... is almost polished nice
Maglevs need work, this one is basically broken but the previous one worked better
Uplink Hacker PC
Canoe for island stranded start
Did I say everything spoil, everything almost need maintenance...
Oh yeah did not get chance to test everything its too much, Nexus ...
Search found 1885 matches: island
Searched query: +island
- Fri Sep 25, 2026 5:55 pm
- Forum: Off topic
- Topic: [F.3.3] Quantum Survival
- Replies: 67
- Views: 12676
- Fri Sep 25, 2026 10:18 am
- Forum: General discussion
- Topic: On a space age run what is the first planet you visit and why?
- Replies: 14
- Views: 895
Re: On a space age run what is the first planet you visit and why?
... i go to gleba with my character and stay more there while doing stuff in remote view on the other planets. I'll go back to Nauvis when i have artillery, to Vulcanus once i have tesla, and to Fulgora when i have cliff explosive or need more throughput than currently tapped island can provide as scrap.
- Tue Sep 22, 2026 1:09 am
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 152
- Views: 11150
Re: Quality levels completely break factory
... If someone rushes Fulgora, you know it isn't that they need to do this massive validating meme sort. It's that I need to look at what kind of island they are on and show how to work their real estate well.
On Gleba, it's teaching someone how to work with five minute bursts, and build failure ...
On Gleba, it's teaching someone how to work with five minute bursts, and build failure ...
- Sat Sep 19, 2026 5:40 pm
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 152
- Views: 11150
Re: Quality levels completely break factory
... to use quality module only in the EM plant making accumulators. Those of "no quality" can go into science, and those of "quality" are kept to make the most out of the small island in Fulgora, or for space platforms. You can also use them only for the mech armor, if you like RNG. Choice is up to you ^^
- Fri Sep 18, 2026 4:57 pm
- Forum: General discussion
- Topic: Aquilo, conquered
- Replies: 4
- Views: 724
Re: Aquilo, conquered
I would be interested to see closeups of of those islands, I never got that far out from the main island such that I couldn't use bots for most things.
Oh lord. I don't want anyone seeing my hack-job; I'm _not_ very organized, and my bases grow organically. I only rarely re-organize things to ...
- Fri Sep 18, 2026 4:41 pm
- Forum: General discussion
- Topic: Aquilo, conquered
- Replies: 4
- Views: 724
Re: Aquilo, conquered
Congrats!
Are you transmitting heat between islands, or did you manage to get enough space to heat each island individually? I have never had more than one big island on Aquilo plus a couple of tiny ones... not enough space to support the fluid processing to heat on-premises without a lot of ice ...
- Mon Sep 14, 2026 7:09 pm
- Forum: General discussion
- Topic: Aquilo, conquered
- Replies: 4
- Views: 724
Re: Aquilo, conquered
I would be interested to see closeups of of those islands, I never got that far out from the main island such that I couldn't use bots for most things.
- Mon Sep 14, 2026 3:39 am
- Forum: General discussion
- Topic: Aquilo, conquered
- Replies: 4
- Views: 724
Re: Aquilo, conquered
Congrats!
Are you transmitting heat between islands, or did you manage to get enough space to heat each island individually? I have never had more than one big island on Aquilo plus a couple of tiny ones... not enough space to support the fluid processing to heat on-premises without a lot of ice ...
Are you transmitting heat between islands, or did you manage to get enough space to heat each island individually? I have never had more than one big island on Aquilo plus a couple of tiny ones... not enough space to support the fluid processing to heat on-premises without a lot of ice ...
- Tue Sep 08, 2026 3:11 am
- Forum: Won't fix.
- Topic: Ribbon World map generation for Space Age is barely usable
- Replies: 6
- Views: 844
Re: Ribbon World map generation for Space Age is barely usable
... it only took a couple of minutes to generate a playable Nauvis and Vulcanus. Fulgora and Gleba looked fine, and Aquilo is always just one sole island anyway (has anyone ever found a second big island??).
I just got nuclear power up and running on Nauvis. The next step is electric furnaces so I ...
I just got nuclear power up and running on Nauvis. The next step is electric furnaces so I ...
- Thu Sep 03, 2026 9:06 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Add read fuel to rocket silo circuit output
- Replies: 2
- Views: 234
[2.1] Add read fuel to rocket silo circuit output
... Allow 'Read Contents' to also send the current fuel level of the silo. I came across this desire doing a moderately complicated bot-less science island for Fulgora using circuit controlled splitters (these are great). More logistical shenanigans - good. This would allow for slightly tighter designs ...
