Search found 5775 matches: concrete

Searched query: +concrete

by SHADOW13
Sat Oct 25, 2025 11:18 am
Forum: Not a bug
Topic: Wall graphic does not change when placing a floor next to it
Replies: 4
Views: 117

Wall graphic does not change when placing a floor next to it

... with extra graphic (like a half of a connection to an adjacent wall that is not there)

However, when replacing water with another surface, ie. concrete, that graphic does not change and it keeps "looking odd" to other parts of the wall, even if the water is no longer visible

I am not sure if this ...
by Green Cat
Fri Oct 24, 2025 10:21 pm
Forum: Ideas and Suggestions
Topic: any concrete to behave like space platform
Replies: 0
Views: 89

any concrete to behave like space platform

I love having a refine concrete everywhere since i can see more clearly, no hidden small holes or similar, you can clearly see resources, and the list continues. The only issue is that they prevent pollution absorbation of via ground but there is a mod to address this.

but, just like anyone else who ...
by bluerock
Wed Oct 22, 2025 4:47 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 17
Views: 4309

Re: Version 2.0.72

nova4x wrote: Wed Oct 22, 2025 4:37 pm im pretty sure theyre referring to keeping those things on a separate network from the factory
Yep, I just playfully brought up the idea of using hazard concrete more as a visual reminder to not to interconnect the two power networks as you can create a perimeter with it.
by bluerock
Wed Oct 22, 2025 4:24 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 17
Views: 4309

Re: Version 2.0.72

"each time you put a power pole nearby" sounds like a great use for hazard concrete :P
by mmmPI
Mon Oct 20, 2025 3:28 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 112
Views: 173924

Re: Space Platform 101 Discussion

... silo ).

Then a rocket isn't necessarily expensive, you have to consider the broader context, if your spaceship carry (only) 100 piece of refined concrete ( 1 rocket capacity), it would double the cost. if you need 500 rocket launch to fill- in your ship, adding 1 for the token it's down to about 0.2 ...
by cge0023
Fri Oct 17, 2025 4:54 pm
Forum: Technical Help
Topic: [2.0.69] Failing to load sprites on startup
Replies: 2
Views: 139

[2.0.69] Failing to load sprites on startup

... along the lines of "Failed to load sprite - loading bitmap failed: InvalidParameter (2).: __space-age__/graphics/terrain/aquilo/frozen-refined-concrete.png". I have no clue why this started happening. I closed the game one night, and when I tried to open it the next, it wouldn't. No updates ...
by Killenemy
Thu Oct 16, 2025 4:21 am
Forum: Ideas and Suggestions
Topic: Introduce "one-time" logistic requests
Replies: 12
Views: 3489

One-time request

... This is how it works.

There are items that do not need consecutive delivery. For example, I want to add 4 rocket silos on Vulca. So I added 4k concrete on a spaceship that connects Naubis and Vulca. (Vulca is producing other items.) After the cargo was dropped, it would be better to delete the ...
by h.q.droid
Wed Oct 15, 2025 2:30 am
Forum: Ideas and Suggestions
Topic: Quality techs
Replies: 0
Views: 163

Quality techs

... all bioflux recipes some productivity boost (maybe 150%)
- Each quality level mech armor (tech) unlocks something different like:
- Reinforced concrete movement speed bonus on all terrain
- A fuel slot for more speed bonus
- Higher resistance
- Builtin night vision / battery / generator / etc ...
by Green Cat
Thu Oct 09, 2025 9:42 pm
Forum: Ideas and Suggestions
Topic: 2 minor suggestions: trees = enemies; accumulator charge transfer
Replies: 1
Views: 154

2 minor suggestions: trees = enemies; accumulator charge transfer

... ammo for gun turrets). As in, all this will be done by your factory bots but not your personal bots (including tank's and spider's)....ahh and concrete... did you ever had concrete or whatever as a material and the bots just used them because you forgot to turn them off? Ah wait, you did not ...
by jaxmed2
Wed Oct 08, 2025 7:10 pm
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 41
Views: 14710

