... quality_affects_energy_usage
However, labs do not implement that, as they are not derived from CraftingMachinePrototype .
That link points to data.raw, which just says which concrete (non-abstract) class a given prototype falls under - i.e. steel-furnace is under the FurnacePrototype class.
Search found 5794 matches: concrete
Searched query: +concrete
- Fri Dec 12, 2025 8:36 pm
- Forum: Modding interface requests
- Topic: QualityPrototype extended
- Replies: 51
- Views: 6062
- Wed Dec 03, 2025 4:30 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Destroying decals with "destroy-decoratives" trigger effect, destroys the decals, but keeps rendering them.
- Replies: 2
- Views: 286
[2.0.72] Destroying decals with "destroy-decoratives" trigger effect, destroys the decals, but keeps rendering them.
... the decals to confirm all of them are destroyed
The decals will be visible until:
- game is saved and reloaded
- an artificial tile like concrete is placed in the area.
- Tried other effects to trigger cleanup, like "damage-tile", create-smoke, invoke-tile trigger, but without success ...
The decals will be visible until:
- game is saved and reloaded
- an artificial tile like concrete is placed in the area.
- Tried other effects to trigger cleanup, like "damage-tile", create-smoke, invoke-tile trigger, but without success ...
- Sun Nov 30, 2025 8:27 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 569
Re: How to tackle Vulkanus
Lubricant or Refined Concrete is no problem on Vulcanus, but you might bring some (lubricant in barrels) to bootstrap things.
You can pickup all the rocks (construction bots and personal roboport is helpful), which gives you a decent amount of ores and stone of all kinds.
No need to place miners on ...
You can pickup all the rocks (construction bots and personal roboport is helpful), which gives you a decent amount of ores and stone of all kinds.
No need to place miners on ...
- Sun Nov 30, 2025 8:11 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 569
Re: How to tackle Vulkanus
... since the Foundries make so much material when run with Speed beacons - out of free Lava! Stone is a byproduct; very useful for the Brick/Concrete chain ;) Oil requires a bit more setup via Coal Liquefaction - either the normal recipe that takes a bit of barreled Heavy Oil to kickstart the ...
- Sun Nov 30, 2025 7:29 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 569
How to tackle Vulkanus
... I'm wondering how to tackle it. Foundries can only be crafted on that planet from what I have read, however they require lubricant and refined concrete. Thus should I just import those materials every time I need to craft them? There is also the matter of demolishers. How do you guys take care of ...
- Tue Nov 25, 2025 2:53 pm
- Forum: Not a bug
- Topic: [2.0.72] Parametrized train interrupt fails to use parameter in "item count" wait conditions
- Replies: 3
- Views: 308
[2.0.72] Parametrized train interrupt fails to use parameter in "item count" wait conditions
... with an automatic item requester using signals and interrupt-based train schedule.
It all mostly works as expected, but once I switched from concrete names (ITEM Load) to wildcarded (X Load), the wait condition (X >=3) no longer works, because X is not replaced with ITEM.
202511~2.JPG
As a ...
It all mostly works as expected, but once I switched from concrete names (ITEM Load) to wildcarded (X Load), the wait condition (X >=3) no longer works, because X is not replaced with ITEM.
202511~2.JPG
As a ...
- Sun Nov 23, 2025 11:21 pm
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 796
Re: Default to ice platform + concrete when first arriving on Aquilo
This is still very bothersome, in particular to us speedrunners. But I can assure that my chat is consistently not understanding why force print is not working on Aqilo on arrival. I also happened to be confused on that on my first playthrough.
- Wed Nov 19, 2025 8:04 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water
- Replies: 2
- Views: 664
Re: [Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water
Thank you for the report, fixed for 2.1
- Wed Nov 12, 2025 3:12 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water
- Replies: 2
- Views: 664
- Wed Nov 12, 2025 2:53 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water
- Replies: 2
- Views: 664
[Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water
... in Sandbox mode.
2. Go to Gleba in any way.
3. Find and go to a green biome.
4. Place a ghost of an Overgrowth yumako soil.
5. Place a ghost of a Concrete on top of it in the same location.
6. Create a blueprint of this tile. The blueprint must contain two objects in the same cell: Overgrowth yumako ...
2. Go to Gleba in any way.
3. Find and go to a green biome.
4. Place a ghost of an Overgrowth yumako soil.
5. Place a ghost of a Concrete on top of it in the same location.
6. Create a blueprint of this tile. The blueprint must contain two objects in the same cell: Overgrowth yumako ...
- Fri Nov 07, 2025 11:33 pm
- Forum: Gameplay Help
- Topic: Parametric Signals - Is there a bug, or am I misunderstanding them?