- Mon Aug 31, 2026 10:50 am
- Forum: General discussion
- Topic: Surprising observation about first-time players
- Replies: 6
- Views: 1099
Re: Surprising observation about first-time players
... i feel that impact also a lot the first experience, maybe the desert is the perfect match for some players, but for some other a forest, or a safe island would be matching more closely the expectations about the game. If it's a player who is familiar with other peaceful automation game, or more tower ...
- Wed Aug 26, 2026 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora balance: Larger starting island, smaller distant islands
- Replies: 3
- Views: 415
Re: Fulgora balance: Larger starting island, smaller distant islands
There are no barriers to exploration on Fulgora. No enemies. No impassable seas. You can go anywhere from the moment you land.
Your "starting island" is wherever you choose for it to be. Indeed, the place where you touchdown is just a spit of land that has an alien lightning rod on it so that you don ...
Your "starting island" is wherever you choose for it to be. Indeed, the place where you touchdown is just a spit of land that has an alien lightning rod on it so that you don ...
- Wed Aug 26, 2026 9:42 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora balance: Larger starting island, smaller distant islands
- Replies: 3
- Views: 415
Re: Fulgora balance: Larger starting island, smaller distant islands
Islands might be smaller, but scrap richness still goes up. Your starting island will still run out of scrap.
- Wed Aug 26, 2026 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora balance: Larger starting island, smaller distant islands
- Replies: 3
- Views: 415
Re: Fulgora balance: Larger starting island, smaller distant islands
But then it means you start in the "best place" and the more you explore the worse it gets, that would be backward
- Wed Aug 26, 2026 8:16 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora balance: Larger starting island, smaller distant islands
- Replies: 3
- Views: 415
Fulgora balance: Larger starting island, smaller distant islands
TL;DR
Fulgora's difficulty curve is backwards.
Why?
Fulgora generates a small starting island, and islands become larger with distance to spawn. But players start poorly-equipped to build in limited space in the early game, and become better-equipped as we unlock advanced machines and start ...
Fulgora's difficulty curve is backwards.
Why?
Fulgora generates a small starting island, and islands become larger with distance to spawn. But players start poorly-equipped to build in limited space in the early game, and become better-equipped as we unlock advanced machines and start ...
- Wed Aug 12, 2026 4:01 pm
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 3
- Views: 3148
Re: Small Island, no enemies.
You might want to try making a slightly bigger starter island. My most recent play had 3 iron, 2 copper, 2 oil, way too much stone, and 1 uranium. Oil was the first I ran low on. I had a small number of biter bases, but they were easily managed. I left the planet without much difficulty and long ...
- Wed Aug 12, 2026 3:38 pm
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 3
- Views: 3148
Re: Small Island, no enemies.
I like island maps, but I find that it makes later expansion very difficult. Many resource patches end up covered by water so you have to venture deep into biter territory to get more resources later in the game.
This, and it also gives a false sense of security. I start the game knowing I am on ...
- Sat Jul 25, 2026 2:37 am
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 3
- Views: 3148
Re: Small Island, no enemies.
I like island maps, but I find that it makes later expansion very difficult. Many resource patches end up covered by water so you have to venture deep into biter territory to get more resources later in the game.
- Fri Jul 24, 2026 11:31 pm
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 3
- Views: 3148
Small Island, no enemies.
... QsxNzfANkaOvaUtPHOyb7K6BcKmR9uto8CkwaXM6BiBTvp9qWUHfX+sjsFz4P4GYCN+gmnjwKmPzFOlU7azr2UfrSxn/89FtgkHwebW/8AqQwkVw==<<<
This produces a small Island, all resources apart from uranium on the Island, and no enemies on that Island.
A small amount of uranium is on a small island to the bottom left ...
This produces a small Island, all resources apart from uranium on the Island, and no enemies on that Island.
A small amount of uranium is on a small island to the bottom left ...
- Fri Jul 24, 2026 7:28 am
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 848
Re: [2.1.9] Unreachable small island on Fulgora
I think this can be fixed with logics resembling that of having no cliff or water blockers on Nauvis. Another issue that showed up on forums is having demolisher in start location (or nearest important ore patch)