Search found 5860 matches: concrete

Searched query: +concrete

by Eulenberg
Mon Jun 15, 2026 12:12 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39948

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... is enough to upgrade all your production on all planets to legendary, as long as this stuff just needs the basic ingredients. It even includes a concrete production line that's not provided by a space casino. I'm running this on Vulcanus and input just a small amount of normal circuits produced as ...
by Tertius
Mon Jun 15, 2026 11:59 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39948

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... is enough to upgrade all your production on all planets to legendary, as long as this stuff just needs the basic ingredients. It even includes a concrete production line that's not provided by a space casino. I'm running this on Vulcanus and input just a small amount of normal circuits produced as ...
by Leex2k
Sat Jun 13, 2026 10:56 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 124
Views: 9123

Re: Please, DO NOT remove space casino

... is exactly the point.

Sure. I agree that that's true for coal drills, and I agree that it fits within the game loop that you're describing. The concrete circumstances you describe does not apply to asteroid reprocessing, however. You're not going to get to electrical drills without going through ...
by TamTamTam
Sat Jun 06, 2026 11:45 am
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 20447

Re: Friday Facts #441 - Space logistics improvements

... buffer chests, it only provides to personal logistics, construction bots and silos.

In shot, put buffer chests near silos, request 4k refined concrete each or whatever you are importing en masse, enjoy the fact that your bots don't have to fly over half of your factory every time space platform ...
by pioruns
Fri May 22, 2026 3:36 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 12
Views: 2027

Re: Decrease centrifuge stack size

... needed a buffer of 50 centrifuges when automating them, 10 should be more than enough. With a cost of 100 advanced circuits (not to mention the concrete, gears, and steel), it's pretty expensive to stock up 50 of these.


Same here. Even with pretty big base, I was still only using a handful of ...
by atarihomestar1
Fri May 22, 2026 3:00 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 12
Views: 2027

Re: Decrease centrifuge stack size

... nor do they need a large buffer" part the point of OP's suggestion? I've never needed a buffer of 50 centrifuges when automating them, 10 should be more than enough. With a cost of 100 advanced circuits (not to mention the concrete, gears, and steel), it's pretty expensive to stock up 50 of these.
by mr00anderson
Mon May 18, 2026 5:39 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change
Replies: 15
Views: 5743

Re: An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change




Concrete example: science packs delivered by space platform land in the cargo landing pad and are routed to labs by belt. Occasionally a belt cleanup leaves stray science packs floating in the logistics network. The natural recovery is a requester chest that pulls the strays back onto the belt ...
by Tertius
Mon May 18, 2026 9:22 am
Forum: General discussion
Topic: An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change
Replies: 15
Views: 5743

Re: An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change



Concrete example: science packs delivered by space platform land in the cargo landing pad and are routed to labs by belt. Occasionally a belt cleanup leaves stray science packs floating in the logistics network. The natural recovery is a requester chest that pulls the strays back onto the belt ...
by SirSmuggler
Mon May 18, 2026 7:35 am
Forum: General discussion
Topic: An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change
Replies: 15
Views: 5743

Re: An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change


Concrete example: science packs delivered by space platform land in the cargo landing pad and are routed to labs by belt. Occasionally a belt cleanup leaves stray science packs floating in the logistics network. The natural recovery is a requester chest that pulls the strays back onto the belt ...
by mr00anderson
Wed May 13, 2026 6:44 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change
Replies: 15
Views: 5743

An Honest Review from a Modding Player β€” What Works, What Hurts, What Should Change

... A "drain network by quality" tool, quality-aware network UI, and quality-filtered delivery would fix it without changing any core mechanics.

Concrete data point: I have been actively trying to complete a quality bot swap for over 200 hours of play, on networks of 10,000–20,000 bots (count varies ...
by coffee-factorio
Wed May 06, 2026 1:54 am
Forum: Balancing
Topic: Early game quality balance
Replies: 18
Views: 4992

Re: Early game quality balance

... So I'd have more serious questions if it wasn't an intended theme of the mechanic.

