Search found 1143 matches: belt
Searched query: belt
- Tue Apr 23, 2024 1:10 am
- Forum: Bug Reports
- Topic: [1.1.107] Smart belt dragging can delete items on belts when reversing undergrounds
- Replies: 0
- Views: 117
[1.1.107] Smart belt dragging can delete items on belts when reversing undergrounds
Issue This issue only occurs when "Lock belt dragging to a straight line" and "Smart belt dragging" under Settings>Interface>Interaction are turned on. If either setting is disabled, the issue will not occur. Items on belts ...
- Fri Apr 05, 2024 11:00 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 14769
- Mon Mar 25, 2024 1:15 am
- Forum: Bug Reports
- Topic: [1.1.105] Smart belt dragging state can be manipulated persistently to alter build range
- Replies: 2
- Views: 264
[1.1.105] Smart belt dragging state can be manipulated persistently to alter build range
Minor issue. It is possible through normal play to set the smart belt 'snap dragging' range to either 10 or 20, and this will persist through building attempts. Firstly the setup to test the range: Place a vertical belt and keep the LMB held down. Walk roughly ...
- Fri Mar 22, 2024 1:33 am
- Forum: Bug Reports
- Topic: [1.1.105] Entire range of belt flipping direction unexpectedly while dragging
- Replies: 3
- Views: 488
[1.1.105] Entire range of belt flipping direction unexpectedly while dragging
This is a clip of the issue taking place in a completely vanilla setting in version 1.1.105. I've encountered plenty of smart belt issues in the past, but I've never seen this one. Clip: https://youtube.com/clip/Ugkx76ZuTf1PRMXANNSwIjCllahkT7SoGmnU?feature=shared I've attached a replay ...
- Sun Feb 04, 2024 11:24 am
- Forum: Minor issues
- Topic: [1.1.101] Gap showing up out of nowhere on compressed belt
- Replies: 3
- Views: 356
[1.1.101] Gap showing up out of nowhere on compressed belt
... visual error, but every time I tried to put the circuitry where I thought the gap was showing up, the gap would start showing up farther along the belt, just after the belt with the circuit connection. For extra context, this is the save from Cope's US East Megabase public server. Save file download ...
- Sat Jan 27, 2024 12:59 am
- Forum: Fixed for 2.0
- Topic: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode
- Replies: 1
- Views: 301
[1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode
Upon placing belt or pipe and then having the engineer manually place an underground belt or pipe at both ends, the game will automatically mark the middle ones for deconstruction. Undoing this action will result in the belt or ...
- Thu Jan 25, 2024 1:49 am
- Forum: Not a bug
- Topic: [1.1.101][Mac] Crash on start transport belt madness
- Replies: 3
- Views: 286
[1.1.101][Mac] Crash on start transport belt madness
I just downloaded this game on my Mac. I attempted the 'Transport Belt Madness' scenario. When I clicked on 'Start Level' it crashed with this in the error box: The scenario level caused a non-recoverable error. Please report this error to the scenario author. ...
- Sat Jan 20, 2024 3:33 pm
- Forum: Fixed for 2.0
- Topic: [boskid][1.1.103] Burner mining drill drops on wrong side of belt
- Replies: 1
- Views: 331
[boskid][1.1.103] Burner mining drill drops on wrong side of belt
Inconsistent behavior of burner mining drill compared to electric drill and inserter.
Found three orientations where the burner drill drops on the wrong side of the belt compared to other entities, this seems inconsistent with every other orientation.
Found three orientations where the burner drill drops on the wrong side of the belt compared to other entities, this seems inconsistent with every other orientation.
- Mon Dec 25, 2023 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Smart Wall Drag (Like Belt Straps)
- Replies: 0
- Views: 248
Smart Wall Drag (Like Belt Straps)
Smart Wall Drag (Like Belt Straps) Can it be prevented from creating unwanted shapes due to cursor drift while trying to create a straight wall line? In the game's own settings there is an option to "lock band building to straight ...
- Sat Dec 02, 2023 1:58 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.99] Inconsistent belt / loader snapping
- Replies: 2
- Views: 1982
[1.1.99] Inconsistent belt / loader snapping
Belts don't consistently snap to loaders when placing a blueprint. Mods required: None Create a blueprint of a loader connecting to a belt at 90 degrees Hold the blueprint in cursor so you can see the preview The input side of the belt should snap to the loader but doesn't Rotate the blueprint ...
