... hover-box (that might take up a loooot of room though.)
NB: This may have been suggested previously. I searched, but was unable to locate a thread about it (doesn't help that many thread titles are 'suggestionsummary'), so if this exists already, please feel free to ... do whatever to this thread!
Search found 35 matches: Suggestionsummary
Searched query: +Suggestionsummary
- Fri Jun 19, 2015 4:47 am
- Forum: Ideas and Suggestions
- Topic: Prerequisite Tree/Info
- Replies: 1
- Views: 1488
- Sat May 16, 2015 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 39747
suggestionsummary
So this is an awesome idea that's been on my mind since I first saw it and now that we have a something similar to a "best of" subforum I'd like to like to see to it that this is added there.
How does this look as a Suggestion summary?
Userstory: As a player I want a new logistic system for the ...
How does this look as a Suggestion summary?
Userstory: As a player I want a new logistic system for the ...
- Thu May 14, 2015 2:46 am
- Forum: Frequently Suggested / Link Collections
- Topic: Planning (Signs, Cloning, Ghosts, Blueprinting and more...)
- Replies: 5
- Views: 26714
suggestionsummary
Epic: Implement some methods that enables a player easier planning and building
Prerequisites: None.
Game-value: Enough examples in the linked threads above. The game value is for some points very high.
Developer-costs: Some methods (cloning for example) would have an extremely good benefit ...
Prerequisites: None.
Game-value: Enough examples in the linked threads above. The game value is for some points very high.
Developer-costs: Some methods (cloning for example) would have an extremely good benefit ...
- Thu May 07, 2015 6:03 am
- Forum: Implemented Suggestions
- Topic: Pavement
- Replies: 10
- Views: 6073
suggestionsummary
suggestionsummary not ready yet (anyone is invited to write it!), reason see Cordylus' post.
We (the forum members) should not move it there, that is dev-job. But we can move it to forum-ready.
We (the forum members) should not move it there, that is dev-job. But we can move it to forum-ready.
- Sat May 02, 2015 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 46420
suggestionsummary
Userstory: Enable that the input/output order of fluid-device (refinery, chemical plant) can be changed.
Prerequisites: Unclear, if there are not completely different plans. See copy-paste-rotion for blueprints.
Game-value: Enables to build more dense, nicer, more clear. This is also a prerequisite ...
Prerequisites: Unclear, if there are not completely different plans. See copy-paste-rotion for blueprints.
Game-value: Enables to build more dense, nicer, more clear. This is also a prerequisite ...
- Sat May 02, 2015 12:43 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 19
- Views: 32267
suggestionsummary
Userstory: Change the crafting queue to
- Change the order of the crafting queue, priorization etc.
- Displaying the needed time to craft something (before and while crafting)
- Not always automatically take items from inventory
Prerequisites: Eventually improvement of crafting tree/research-tree ...
- Change the order of the crafting queue, priorization etc.
- Displaying the needed time to craft something (before and while crafting)
- Not always automatically take items from inventory
Prerequisites: Eventually improvement of crafting tree/research-tree ...
- Tue Apr 21, 2015 6:03 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 68306
suggestionsummary
Userstory: Better support of controllers and joysticks / definition of more than one event per action
Prerequisites: More or less clear. This thread includes some very good examples.
Game-value: Very good, more support for input methods makes more possibilities.
Developer-costs: Not fixed. Depends ...
Prerequisites: More or less clear. This thread includes some very good examples.
Game-value: Very good, more support for input methods makes more possibilities.
Developer-costs: Not fixed. Depends ...
- Tue Apr 14, 2015 10:23 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 39516
Re: The Lane swapper ☸
Ah. So the device should reveal it's internal function. Even more than the splitter yet. Well, I updated that suggestionsummary....
- Mon Apr 13, 2015 8:53 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 39516
Re: suggestionsummary
Userstory: Players wants advanced possibilities to handle belt lanes.
Prerequisites: Clear.
Game-value: Questionable. Game value vs. complexity is very low.
Developer-costs: Implement new type of belt.
User-opinions: Indifferent. Tendency: Advanced players are against it, the newer players like it ...
Prerequisites: Clear.
Game-value: Questionable. Game value vs. complexity is very low.
Developer-costs: Implement new type of belt.
User-opinions: Indifferent. Tendency: Advanced players are against it, the newer players like it ...
- Mon Apr 13, 2015 5:03 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 39516
suggestionsummary
Userstory: Players wants advanced possibilities to handle belt lanes. The device-graphics should reveal it's internal function. Even more than the splitter yet.
Prerequisites: Clear.
Game-value: Questionable. Game value vs. complexity is very low.
Developer-costs: Implement new type of belt.
User ...
Prerequisites: Clear.
Game-value: Questionable. Game value vs. complexity is very low.
Developer-costs: Implement new type of belt.
User ...
- Mon Apr 13, 2015 4:40 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 82
- Views: 73408
suggestionsummary
Userstory: Some players wants a better "visibility" of incoming fast trains, to avoid collision with character and die.
Prerequisites: Complete.
Game-value: Low.
Developer-costs: Rail signal -> Circuit network -> Lights or Horn. Or: Train warns with acoustic signal, if player is in the way... see ...
Prerequisites: Complete.
Game-value: Low.
Developer-costs: Rail signal -> Circuit network -> Lights or Horn. Or: Train warns with acoustic signal, if player is in the way... see ...
