Throwing my two cents in for a more concrete implementation idea:
If efficiency is negative, strikes will drain from the buffer instead of filling it.
A new field, minimum_buffer_content (value: float), is mandatory if efficiency is < 0. At runtime, if the current buffer energy is below this ...
Search found 5754 matches: concrete
Searched query: +concrete
- Tue Sep 09, 2025 1:46 pm
- Forum: Modding interface requests
- Topic: Allow LightningAttractorPrototype to support negative efficiency
- Replies: 9
- Views: 506
- Sun Sep 07, 2025 2:12 pm
- Forum: Gameplay Help
- Topic: Advice For 40 Hour Space Age Run
- Replies: 2
- Views: 406
Advice For 40 Hour Space Age Run
... I also tend to start production of Stone Blocks asap so I can lay them down and save time running about, and I know I'll have to go into Concrete eventually anyway.
Generally I have Automation researched and a few machines production yellow belts by the half-hour mark; by the one hour mark ...
Generally I have Automation researched and a few machines production yellow belts by the half-hour mark; by the one hour mark ...
- Sun Sep 07, 2025 1:09 pm
- Forum: Bug Reports
- Topic: [2.0.66] Tile ghosts are not being built
- Replies: 4
- Views: 276
[2.0.66] Tile ghosts are not being built
... the ghost of the ice is placed underneath the power-pole, but none of the bots feel responsible.
Completely removing the whole ghost (buildings+concrete+ice) and placing it again resolved the issue, but as I keep placing stuff down it just randomly crops up again. It feels like 99% of the stuff I ...
Completely removing the whole ghost (buildings+concrete+ice) and placing it again resolved the issue, but as I keep placing stuff down it just randomly crops up again. It feels like 99% of the stuff I ...
- Fri Sep 05, 2025 5:49 pm
- Forum: Modding help
- Topic: Change the Rail "ties" Picture
- Replies: 0
- Views: 123
Change the Rail "ties" Picture
... allow_forced_downscale = true },
With my images.
{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-ties-concrete.png" },
{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-remnants-ties-concrete.png" , allow_forced_downscale ...
With my images.
{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-ties-concrete.png" },
{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-remnants-ties-concrete.png" , allow_forced_downscale ...
- Tue Sep 02, 2025 7:14 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
... are somewhat common in Space Age. Gleba soils accept productivity modules despite being tiles (and not being frequently used in recipes like concrete is), nutrients from biter eggs doesn’t accept quality modules, nutrients from fish doesn’t accept productivity modules (no it wouldn’t close the ...
- Tue Sep 02, 2025 6:07 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
... and the legendary stuff that exceed the limit i set on the logistic network for fulgora gets "voided" by recyclers.
One trick with the refined concrete is to turn it into "hazard" concrete, and recycle the hazard concrete into refined concrete, and then turn it into hazard, and recycle the hazard ...
One trick with the refined concrete is to turn it into "hazard" concrete, and recycle the hazard concrete into refined concrete, and then turn it into hazard, and recycle the hazard ...
- Tue Sep 02, 2025 8:58 am
- Forum: Minor issues
- Topic: [2.0.55-0] Incorrect diagonal tiles on Aquilo
- Replies: 1
- Views: 469
Re: [2.0.55-0] Incorrect diagonal tiles on Aquilo
... annoying to fix. Core of the problem is that rendering tile transitions does 2 passes, one using original tile ID's which means a frozen hazard concrete is considered different from normal hazard concrete which makes the corner to not draw. Second part of drawing transitions is based on groups of ...
- Mon Sep 01, 2025 8:43 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling but with a return rate of >40% instead of 25%.
I agree with the ...
- Mon Sep 01, 2025 7:40 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling but with a return rate of >40% instead of 25%.
I agree with the ...
- Mon Sep 01, 2025 5:48 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling but with a return rate of >40% instead of 25%.
I agree with the ...
- Mon Sep 01, 2025 4:37 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling but with a return rate of >40% instead of 25%.
I agree with the ...
- Sun Aug 31, 2025 9:21 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
... whole anyway, some of the real best recipes have a lot more going on. Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling ...
- Sun Aug 31, 2025 8:32 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
... whole anyway, some of the real best recipes have a lot more going on. Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling ...
- Sun Aug 31, 2025 7:58 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
... whole anyway, some of the real best recipes have a lot more going on. Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling ...
- Sun Aug 31, 2025 7:20 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 29430
Re: Ban quality modules from asteroid crushers
... how their resource efficiencies compare, because I never calculated the performance of plastic recycling. But I suppose I could do so now, to create a concrete comparison with real numbers that will certainly reveal the real “winner” between the two methods. If you believe it’s necessary, that is.
- Sat Aug 30, 2025 7:49 pm
- Forum: Not a bug
- Topic: [2.0.65] Centrifuges have no defined weight, and therefore have a rocket capacity of 1
- Replies: 3
- Views: 420
Re: [2.0.65] Centrifuges have no defined weight, and therefore have a rocket capacity of 1
This seems Intentional? The Recipe for a Centrifuge is 100 Red Circuits (100kg) + 100 Concrete (1000kg) + 100 Gears (100kg) + 50 Steel (125kg) = 1,325kg. The resulting Item weighing "only" 1 Ton seems like a pretty good economization! The math for a Nuclear Reactor is even more comical, requiring 5 ...
- Fri Aug 29, 2025 3:25 am
- Forum: Ideas and Suggestions
- Topic: Bots: automatical side job, press button due to fps/ups (maybe)
- Replies: 5
- Views: 398
Re: Bots: automatical side job, press button due to fps/ups (maybe)
... you described is just a tonload of options never needed by new players.
As we have alt and all the other buttons, i suggest a new one. This new one essentially tells the bots to do what different mods do....: clear up the map. And hopefully concrete.. so 2 buttons?
2 deconstruction planners. Done.
As we have alt and all the other buttons, i suggest a new one. This new one essentially tells the bots to do what different mods do....: clear up the map. And hopefully concrete.. so 2 buttons?
2 deconstruction planners. Done.
- Thu Aug 28, 2025 12:21 pm
- Forum: Ideas and Suggestions
- Topic: Bots: automatical side job, press button due to fps/ups (maybe)
- Replies: 5
- Views: 398
Bots: automatical side job, press button due to fps/ups (maybe)
... the other buttons, i suggest a new one. This new one essentially tells the bots to do what different mods do....: clear up the map. And hopefully concrete.. so 2 buttons?
There are many mods who do exactly what i will write here so i don't get why they are not in the main game by default. I assume ...
There are many mods who do exactly what i will write here so i don't get why they are not in the main game by default. I assume ...
- Thu Aug 28, 2025 1:05 am
- Forum: 1 / 0 magic
- Topic: [2.0.60] Crash (ControlBehaviorManager::update)
- Replies: 2
- Views: 280
[2.0.60] Crash (ControlBehaviorManager::update)
Was playing for several hours straight, designing a new setup on Vulcanus. Clicked on empty tile (on refined concrete) and got crash. It's first time in 1000+ hours and it didn't reproduce again yet.
- Mon Aug 25, 2025 6:18 am
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should destroy ore patches in the explosion area
- Replies: 15
- Views: 990
Atomic bomb should destroy ore patches in the explosion area
... ore patches appear in inconvenient places and interfere with base design. Being able to "clear" them with a bomb would solve that problem — as one Reddit user put it: " Under no circumstances shall I suffer the detestable image of ore besprinkled across my sacred concrete. "
What do you think?
What do you think?