Search found 1868 matches: island

Searched query: +island

by wizcreations
Sat Jul 25, 2026 2:37 am
Forum: Maps and Scenarios
Topic: Small Island, no enemies.
Replies: 1
Views: 201

Re: Small Island, no enemies.

I like island maps, but I find that it makes later expansion very difficult. Many resource patches end up covered by water so you have to venture deep into biter territory to get more resources later in the game.
by Cobra
Fri Jul 24, 2026 11:31 pm
Forum: Maps and Scenarios
Topic: Small Island, no enemies.
Replies: 1
Views: 201

Small Island, no enemies.

... QsxNzfANkaOvaUtPHOyb7K6BcKmR9uto8CkwaXM6BiBTvp9qWUHfX+sjsFz4P4GYCN+gmnjwKmPzFOlU7azr2UfrSxn/89FtgkHwebW/8AqQwkVw==<<<

This produces a small Island, all resources apart from uranium on the Island, and no enemies on that Island.
A small amount of uranium is on a small island to the bottom left ...
by Harkonnen
Fri Jul 24, 2026 7:28 am
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 592

Re: [2.1.9] Unreachable small island on Fulgora

I think this can be fixed with logics resembling that of having no cliff or water blockers on Nauvis. Another issue that showed up on forums is having demolisher in start location (or nearest important ore patch)
by yblondinca
Fri Jul 24, 2026 2:14 am
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 592

Re: [2.1.9] Unreachable small island on Fulgora

It appears that this same issue was happening on 2.0.8 and earlier but got fixed in 2.0.9 with regards to the starting island. Perhaps the same logic could be used to ensure the starting vault ruin island is also not covered in cliffs?

2.0.9 >
"Fixed that the Fulgora starting island could have no ...
by yblondinca
Fri Jul 24, 2026 2:07 am
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 592

Re: [2.1.9] Unreachable small island on Fulgora

... off new Space Age players that decide to go to Fulgora first (with no supplies) and are unprepared to grab the ruins from the nearby starting island.

Vault_All_Cliffs.png

I am on the experimental branch as well (version 2.1.12)
My map exchange string is as follows:

>>>eNp1Ur ...
by DisRuptive1
Tue Jul 14, 2026 5:41 am
Forum: Ideas and Suggestions
Topic: Foundation should be for Aquilo only
Replies: 5
Views: 463

Foundation should be for Aquilo only

... more space on Vulcanus to megabase? Then bust out your cliff explosives and go hunt some demolishers. Working around lava is a big part of building on Vulcanus. A megabase is still possible on Fulgora as well but building there should involve trains (lots of trains!) hopping from island to island.
by Rseding91
Sun Jul 12, 2026 11:00 pm
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 592

Re: [2.1.9] Unreachable small island on Fulgora

Map generation is by its nature random based off the seed and how the engine is handling things. There is no hard rule that this can’t happen and so it’s not a bug.
by pkoynov
Sun Jul 12, 2026 9:38 pm
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 592

Re: [2.1.9] Unreachable small island on Fulgora

Interesting, this was not happening in 2.0 and nothing in the changelogs suggests this is valid. If this is really working as intended it should be mentioned in the changelogs.
by Kyralessa
Sun Jul 12, 2026 6:37 am
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 592

Re: [2.1.9] Unreachable small island on Fulgora

It's not really unreachable, though, is it?


Once you have mech armor, you can fly up to it.
Once you get cliff explosives on Vulcanus, you can destroy these cliffs.
If you have good armor and good construction bot range now, you can harvest the vault without having to get up there.
And ...
by pkoynov
Sun Jul 12, 2026 4:31 am
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 592

[2.1.9] Unreachable small island on Fulgora

_fulgora_map_Factorio04.png

This is the first small island north of the starting location. It appears to contain a vault and possibly other entities. But it is completely blocked by cliffs and is not reachable by walking. I have never seen this happen in 2.0 and feels like invalid map generation ...
by Poopbutt12345
Fri Jul 10, 2026 11:01 pm
Forum: Ideas and Suggestions
Topic: Electric Railroad
Replies: 0
Views: 129

Electric Railroad

... nature to vanilla trains but implements more variety of buildings and requirements.

