... from shortcuts of your conceptideas on all planets.
-Aquilo only needed 1 pump jack for fluorketone for a whole megabase in the end..
-The island challenge on fulgora could be avoided to early due to never outrunning patches.
- due to mining prod there was rarely a need to fight medium/big ...
Search found 1839 matches: island
Searched query: +island
- Tue Feb 24, 2026 6:03 pm
- Forum: Balancing
- Topic: Effectiveness of trains and mining prod
- Replies: 0
- Views: 118
- Sat Feb 14, 2026 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion from my son (CZ)
- Replies: 3
- Views: 278
Re: Suggestion from my son (CZ)
To bridge the gaps on Fulgora Island, one can also use https://mods.factorio.com/mod/Long_Range_Delivery_Drones, they are not military drones but can carry military supply on other islands all accross the map.
I used to play rollercoaster tycoon when i was 9 and i still have a version installed ...
I used to play rollercoaster tycoon when i was 9 and i still have a version installed ...
- Sat Feb 14, 2026 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion from my son (CZ)
- Replies: 3
- Views: 278
Re: Suggestion from my son (CZ)
... transport airplanes to Factorio, and also bombers that can drop grenades. On Fulgora, transporting things by car and roboports can’t reach from island to island. And those bombers too, because the monsters already destroyed my nuclear reactor, so almost all my robots died, and all my furnaces. On ...
- Sat Feb 14, 2026 10:19 am
- Forum: Ideas and Suggestions
- Topic: Roboport channels
- Replies: 1
- Views: 206
Roboport channels
... networks that are able to overlap would enable different factory designs, e.g.:
1) Enable separate networks for construction and logistics
2) "Island networks" would have their drones allocated for their task and their charging stations are not leeched upon by other drones in the other network ...
1) Enable separate networks for construction and logistics
2) "Island networks" would have their drones allocated for their task and their charging stations are not leeched upon by other drones in the other network ...
- Fri Feb 06, 2026 12:56 pm
- Forum: General discussion
- Topic: observations and expectations from a new player getting ready to go for shattered planet
- Replies: 2
- Views: 703
Re: observations and expectations from a new player getting ready to go for shattered planet
... in here. an observation on this subject: because of some youtuber I think I decided to disable biter expansion on my first space-age playthrough (island mode or something I guess it was called) and I kind of regret it, as I did not have to bother with artillery on Nauvis at all, not sure if I missed ...
- Wed Jan 07, 2026 6:49 pm
- Forum: Pending
- Topic: [2.0.72] Crash placing blueprint in editor over Aquilo
- Replies: 1
- Views: 284
[2.0.72] Crash placing blueprint in editor over Aquilo
... of it by updating a previous existing version of it inside a blueprint book. Then I removed the ghosts and parts of the build in the middle of the island (leaving the left, bottom and right corners intact) and then placed the blueprint over the whole thing (with instant blueprint building enabled in ...
- Fri Jan 02, 2026 8:08 am
- Forum: Ideas and Suggestions
- Topic: New Surface: Shattered Planet (Long post)
- Replies: 0
- Views: 719
New Surface: Shattered Planet (Long post)
... influenced by it. I might end up writing a follow-up comment after playing the mod.
Gimmick: Limited space
I imagine the Shattered Planet as "islands" of landmasses floating in Space. Kinda like Fulgora, but with empty space instead of oil ocean.
While limited space is your constant enemy on ...
Gimmick: Limited space
I imagine the Shattered Planet as "islands" of landmasses floating in Space. Kinda like Fulgora, but with empty space instead of oil ocean.
While limited space is your constant enemy on ...
- Tue Dec 09, 2025 2:45 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
- Replies: 7
- Views: 1531
Re: [2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
The save is quite massive, but uploaded
Simply use the ghost building mode on the snow island, shift+click or shift+ctrl+click both work
Game version: No mods are used
Simply use the ghost building mode on the snow island, shift+click or shift+ctrl+click both work
Game version: No mods are used
- Mon Dec 08, 2025 6:22 pm
- Forum: Technical Help
- Topic: [2.0.72][mac] ups drop
- Replies: 2
- Views: 395
Re: [2.0.72][mac] ups drop
... root issue is this:
12-08-2025, 13-21-24.png
Many many eggs are spoiling and the biters are trying to find a way to *get away* from the little island they're on but are constantly stuck due to being on water/blocked by chests on land. This causes them to use a lot of time trying to figure a way ...
12-08-2025, 13-21-24.png
Many many eggs are spoiling and the biters are trying to find a way to *get away* from the little island they're on but are constantly stuck due to being on water/blocked by chests on land. This causes them to use a lot of time trying to figure a way ...
- Mon Dec 01, 2025 5:40 pm
- Forum: Pending
- Topic: [2.0.72] Crash "Error ShootingTarget.cpp:12: Unset shooting target"
- Replies: 2
- Views: 424
[2.0.72] Crash "Error ShootingTarget.cpp:12: Unset shooting target"
What did you do?
