The case against this is kind of made by quality and recycling. Heck, even bringing back the pickaxe (but please without durability) could be an option!
I'll concede to you on belt immunity and night vision, though. Other than reduced power draw I don't know what those would get with quality.
Search found 265 matches: Recycling
Searched query: recycling
- Sun May 05, 2024 10:39 am
- Forum: Ideas and Suggestions
- Topic: Replace One-Time crafts with Abstract Items
- Replies: 3
- Views: 200
- Thu Feb 29, 2024 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Setting in stacking buildings to turn stacking off
- Replies: 1
- Views: 185
Re: Setting in stacking buildings to turn stacking off
... of whether you want stacks or not coming from a building. Also unless I missed something I'm not sure Ore has quality. It's been stated that recycling plates gives a chance back to get higher quality plates, not higher quality ore but also the chance that the plate disappears Maybe you can ...
- Wed Feb 28, 2024 12:39 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4195
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
... they will take a mile" . Anyway even if the recycler would not become a thing (where we need the cap to prevent a positive-feedback loop from recycling)... ... it would still be ridiculous to have unlimited productivity in the vanilla-expansion. At least I would find it extremely questionable ...
- Wed Jan 10, 2024 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Quality upgrade via single machine
- Replies: 2
- Views: 431
Quality upgrade via single machine
... upgrades later, like with modules). Therefore the proposed random-generation-approach which requires lots of infrastructure for filtering and recycling and even a new building and new modules (-> new building required anyways) seems to me like a good way to bloat up a simple task for no other ...
- Fri Dec 15, 2023 9:03 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4195
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
... research level 10 the recycler would return only 12.5% of ingredients (25% base)). You mean when I research productivity I get punished with lower recycling yields? I don't think that makes any sense. Having the recycler use a negative productivity kind of makes sense. If you recycle an existing ...
- Thu Dec 14, 2023 11:39 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4195
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
... research level 10 the recycler would return only 12.5% of ingredients (25% base)). You mean when I research productivity I get punished with lower recycling yields? I don't think that makes any sense.
- Fri Oct 20, 2023 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2798
Re: Suggestions for the expansion.
... ( for free despite hard work and plenty of already free upgrade during the last 10 years or so ) , as for the previously described purpose of recycling obsolete item mods already exists and it's not worth changing the expansion as envisionned for such niche case; As if all features presented ...
- Sat Oct 07, 2023 3:04 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2798
Re: Suggestions for the expansion.
... returned. As I said, waste not, want not - every little bit counts when you don't have infinite resources. If I can save some materials by recycling them, then that's less I have to mine. You didn't understand what Rseding91 was saying then. All the resources you will get back from recycling ...
- Sat Oct 07, 2023 12:02 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2798
Re: Suggestions for the expansion.
... ( for free despite hard work and plenty of already free upgrade during the last 10 years or so ) , as for the previously described purpose of recycling obsolete item mods already exists and it's not worth changing the expansion as envisionned for such niche case; As if all features presented ...
- Sun Oct 01, 2023 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2798
Re: Suggestions for the expansion.
There’s plenty of recycling mods already for 1.1, just use one of those? I already do, it'll just be nice to have a vanilla recycling machine. It's a big component as to why I say I'm not begging, though some ABSOLUTE IDIOTS don't ...
- Sun Oct 01, 2023 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2798
Re: Suggestions for the expansion.
... returned. As I said, waste not, want not - every little bit counts when you don't have infinite resources. If I can save some materials by recycling them, then that's less I have to mine. Even in video games, I love the Three R's - Reduce, Reuse, Recycle.
- Sun Oct 01, 2023 12:19 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2798
Re: Suggestions for the expansion.
There’s plenty of recycling mods already for 1.1, just use one of those?
- Sat Apr 01, 2023 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 1494
Re: Entity deconstructor or disassembling machine
... water-tiles or some stupid solution. While that's about how it's done in real life ( :lol: ), in game we do specifically have a vanilla recipe for recycling them: Nuclear fuel recycling.jpg
- Sat Apr 01, 2023 4:52 am
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 1494
Re: Entity deconstructor or disassembling machine
... boxes in the creative mode. It should do exactly the same, just by means of a nice factory-style machine. So, although also a nice concept : the recycling them, I'm mainly targeting the ' just-get-rid-of-stuff'' system. And what to think of all the nuclear waste. IMHO I do run a quite large reactor ...
- Fri Mar 31, 2023 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 1494
Re: Entity deconstructor or disassembling machine
well, thanks for your kind reply. No, It's not the deconstruction function of the bots (I'm well aware of that btw) You can call it recycling, by all means, but disassembling function I could imagine is for example: first you build a low density structure, requiring well copper plates, ...
- Fri Mar 31, 2023 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 1494
Re: Entity deconstructor or disassembling machine
You can call it recycling, by all means, but disassembling function I could imagine is for example: first you build a low density structure, requiring well copper plates, plastic, and iron, in a certain amount per item. Disassembling ...
- Fri Mar 31, 2023 7:44 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 1494
Re: Entity deconstructor or disassembling machine
well, thanks for your kind reply. No, It's not the deconstruction function of the bots (I'm well aware of that btw) You can call it recycling, by all means, but disassembling function I could imagine is for example: first you build a low density structure, requiring well copper plates, plastic, ...
- Fri Mar 31, 2023 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 1494
Re: Entity deconstructor or disassembling machine
... the production cycle as they can be used to produce higher tier items (or, especially in the case of the two I mentioned, research). Otherwise, recycling is a thing that's been asked for before, and there do exist mods for it. The only potential issue with allowing recycling in the base game ...
- Fri May 14, 2021 2:08 am
- Forum: Ideas and Suggestions
- Topic: Add simple train stop priorities on top of 1.1 train limit system.
- Replies: 14
- Views: 4697
Re: Add simple train stop priorities on top of 1.1 train limit system.
... BPs feature stops that material is taken from preferentially (i.e the belt from the regular train is side joined onto the belt from the priority recycling stop). I use them for recycling when I do a teardown, and was planning to use them on my IR2 playthrough to handle byproducts in a similar ...
- Thu Feb 04, 2021 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Diminshing Pollution should heal Trees
- Replies: 30
- Views: 10031
Re: Diminshing Pollution should heal Trees
What about recycling biter corpses to make fertilizer?