Search found 11 matches: highcontrast

Searched query: highcontrast

by Refrag
Tue May 02, 2017 9:48 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 98215

Re: [MOD 0.14.x] Bottleneck

... by commenting out these 2 lines in control.lua: script.on_event("bottleneck-hotkey", on_hotkey) script.on_event("bottleneck-highcontrast", toggle_highcontrast) Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P Even easier would ...
by Nexela
Tue May 02, 2017 9:46 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 98215

Re: [MOD 0.14.x] Bottleneck

... by commenting out these 2 lines in control.lua: script.on_event("bottleneck-hotkey", on_hotkey) script.on_event("bottleneck-highcontrast", toggle_highcontrast) Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P Even easier would ...
by Refrag
Tue May 02, 2017 9:28 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 98215

Re: [MOD 0.14.x] Bottleneck

... by commenting out these 2 lines in control.lua: script.on_event("bottleneck-hotkey", on_hotkey) script.on_event("bottleneck-highcontrast", toggle_highcontrast) Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P
by MF-
Sat Feb 07, 2015 10:16 am
Forum: Texture Packs
Topic: [Request] Ultra-low graphic texturepack
Replies: 2
Views: 8348

Re: [Request] Ultra-low graphic texturepack

related search: https://forums.factorio.com/forum/search.php?keywords=highcontrast Originally (pre-Albert times) factorio used to have simple schematic graphics, it took me a lot of time to get used to the current nice-looking barely-distiguishable version. ...
by MF-
Wed Aug 13, 2014 9:24 am
Forum: General discussion
Topic: Factorio is not color vision deficiency friendly
Replies: 3
Views: 6218

Re: Factorio is not color vision deficiency friendly

... FactorioCAD mod. That probably goes too far, since it also stops animations. https://forums.factorio.com/forum/viewtopic.php?f=32&t=1184 Highcontrast mod. The original factorio graphics was schematic and way easier to tell apart. While that's not useful for completely colorblind, it sure ...
by y.petremann
Sun Aug 03, 2014 8:56 pm
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 47703

Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)

... nature of them that is actually multi-layered, since underground pipes and belts won't collide that is causing trouble? PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature. Agreed, it's ...
by MF-
Sun Aug 03, 2014 5:32 pm
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 47703

Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)

... nature of them that is actually multi-layered, since underground pipes and belts won't collide that is causing trouble? PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature. Agreed, it's ...
by y.petremann
Sun Aug 03, 2014 3:43 pm
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 47703

Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)

Looks neat. Perhaps it might be an alternative to the unfinished Highcontrast mod? (thinking "schematic graphics" v.s. "schematic graphics", how different it could be :P) Yeah, but I would like you to consider that they have not the same ...
by MF-
Sun Aug 03, 2014 8:24 am
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 47703

Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)

Looks neat.
Perhaps it might be an alternative to the unfinished Highcontrast mod?
(thinking "schematic graphics" v.s. "schematic graphics", how different it could be :P)
by cube
Fri Jan 17, 2014 8:51 am
Forum: Wiki Talk
Topic: Wiki: Current and future
Replies: 27
Views: 32308

Re: Wiki: Current and future

... that would help you for autogenerating the wiki. I've made it into a package, so it can be used more easily: https://github.com/bluecube/factorio-highcontrast/blob/master/loader.lua Example of how it is used: https://github.com/bluecube/factorio-highcontrast/blob/master/generator.lua (just search ...
by cube
Thu Aug 08, 2013 9:43 pm
Forum: Mods
Topic: [MOD WIP 0.6.1] higcontrast
Replies: 0
Views: 6099

[MOD WIP 0.6.1] higcontrast

... graphics back, and while my time machine is recharging, I started doing a mod for that. You can see it here: https://github.com/bluecube/factorio-highcontrast This mod overrides some of the graphics from Factorio base mod with simple 2D boxes. All of the graphics is generated, based on icons for ...

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