Testing my mod on an island map.
What happened?
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-HhoaBW\src\Trigger\ShootingLogic.cpp(88): ProjectileShootingLogic::setShootingOrientation
C:\Users\build\AppData ...
Testing my mod on an island map.
What happened?
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-HhoaBW\src\Trigger\ShootingLogic.cpp(88): ProjectileShootingLogic::setShootingOrientation
C:\Users\build\AppData ...
- Sat Nov 22, 2025 10:22 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1786
Re: Fulgora train challenge, need a better engineer then myself!
... trick can be useful ! To simplify this part and avoid using a memory cell. From what i understand of your usecase, you could use a radar on each island. Then when you have the requests set in a constant combinator on one island, say 100 legendary accumulators. You "count" how many you already have ...
- Sat Nov 22, 2025 12:21 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1786
Re: Fulgora train challenge, need a better engineer then myself!
I would really recommend building silos on the 2nd "quality" island so you don't have to transfert rocket parts between the 2 islands. Supposedly on Fulgora you have "small and rich island", and "large and poor" the small one that contain the deposits are particularly benefitting from quality ...
- Fri Nov 21, 2025 10:50 pm
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1786
Re: Fulgora train challenge, need a better engineer then myself!
... the basic mostly but if i want to make something more expert im pretty much at lost. so why i have two seperate is because i got one small island where i got a lot of scrap(over 200 mil) but whit all my might i only could make a 1-3 tarin out of it, the bigest island i have close enough of ...
- Fri Nov 21, 2025 11:19 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1786
Re: Fulgora train challenge, need a better engineer then myself!
You don't need to bring back items for rocket launch. Just build additional rocket silos in your other islands. The only thing you cannot do is to build multiple cargo landing pads for receiving items from platforms.
It might be easier to ship ingredients instead of shipping products, because there ...
It might be easier to ship ingredients instead of shipping products, because there ...
- Fri Nov 21, 2025 6:29 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1786
Re: Fulgora train challenge, need a better engineer then myself!
... make the rocket parts with the material that "failed" the upcycle into higher quality, or send the 3 different rocket part component from the main island to the "quality island". I would recommend to do such things if you can because that's much easier.
Now if you know you can do this, but you ...
Now if you know you can do this, but you ...
- Fri Nov 21, 2025 2:14 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 1786
Fulgora train challenge, need a better engineer then myself!
... product (like furnace, assembler, personal equipement, ect) to the quality factory for upcycling and bring those high quality product to the other island to bring to my platform in space. i think train will be the most effient in that case (i try whit robot but it not whort the lost by lighting due ...
- Sun Nov 16, 2025 11:32 am
- Forum: Implemented mod requests
- Topic: AmbientSound surface binding
- Replies: 13
- Views: 1690
Re: AmbientSound surface binding
... Pirate Ship mod specifically, the surface names are created as <crewid>-<destination_index>-<type>-<subtype> , where type can resolve to "Sea", "Island", etc., so it should be straight forward to bind tracks to specific surface types/subtypes using my proposed surface_names binding. Correct me if ...
- Sat Nov 15, 2025 11:19 am
- Forum: Show your Creations
- Topic: My 4.2k legendary SPM save
- Replies: 0
- Views: 682
My 4.2k legendary SPM save
... a.png
Fulgoran hub, quite compact. The backed up holmium plate belt is completely legendary:
https://i.ibb.co/bM4cgLLs/a.png
Fulgoran holmium island. EM plant upcycling can be quite compact thanks to all the advanced stuff recycled from scraps:
https://i.ibb.co/4w0Lk19c/a.png
Aquillo. Just a ...
Fulgoran hub, quite compact. The backed up holmium plate belt is completely legendary:
https://i.ibb.co/bM4cgLLs/a.png
Fulgoran holmium island. EM plant upcycling can be quite compact thanks to all the advanced stuff recycled from scraps:
https://i.ibb.co/4w0Lk19c/a.png
Aquillo. Just a ...
- Fri Nov 14, 2025 11:35 am
- Forum: Implemented mod requests
- Topic: AmbientSound surface binding
- Replies: 13
- Views: 1690
Re: AmbientSound surface binding
... Pirate Ship mod specifically, the surface names are created as <crewid>-<destination_index>-<type>-<subtype> , where type can resolve to "Sea", "Island", etc., so it should be straight forward to bind tracks to specific surface types/subtypes using my proposed surface_names binding. Correct me if ...
- Thu Nov 13, 2025 1:52 pm
- Forum: Implemented mod requests
- Topic: AmbientSound surface binding
- Replies: 13
- Views: 1690
Re: AmbientSound surface binding
... they can (while playing/run time per player setting ideally) change the allocation as they like.
Now for generated surfaces like the pirate islands i have no idea how it should be handled nor what is realistic. I don't expect other modders to add some compatibility in their mod for my music ...
Now for generated surfaces like the pirate islands i have no idea how it should be handled nor what is realistic. I don't expect other modders to add some compatibility in their mod for my music ...