Search found 5794 matches: concrete

Searched query: +concrete

by Quorken
Fri Dec 12, 2025 8:36 pm
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 51
Views: 6062

Re: QualityPrototype extended

... quality_affects_energy_usage

However, labs do not implement that, as they are not derived from CraftingMachinePrototype .

That link points to data.raw, which just says which concrete (non-abstract) class a given prototype falls under - i.e. steel-furnace is under the FurnacePrototype class.
by DonBoobleone
Wed Dec 03, 2025 4:30 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Destroying decals with "destroy-decoratives" trigger effect, destroys the decals, but keeps rendering them.
Replies: 2
Views: 286

[2.0.72] Destroying decals with "destroy-decoratives" trigger effect, destroys the decals, but keeps rendering them.

... the decals to confirm all of them are destroyed

The decals will be visible until:
- game is saved and reloaded
- an artificial tile like concrete is placed in the area.

- Tried other effects to trigger cleanup, like "damage-tile", create-smoke, invoke-tile trigger, but without success ...
by jodokus31
Sun Nov 30, 2025 8:27 pm
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 569

Re: How to tackle Vulkanus

Lubricant or Refined Concrete is no problem on Vulcanus, but you might bring some (lubricant in barrels) to bootstrap things.

You can pickup all the rocks (construction bots and personal roboport is helpful), which gives you a decent amount of ores and stone of all kinds.
No need to place miners on ...
by eugenekay
Sun Nov 30, 2025 8:11 pm
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 569

Re: How to tackle Vulkanus

... since the Foundries make so much material when run with Speed beacons - out of free Lava! Stone is a byproduct; very useful for the Brick/Concrete chain ;) Oil requires a bit more setup via Coal Liquefaction - either the normal recipe that takes a bit of barreled Heavy Oil to kickstart the ...
by Glab
Sun Nov 30, 2025 7:29 pm
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 569

How to tackle Vulkanus

... I'm wondering how to tackle it. Foundries can only be crafted on that planet from what I have read, however they require lubricant and refined concrete. Thus should I just import those materials every time I need to craft them? There is also the matter of demolishers. How do you guys take care of ...
by capn_thule
Tue Nov 25, 2025 2:53 pm
Forum: Not a bug
Topic: [2.0.72] Parametrized train interrupt fails to use parameter in "item count" wait conditions
Replies: 3
Views: 308

[2.0.72] Parametrized train interrupt fails to use parameter in "item count" wait conditions

... with an automatic item requester using signals and interrupt-based train schedule.
It all mostly works as expected, but once I switched from concrete names (ITEM Load) to wildcarded (X Load), the wait condition (X >=3) no longer works, because X is not replaced with ITEM.

202511~2.JPG

As a ...
by AntiElitz
Sun Nov 23, 2025 11:21 pm
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 6
Views: 796

Re: Default to ice platform + concrete when first arriving on Aquilo

This is still very bothersome, in particular to us speedrunners. But I can assure that my chat is consistently not understanding why force print is not working on Aqilo on arrival. I also happened to be confused on that on my first playthrough.
by qinglu
Wed Nov 12, 2025 2:53 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water
Replies: 2
Views: 664

[Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water

... in Sandbox mode.
2. Go to Gleba in any way.
3. Find and go to a green biome.
4. Place a ghost of an Overgrowth yumako soil.
5. Place a ghost of a Concrete on top of it in the same location.
6. Create a blueprint of this tile. The blueprint must contain two objects in the same cell: Overgrowth yumako ...
by SpoonUnit
Fri Nov 07, 2025 11:33 pm
Forum: Gameplay Help
Topic: Parametric Signals - Is there a bug, or am I misunderstanding them?
Replies: 25
Views: 1507

Parametric Signals - Is there a bug, or am I misunderstanding them?