- Fri Dec 01, 2023 3:25 am
- Forum: Modding help
- Topic: [RESOLVED] Determine if a belt is a corner/turn belt
- Replies: 3
- Views: 459
[RESOLVED] Determine if a belt is a corner/turn belt
First: Is there a function in the API or a characteristic of the belt entities that I can exploit to determine if a belt is a corner belt? For example, a West facing belt is, as far as I can find, programatically identical to a West facing belt with a South ...
- Tue Nov 28, 2023 9:34 pm
- Forum: Duplicates
- Topic: [1.1.98] Side loading on belt has priority over items on the belt
- Replies: 2
- Views: 580
[1.1.98] Side loading on belt has priority over items on the belt
I discovered a case where a fully compressed half belt of items can be entirely blocked, even when the output is entirely clear, due to a fully compressed belt sideloading onto it part way through. This was achieved without any loops and using only ...
- Sun Nov 05, 2023 3:57 am
- Forum: Duplicates
- Topic: [1.1.94] Science packs on belt are spreading out and shifting for no reason
- Replies: 1
- Views: 214
[1.1.94] Science packs on belt are spreading out and shifting for no reason
In the included save file, to the north of the player, on the north side of the belt, where the military and utility science packs are, the science packs are spreading out at a random point on the belt. Unless the belt is fully backed up on that side (which it isn't ...
- Sat Nov 04, 2023 3:33 am
- Forum: Modding help
- Topic: Changing a custom belt entity graphics
- Replies: 0
- Views: 224
Changing a custom belt entity graphics
Hi all. So I am learning to mod by creating a mod that adds sever intermediate products to build an ultra class belt. I have everything done and included custom icons for all the items (just recolored default icons I pulled from the factorio files) I am currently trying to get ...
- Wed Oct 11, 2023 12:47 pm
- Forum: Bug Reports
- Topic: [1.1.91] Extreme belt speed/splitter bug.
- Replies: 5
- Views: 828
[1.1.91] Extreme belt speed/splitter bug.
I was developing setups for BP's when I came across this issue. It involves 240/s belts and splitters. I used game.speed = 0.2 for visual clarity: https://i.imgur.com/b5nn5no.mp4 I tried to narrow down how it happens but instead only got more confused: https://i.imgur.com/pww7flC.mp4 ...
- Wed Oct 04, 2023 6:13 pm
- Forum: 1 / 0 magic
- Topic: [1.1.91] One of my belt lines haves 4.2 million sulphur on it
- Replies: 3
- Views: 1097
[1.1.91] One of my belt lines haves 4.2 million sulphur on it
... if all of them is uninstalled. Author of IR3 mod also confirmed that this indeed happens even if his mod (and others) are removed. Issue One of my belt lines haves 4.2 million sulphur at the end of it. Its always the last belt on that particular line, meaning that if i build it longer, the bugged ...
- Mon Sep 18, 2023 6:33 pm
- Forum: Railway Setups
- Topic: Reliable, constant and balanced 2 compressed blue belt per wagon side
- Replies: 4
- Views: 1780
Reliable, constant and balanced 2 compressed blue belt per wagon side
... in term of throughput. This train station design is a combination of techniques and designs I found online. It can achieve a constant 4 blue belt per wagon, or 2 blue belt per wagon side. The problems I found online with designs for a 2 blue belt per wagon sides were: Couldn't compress the ...
- Sat Sep 16, 2023 9:23 pm
- Forum: Duplicates
- Topic: [1.1.91] Missing curcuitry "pulse" when sideloading on a belt
- Replies: 1
- Views: 353
[1.1.91] Missing curcuitry "pulse" when sideloading on a belt
Items that are sideloaded on another belt are sometimes not creating a circuitry pulse.
See video for explanation. Savegame with replay at exact position attached.
Watch: https://youtu.be/F8_VsnAxFrs
See video for explanation. Savegame with replay at exact position attached.
Watch: https://youtu.be/F8_VsnAxFrs
- Wed Aug 02, 2023 8:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Inserters can pull from far lane if belt orientation changes indirectly
- Replies: 1
- Views: 1745
[1.1.87] Inserters can pull from far lane if belt orientation changes indirectly
Normally inserters prefer pulling from the near lane. If a belt that is placed perpendicular to the inserter, it can either be straight or curved depending on whether the belt leading into it is going straight or coming in from the side. If the belt is ...
- Fri Jul 07, 2023 5:37 am
- Forum: Not a bug
- Topic: Blueprint blocks transport belt
- Replies: 6
- Views: 1046
Blueprint blocks transport belt
belt also blocks the belt
The blueprint to remove the