implemented mod requests
Topic: AmbientSound surface binding
Replies: 13
Views: 1176

Re: AmbientSound surface binding

... Pirate Ship mod specifically, the surface names are created as <crewid>-<destination_index>-<type>-<subtype> , where type can resolve to "Sea", "Island", etc., so it should be straight forward to bind tracks to specific surface types/subtypes using my proposed surface_names binding. Correct me if ...
by h.q.droid
Sat Nov 15, 2025 11:19 am
Forum: Show your Creations
Topic: My 4.2k legendary SPM save
Replies: 0
Views: 398

My 4.2k legendary SPM save

... a.png

Fulgoran hub, quite compact. The backed up holmium plate belt is completely legendary:
https://i.ibb.co/bM4cgLLs/a.png

Fulgoran holmium island. EM plant upcycling can be quite compact thanks to all the advanced stuff recycled from scraps:
https://i.ibb.co/4w0Lk19c/a.png

Aquillo. Just a ...
by Donion
Fri Nov 14, 2025 11:35 am
Forum: Implemented mod requests
Topic: AmbientSound surface binding
Replies: 13
Views: 1176

Re: AmbientSound surface binding

... Pirate Ship mod specifically, the surface names are created as <crewid>-<destination_index>-<type>-<subtype> , where type can resolve to "Sea", "Island", etc., so it should be straight forward to bind tracks to specific surface types/subtypes using my proposed surface_names binding. Correct me if ...
by mmmPI
Thu Nov 13, 2025 1:52 pm
Forum: Implemented mod requests
Topic: AmbientSound surface binding
Replies: 13
Views: 1176

Re: AmbientSound surface binding

... they can (while playing/run time per player setting ideally) change the allocation as they like.

Now for generated surfaces like the pirate islands i have no idea how it should be handled nor what is realistic. I don't expect other modders to add some compatibility in their mod for my music ...
by Donion
Wed Nov 12, 2025 10:21 am
Forum: Implemented mod requests
Topic: AmbientSound surface binding
Replies: 13
Views: 1176

Re: AmbientSound surface binding

How are the island surfaces named? Or more like, how would you like the music to be bound to those surfaces?
If you know what the planet_music string would be, can't you just incorporate that into the name of the surface?

My assumptions was that such surfaces created on demand would be named ...
by Snoodli
Sun Nov 09, 2025 6:24 am
Forum: Ideas and Suggestions
Topic: Terrain Generation Could Use Some More Features.
Replies: 2
Views: 386

Terrain Generation Could Use Some More Features.

... map terrain generator could have more map types and terrain options.

What?
Add more map types.
Currently there are 3 types. Nauvis, lakes, and island.
How about others, such as continents or archipelago?

Add more terrain types.
Currently there are trees, rocks, cliffs, water.
How about ...
by Natha
Fri Nov 07, 2025 3:01 pm
Forum: Modding discussion
Topic: Elevation/Noise Help
Replies: 3
Views: 500

Re: Elevation/Noise Help

... elevation" property to the same as your seablock elevation did not work.

There are two ways from here:
- You have to modify every tile to use custom noise expressions
- Dig into planet-fulgora-map-gen.lua, understand most of them and modify them to only generate one island in the middle of the map
by Breys
Sun Nov 02, 2025 8:58 pm
Forum: Ideas and Suggestions
Topic: Enable circuit wire on train tracks
Replies: 1
Views: 286

Enable circuit wire on train tracks

... of robot networks and power) there is no way to transfer information through a circuit wire between them. Examples are on Fulgora or Aquilo where islands are connected by elevated trains but not power. Currently you cannot get a signal between them, and I've had use cases where I'd like to control ...
by Aronson
Tue Oct 14, 2025 2:00 am
Forum: Modding discussion
Topic: Elevation/Noise Help
Replies: 3
Views: 500

Elevation/Noise Help

... property_expression_names.elevation = "seablock-water-world"
fulgoraData.map_gen_settings.autoplace_controls = {
scrap = {size = 0},
fulgora_islands = {size = 0},
fulgora_cliff = {size = 0}
}

local vulcanusData = data.raw.planet.vulcanus
vulcanusData.map_gen_settings.property_expression_names ...
by eugenekay
Sun Oct 05, 2025 1:20 am
Forum: Bob's mods
Topic: Bob's Enemies = Huge 9k HP Titans early game??
Replies: 3
Views: 608

Re: Bob's Enemies = Huge 9k HP Titans early game??

... with all of the Bob's Mods extras?
Adjust the Terrain Generation parameters (Water Scale/Coverage) and randomize the Seed until you get an "Island" or "Peninsula" start.
Ribbonworld (non-infinite Map Height) can also reduce the defense complexity, because you only need to guard against ...
by waterBear
Thu Sep 25, 2025 2:30 am
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 3570

Re: Let's talk train design

... requests made by logistic robots. I made a very basic baby 'demand side' interrupt system work before scuttling the entire map because it was an island, not lakes...so we'll see what I can do with this outstanding problem when I get there.

One thing I wonder about is a kind of 'time to fulfill ...

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