Search found 61 matches: 3440

Searched query: 3440

by ssilk
Fri Apr 30, 2021 8:46 pm
Forum: Ideas and Suggestions
Topic: Suggestion for Biter behaviour improvement(?)
Replies: 2
Views: 19482

Re: Suggestion for Biter behaviour improvement(?)

... controlled biter behavior and how to make them more interesting. One good starting point is https://forums.factorio.com/viewtopic.php?f=80&t=3440&start=30 What do biters do in their spare time? (Pheromone pathfind) But the threads there are old. For newer ideas around that most of this ...
by Commander
Sun Jan 10, 2021 6:23 am
Forum: Resolved Problems and Bugs
Topic: [Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"
Replies: 4
Views: 2611

[Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"

... DPI: 1] [Screen: 255] [Special: lmw] [Lang: de] 0.033 Available displays: 2 0.033 [0]: \\.\DISPLAY1 - Radeon RX 590 Series {0x80005, [0,0], 3440x1440, 32bit, 100Hz} 0.034 [1]: \\.\DISPLAY2 - Radeon RX 590 Series {0x80001, [3440,0], 1920x1080, 32bit, 60Hz} 0.076 [Direct3D11] Display: 0, Output: ...
by cpy
Mon Dec 28, 2020 7:36 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 5956

Re: Implement Super Ultrawide support?

... 10/10. I mean can we at least get option to move UI around or something? Maybe lock it into hard 16:9 mode or something? I also have Acer Z35P 3440 x 1440 and that is just UW and it's completely different to 32:9 i mean it's a bit wider than normal 16:9. If wide wasn't cool we'd be still at ...
by zee_webmonkey
Thu Jun 04, 2020 5:23 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0] Train GUI breaks on resizing factorio window
Replies: 2
Views: 1184

[kovarex] [1.0] Train GUI breaks on resizing factorio window

... specifically widescreen aspect ratio (21:9) or just larger size in general. Train setup is misaligned. https://imgur.com/a/DYZxmbu This is on a 3440 X 1440 running windowed. Any resized window of factorio instance is broken with the train setup offset and displayed outside the visible window. ...
by Claymander
Sun Apr 26, 2020 1:10 pm
Forum: Pending
Topic: [0.18.21] Crash on linux
Replies: 4
Views: 1656

Re: Crash Log & save - Factorio 0.18.21 (build 51104, linux64, alpha)

... Info AppManager.cpp:297: Saving to _autosave2 (blocking). 3439.397 Verbose Scenario.cpp:838: Saving game as /home/matt/factorio-saves/_autosave2 3440.196 Verbose Scenario.cpp:954: Time to save game: 0.799007 3440.204 Info AppManagerStates.cpp:1844: Saving finished 3740.217 Info AppManager.cpp:297: ...
by jgntrugytub
Wed Jan 22, 2020 12:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.00] Reproducable Crash few seconds after loading 0.17.79 savegame
Replies: 2
Views: 1429

[0.18.00] Reproducable Crash few seconds after loading 0.17.79 savegame

... DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.015 Available displays: 2 0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x01, [3440,187], 1920x1080, 32bit, 120Hz} 0.082 [Direct3D11] Display: 0, ...
by Charickter
Thu Aug 08, 2019 10:46 pm
Forum: Technical Help
Topic: [0.17.50] Crash At Start-Up after Successful Play Sessions
Replies: 2
Views: 1356

[0.17.50] Crash At Start-Up after Successful Play Sessions

... [Native DPI: 1] [Screen: 255] [Special: 000] [Lang: en] 0.012 Available displays: 1 0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 670 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.056 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.180 Initialised Direct3D[0]: ...
by Boogieman14
Mon Jul 22, 2019 9:55 pm
Forum: Won't fix.
Topic: [0.17.58] Updating from 0.17.53 crashes
Replies: 1
Views: 1548

[0.17.58] Updating from 0.17.53 crashes

... DPI: 1] [Screen: 255] [Special: 0000] [Lang: en] 0.033 Available displays: 2 0.033 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.033 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz} 0.078 [Direct3D11] Display: 0, Output: ...
by timfennis
Sat Jul 13, 2019 9:41 am
Forum: Pending
Topic: [0.17.42] "Failed creating OpenGL pixel format" on start on mac with external display
Replies: 11
Views: 6115

