... 996 Generated mipmaps (3) for atlas [25] of size 8192x3936
21.016 Custom mipmaps uploaded (3435)
21.046 Video memory usage: 3570.69 MB (Atlases: 3440.38 MB, Textures: 130.30 MB)
21.154 Factorio initialised
21.171 Steam Storage Quota: 20636/23841
57.706 Info ServerSynchronizer.cpp:22 ...
Search found 69 matches: 3440
Searched query: +3440
- Wed Mar 12, 2025 5:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.40] Crash updating platform from blueprint (WaitCondition::getLocalisedConditionDescription)
- Replies: 2
- Views: 273
- Mon Nov 25, 2024 12:44 am
- Forum: 1 / 0 magic
- Topic: [2.0.21] Crash loading save or starting new map (LoadHelper::setup)
- Replies: 2
- Views: 786
[2.0.21] Crash loading save or starting new map (LoadHelper::setup)
... Lang: en]
0.339 Video driver: windows
0.339 Available displays: 3
0.339 [5]: \\.\DISPLAY22 - NVIDIA GeForce RTX 4080 Laptop GPU {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.339 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x01, [495,1440], 2560x1600, 32bit, 165Hz}
0.340 [4]: \\.\DISPLAY21 - Trigger ...
0.339 Video driver: windows
0.339 Available displays: 3
0.339 [5]: \\.\DISPLAY22 - NVIDIA GeForce RTX 4080 Laptop GPU {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.339 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x01, [495,1440], 2560x1600, 32bit, 165Hz}
0.340 [4]: \\.\DISPLAY21 - Trigger ...
- Fri Nov 15, 2024 5:40 pm
- Forum: Pending
- Topic: [2.0.15] Crash HeuristicEntityIterator<Surface const>::moveUntilEntityFound
- Replies: 4
- Views: 798
Re: [2.0.15] Continuous Crashes: HeuristicEntityIterator<Surface const>::moveUntilEntityFound
... bitmap (size 16384x16384) [low-object]
2.368 Created an atlas bitmap (size 4096x960) [low-object]
2.369 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.369 Created an atlas bitmap (size 16384x5596) [none]
2.369 Created an atlas bitmap (size 1676x79) [not-compressed]
2.370 ...
2.368 Created an atlas bitmap (size 4096x960) [low-object]
2.369 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.369 Created an atlas bitmap (size 16384x5596) [none]
2.369 Created an atlas bitmap (size 1676x79) [not-compressed]
2.370 ...
- Mon Nov 04, 2024 10:41 am
- Forum: Pending
- Topic: [2.0.14] Crash in multiplayer (TransportLine::activateSideInputs)
- Replies: 1
- Views: 471
[2.0.14] Crash in multiplayer (TransportLine::activateSideInputs)
... Special: lmw] [Lang: en]
0.170 Video driver: windows
0.170 Available displays: 2
0.170 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3440x1440, 32bit, 144Hz}
0.171 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [3440,258], 1920x1080, 32bit, 60Hz}
0.233 [Direct3D11] Display: 0 ...
0.170 Video driver: windows
0.170 Available displays: 2
0.170 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3440x1440, 32bit, 144Hz}
0.171 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [3440,258], 1920x1080, 32bit, 60Hz}
0.233 [Direct3D11] Display: 0 ...
- Sun Nov 03, 2024 11:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.14] Crash saving "trying to save a targeter which points to a targetable that was not saved"
- Replies: 4
- Views: 1463
[boskid][2.0.14] Crash saving "trying to save a targeter which points to a targetable that was not saved"
... Special: lmw] [Lang: en]
0.271 Video driver: windows
0.271 Available displays: 2
0.271 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.271 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz}
0.298 [Direct3D11] Display: 0 ...
0.271 Video driver: windows
0.271 Available displays: 2
0.271 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.271 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz}
0.298 [Direct3D11] Display: 0 ...
- Sat Oct 26, 2024 4:00 pm
- Forum: Pending
- Topic: [2.011] Crash on autosave (TransportBeltConnectable::drawHalfBelt)
- Replies: 1
- Views: 334
[2.011] Crash on autosave (TransportBeltConnectable::drawHalfBelt)
... lmw] [Lang: en]
0.477 Video driver: windows
0.477 Available displays: 4
0.477 [0]: \\.\DISPLAY6 - NVIDIA GeForce RTX 2080 Ti {0x05, [0,0], 3440x1440, 32bit, 165Hz}
0.478 [1]: \\.\DISPLAY7 - NVIDIA GeForce RTX 2080 Ti {0x01, [3440,130], 1920x1080, 32bit, 60Hz}
0.478 [2]: \\.\DISPLAY8 ...
