Search found 129 matches: Funnel
Searched query: funnel
- Fri Jan 26, 2024 6:10 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 16743
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... are robbed of a cool mechanic and told to just use the new tools instead which will be much clunkier. It's hard not to see this as something to funnel everyone into the same play style. To me, skipping disabled stations always looked like a mistake that was fixed by queue limits, but kept around ...
- Thu Nov 23, 2023 12:03 pm
- Forum: General discussion
- Topic: vanilla death world too hard
- Replies: 34
- Views: 9694
Re: vanilla death world too hard
... running for the first 3 hours until gun turrets are researched? Thanks for the tips. I've also seen players place primitive buildings as walls to funnel biters into single file arrangements. I consider this a hack, but seems desert starts are meant to be an amalgam of all the known hacks combined. ...
- Sat Sep 30, 2023 6:58 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 77407
Re: Friday Facts #378 - Trains on another level
... forward, no idea how you will top these past few weeks posts' but I have no doubt you will! -------------------------- As mentioned, the Hopper/Funnel unloader and corresponding Silo loader would be exciting to see included as new entities if possible (And requisite elevated station.) All that ...
- Fri Sep 29, 2023 11:52 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 77407
Re: Friday Facts #378 - Trains on another level
... how much awesome stuff is left, surely you can't keep this up until release. That would be one hell of a ride. Also, can I make a wish? Hopper/Funnel unloader: To dump stuff directly from elevated wagon to what ever is below. (A corresponding "Silo loader" for the ground level would ...
- Tue Sep 26, 2023 1:34 am
- Forum: Bug Reports
- Topic: [1.1.92] Biters fail to pathfind around obstacles on chunk boundaries
- Replies: 0
- Views: 415
[1.1.92] Biters fail to pathfind around obstacles on chunk boundaries
... I've come across some inconsistencies in the biter pathfinding. I'm attempting to exploit the pathfinding in order to guide the biters into funnels where turrets can more efficiently attack them, but their pathfinding is strangely inconsistent across chunk borders, making my designs somewhat ...
- Sat Sep 09, 2023 9:14 pm
- Forum: Gameplay Help
- Topic: Balancer 13 to 5
- Replies: 12
- Views: 1343
Re: Balancer 13 to 5
... multiplying belts with 2 or dividing by 2. And there is the belt speed of 1, 2 or 3. (15, 30, 45 per second). You output red belts (30/s) and funnel them into blue belts (45/s). One blue belt is 2/3 of a red belt, and a red belt is 1/2 of a yellow belt. You can merge 3 yellow belts into 1 ...
- Sat Sep 09, 2023 8:13 pm
- Forum: Gameplay Help
- Topic: Balancer 13 to 5
- Replies: 12
- Views: 1343
Re: Balancer 13 to 5
... multiplying belts with 2 or dividing by 2. And there is the belt speed of 1, 2 or 3. (15, 30, 45 per second). You output red belts (30/s) and funnel them into blue belts (45/s). One blue belt is 2/3 of a red belt, and a red belt is 1/2 of a yellow belt. You can merge 3 yellow belts into 1 ...
- Sat Jun 03, 2023 10:12 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 199750
Re: Parrallel processing in games & applications
... system can support 8-channel DDR3-1866 LR3DS ram. But I would like to see SMT technology integrated into this game at some point. Right now I just funnel all my bandwidth through my 4 sticks of DRAM whereas my server uses 2 sticks. My problem is I like to put yotta-scale values and 4 billion stacks ...
- Sun Apr 23, 2023 12:26 am
- Forum: Gameplay Help
- Topic: Aliens
- Replies: 5
- Views: 1197
Re: Aliens
... However, enemies will always attack in a similar fashion, so you can place turrets to block frequently used ways. Lakes and cliffs are great for funneling enemies to a small path where a few turrets are sufficient to kill them all - no need to put turrets all around the base. If you found a convenient ...
- Fri Mar 24, 2023 10:34 am
- Forum: Gameplay Help
- Topic: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump
- Replies: 47
- Views: 6203
Re: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump
... heat exchanger lines, one limiting factor is water supply. One offshore pump gets up to 1200/s, which supports 11.65 heat exchangers. Trying to funnel the output of more than 1 offshore pump into one line is difficult. The given length of 10 exchangers is also limited by the length of the underground ...
