Search found 63 matches: Throne room
Searched query: throne room
- Fri Oct 30, 2020 11:51 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78934
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
... now we have our eight-legged remote builder. Making the original throne room concept from acient times that much more integrated. Did you consider to implement a way ...
- Fri Oct 30, 2020 11:32 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78934
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
... now we have our eight-legged remote builder. Making the original throne room concept from acient times that much more integrated. Did you consider to implement a way ...
- Mon Mar 25, 2019 10:16 pm
- Forum: Ideas and Suggestions
- Topic: Biters overhaul for better citybuilder experience
- Replies: 0
- Views: 613
Biters overhaul for better citybuilder experience
... but in the end Factorio's combat needs an RTS mode like discussed "throne room" aka "command center". Moreover Factorio itself needs to strip off last ...
- Tue Oct 10, 2017 4:02 pm
- Forum: Ideas and Suggestions
- Topic: User-defined power grids / production zones
- Replies: 0
- Views: 704
User-defined power grids / production zones
... builders would love this feature and it is in line with the "throne room" kind of concept that the developers once seemed to aim at, but let me know what ...
- Wed Sep 20, 2017 4:08 am
- Forum: Gameplay Help
- Topic: Vanilla Self-Building Railroad
- Replies: 4
- Views: 3033
Re: Vanilla Self-Building Railroad
... of blueprint library + a cost-effective remote rail building solution = throne room . Howzat for an elevator pitch? I believe it's possible in unmodded Factorio.
- Tue May 23, 2017 9:08 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149097
Re: RTS direction
... to do tasks such as order yet another mining station from the "throne room", and then automatically set up the connections to the rail network, would be pretty ...
- Sun May 21, 2017 9:26 am
- Forum: Frequently Suggested / Link Collections
- Topic: Throne room / Command center, camera and bots remote control
- Replies: 4
- Views: 10259
Re: Throne room / Command center, camera and bots remote control
See into mod-portal and search for satellite.
- Fri May 19, 2017 7:45 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Throne room / Command center, camera and bots remote control
- Replies: 4
- Views: 10259
Re: Throne room / Command center, camera and bots remote control
Perhaps launching a satellite could be a prerequisite for this tech, seems to make sense to me at least
- Fri Apr 14, 2017 5:51 pm
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 5244
Re: Is there still hope for the space station?
... DLC, we would make an expansion. That is the difference. Broodwar and Throne of bhaal is Expansion, new skin of weapon is DLC. Knowing the devs ... / It doesnt make sense to build them on the Planet that cost a lot of room inside a rocket) - New problems / Enemies - Goal to reach the colony ...
- Mon Jan 23, 2017 1:28 am
- Forum: Ideas and Suggestions
- Topic: Video cameras, terminals, wireless terminals
- Replies: 1
- Views: 1418
- Wed Dec 07, 2016 2:07 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149097
Re: RTS direction
Hi, when I read about the "throne room" concept, it made me wonder about implication for modding... What if we can sort of mod a city ...
- Sat Sep 17, 2016 12:21 pm
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 14423
Re: Idea: New Sub-forum for all combinator related topics!
... Modular Design, Megabases: 14 (astonoshing) Castles: Home, Throne Room, Defence and Decorations: 7 (interesting) What I learned from that sorting was, that as ...
- Fri Sep 16, 2016 12:10 am
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 14423
Re: Idea: New Sub-forum for all combinator related topics!
... Modular Design, Megabases: 14 (astonoshing) Castles: Home, Throne Room, Defence and Decorations: 7 (interesting) What I learned from that sorting was, that as ...
- Thu Aug 25, 2016 6:26 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149097
Re: RTS direction
... would exit the building. This means these wouldn't be minable as well. Throne room Player would enter it, and he could start control the game in rts style, at this phase, ...
- Mon Aug 15, 2016 5:50 pm
- Forum: Ideas and Suggestions
- Topic: RTS Robot Armies
- Replies: 1
- Views: 986
RTS Robot Armies
... rifles, shotguns etc. The robots can then be controlled from a throne room which is alredy discussed in the forums. Written on phone There might be misspellings ...
- Thu Jun 23, 2016 5:17 pm
- Forum: Ideas and Suggestions
- Topic: FOOD!
- Replies: 10
- Views: 5884
Re: FOOD!
... about the https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control I think to Robinson Crusoe. I don't think ...
- Fri Jun 17, 2016 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Orbital roboports
- Replies: 3
- Views: 2454
Re: Orbital roboports
I added it to https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control But it's also related to https://forums.factorio.com/viewtopic.php?f=80&t=22919 ...
- Tue Apr 26, 2016 4:58 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149097
Re: RTS direction
... RTS mode, and then another game in the current mode. Heck, maybe just a Throne room for other worlds, but also an RTS setting in world options would make the game be permanently ...
- Fri Apr 22, 2016 2:53 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Collection of End-Game-Ideas / Enhancing Endgame
- Replies: 3
- Views: 10497
Collection of End-Game-Ideas / Enhancing Endgame
... enjoyable) https://forums.factorio.com/viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control https://forums.factorio.com/viewtopic.php?f=80&t=183 ...
- Sun Apr 17, 2016 4:51 am
- Forum: Ideas and Suggestions
- Topic: Toilet
- Replies: 14
- Views: 6692
Re: Toilet
I just had the weirdes epiphany: Of course, the toilet is confirmed: viewtopic.php?f=80&t=191 what else could be behind a feature called "throne room"?