0.477 Video driver: windows
0.477 Available displays: 4
0.477 [0]: \\.\DISPLAY6 - NVIDIA GeForce RTX 2080 Ti {0x05, [0,0], 3440x1440, 32bit, 165Hz}
0.478 [1]: \\.\DISPLAY7 - NVIDIA GeForce RTX 2080 Ti {0x01, [3440,130], 1920x1080, 32bit, 60Hz}
0.478 [2]: \\.\DISPLAY8 ...
- Fri Apr 30, 2021 8:46 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for Biter behaviour improvement(?)
- Replies: 2
- Views: 19838
Re: Suggestion for Biter behaviour improvement(?)
... controlled biter behavior and how to make them more interesting.
One good starting point is https://forums.factorio.com/viewtopic.php?f=80&t=3440&start=30 What do biters do in their spare time? (Pheromone pathfind)
But the threads there are old. For newer ideas around that most of this search ...
One good starting point is https://forums.factorio.com/viewtopic.php?f=80&t=3440&start=30 What do biters do in their spare time? (Pheromone pathfind)
But the threads there are old. For newer ideas around that most of this search ...
- Sun Jan 10, 2021 6:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"
- Replies: 4
- Views: 3447
[Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"
... DPI: 1] [Screen: 255] [Special: lmw] [Lang: de]
0.033 Available displays: 2
0.033 [0]: \\.\DISPLAY1 - Radeon RX 590 Series {0x80005, [0,0], 3440x1440, 32bit, 100Hz}
0.034 [1]: \\.\DISPLAY2 - Radeon RX 590 Series {0x80001, [3440,0], 1920x1080, 32bit, 60Hz}
0.076 [Direct3D11] Display: 0 ...
0.033 Available displays: 2
0.033 [0]: \\.\DISPLAY1 - Radeon RX 590 Series {0x80005, [0,0], 3440x1440, 32bit, 100Hz}
0.034 [1]: \\.\DISPLAY2 - Radeon RX 590 Series {0x80001, [3440,0], 1920x1080, 32bit, 60Hz}
0.076 [Direct3D11] Display: 0 ...
- Mon Dec 28, 2020 7:36 am
- Forum: General discussion
- Topic: Implement Super Ultrawide support?
- Replies: 13
- Views: 13908
Re: Implement Super Ultrawide support?
... 10/10.
I mean can we at least get option to move UI around or something? Maybe lock it into hard 16:9 mode or something?
I also have Acer Z35P 3440 x 1440 and that is just UW and it's completely different to 32:9 i mean it's a bit wider than normal 16:9. If wide wasn't cool we'd be still at 4:3 ...
I mean can we at least get option to move UI around or something? Maybe lock it into hard 16:9 mode or something?
I also have Acer Z35P 3440 x 1440 and that is just UW and it's completely different to 32:9 i mean it's a bit wider than normal 16:9. If wide wasn't cool we'd be still at 4:3 ...
- Thu Jun 04, 2020 5:23 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0] Train GUI breaks on resizing factorio window
- Replies: 2
- Views: 1462
[kovarex] [1.0] Train GUI breaks on resizing factorio window
... specifically widescreen aspect ratio (21:9) or just larger size in general. Train setup is misaligned. https://imgur.com/a/DYZxmbu
This is on a 3440 X 1440 running windowed. Any resized window of factorio instance is broken with the train setup offset and displayed outside the visible window ...
This is on a 3440 X 1440 running windowed. Any resized window of factorio instance is broken with the train setup offset and displayed outside the visible window ...
- Sun Apr 26, 2020 1:10 pm
- Forum: Pending
- Topic: [0.18.21] Crash on linux
- Replies: 4
- Views: 2034
Re: Crash Log & save - Factorio 0.18.21 (build 51104, linux64, alpha)
... Info AppManager.cpp:297: Saving to _autosave2 (blocking).
3439.397 Verbose Scenario.cpp:838: Saving game as /home/matt/factorio-saves/_autosave2
3440.196 Verbose Scenario.cpp:954: Time to save game: 0.799007
3440.204 Info AppManagerStates.cpp:1844: Saving finished
3740.217 Info AppManager.cpp:297 ...
3439.397 Verbose Scenario.cpp:838: Saving game as /home/matt/factorio-saves/_autosave2
3440.196 Verbose Scenario.cpp:954: Time to save game: 0.799007
3440.204 Info AppManagerStates.cpp:1844: Saving finished
3740.217 Info AppManager.cpp:297 ...
- Wed Jan 22, 2020 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.00] Reproducable Crash few seconds after loading 0.17.79 savegame
- Replies: 2
- Views: 1770
[0.18.00] Reproducable Crash few seconds after loading 0.17.79 savegame
... DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.015 Available displays: 2
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x01, [3440,187], 1920x1080, 32bit, 120Hz}
0.082 [Direct3D11] Display: 0 ...