If you do it on furnaces/components it's 2% of your stuff and you can use any technique you'd use to speed up mining production. Coming up with concrete is hard, but coming up with an iron ore at uncommon can be done.
by eugenekay
Tue Apr 28, 2026 12:33 pm
Forum: General discussion
Topic: What are your game/mods suggetions?
Replies: 6
Views: 1199

Re: What are your game/mods suggetions?

... Gun Magazines
Bob's Adjustable Inserters OR Smart Inserters
Cargo Bay Inserters makes Platform Mechanics "Cheesey". I like it anyway
Cleaned Concrete gets rid of the decoratives poking through the cracks
Spidertron Automation (aka Constructron-Continued) lets you build a Megafactory without ...
by ILLISIS
Sun Apr 26, 2026 11:16 am
Forum: Implemented mod requests
Topic: train stop limit reservation
Replies: 2
Views: 503

train stop limit reservation

... count is to spawn an actual locomotive on the destination instance with a schedule pointing at the stop, so Factorio's pathfinder counts it. Concrete pain points:


Rolling stock cannot overlap on rails, so I cannot stack multiple proxies for multiple inbound trains. The dev team has confirmed ...
by samuri
Sun Apr 12, 2026 6:26 pm
Forum: Gameplay Help
Topic: Robots hovering
Replies: 2
Views: 414

Re: Robots hovering

Loewchen wrote: Sun Apr 12, 2026 6:06 pm Check that you have storage chest capacity.
Bingo! Thanks. I created a storage chest and they all put their concrete in it. :-D
by samuri
Sun Apr 12, 2026 5:59 pm
Forum: Gameplay Help
Topic: Robots hovering
Replies: 2
Views: 414

Robots hovering

Any idea why these robots won't move?
They're full of concrete, which is on order to a ship. Other bots collect concrete from the provider chest and deliver it fine, but these 7 just sit there for ever. They've been there for ages so not charging.
by Wenihal
Mon Apr 06, 2026 9:15 am
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 42
Views: 20437

Re: Add concrete to Upgrade Planner

Bump. Maybe developers will see it and consider adding it to 2.1
by AntiElitz
Tue Mar 31, 2026 11:56 am
Forum: Bug Reports
Topic: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
Replies: 5
Views: 1061

Re: [2.0.76] Cryo plant disappearing after bot places ice platform underneath

... find, I didn't realize this.
So figured the blueprint is the root cause. When I print it down it is already missing at that corner (even though concrete and ice platforms are not part of the blueprint). However if the car is removed from the blueprint it's working just fine. This is probably ...
by Rseding91
Mon Mar 30, 2026 12:23 pm
Forum: Bug Reports
Topic: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
Replies: 5
Views: 1061

Re: [2.0.76] Cryo plant disappearing after bot places ice platform underneath

... the ghost.

The real question is: how did the ghost end up on top of a "place ice platform" tile ghost and not a "place ice platform, and then concrete" ghost. When I shift-click place a new cryo plant there it correctly puts ice platform + concrete and when both are built, the cryo plant is then ...
by mmmPI
Wed Mar 11, 2026 12:38 am
Forum: Gameplay Help
Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
Replies: 11
Views: 1937

Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'

... overproduction on Fulgora can be voided. (Scraps are plentiful).


It's very difficult if you try to not void anything, you end up with so much concrete at times, or so few holmium you will need to void a lot of things. You would make the game a whole lot harder for yourself if you try to find a ...
by ve2dmn
Tue Mar 10, 2026 4:58 pm
Forum: Gameplay Help
Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
Replies: 11
Views: 1937

Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'

... the next trip?


When I said "mixed cargo" I mean that the train has everything that came out of the recycler on fulgora: Steel, gears, stone, concrete, ice, etc... in a single train.


I'm asking because it's not clear if you posted some schedule screenshots or all schedule screenshots, so your ...

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