Search found 1519 matches: bridges

Searched query: +bridges

by 3Davideo
Sun May 10, 2026 1:35 am
Forum: Ideas and Suggestions
Topic: A new firearm magazine intermediate between red (piercing) and green (uranium)
Replies: 4
Views: 546

A new firearm magazine intermediate between red (piercing) and green (uranium)

TL;DR
A new tier of ammunition for gun-type weapons that bridges the very large gap between red ammo (piercing rounds magazine) and green ammo (uranium rounds magazine).

What?
A new tier of firearm ammunition craftable starting in the blue science tier that is more powerful and expensive than the ...
by Loewchen
Wed Apr 22, 2026 4:45 pm
Forum: Technical Help
Topic: Repeatable Crash [2.0.76]
Replies: 9
Views: 1430

Re: Repeatable Crash [2.0.76]

... cpp:449: FeatureFlag freezing = true
1.352 Info ModManager.cpp:449: FeatureFlag quality = true
1.352 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
1.352 Info ModManager.cpp:449: FeatureFlag segmented-units = true
1.352 Info ModManager.cpp:449: FeatureFlag space-travel = true
1.352 ...
by lampy0007
Mon Apr 06, 2026 8:14 pm
Forum: Technical Help
Topic: Game Crashing
Replies: 1
Views: 536

Game Crashing

... cpp:449: FeatureFlag freezing = true
1.564 Info ModManager.cpp:449: FeatureFlag quality = true
1.564 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
1.564 Info ModManager.cpp:449: FeatureFlag segmented-units = true
1.564 Info ModManager.cpp:449: FeatureFlag space-travel = true
1.564 ...
by KyuVulpes
Thu Apr 02, 2026 2:25 am
Forum: Modding help
Topic: Cryptic error help
Replies: 7
Views: 756

Cryptic error help

... cpp:449: FeatureFlag freezing = false
0.988 Info ModManager.cpp:449: FeatureFlag quality = false
0.988 Info ModManager.cpp:449: FeatureFlag rail-bridges = false
0.988 Info ModManager.cpp:449: FeatureFlag segmented-units = false
0.988 Info ModManager.cpp:449: FeatureFlag space-travel = false
0 ...
by Qionglu735
Wed Mar 25, 2026 3:25 pm
Forum: Technical Help
Topic: [2.0.76]Failed to reach auth server: code(503) message(no healthy upstream)
Replies: 1
Views: 375

[2.0.76]Failed to reach auth server: code(503) message(no healthy upstream)

... cpp:449: FeatureFlag freezing = true
0.030 Info ModManager.cpp:449: FeatureFlag quality = true
0.031 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.031 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.031 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.031 ...
by Factorio Forum Name
Mon Mar 23, 2026 11:58 am
Forum: Technical Help
Topic: Extremely Regular Crashing Previously, now it just crashes even on a fresh save.
Replies: 4
Views: 1005

Extremely Regular Crashing Previously, now it just crashes even on a fresh save.

... cpp:449: FeatureFlag freezing = true
0.792 Info ModManager.cpp:449: FeatureFlag quality = true
0.792 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.792 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.792 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.792 ...
by jasefacekhs
Sun Mar 22, 2026 12:28 am
Forum: Technical Help
Topic: Constant crashing
Replies: 5
Views: 834

Constant crashing

... cpp:449: FeatureFlag freezing = true
0.770 Info ModManager.cpp:449: FeatureFlag quality = true
0.770 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.770 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.770 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.770 ...
by Kaikura
Fri Mar 20, 2026 8:19 pm
Forum: Technical Help
Topic: [2.0.76] Crash since update (VideoBitmapDX11::copyDataRaw)
Replies: 2
Views: 587

[2.0.76] Crash since update (VideoBitmapDX11::copyDataRaw)

... cpp:449: FeatureFlag freezing = true
0.848 Info ModManager.cpp:449: FeatureFlag quality = true
0.848 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.848 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.848 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.848 ...
by Loewchen
Thu Mar 12, 2026 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.73] Crash if script kills entity "by player" with player inside vehicle (KillAchievement::onPlayerForceKilled)
Replies: 5
Views: 1735

Re: [2.0.73] crash if mod script kills entity "by player" and player is inside the vehicle

... cpp:449: FeatureFlag freezing = false
5.122 Info ModManager.cpp:449: FeatureFlag quality = false
5.122 Info ModManager.cpp:449: FeatureFlag rail-bridges = false
5.122 Info ModManager.cpp:449: FeatureFlag segmented-units = false
5.122 Info ModManager.cpp:449: FeatureFlag space-travel = false
5 ...
by _shifty
Sun Mar 01, 2026 4:58 pm
Forum: Fixed for 2.1
Topic: [2.0.73] Crash if 2 people delete same blueprint book (GuiContext::send)
Replies: 1
Views: 540

[2.0.73] Crash if 2 people delete same blueprint book (GuiContext::send)

