Search found 63 matches: Throne room

Searched query: +Throne +room

by DOSorDIE
Fri Oct 30, 2020 11:51 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 94329

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

... now we have our eight-legged remote builder. Making the original throne room concept from acient times that much more integrated.
Did you consider to implement a way to semi automatically insert modules in before empty buildings, e.g. via the upgrade planner? Basically to make mods like Module ...
by conn11
Fri Oct 30, 2020 11:32 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 94329

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

... now we have our eight-legged remote builder. Making the original throne room concept from acient times that much more integrated.
Did you consider to implement a way to semi automatically insert modules in before empty buildings, e.g. via the upgrade planner? Basically to make mods like Module ...
by Godangel
Mon Mar 25, 2019 10:16 pm
Forum: Ideas and Suggestions
Topic: Biters overhaul for better citybuilder experience
Replies: 0
Views: 1057

Biters overhaul for better citybuilder experience

... but in the end Factorio's combat needs an RTS mode like discussed "throne room" aka "command center". Moreover Factorio itself needs to strip off last Minecraft/Terraria-style elements like direct controlling one unit instead of more accessible RTS style free cam, maybe, with "commander" unit as ...
by Helveg
Tue Oct 10, 2017 4:02 pm
Forum: Ideas and Suggestions
Topic: User-defined power grids / production zones
Replies: 0
Views: 993

User-defined power grids / production zones

... megabase builders would love this feature and it is in line with the "throne room" kind of concept that the developers once seemed to aim at, but let me know what you all think.
by Baile nam Fonn
Wed Sep 20, 2017 4:08 am
Forum: Gameplay Help
Topic: Vanilla Self-Building Railroad
Replies: 4
Views: 3745

Re: Vanilla Self-Building Railroad

... of blueprint library + a cost-effective remote rail building solution = throne room .
Howzat for an elevator pitch? I believe it's possible in unmodded Factorio.
by LemonyFresh
Tue May 23, 2017 9:08 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 182949

Re: RTS direction

... able to do tasks such as order yet another mining station from the "throne room", and then automatically set up the connections to the rail network, would be pretty awesome indeed. On the other hand that awesomeness would only be available to hardcore players in the lategame with a true Megabase ...
by DigitalShadow
Fri May 19, 2017 7:45 pm
Forum: Frequently Suggested / Link Collections
Topic: Throne room / Command center, camera and bots remote control
Replies: 4
Views: 12428

Re: Throne room / Command center, camera and bots remote control

Perhaps launching a satellite could be a prerequisite for this tech, seems to make sense to me at least :)
by McRib
Fri Apr 14, 2017 5:51 pm
Forum: General discussion
Topic: Is there still hope for the space station?
Replies: 10
Views: 6215

Re: Is there still hope for the space station?

... DLC, we would make an expansion. That is the difference.
Broodwar and Throne of bhaal is Expansion, new skin of weapon is DLC.
Knowing the devs for ... It doesnt make sense to build them on the Planet that cost a lot of room inside a rocket)
- New problems / Enemies
- Goal to reach the colony ship ...
by ssilk
Mon Jan 23, 2017 1:28 am
Forum: Ideas and Suggestions
Topic: Video cameras, terminals, wireless terminals
Replies: 1
Views: 1810

Re: Video cameras, terminals, wireless terminals

Added to viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
by TheDukeOfRockford
Wed Dec 07, 2016 2:07 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 182949

Re: RTS direction

Hi, when I read about the "throne room" concept, it made me wonder about implication for modding...

What if we can sort of mod a city building game with this? What if all units you control from "throne room" is a mix of humans and robots (or just humans)? In case of human-only, one could just as easily ...
by Klonan
Sat Sep 17, 2016 12:21 pm
Forum: This Forum
Topic: Idea: New Sub-forum for all combinator related topics!
Replies: 40
Views: 17426

Re: Idea: New Sub-forum for all combinator related topics!

... Concepts, Modular Design, Megabases: 14 (astonoshing)
Castles: Home, Throne Room, Defence and Decorations: 7 (interesting)


What I learned from that sorting was, that as a player I don't search for combinators, railways etc. I search for something in my current "dimension". Let's say belt (and ...
by ssilk
Fri Sep 16, 2016 12:10 am
Forum: This Forum
Topic: Idea: New Sub-forum for all combinator related topics!
Replies: 40
Views: 17426

Re: Idea: New Sub-forum for all combinator related topics!

... Concepts, Modular Design, Megabases: 14 (astonoshing)
Castles: Home, Throne Room, Defence and Decorations: 7 (interesting)


What I learned from that sorting was, that as a player I don't search for combinators, railways etc. I search for something in my current "dimension". Let's say belt (and ...
by eloy2030
Thu Aug 25, 2016 6:26 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 182949

Re: RTS direction

... exit the building.
This means these wouldn't be minable as well.

Throne room
Player would enter it, and he could start control the game in rts style, at this phase, he would already have robots for building stuff, and units to fight, so he would just order what needs to be done in bigger scale ...
by TheFreshestVeggies
Mon Aug 15, 2016 5:50 pm
Forum: Ideas and Suggestions
Topic: RTS Robot Armies
Replies: 1
Views: 1317

RTS Robot Armies

... rifles, shotguns etc.

The robots can then be controlled from a throne room which is alredy discussed in the forums.


Written on phone
There might be misspellings here and there
by ssilk
Thu Jun 23, 2016 5:17 pm
Forum: Ideas and Suggestions
Topic: FOOD!
Replies: 10
Views: 7547

Re: FOOD!

... about the https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
I think to Robinson Crusoe.

I don't think to the story of Robinson Crusoe, I think to the feeling of that story: First you have no home, no water, nothing to eat and it ...
by ssilk
Fri Jun 17, 2016 5:14 pm
Forum: Ideas and Suggestions
Topic: Orbital roboports
Replies: 3
Views: 3540

Re: Orbital roboports

I added it to https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control

But it's also related to

https://forums.factorio.com/viewtopic.php?f=80&t=22919 Decorations / Headquarters / Home / Houseing
https://forums.factorio.com/viewtopic.php?f=80&t ...
by IIIStrife
Tue Apr 26, 2016 4:58 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 182949

Re: RTS direction

... RTS mode, and then another game in the current mode.
Heck, maybe just a Throne room for other worlds, but also an RTS setting in world options would make the game be permanently in that mode from the start.

THAT would be pretty awesome.
by ssilk
Fri Apr 22, 2016 2:53 pm
Forum: Frequently Suggested / Link Collections
Topic: Collection of End-Game-Ideas / Enhancing Endgame
Replies: 3
Views: 11992

Collection of End-Game-Ideas / Enhancing Endgame

... more enjoyable)
https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
https://forums.factorio.com/viewtopic.php?f=80&t=183 Events (“Againts all odds”. Free-play, global task.)
https://forums.factorio.com/viewtopic.php?f=80&t=342 Events ...
by ske
Sun Apr 17, 2016 4:51 am
Forum: Ideas and Suggestions
Topic: Toilet
Replies: 14
Views: 8201

Re: Toilet

I just had the weirdes epiphany: Of course, the toilet is confirmed: viewtopic.php?f=80&t=191 what else could be behind a feature called "throne room"?

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