- Thu Jan 26, 2023 7:15 pm
- Forum: General discussion
- Topic: vanilla death world too hard
- Replies: 34
- Views: 9694
Re: vanilla death world too hard
... are very near the ore patches, it can be quite problematic. Thanks for the tips. I've also seen players place primitive buildings as walls to funnel biters into single file arrangements. I consider this a hack, but seems desert starts are meant to be an amalgam of all the known hacks combined. ...
- Thu Jan 26, 2023 7:05 pm
- Forum: General discussion
- Topic: vanilla death world too hard
- Replies: 34
- Views: 9694
Re: vanilla death world too hard
... are very near the ore patches, it can be quite problematic. Thanks for the tips. I've also seen players place primitive buildings as walls to funnel biters into single file arrangements. I consider this a hack, but seems desert starts are meant to be an amalgam of all the known hacks combined.
- Sun Sep 04, 2022 12:26 pm
- Forum: Energy Production
- Topic: Power controller for mixing solar with steam/nuclear power
- Replies: 23
- Views: 5975
Re: Power controller for mixing solar with steam/nuclear power
... engine/turbine. It's only for measurement, not really part of the main power plant. Your solution seems only suited for small power plants. You funnel the whole steam production through the detection installation. That's not feasible for larger power plants, especially for nuclear power plants. ...
- Sun Sep 04, 2022 1:22 am
- Forum: Energy Production
- Topic: Power controller for mixing solar with steam/nuclear power
- Replies: 23
- Views: 5975
Re: Power controller for mixing solar with steam/nuclear power
... engine/turbine. It's only for measurement, not really part of the main power plant. Your solution seems only suited for small power plants. You funnel the whole steam production through the detection installation. That's not feasible for larger power plants, especially for nuclear power plants.
- Sun Jan 09, 2022 5:12 pm
- Forum: Show your Creations
- Topic: Simple modular laser defense wall
- Replies: 9
- Views: 14412
Re: Simple modular laser defense wall
... it reaches a location from where it is actually able to pass and not hold back by the collision boxes. It looks similar to a pea you throw into a funnel. The pea will circle inside the funnel around the hole until it finally reaches it. If you observe enemy mobs attacking, you see this layout ...
- Wed Dec 22, 2021 5:23 am
- Forum: Gameplay Help
- Topic: best defense?
- Replies: 11
- Views: 13452
Re: best defense?
... but only by a very small amount: the spitter will end up shooting the turrets before it dies.) The best way to lay out walls is probably to funnel biters into a line like this for flamethrowers: http://i.imgur.com/fM9UQKc.jpg Artillery is not really part of defence in my opinion: it is mostly ...
- Sun Nov 14, 2021 1:48 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153196
3 and 4 way intersections
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ββ| Avona https://i.imgur.com/bOgximE.png Inverse Marble Funnel Score: 78 Comment: Can deadlock if combining 1 or 2 length trains with 5 or 6 length trains. Titleβββββββββββββββββββ Set1βββ Set2βββ Set3ββββ ...
- Thu Mar 18, 2021 2:59 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15379
Re: Some ideas for the "One big expansion pack"
... health would actually be very useful: not because it can more damage, but because it has a higher path cost for biters. Dragons teeth and other funnel like structures would benefit immensely.
- Fri Dec 18, 2020 11:20 am
- Forum: Gameplay Help
- Topic: Trying a new (to me) type of defense, having issues.
- Replies: 6
- Views: 2080
Re: Trying a new (to me) type of defense, having issues.
... So just put up walls everywhere but your super kill base. Hey kill boxes work in Rimworld... What I think I am going to do is making a wall "funnel" that dumps into a section of walled forts, this will increase the amount of walls used, but should drastically decrease the amount of turret/flamer/ammo ...
- Sun Oct 25, 2020 12:10 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1378683
Re: Development and Discussion
... all the pebbles and nuggets into ore so I can run it through metallurgy since that gives the most iron plate for the process. Do I just need to funnel the excess nuggets into making extra plates (iron or steel) because the excess is intended, or is there something I'm missing? It is better to ...