... now we have our eight-legged remote builder. Making the original throne room concept from acient times that much more integrated.
Did you consider to implement a way to semi automatically insert modules in before empty buildings, e.g. via the upgrade planner? Basically to make mods like Module ...
Search found 63 matches: Throne room
Searched query: +Throne +room
- Fri Oct 30, 2020 11:51 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 94329
- Fri Oct 30, 2020 11:32 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 94329
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
... now we have our eight-legged remote builder. Making the original throne room concept from acient times that much more integrated.
Did you consider to implement a way to semi automatically insert modules in before empty buildings, e.g. via the upgrade planner? Basically to make mods like Module ...
Did you consider to implement a way to semi automatically insert modules in before empty buildings, e.g. via the upgrade planner? Basically to make mods like Module ...
- Mon Mar 25, 2019 10:16 pm
- Forum: Ideas and Suggestions
- Topic: Biters overhaul for better citybuilder experience
- Replies: 0
- Views: 1057
Biters overhaul for better citybuilder experience
... but in the end Factorio's combat needs an RTS mode like discussed "throne room" aka "command center". Moreover Factorio itself needs to strip off last Minecraft/Terraria-style elements like direct controlling one unit instead of more accessible RTS style free cam, maybe, with "commander" unit as ...
- Tue Oct 10, 2017 4:02 pm
- Forum: Ideas and Suggestions
- Topic: User-defined power grids / production zones
- Replies: 0
- Views: 993
User-defined power grids / production zones
... megabase builders would love this feature and it is in line with the "throne room" kind of concept that the developers once seemed to aim at, but let me know what you all think.
- Wed Sep 20, 2017 4:08 am
- Forum: Gameplay Help
- Topic: Vanilla Self-Building Railroad
- Replies: 4
- Views: 3745
Re: Vanilla Self-Building Railroad
... of blueprint library + a cost-effective remote rail building solution = throne room .
Howzat for an elevator pitch? I believe it's possible in unmodded Factorio.
Howzat for an elevator pitch? I believe it's possible in unmodded Factorio.
- Tue May 23, 2017 9:08 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 182949
Re: RTS direction
... able to do tasks such as order yet another mining station from the "throne room", and then automatically set up the connections to the rail network, would be pretty awesome indeed. On the other hand that awesomeness would only be available to hardcore players in the lategame with a true Megabase ...
- Sun May 21, 2017 9:26 am
- Forum: Frequently Suggested / Link Collections
- Topic: Throne room / Command center, camera and bots remote control
- Replies: 4
- Views: 12428
Re: Throne room / Command center, camera and bots remote control
See into mod-portal and search for satellite. 

- Fri May 19, 2017 7:45 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Throne room / Command center, camera and bots remote control
- Replies: 4
- Views: 12428
Re: Throne room / Command center, camera and bots remote control
Perhaps launching a satellite could be a prerequisite for this tech, seems to make sense to me at least 

- Fri Apr 14, 2017 5:51 pm
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 6215
Re: Is there still hope for the space station?
... DLC, we would make an expansion. That is the difference.
Broodwar and Throne of bhaal is Expansion, new skin of weapon is DLC.
Knowing the devs for ... It doesnt make sense to build them on the Planet that cost a lot of room inside a rocket)
- New problems / Enemies
- Goal to reach the colony ship ...
Broodwar and Throne of bhaal is Expansion, new skin of weapon is DLC.
Knowing the devs for ... It doesnt make sense to build them on the Planet that cost a lot of room inside a rocket)
- New problems / Enemies
- Goal to reach the colony ship ...
- Mon Jan 23, 2017 1:28 am
- Forum: Ideas and Suggestions
- Topic: Video cameras, terminals, wireless terminals
- Replies: 1
- Views: 1810
- Wed Dec 07, 2016 2:07 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 182949
Re: RTS direction
Hi, when I read about the "throne room" concept, it made me wonder about implication for modding...
What if we can sort of mod a city building game with this? What if all units you control from "throne room" is a mix of humans and robots (or just humans)? In case of human-only, one could just as easily ...
What if we can sort of mod a city building game with this? What if all units you control from "throne room" is a mix of humans and robots (or just humans)? In case of human-only, one could just as easily ...
- Sat Sep 17, 2016 12:21 pm
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 17426
Re: Idea: New Sub-forum for all combinator related topics!