The question is really about the specific meaning of the text on the wildcard signals. To give a concrete example, we have:

11-07-2025, 23-13-23.png

It says it will match the first signal that passes all wait conditions. I'm assuming it means the wait conditions for the interrupt. If so, then ...
by Shadowhawk
Mon Nov 03, 2025 2:13 pm
Forum: Gameplay Help
Topic: Question about farming legendary asteroids
Replies: 7
Views: 926

Re: Question about farming legendary asteroids

... swapping (or priority-fed Splitters) are your friends.



Metal you can convert to iron only and smelt these, Then use legendary plastic to craft legendary LDS and then just scrap those to get steel and copper.
Calcite is for getting legendary stones which you can make bricks and concrete out of.
by zardozspeakz
Fri Oct 31, 2025 11:20 pm
Forum: Ideas and Suggestions
Topic: A way to plant trees anywhere on Nauvis
Replies: 16
Views: 4934

Overgrowth Nauvis Soil (Planting Trees on Landfill)

... when trying to get trees close to pollution sources (seemingly the best way to absorb pollution), it's also annoying when you're tearing up concrete and can't tell whether there will be natural soil or landfill beneath it.

I suggest a new nauvis soil type, Overgrowth Nauvis Soil. This recipe ...
by CyberCider
Thu Oct 30, 2025 5:35 pm
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 6
Views: 796

Re: Default to ice platform + concrete when first arriving on Aquilo

Nemoricus wrote: Thu Oct 30, 2025 2:40 pm Foundation
Hazard concrete, refined concrete, refined hazard concrete
Actually, foundation can’t be placed anywhere on Aquilo :geek:
by juliawtapp
Thu Oct 30, 2025 4:59 pm
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 6
Views: 796

Re: Default to ice platform + concrete when first arriving on Aquilo



[T]here are no other valid tiles that one can use as far as I know


Foundation
Hazard concrete, refined concrete, refined hazard concrete


I suppose this is true, but we could assume that a new player probably doesn't want to pave their first aquilo base in foundation and refined hazard ...
by Nemoricus
Thu Oct 30, 2025 2:40 pm
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 6
Views: 796

Re: Default to ice platform + concrete when first arriving on Aquilo

juliawtapp wrote: Wed Oct 29, 2025 8:59 pm [T]here are no other valid tiles that one can use as far as I know
Foundation
Hazard concrete, refined concrete, refined hazard concrete
by juliawtapp
Wed Oct 29, 2025 8:59 pm
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 6
Views: 796

Re: Default to ice platform + concrete when first arriving on Aquilo

... run into this issue on my playthroughs (not that it doesn't occur).

It's very likely that I just already knew to put down ice platform and concrete from reading that I was meant to in the factoriopedia + tips and tricks briefing on aquilo.

Maybe another improvement could be something pointing ...
by AntiElitz
Wed Oct 29, 2025 1:22 am
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 6
Views: 796

Re: Default to ice platform + concrete when first arriving on Aquilo

This is still a problem in every playthrough and people struggle to understand why they cannot force print on aquilo water.
by supremecool
Tue Oct 28, 2025 11:36 pm
Forum: Not a bug
Topic: [2.0.69] Parameters with quality behave inconsistently
Replies: 2
Views: 369

[2.0.69] Parameters with quality behave inconsistently

... could be included in the quality selection bar and selected by default to show that it will use the quality provided by the parameters.

For a concrete example of how this was bothering me, I included a speaker in my quality crafter which made an alert when parameter 0 (legendary) > 0 . Within the ...
by SHADOW13
Sat Oct 25, 2025 11:18 am
Forum: Not a bug
Topic: Wall graphic does not change when placing a floor next to it
Replies: 4
Views: 342

Wall graphic does not change when placing a floor next to it

... with extra graphic (like a half of a connection to an adjacent wall that is not there)

However, when replacing water with another surface, ie. concrete, that graphic does not change and it keeps "looking odd" to other parts of the wall, even if the water is no longer visible

I am not sure if this ...

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