... cpp:449: FeatureFlag freezing = true
3.480 Info ModManager.cpp:449: FeatureFlag quality = true
3.480 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
3.480 Info ModManager.cpp:449: FeatureFlag segmented-units = true
3.480 Info ModManager.cpp:449: FeatureFlag space-travel = true
3.480 ...
by Trollseidon
Sun Feb 15, 2026 4:31 am
Forum: Technical Help
Topic: Factorio won't finish install on proxmox
Replies: 2
Views: 665

Factorio won't finish install on proxmox

... cpp:449: FeatureFlag freezing = true
0.017 Info ModManager.cpp:449: FeatureFlag quality = true
0.017 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.017 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.017 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.017 ...
by Mash
Tue Feb 10, 2026 8:57 am
Forum: Technical Help
Topic: [2.0.73] Crash (SDL_GL_SwapWindowWithResult)
Replies: 0
Views: 503

[2.0.73] Crash (SDL_GL_SwapWindowWithResult)

... cpp:449: FeatureFlag freezing = true
0.398 Info ModManager.cpp:449: FeatureFlag quality = true
0.398 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.398 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.398 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.398 ...
by nablabla
Sun Feb 08, 2026 10:08 am
Forum: Pending
Topic: [2.0.72] Desync with parameterized blueprint (space age)
Replies: 2
Views: 840

[2.0.72] Desync with parameterized blueprint (space age)

... this blueprint, that i made with parameters, I get a desync some seconds later.
The server only has the three official mods for quality, rail bridges and space age (and the base mod).
However I want to admit that i created the blueprint in a save game with create mod/items and bottleneck lite ...
by sammousa
Tue Jan 27, 2026 3:36 pm
Forum: Technical Help
Topic: [2.0.73] Crash on start
Replies: 1
Views: 615

[2.0.73] Crash on start

... cpp:449: FeatureFlag freezing = true
0.440 Info ModManager.cpp:449: FeatureFlag quality = true
0.440 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.440 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.440 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.440 ...
by KatherineOfSky
Tue Jan 27, 2026 9:10 am
Forum: 1 / 0 magic
Topic: Crash report
Replies: 6
Views: 1193

Crash report

... cpp:449: FeatureFlag freezing = true
0.989 Info ModManager.cpp:449: FeatureFlag quality = true
0.989 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.989 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.989 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.989 ...
by mph
Mon Jan 26, 2026 6:21 am
Forum: Not a bug
Topic: [2.0.73][linux] Crash (SDL_waylandopengles:Wayland_GLES_SwapWindow)
Replies: 1
Views: 351

[2.0.73][linux] Crash (SDL_waylandopengles:Wayland_GLES_SwapWindow)

... cpp:449: FeatureFlag freezing = true
0.294 Info ModManager.cpp:449: FeatureFlag quality = true
0.294 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.294 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.294 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.294 ...
by Levi Landers
Tue Jan 13, 2026 10:54 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash TransportLine::deactivate
Replies: 2
Views: 868

[2.0.72] Crash TransportLine::deactivate

... cpp:446: FeatureFlag freezing = false
0.541 Info ModManager.cpp:446: FeatureFlag quality = false
0.541 Info ModManager.cpp:446: FeatureFlag rail-bridges = false
0.541 Info ModManager.cpp:446: FeatureFlag segmented-units = false
0.541 Info ModManager.cpp:446: FeatureFlag space-travel = false
0 ...
by superhelicase
Mon Jan 05, 2026 11:52 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash, unreadable stacktrace
Replies: 1
Views: 570

[2.0.72] Crash, unreadable stacktrace

... cpp:446: FeatureFlag freezing = true
0.325 Info ModManager.cpp:446: FeatureFlag quality = true
0.325 Info ModManager.cpp:446: FeatureFlag rail-bridges = true
0.325 Info ModManager.cpp:446: FeatureFlag segmented-units = true
0.325 Info ModManager.cpp:446: FeatureFlag space-travel = true
0.325 ...
by ebhb645
Sun Dec 07, 2025 3:54 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)
Replies: 4
Views: 950

[2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)

... cpp:446: FeatureFlag freezing = true
0.887 Info ModManager.cpp:446: FeatureFlag quality = true
0.887 Info ModManager.cpp:446: FeatureFlag rail-bridges = true
0.887 Info ModManager.cpp:446: FeatureFlag segmented-units = true
0.887 Info ModManager.cpp:446: FeatureFlag space-travel = true
0.887 ...
by Bomberbowman
Fri Nov 28, 2025 10:29 pm
Forum: Technical Help
Topic: Factorio randomly crashing on new PC
Replies: 1
Views: 1079

Factorio randomly crashing on new PC

... cpp:446: FeatureFlag freezing = false
0.891 Info ModManager.cpp:446: FeatureFlag quality = false
0.891 Info ModManager.cpp:446: FeatureFlag rail-bridges = false
0.891 Info ModManager.cpp:446: FeatureFlag segmented-units = false
0.891 Info ModManager.cpp:446: FeatureFlag space-travel = false
0 ...

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