... Concepts, Modular Design, Megabases: 14 (astonoshing)
Castles: Home, Throne Room, Defence and Decorations: 7 (interesting)
What I learned from that sorting was, that as a player I don't search for combinators, railways etc. I search for something in my current "dimension". Let's say belt (and ...
Castles: Home, Throne Room, Defence and Decorations: 7 (interesting)
What I learned from that sorting was, that as a player I don't search for combinators, railways etc. I search for something in my current "dimension". Let's say belt (and ...
- Fri Sep 16, 2016 12:10 am
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 17426
Re: Idea: New Sub-forum for all combinator related topics!
... Concepts, Modular Design, Megabases: 14 (astonoshing)
Castles: Home, Throne Room, Defence and Decorations: 7 (interesting)
What I learned from that sorting was, that as a player I don't search for combinators, railways etc. I search for something in my current "dimension". Let's say belt (and ...
Castles: Home, Throne Room, Defence and Decorations: 7 (interesting)
What I learned from that sorting was, that as a player I don't search for combinators, railways etc. I search for something in my current "dimension". Let's say belt (and ...
- Thu Aug 25, 2016 6:26 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 182949
Re: RTS direction
... exit the building.
This means these wouldn't be minable as well.
Throne room
Player would enter it, and he could start control the game in rts style, at this phase, he would already have robots for building stuff, and units to fight, so he would just order what needs to be done in bigger scale ...
This means these wouldn't be minable as well.
Throne room
Player would enter it, and he could start control the game in rts style, at this phase, he would already have robots for building stuff, and units to fight, so he would just order what needs to be done in bigger scale ...
- Mon Aug 15, 2016 5:50 pm
- Forum: Ideas and Suggestions
- Topic: RTS Robot Armies
- Replies: 1
- Views: 1317
RTS Robot Armies
... rifles, shotguns etc.
The robots can then be controlled from a throne room which is alredy discussed in the forums.
Written on phone
There might be misspellings here and there
The robots can then be controlled from a throne room which is alredy discussed in the forums.
Written on phone
There might be misspellings here and there
- Thu Jun 23, 2016 5:17 pm
- Forum: Ideas and Suggestions
- Topic: FOOD!
- Replies: 10
- Views: 7547
Re: FOOD!
... about the https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
I think to Robinson Crusoe.
I don't think to the story of Robinson Crusoe, I think to the feeling of that story: First you have no home, no water, nothing to eat and it ...
I think to Robinson Crusoe.
I don't think to the story of Robinson Crusoe, I think to the feeling of that story: First you have no home, no water, nothing to eat and it ...
- Fri Jun 17, 2016 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Orbital roboports
- Replies: 3
- Views: 3540
Re: Orbital roboports
I added it to https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
But it's also related to
https://forums.factorio.com/viewtopic.php?f=80&t=22919 Decorations / Headquarters / Home / Houseing
https://forums.factorio.com/viewtopic.php?f=80&t ...
But it's also related to
https://forums.factorio.com/viewtopic.php?f=80&t=22919 Decorations / Headquarters / Home / Houseing
https://forums.factorio.com/viewtopic.php?f=80&t ...
- Tue Apr 26, 2016 4:58 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 182949
Re: RTS direction
... RTS mode, and then another game in the current mode.
Heck, maybe just a Throne room for other worlds, but also an RTS setting in world options would make the game be permanently in that mode from the start.
THAT would be pretty awesome.
Heck, maybe just a Throne room for other worlds, but also an RTS setting in world options would make the game be permanently in that mode from the start.
THAT would be pretty awesome.
- Fri Apr 22, 2016 2:53 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Collection of End-Game-Ideas / Enhancing Endgame
- Replies: 3
- Views: 11992
Collection of End-Game-Ideas / Enhancing Endgame
... more enjoyable)
https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
https://forums.factorio.com/viewtopic.php?f=80&t=183 Events (“Againts all odds”. Free-play, global task.)
https://forums.factorio.com/viewtopic.php?f=80&t=342 Events ...
https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
https://forums.factorio.com/viewtopic.php?f=80&t=183 Events (“Againts all odds”. Free-play, global task.)
https://forums.factorio.com/viewtopic.php?f=80&t=342 Events ...
- Sun Apr 17, 2016 4:51 am
- Forum: Ideas and Suggestions
- Topic: Toilet
- Replies: 14
- Views: 8201
Re: Toilet
I just had the weirdes epiphany: Of course, the toilet is confirmed: viewtopic.php?f=80&t=191 what else could be behind a feature called "throne room"?