Search found 11 matches: highcontrast
Searched query: highcontrast
- Tue May 02, 2017 9:48 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 108932
Re: [MOD 0.14.x] Bottleneck
... by commenting out these 2 lines in control.lua: script.on_event("bottleneck-hotkey", on_hotkey) script.on_event("bottleneck-highcontrast", toggle_highcontrast) Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P Even easier would ...
- Tue May 02, 2017 9:46 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 108932
Re: [MOD 0.14.x] Bottleneck
... by commenting out these 2 lines in control.lua: script.on_event("bottleneck-hotkey", on_hotkey) script.on_event("bottleneck-highcontrast", toggle_highcontrast) Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P Even easier would ...
- Tue May 02, 2017 9:28 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 108932
Re: [MOD 0.14.x] Bottleneck
... by commenting out these 2 lines in control.lua: script.on_event("bottleneck-hotkey", on_hotkey) script.on_event("bottleneck-highcontrast", toggle_highcontrast) Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P
- Sat Feb 07, 2015 10:16 am
- Forum: Texture Packs
- Topic: [Request] Ultra-low graphic texturepack
- Replies: 2
- Views: 8556
Re: [Request] Ultra-low graphic texturepack
related search: https://forums.factorio.com/forum/search.php?keywords=highcontrast Originally (pre-Albert times) factorio used to have simple schematic graphics, it took me a lot of time to get used to the current nice-looking barely-distiguishable version. ...
- Wed Aug 13, 2014 9:24 am
- Forum: General discussion
- Topic: Factorio is not color vision deficiency friendly
- Replies: 3
- Views: 6528
Re: Factorio is not color vision deficiency friendly
... FactorioCAD mod. That probably goes too far, since it also stops animations. https://forums.factorio.com/forum/viewtopic.php?f=32&t=1184 Highcontrast mod. The original factorio graphics was schematic and way easier to tell apart. While that's not useful for completely colorblind, it sure ...
- Sun Aug 03, 2014 8:56 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 50636
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
... nature of them that is actually multi-layered, since underground pipes and belts won't collide that is causing trouble? PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature. Agreed, it's ...
- Sun Aug 03, 2014 5:32 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 50636
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
... nature of them that is actually multi-layered, since underground pipes and belts won't collide that is causing trouble? PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature. Agreed, it's ...
- Sun Aug 03, 2014 3:43 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 50636
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
Looks neat. Perhaps it might be an alternative to the unfinished Highcontrast mod? (thinking "schematic graphics" v.s. "schematic graphics", how different it could be :P) Yeah, but I would like you to consider that they have not the same ...
- Sun Aug 03, 2014 8:24 am
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 50636
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
Looks neat.
Perhaps it might be an alternative to the unfinished Highcontrast mod?
(thinking "schematic graphics" v.s. "schematic graphics", how different it could be )
Perhaps it might be an alternative to the unfinished Highcontrast mod?
(thinking "schematic graphics" v.s. "schematic graphics", how different it could be )
- Fri Jan 17, 2014 8:51 am
- Forum: Wiki Talk
- Topic: Wiki: Current and future
- Replies: 27
- Views: 34103
Re: Wiki: Current and future
... that would help you for autogenerating the wiki. I've made it into a package, so it can be used more easily: https://github.com/bluecube/factorio-highcontrast/blob/master/loader.lua Example of how it is used: https://github.com/bluecube/factorio-highcontrast/blob/master/generator.lua (just search ...
- Thu Aug 08, 2013 9:43 pm
- Forum: Mods
- Topic: [MOD WIP 0.6.1] higcontrast
- Replies: 0
- Views: 6378
[MOD WIP 0.6.1] higcontrast
... graphics back, and while my time machine is recharging, I started doing a mod for that. You can see it here: https://github.com/bluecube/factorio-highcontrast This mod overrides some of the graphics from Factorio base mod with simple 2D boxes. All of the graphics is generated, based on icons for ...