Search found 35 matches: Suggestionsummary

Searched query: +Suggestionsummary

by arokha
Fri Jun 19, 2015 4:47 am
Forum: Ideas and Suggestions
Topic: Prerequisite Tree/Info
Replies: 1
Views: 1488

Prerequisite Tree/Info

... hover-box (that might take up a loooot of room though.)

NB: This may have been suggested previously. I searched, but was unable to locate a thread about it (doesn't help that many thread titles are 'suggestionsummary'), so if this exists already, please feel free to ... do whatever to this thread!
by The Phoenixian
Sat May 16, 2015 4:07 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 39747

suggestionsummary

So this is an awesome idea that's been on my mind since I first saw it and now that we have a something similar to a "best of" subforum I'd like to like to see to it that this is added there.

How does this look as a Suggestion summary?

Userstory: As a player I want a new logistic system for the ...
by ssilk
Thu May 14, 2015 2:46 am
Forum: Frequently Suggested / Link Collections
Topic: Planning (Signs, Cloning, Ghosts, Blueprinting and more...)
Replies: 5
Views: 26714

suggestionsummary

Epic: Implement some methods that enables a player easier planning and building
Prerequisites: None.
Game-value: Enough examples in the linked threads above. The game value is for some points very high.
Developer-costs: Some methods (cloning for example) would have an extremely good benefit ...
by ssilk
Thu May 07, 2015 6:03 am
Forum: Implemented Suggestions
Topic: Pavement
Replies: 10
Views: 6073

suggestionsummary

suggestionsummary not ready yet (anyone is invited to write it!), reason see Cordylus' post.
We (the forum members) should not move it there, that is dev-job. But we can move it to forum-ready.
by ssilk
Sat May 02, 2015 1:25 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 46420

suggestionsummary

Userstory: Enable that the input/output order of fluid-device (refinery, chemical plant) can be changed.
Prerequisites: Unclear, if there are not completely different plans. See copy-paste-rotion for blueprints.
Game-value: Enables to build more dense, nicer, more clear. This is also a prerequisite ...
by ssilk
Sat May 02, 2015 12:43 pm
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 32267

suggestionsummary

Userstory: Change the crafting queue to
- Change the order of the crafting queue, priorization etc.
- Displaying the needed time to craft something (before and while crafting)
- Not always automatically take items from inventory
Prerequisites: Eventually improvement of crafting tree/research-tree ...
by ssilk
Tue Apr 21, 2015 6:03 pm
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 20
Views: 68306

suggestionsummary

Userstory: Better support of controllers and joysticks / definition of more than one event per action
Prerequisites: More or less clear. This thread includes some very good examples.
Game-value: Very good, more support for input methods makes more possibilities.
Developer-costs: Not fixed. Depends ...
by ssilk
Tue Apr 14, 2015 10:23 pm
Forum: Outdated/Not implemented
Topic: Lane swapper
Replies: 55
Views: 39516

Re: The Lane swapper ☸

Ah. So the device should reveal it's internal function. Even more than the splitter yet. Well, I updated that suggestionsummary....
by vedrit
Mon Apr 13, 2015 8:53 pm
Forum: Outdated/Not implemented
Topic: Lane swapper
Replies: 55
Views: 39516

Re: suggestionsummary

Userstory: Players wants advanced possibilities to handle belt lanes.
Prerequisites: Clear.
Game-value: Questionable. Game value vs. complexity is very low.
Developer-costs: Implement new type of belt.
User-opinions: Indifferent. Tendency: Advanced players are against it, the newer players like it ...
by ssilk
Mon Apr 13, 2015 5:03 pm
Forum: Outdated/Not implemented
Topic: Lane swapper
Replies: 55
Views: 39516

suggestionsummary

Userstory: Players wants advanced possibilities to handle belt lanes. The device-graphics should reveal it's internal function. Even more than the splitter yet.
Prerequisites: Clear.
Game-value: Questionable. Game value vs. complexity is very low.
Developer-costs: Implement new type of belt.
User ...
by ssilk
Mon Apr 13, 2015 4:40 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 82
Views: 73408

suggestionsummary

Userstory: Some players wants a better "visibility" of incoming fast trains, to avoid collision with character and die.
Prerequisites: Complete.
Game-value: Low.
Developer-costs: Rail signal -> Circuit network -> Lights or Horn. Or: Train warns with acoustic signal, if player is in the way... see ...
by ssilk
Thu Mar 26, 2015 2:01 pm
Forum: This Forum
Topic: "✓" signs in Ideas and Suggestions forum
Replies: 4
Views: 10272

Re: "✓" signs in Ideas and Suggestions forum

The ✓ is for me to see, if it has a suggestionsummary. I think I should replace it with another char. I think to ⚚ (staff of hermes - ready for delivery).