Re: Add concrete to Upgrade Planner

+1
by BlueTemplar
Mon Oct 06, 2025 10:55 am
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 1029

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids

... that the "super-recycler" would have its own set of recycling recipes, so for instance anything that can be made in a Foundry (like belts, pipes, concrete, low density structures...) would be super-recycled into molten iron / molten copper instead of iron/copper plates.
One more reason to have a new ...
by GentooMan
Wed Oct 01, 2025 10:23 pm
Forum: Ideas and Suggestions
Topic: AirPorts
Replies: 2
Views: 250

AirPorts

... would be modularized to allow multiple runways, logistics inside the airplane, also the type of runways: stone brick, dirt(using landfill), concrete, and reinforced concrete.

Each airplane type could also go at speeds surpassing trains even the basic airplane type could go 400km/h. While this ...
by Harb42
Mon Sep 29, 2025 9:32 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 2251

Re: Let's talk train design

... microservice' style. Every block has standard size, standardized slots of inputs and outputs, and any block does only 1 thing. Green chips, concrete, whatever. Only 1 step. There are really few exceptions on this.
So after I created the templates it is really easy to add new blocks. Train rails ...
by AntiElitz
Mon Sep 29, 2025 2:40 pm
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 0
Views: 147

Default to ice platform + concrete when first arriving on Aquilo

When you go to Aquilo for the first time, you cannot force print until you have placed at least one ice platform and concrete on every tile type. The game always uses whatever was used previously, but on first arrival there is no “previous,” so stamping just fails. This is very confusing for first ...
by Green Cat
Sat Sep 27, 2025 5:12 pm
Forum: Ideas and Suggestions
Topic: New preference tick box: mini pause if manual action + 2 more
Replies: 2
Views: 229

New preference tick box: mini pause if manual action + 2 more

... it. Or, we just undo the deconstruction and do something else. That or a limit. What do i mean with limit? Let's say we layed 20000 refined concrete. The bots now all go to that 1 modded or legendary chest that has this amount (or lower, yes, i used mods to increase the concrete stack), but, if ...
by eugenekay
Wed Sep 24, 2025 10:30 pm
Forum: Questions, reviews and ratings
Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
Replies: 2
Views: 2171

Re: List of complete overhaul mods that are supported in 2.0 / Space age?

... Gun Magazines
Bob's Adjustable Inserters OR Smart Inserters
Cargo Bay Inserters makes Platform Mechanics "Cheesey". I like it anyway
Cleaned Concrete gets rid of the decoratives poking through the cracks
Spidertron Automation (aka Constructron-Continued) lets you build a Megafactory without ...
by Blkandwhtlion
Wed Sep 24, 2025 7:41 pm
Forum: Not a bug
Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
Replies: 12
Views: 2034

Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category

I also came here noticing this. The pipe and underground pipe are in the same logistics category as molten pipe and molten underground pipe. "This is where I want this" might be the reason but its definitely against the pattern.
by AdamK
Sat Sep 20, 2025 4:08 pm
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 41
Views: 14710

Re: Add concrete to Upgrade Planner

+1
W can place tiles under existing buildings, not being able to upgrade them is illogical
by ILYADNEPR
Wed Sep 17, 2025 8:35 am
Forum: Pending
Topic: Extreme lag when placing a lot of ghosts at once
Replies: 3
Views: 416

Extreme lag when placing a lot of ghosts at once

I found it when placing concrete from the map, when placing 4 chunks of concrete (maximum size of manual placement) it lags for over 12 seconds!!!! (got this time with time usage in debug settings)
by Green Cat
Tue Sep 16, 2025 4:35 pm
Forum: Ideas and Suggestions
Topic: demolisher vehicle for auto clear map
Replies: 0
Views: 296

demolisher vehicle for auto clear map

... tanks works). Personally i thing it should work just like how the tank works since otherwise it loses some of it's "charm"..... ok but what about concrete?

Questionable situation: should the demolisher act as a landfill? Except Aquilo, and mod planets that are similar (aka if you use real life logic ...

Go to advanced search