Search found 1798 matches: island

Searched query: +island

by MeduSalem
Wed Jul 30, 2025 9:13 pm
Forum: General discussion
Topic: [SA] Only research and biter eggs on Nauvis?
Replies: 12
Views: 544

Re: [SA] Only research and biter eggs on Nauvis?

... it would be less an issue. But what do I know, I have not been as far as some other people are. ^^


I've seen bases where people make a small island on a lake, with a landing pad, power infra, nests for eggs and then just labs. It's so small it can fit on a lake pretty comfortably and works ...
by MEOWMI
Wed Jul 30, 2025 8:33 pm
Forum: General discussion
Topic: [SA] Only research and biter eggs on Nauvis?
Replies: 12
Views: 544

Re: [SA] Only research and biter eggs on Nauvis?

I've seen bases where people make a small island on a lake, with a landing pad, power infra, nests for eggs and then just labs. It's so small it can fit on a lake pretty comfortably and works extra well if you can find an island somewhere with uranium ore on it. It's a pretty cool concept, though I do ...
by coffee-factorio
Tue Jul 22, 2025 1:45 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 21725

Re: How to upcycle?

... ice you get... if you can get it to Aquilo you can upcycle it to do Space Science. But that's a rocket launch; it might be more valuable to turn it into water for the production of sulfuric acid on Fulgora). It's just the matter of figuring out how to get unorganized scrap from island to island.
by OzoneGrif
Thu Jul 10, 2025 5:24 pm
Forum: Not a bug
Topic: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches
Replies: 3
Views: 308

Re: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches

... this is a major issue (even though it’s not a bug, it’s definitely a QOL issue):

We are in a multiplayer game, on Fulgora.
Each player took an island and made a base. Of all the players, only one already knew Fulgora, the others were beginners.
The beginners were tasked with making the science ...
by astroroxy
Fri Jun 27, 2025 9:16 pm
Forum: Gameplay Help
Topic: No Fulgoran vault ruin
Replies: 18
Views: 1077

Re: No Fulgoran vault ruin

... in the mountains, lost people wander around or away from search parties if they panic and don't just try and find a temporary shelter.

That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50 ...
by coffee-factorio
Fri Jun 27, 2025 6:08 pm
Forum: Gameplay Help
Topic: No Fulgoran vault ruin
Replies: 18
Views: 1077

Re: No Fulgoran vault ruin

... in the mountains, lost people wander around or away from search parties if they panic and don't just try and find a temporary shelter.

That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50 ...
by astroroxy
Thu Jun 26, 2025 9:36 pm
Forum: Gameplay Help
Topic: No Fulgoran vault ruin
Replies: 18
Views: 1077

Re: No Fulgoran vault ruin

... without spoiling anything, you've got a rough seed if you run a search wrong. If you're running on foot, you're in a situation where there's a big island to the east that can sucker you.

I marked out three vaults on a map. I know it's your map because I can see a skinny trench on the 48 million ...
by mmmPI
Thu Jun 26, 2025 11:20 am
Forum: Gameplay Help
Topic: No Fulgoran vault ruin
Replies: 18
Views: 1077

Re: No Fulgoran vault ruin

... of the map. On Fulgora, I run in circles around the spawn position to uncover a huge amount of the map to find convenient locations with bigger islands to build bigger factories without the need to distribute them over many smaller islands. If you look out for the existing native lightning ...
by Tertius
Thu Jun 26, 2025 11:13 am
Forum: Gameplay Help
Topic: No Fulgoran vault ruin
Replies: 18
Views: 1077

Re: No Fulgoran vault ruin

... of the map. On Fulgora, I run in circles around the spawn position to uncover a huge amount of the map to find convenient locations with bigger islands to build bigger factories without the need to distribute them over many smaller islands. If you look out for the existing native lightning ...
by coffee-factorio
Thu Jun 26, 2025 8:14 am
Forum: Gameplay Help
Topic: No Fulgoran vault ruin
Replies: 18
Views: 1077

Re: No Fulgoran vault ruin

... without spoiling anything, you've got a rough seed if you run a search wrong. If you're running on foot, you're in a situation where there's a big island to the east that can sucker you.