- Replies: 25
- Views: 1507
Parametric Signals - Is there a bug, or am I misunderstanding them?
The question is really about the specific meaning of the text on the wildcard signals. To give a concrete example, we have:
11-07-2025, 23-13-23.png
It says it will match the first signal that passes all wait conditions. I'm assuming it means the wait conditions for the interrupt. If so, then ...
11-07-2025, 23-13-23.png
It says it will match the first signal that passes all wait conditions. I'm assuming it means the wait conditions for the interrupt. If so, then ...
- Mon Nov 03, 2025 2:13 pm
- Forum: Gameplay Help
- Topic: Question about farming legendary asteroids
- Replies: 7
- Views: 926
Re: Question about farming legendary asteroids
... swapping (or priority-fed Splitters) are your friends.
Metal you can convert to iron only and smelt these, Then use legendary plastic to craft legendary LDS and then just scrap those to get steel and copper.
Calcite is for getting legendary stones which you can make bricks and concrete out of.
Metal you can convert to iron only and smelt these, Then use legendary plastic to craft legendary LDS and then just scrap those to get steel and copper.
Calcite is for getting legendary stones which you can make bricks and concrete out of.
- Fri Oct 31, 2025 11:20 pm
- Forum: Ideas and Suggestions
- Topic: A way to plant trees anywhere on Nauvis
- Replies: 16
- Views: 4934
Overgrowth Nauvis Soil (Planting Trees on Landfill)
... when trying to get trees close to pollution sources (seemingly the best way to absorb pollution), it's also annoying when you're tearing up concrete and can't tell whether there will be natural soil or landfill beneath it.
I suggest a new nauvis soil type, Overgrowth Nauvis Soil. This recipe ...
I suggest a new nauvis soil type, Overgrowth Nauvis Soil. This recipe ...
- Thu Oct 30, 2025 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 796
Re: Default to ice platform + concrete when first arriving on Aquilo
Actually, foundation can’t be placed anywhere on AquiloNemoricus wrote: Thu Oct 30, 2025 2:40 pm Foundation
Hazard concrete, refined concrete, refined hazard concrete
- Thu Oct 30, 2025 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 796
Re: Default to ice platform + concrete when first arriving on Aquilo
[T]here are no other valid tiles that one can use as far as I know
Foundation
Hazard concrete, refined concrete, refined hazard concrete
I suppose this is true, but we could assume that a new player probably doesn't want to pave their first aquilo base in foundation and refined hazard ...
- Thu Oct 30, 2025 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 796
Re: Default to ice platform + concrete when first arriving on Aquilo
Foundationjuliawtapp wrote: Wed Oct 29, 2025 8:59 pm [T]here are no other valid tiles that one can use as far as I know
Hazard concrete, refined concrete, refined hazard concrete
- Wed Oct 29, 2025 8:59 pm
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 796
Re: Default to ice platform + concrete when first arriving on Aquilo
... run into this issue on my playthroughs (not that it doesn't occur).
It's very likely that I just already knew to put down ice platform and concrete from reading that I was meant to in the factoriopedia + tips and tricks briefing on aquilo.
Maybe another improvement could be something pointing ...
It's very likely that I just already knew to put down ice platform and concrete from reading that I was meant to in the factoriopedia + tips and tricks briefing on aquilo.
Maybe another improvement could be something pointing ...
- Wed Oct 29, 2025 1:22 am
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 796
Re: Default to ice platform + concrete when first arriving on Aquilo
This is still a problem in every playthrough and people struggle to understand why they cannot force print on aquilo water.
- Tue Oct 28, 2025 11:36 pm
- Forum: Not a bug
- Topic: [2.0.69] Parameters with quality behave inconsistently
- Replies: 2
- Views: 369
[2.0.69] Parameters with quality behave inconsistently
... could be included in the quality selection bar and selected by default to show that it will use the quality provided by the parameters.
For a concrete example of how this was bothering me, I included a speaker in my quality crafter which made an alert when parameter 0 (legendary) > 0 . Within the ...
For a concrete example of how this was bothering me, I included a speaker in my quality crafter which made an alert when parameter 0 (legendary) > 0 . Within the ...
- Sat Oct 25, 2025 11:18 am
- Forum: Not a bug
- Topic: Wall graphic does not change when placing a floor next to it
- Replies: 4
- Views: 342
Wall graphic does not change when placing a floor next to it
... with extra graphic (like a half of a connection to an adjacent wall that is not there)
However, when replacing water with another surface, ie. concrete, that graphic does not change and it keeps "looking odd" to other parts of the wall, even if the water is no longer visible
I am not sure if this ...
However, when replacing water with another surface, ie. concrete, that graphic does not change and it keeps "looking odd" to other parts of the wall, even if the water is no longer visible
I am not sure if this ...