0.015 Available displays: 2
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x01, [3440,187], 1920x1080, 32bit, 120Hz}
0.082 [Direct3D11] Display: 0 ...
- Thu Aug 08, 2019 10:46 pm
- Forum: Technical Help
- Topic: [0.17.50] Crash At Start-Up after Successful Play Sessions
- Replies: 2
- Views: 1742
[0.17.50] Crash At Start-Up after Successful Play Sessions
... Native DPI: 1] [Screen: 255] [Special: 000] [Lang: en]
0.012 Available displays: 1
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 670 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.056 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.180 Initialised Direct3D ...
0.012 Available displays: 1
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 670 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.056 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.180 Initialised Direct3D ...
- Mon Jul 22, 2019 9:55 pm
- Forum: Won't fix.
- Topic: [0.17.58] Updating from 0.17.53 crashes
- Replies: 1
- Views: 1836
[0.17.58] Updating from 0.17.53 crashes
... DPI: 1] [Screen: 255] [Special: 0000] [Lang: en]
0.033 Available displays: 2
0.033 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.033 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz}
0.078 [Direct3D11] Display: 0 ...
0.033 Available displays: 2
0.033 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.033 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz}
0.078 [Direct3D11] Display: 0 ...
- Sat Jul 13, 2019 9:41 am
- Forum: Pending
- Topic: [0.17.42] "Failed creating OpenGL pixel format" on start on mac with external display
- Replies: 11
- Views: 7313
Re: [0.17.42] OpenGL on Macos 10.14 with external display
... automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0010] [Lang: en]
0.083 Available displays: 2
0.083 [0]: OMEN by HP 35 - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x38c2003(0x80)}
0.084 [1]: Color LCD - {[3440,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x7bd7f3ff(0x40 ...
0.083 Available displays: 2
0.083 [0]: OMEN by HP 35 - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x38c2003(0x80)}
0.084 [1]: Color LCD - {[3440,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x7bd7f3ff(0x40 ...
- Sun Jun 16, 2019 11:20 am
- Forum: Pending
- Topic: Game crash when starting
- Replies: 1
- Views: 1051
Game crash when starting
... 006 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.047 System info: [CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, 8 cores, RAM: 3440/8075 MB, page: 4423/10379 MB, virtual: 187/134217727 MB, extended virtual: 0 MB]
0.047 Display options: [FullScreen: 1] [VSync: 1] [UIScale ...
0.047 System info: [CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, 8 cores, RAM: 3440/8075 MB, page: 4423/10379 MB, virtual: 187/134217727 MB, extended virtual: 0 MB]
0.047 Display options: [FullScreen: 1] [VSync: 1] [UIScale ...
- Wed Mar 13, 2019 5:52 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
- Replies: 10
- Views: 4184
Re: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.110 Available displays: 2
0.110 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.110 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.175 Initialised OpenGL:[0 ...
0.110 Available displays: 2
0.110 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.110 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.175 Initialised OpenGL:[0 ...
- Tue Mar 12, 2019 12:04 am
- Forum: Technical Help
- Topic: Admitedly Extreme Aspect ratios and zoom.
- Replies: 3
- Views: 2021
Admitedly Extreme Aspect ratios and zoom.
... using it throughout factorio v16 and imported it in my first v17 playthough. I also updated my monitor from a ROG with 2560 x 1440 to an ROG with 3440 x 1440.
Before the monitor change, I could almost see the end of the blueprint and could place the blueprint when I was about 1/4 of the way across ...
Before the monitor change, I could almost see the end of the blueprint and could place the blueprint when I was about 1/4 of the way across ...
- Fri Mar 08, 2019 12:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
- Replies: 10
- Views: 4184
Re: [0.17.8] MacOS loading trouble (crashes at 94%)
... is a change from that.
Each attempt produced an identical log.
$ cat factorio-current.log
0.003 2019-03-08 04:04:57; Factorio 0.17.8 (build 43440, mac, alpha)
0.003 Operating system: macOS 10.14.1
0.003 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" "-psn_0_20030233 ...
Each attempt produced an identical log.
$ cat factorio-current.log
0.003 2019-03-08 04:04:57; Factorio 0.17.8 (build 43440, mac, alpha)
0.003 Operating system: macOS 10.14.1
0.003 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" "-psn_0_20030233 ...
- Fri Mar 01, 2019 9:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
- Replies: 10
- Views: 4184
Re: [0.17.1/2] MacOS loading trouble (hangs at 94%)
... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.076 Available displays: 2
0.076 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.077 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.225 Initialised OpenGL:[0 ...
0.076 Available displays: 2
0.076 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.077 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.225 Initialised OpenGL:[0 ...