Fulgora can finally get BIG. Powered rails jumping from island to island, you would be able to set up many independent factories, or many different islands that produce one thing and each island contributes to ...
by DeathToInterlopers
Tue Jul 07, 2026 10:27 pm
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 12
Views: 1246

Legendary Skull of Death, and the case for Legend Science

... png

When I arrived at the peninsula the bay near it sort of resembled a skull shape and I was inspired to build my research base on a fabricated island since my plan was to do full pollution control with tree farms and biter zoos. I'm an artist and so I had to get creative with my Island design so ...
by mmmPI
Sat Jul 04, 2026 6:50 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 273
Views: 166181

Re: Version 2.1.7

... of failures :D If the later is 0 the former doesn't matter ! My first game i had an isolated setup on Fulgora to deal with quality, on a different island, different power source, different roboport network and everything, just in case the quality base suffered terrible failure it would not impact the ...
by Chaka
Fri Jul 03, 2026 3:20 pm
Forum: Ideas and Suggestions
Topic: Buffer chest + Storage chest filter
Replies: 1
Views: 164

Re: Buffer chest + Storage chest filter

As an additional example, I think this would be especially useful on Fulgora .

Imagine building your production lines on the larger islands while keeping all recycling on a separate island. A single circuit signal could connect a roboport in the recycling network to request items selected by quality ...
by h.q.droid
Fri Jul 03, 2026 12:15 pm
Forum: General discussion
Topic: Peace with aliens in 2.1?
Replies: 3
Views: 902

Peace with aliens in 2.1?

I remember worms on shore spitting on my island base for no reason in 2.0, but in 2.1 they seem much more peaceful:

https://i.ibb.co/5ggrM0zj/a.jpg

The miner above is in the nearby worm's range (it got spat on when I was constructing it). But when it's kept running, the nearby nest just ignores it ...
by moralitet
Mon Jun 29, 2026 2:14 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 10
Views: 763

Obtaining stone from space

... science in space, where each platform makes one type of basic science pack and sends it to a platform with laboratories!
2. Playing on an island map.
The island will run out of resources, but moving entirely to another planet or transporting all resources from other planets to Nauvis isn't ...
by pikmario
Tue Jun 23, 2026 8:35 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.7] Fulgora generates too much land on 2.0 saves
Replies: 8
Views: 1754

[Klonan] [2.1.7] Fulgora generates too much land on 2.0 saves

... generated on Fulgora has dramatically more land than generated in 2.0, or generated in saves created in 2.1. So much more to the point where all islands can effectively be connected to each other with little issue.
Steps to reproduce

Start a new game in 2.0 with default terrain generation ...
by ameowva
Sat Jun 20, 2026 6:18 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 33999

Re: Friday Facts #443 - More Planet Deliveries

... would look, the in-game research - easier seen on the wiki - is depicting the ammonia ocean covered planet that it is, with the occasional ice island, here tho it looks more like a gas giant you could not even land on...
I'm aware, this might just a small nitpick, but it immediately stood out to ...
by rdragonrydr
Sat Jun 20, 2026 8:46 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 56304

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... stack inserters, the latter of which I need to use a TON of and the former I still don't have at all). On that note, I have also covered half an island in recyclers and STILL can't get enough Holmium to get a surplus of legendary electromagnetic plants. I'd eventually like to make a quality ...
by camp_robber
Fri Jun 19, 2026 8:19 pm
Forum: Railway Setups
Topic: Logistic Island Train
Replies: 0
Views: 356

Logistic Island Train

As we know, Fulgora requires us to build on islands:

fulgora.jpg

And on Gleba some of us prefer expanding only to perfect inter-biome locations:

gleba.jpg

Islands are considerably less convenient than one big megabase, though, because trains typically need to be set up for each item that must ...

Go to advanced search