Re: [0.17.42] OpenGL on Macos 10.14 with external display

... automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0010] [Lang: en] 0.083 Available displays: 2 0.083 [0]: OMEN by HP 35 - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x38c2003(0x80)} 0.084 [1]: Color LCD - {[3440,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x7bd7f3ff(0x40)} ...
by pedupereira
Sun Jun 16, 2019 11:20 am
Forum: Pending
Topic: Game crash when starting
Replies: 1
Views: 861

Game crash when starting

... Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin 0.047 System info: [CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, 8 cores, RAM: 3440/8075 MB, page: 4423/10379 MB, virtual: 187/134217727 MB, extended virtual: 0 MB] 0.047 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic ...
by Poppa Cappinurias
Wed Mar 13, 2019 5:52 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
Replies: 10
Views: 3472

Re: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)

... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.110 Available displays: 2 0.110 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.110 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.175 Initialised OpenGL:[0] ...
by zBeeble
Tue Mar 12, 2019 12:04 am
Forum: Technical Help
Topic: Admitedly Extreme Aspect ratios and zoom.
Replies: 3
Views: 1685

Admitedly Extreme Aspect ratios and zoom.

... using it throughout factorio v16 and imported it in my first v17 playthough. I also updated my monitor from a ROG with 2560 x 1440 to an ROG with 3440 x 1440. Before the monitor change, I could almost see the end of the blueprint and could place the blueprint when I was about 1/4 of the way across. ...
by Poppa Cappinurias
Fri Mar 08, 2019 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
Replies: 10
Views: 3472

Re: [0.17.8] MacOS loading trouble (crashes at 94%)

... there is a change from that. Each attempt produced an identical log. $ cat factorio-current.log 0.003 2019-03-08 04:04:57; Factorio 0.17.8 (build 43440, mac, alpha) 0.003 Operating system: macOS 10.14.1 0.003 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" "-psn_0_20030233" ...
by Poppa Cappinurias
Fri Mar 01, 2019 9:50 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
Replies: 10
Views: 3472

Re: [0.17.1/2] MacOS loading trouble (hangs at 94%)

... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.076 Available displays: 2 0.076 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.077 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.225 Initialised OpenGL:[0] ...
by Poppa Cappinurias
Thu Feb 28, 2019 1:46 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
Replies: 10
Views: 3472

Re: [0.17.1/2] MacOS loading trouble

... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.174 Available displays: 2 0.175 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.175 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.279 Initialised OpenGL:[0] ...
by rhekis
Wed Feb 27, 2019 2:21 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 303801

Re: Thank you (Make the dev-team happy today!)

... tutorial.... completly blown away by the polish! The scripting of the robot follower is an amazing touch. The performance is so much better on my 3440*1440 monitor. I've been playing since maybe 0.12... its amazing and soo gratifying to see how far you've come!! Everything feels just ... so much ...
by alexzzzz
Fri Feb 16, 2018 6:35 pm
Forum: Duplicates
Topic: [0.16.24] Crash in ~1 min after loading the game
Replies: 3
Views: 1995

[0.16.24] Crash in ~1 min after loading the game

... GetLastError: 487 (Address: 00007FFDFB7EF8B1) 00007FFDFB7EF8B1 (ntdll): (filename not available): RtlUserThreadStart Thread ID: 3440: ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFB81CBF4) 00007FFDFB81CBF4 (ntdll): (filename not available): ZwWaitForSingleObject ...
by herkalurk
Thu Jul 13, 2017 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.29] Blueprint menu crashes game
Replies: 9
Views: 5998

[0.15.29] Blueprint menu crashes game

... 100%] [MultiSampling: OFF] [Screen: 0] 0.018 Available display adapters: 2 0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3440x1440, 32bit, 100Hz} 0.019 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x8000001, [3440,0], 2560x1440, 32bit, 59Hz} 0.020 Create display on adapter ...
by Loewchen
Mon Jun 19, 2017 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [15.21] Crash on: "EntityRenderer::prepareRow" Ryzen 7 1800X
Replies: 2
Views: 2123

Re: [15.21] Crash on: "EntityRenderer::prepareRow"

... 100%] [MultiSampling: OFF] [Screen: 255] 0.014 Available display adapters: 2 0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.014 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [3440,-465], 1440x2560, 32bit, 59Hz} 0.015 Create display on adapter ...
by Boogieman14
Fri May 12, 2017 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.10] Sync mods with save - buttons unresponsiv
Replies: 3
Views: 3024

[Rseding91] [0.15.10] Sync mods with save - buttons unresponsiv

... 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] 0.009 Available display adapters: 2 0.009 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x01, [3440,0], 2560x1440, 32bit, 59Hz} 0.009 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.009 Create display on adapter ...

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