Sorry for confusion, this is currently in heavy progress/change by me, nothing is talked with the devs about this, it was just a spontaneous idea ...
by ssilk
Thu Mar 26, 2015 6:51 am
Forum: Implemented Suggestions
Topic: Requ. chests/PowerArmor should default to zero or one
Replies: 27
Views: 31188

suggestionsummary

Userstory: Fix a problem with requesting a full slot of items when choosing item type.
Prerequisites: complete, but there are more than two possible solutions.
Game-value: The last change annoyed many players. Sometimes it really doesn't make sense to select so much.
Developer-costs: depends on ...
by ssilk
Thu Mar 26, 2015 6:25 am
Forum: Ideas and Suggestions
Topic: Be able to see your electric networks wherever you are ☸
Replies: 10
Views: 19767

suggestionsummary

Userstory: https://forums.factorio.com/forum/posting.php?mode=reply&f=6&t=8401#pr69204 and first post
Prerequisites: complete.
Game-value: Needed with 0.12, cause with extended circuit network (switching whole networks on/off) you will loose overview.
Developer-costs: a new info screen.
User ...
by ssilk
Wed Mar 25, 2015 10:24 pm
Forum: Ideas and Suggestions
Topic: Long-distance robots ☸
Replies: 9
Views: 23069

suggestionsummary

Epic: This is part of an epic: "Faster construction of distant areas"

Userstory: For faster construction we need some new kind of long-range bots. See details in https://forums.factorio.com/forum/posting.php?mode=reply&f=6&t=5696#pr44204
Prerequisites: Incomplete.
Game-value: Game changing, the ...
by Kalabint
Wed Mar 25, 2015 7:04 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 80062

suggestionsummary Electric locomotives

Userstory: Collect Electric Locomotive variants on one Place
Prerequisites: Open. Still searching for new Ideas
Game-value: More Transport Options (Railway based)
Developer-costs: Railway part and dependent parts, new graphics.
User-opinions: Indifferent


[Edited -- ßilk]
by ssilk
Wed Mar 25, 2015 6:56 pm
Forum: Implemented Suggestions
Topic: Research progress visualization ☸
Replies: 17
Views: 25413

suggestionsummary

Userstory: Implement better research progress visualization as described in topic and below.
Prerequisites: complete.
Game-value: Better planning. Better feel of progress.
Developer-costs: Rewriting code of that part and dependent parts.
User-opinions: Obvious.
by ssilk
Wed Mar 25, 2015 6:06 pm
Forum: Ideas and Suggestions
Topic: Everything GUI Clickable/Touchable ☸
Replies: 8
Views: 18001

suggestionsummary

Userstory: See top.
Prerequisites: complete.
Game-value: Easier learning of the keyboard shortcuts. Playing without keyboard. Pre-condition for working on tablets.
Developer-costs: High. :)
User-opinions: Obvious.
by ssilk
Wed Mar 25, 2015 5:59 pm
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 28059

suggestionsummary


Userstory:
Remove the need for crafting single cables/wires.
A) Instead the cables come out of the poles as you click/drag them (see description for details)
B) Add a new tool which enables to create wires/cables, when using with poles.
Prerequisites: complete.
Game-value: Removing unneeded game ...
by ssilk
Wed Mar 25, 2015 5:11 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 28686

suggestionsummary

Prequisites: complete.
Game-value: Decoration if only regenrate or hide bars, new game element, if trees also degenerate with pollution etc.
Costs: Routines, which degenerate/regenerate health (per tick). Eventually more graphics for weak trees.
Opinions: Mixed, but open to both directions.

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