- Thu Mar 26, 2015 2:01 pm
- Forum: This Forum
- Topic: "✓" signs in Ideas and Suggestions forum
- Replies: 4
- Views: 10272
Re: "✓" signs in Ideas and Suggestions forum
The ✓ is for me to see, if it has a suggestionsummary. I think I should replace it with another char. I think to ⚚ (staff of hermes - ready for delivery).
Sorry for confusion, this is currently in heavy progress/change by me, nothing is talked with the devs about this, it was just a spontaneous idea ...
Sorry for confusion, this is currently in heavy progress/change by me, nothing is talked with the devs about this, it was just a spontaneous idea ...
- Thu Mar 26, 2015 6:51 am
- Forum: Implemented Suggestions
- Topic: Requ. chests/PowerArmor should default to zero or one
- Replies: 27
- Views: 31188
suggestionsummary
Userstory: Fix a problem with requesting a full slot of items when choosing item type.
Prerequisites: complete, but there are more than two possible solutions.
Game-value: The last change annoyed many players. Sometimes it really doesn't make sense to select so much.
Developer-costs: depends on ...
Prerequisites: complete, but there are more than two possible solutions.
Game-value: The last change annoyed many players. Sometimes it really doesn't make sense to select so much.
Developer-costs: depends on ...
- Thu Mar 26, 2015 6:25 am
- Forum: Ideas and Suggestions
- Topic: Be able to see your electric networks wherever you are ☸
- Replies: 10
- Views: 19767
suggestionsummary
Userstory: https://forums.factorio.com/forum/posting.php?mode=reply&f=6&t=8401#pr69204 and first post
Prerequisites: complete.
Game-value: Needed with 0.12, cause with extended circuit network (switching whole networks on/off) you will loose overview.
Developer-costs: a new info screen.
User ...
Prerequisites: complete.
Game-value: Needed with 0.12, cause with extended circuit network (switching whole networks on/off) you will loose overview.
Developer-costs: a new info screen.
User ...
- Wed Mar 25, 2015 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Long-distance robots ☸
- Replies: 9
- Views: 23069
suggestionsummary
Epic: This is part of an epic: "Faster construction of distant areas"
Userstory: For faster construction we need some new kind of long-range bots. See details in https://forums.factorio.com/forum/posting.php?mode=reply&f=6&t=5696#pr44204
Prerequisites: Incomplete.
Game-value: Game changing, the ...
Userstory: For faster construction we need some new kind of long-range bots. See details in https://forums.factorio.com/forum/posting.php?mode=reply&f=6&t=5696#pr44204
Prerequisites: Incomplete.
Game-value: Game changing, the ...
- Wed Mar 25, 2015 7:04 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 80062
suggestionsummary Electric locomotives
Userstory: Collect Electric Locomotive variants on one Place
Prerequisites: Open. Still searching for new Ideas
Game-value: More Transport Options (Railway based)
Developer-costs: Railway part and dependent parts, new graphics.
User-opinions: Indifferent
[Edited -- ßilk]
Prerequisites: Open. Still searching for new Ideas
Game-value: More Transport Options (Railway based)
Developer-costs: Railway part and dependent parts, new graphics.
User-opinions: Indifferent
[Edited -- ßilk]
- Wed Mar 25, 2015 6:56 pm
- Forum: Implemented Suggestions
- Topic: Research progress visualization ☸
- Replies: 17
- Views: 25413
suggestionsummary
Userstory: Implement better research progress visualization as described in topic and below.
Prerequisites: complete.
Game-value: Better planning. Better feel of progress.
Developer-costs: Rewriting code of that part and dependent parts.
User-opinions: Obvious.
Prerequisites: complete.
Game-value: Better planning. Better feel of progress.
Developer-costs: Rewriting code of that part and dependent parts.
User-opinions: Obvious.
- Wed Mar 25, 2015 6:06 pm
- Forum: Ideas and Suggestions
- Topic: Everything GUI Clickable/Touchable ☸
- Replies: 8
- Views: 18001
suggestionsummary
Userstory: See top.
Prerequisites: complete.
Game-value: Easier learning of the keyboard shortcuts. Playing without keyboard. Pre-condition for working on tablets.
Developer-costs: High.
User-opinions: Obvious.
Prerequisites: complete.
Game-value: Easier learning of the keyboard shortcuts. Playing without keyboard. Pre-condition for working on tablets.
Developer-costs: High.
User-opinions: Obvious.
- Wed Mar 25, 2015 5:59 pm
- Forum: Implemented in 2.0
- Topic: Free cables/wires (Poles contain all)
- Replies: 34
- Views: 28059
suggestionsummary
Userstory:
Remove the need for crafting single cables/wires.
A) Instead the cables come out of the poles as you click/drag them (see description for details)
B) Add a new tool which enables to create wires/cables, when using with poles.
Prerequisites: complete.
Game-value: Removing unneeded game ...
- Wed Mar 25, 2015 5:11 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 28686
suggestionsummary
Prequisites: complete.
Game-value: Decoration if only regenrate or hide bars, new game element, if trees also degenerate with pollution etc.
Costs: Routines, which degenerate/regenerate health (per tick). Eventually more graphics for weak trees.
Opinions: Mixed, but open to both directions.
Game-value: Decoration if only regenrate or hide bars, new game element, if trees also degenerate with pollution etc.
Costs: Routines, which degenerate/regenerate health (per tick). Eventually more graphics for weak trees.
Opinions: Mixed, but open to both directions.