I marked out three vaults on a map. I know it's your map because I can see a skinny trench on the 48 million ...
by mmmPI
Wed Jun 25, 2025 10:53 pm
Forum: Gameplay Help
Topic: No Fulgoran vault ruin
Replies: 18
Views: 1077

Re: No Fulgoran vault ruin

They are usually located in the center of smaller island and are visible from map view as a white rectangle, not necessarily "near" spawn, but "close", there should be several on the map.

One way to verify is to cheat using the /editor, which you can do on a "new" save or try to regenerate a map ...
by mmmPI
Wed Jun 25, 2025 5:45 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 2996

Re: Vehicle suggestions

... and water were adressed by the devs when they released space age, it's now possible to "mine" landfill, and the situation of being stuck in an island can be adressed with elevated rails that are now part of the official space age game, you can make bridge over other rails or water which probably ...
by sarfact
Wed Jun 25, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 2996

Re: Vehicle suggestions

... I could run big rig trucks too.
The developers could introduce other vehicles in future releases. How about barges hauling needed freight from an island? There would be sharks of course.
Or building bridges to an island?
Or airplanes?


The big rig truck that run on diesel fuel already exist as a ...
by coffee-factorio
Wed Jun 11, 2025 5:00 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 21725

Re: How to upcycle?

... and if you take the time to check what that does to i/o it'll quickly become apparent that you just can't get a great rate out of the train that island geography will enforce on you. It doesn't mean that it's impossible, just that you need 20 trains to make 20 seconds 400 seconds. :D Or you can ...
by mmmPI
Wed Jun 11, 2025 4:53 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 21725

Re: How to upcycle?

... you do it "early" game it doesn't feel "slower" than a regular Fulgora settlement to me. I have started such things on a another "large and empty island", compared to the "small and filled with ore". It felt to me like "utilizing" the "cheap" space gained when connecting such island which would ...
by h.q.droid
Wed Jun 11, 2025 3:07 pm
Forum: Show your Creations
Topic: Cursed legendary holmium plate setup
Replies: 3
Views: 1402

Cursed legendary holmium plate setup

https://i.ibb.co/Kgb4TCL/a.png

Each instance is designed to occupy an entire vault island to produce ~150 legendary plates per minute into the output belt on the left. It uses the hit-cars-with-a-train trick to quickly destroy unwanted byproducts to focus on EM-plant upcycling. By default it ...
by pjr
Wed Jun 04, 2025 11:39 am
Forum: Ideas and Suggestions
Topic: Add "every quality" as an quality option in signals
Replies: 0
Views: 456

Add "every quality" as an quality option in signals

... however, at my scrap recycling plant I have mixed quality holmium ore from using quality modules and recycling mixed quality scrap. on fulgora islands are small, and I want to quickly train the mixed ore to a different island to sort/upcycle the ore. currently I use this naming convention:
06-04 ...
by quigonquinn0
Sat May 17, 2025 4:51 pm
Forum: Ideas and Suggestions
Topic: Remote operate trash slots on landing pad
Replies: 0
Views: 286

Remote operate trash slots on landing pad

... slots in my landing pad on Fulgora. Probably from changing the requests to max 0 without thinking about it.
I don't have a robot network on that island. Just inserters onto belts to a train to my main base.
Even if I change the requests back to a value >0, the items still stay in the trash.
Is ...
by pioruns
Sat May 17, 2025 10:38 am
Forum: Gameplay Help
Topic: Is there a way to change a planets seed or how should I play without tungsten?
Replies: 12
Views: 1316

Re: Is there a way to change a planets seed or how should I play without tungsten?

... will last you a long time, hundreds of game hours. That’s exactly what happened to me. I started by mining a small 100k patch inside a lava island using logistic bots and completely depleted it that way. By that time, it was easy to connect to a million-worth ore patch using legendary big ...
by mmmPI
Thu May 15, 2025 5:09 pm
Forum: Gameplay Help
Topic: Legendary Mech Armor
Replies: 39
Views: 4575

Re: Legendary Mech Armor

... because it is not the most efficient in ressource consumption. If you have a limited scrap throughput, and you don't want to connect additionnal island, this method will "destroy" some holmium when trying to increase the quality.

If you are doing science and already using holmium you would make ...

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