... show-train-no-path-details debug setting for reporting slow searches
; trains-debug-threshold-for-slow-pathfinder-message=10000
; DEV Only. Enables ... true, false
show-logistic-network=true
; Options: true, false
show-electric-network=true
; Options: true, false
show-turret-range=true
; Options ...
Search found 1682 matches: +electric +trains
Searched query: +electric +trains
- Sun Jul 27, 2025 4:12 am
- Forum: Technical Help
- Topic: [2.0.60] Crashing on Startup
- Replies: 4
- Views: 479
- Wed Jun 25, 2025 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 7
- Views: 3007
Re: Vehicle suggestions
... using that to find out the new vehicules :)
Your mention of electric trains in France reminded me of how the country’s infrastructure is evolving as per this guide https://gowithguide.com/blog/tourism-in-france-statistics-2025-the-ultimate-guide-5275
Many things evolve x), that's quite ...
Your mention of electric trains in France reminded me of how the country’s infrastructure is evolving as per this guide https://gowithguide.com/blog/tourism-in-france-statistics-2025-the-ultimate-guide-5275
Many things evolve x), that's quite ...
- Wed Jun 25, 2025 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 7
- Views: 3007
Re: Vehicle suggestions
Cars don't use coal or wood as fuel. How about using an electric car? Electricity is available early, not gas.
Trains don't use coal or wood as fuel, not since the 1800's. Trains use diesel fuel. I should be able to refine diesel.
That's funny because in France our trains are electric, and for ...
- Mon Jun 23, 2025 7:45 am
- Forum: Gameplay Help
- Topic: Wired Parking lot and train pathing
- Replies: 5
- Views: 546
Re: Wired Parking lot and train pathing
... of 50%, that means every mine gets double of what you can get with electric mining drills. You need just 1 mine where you previously needed 3-4.
If ... due to their even smaller resource drain.
For that big base I used 1-8 trains. 8 wagons double the throughput for the same amount of trains with just ...
If ... due to their even smaller resource drain.
For that big base I used 1-8 trains. 8 wagons double the throughput for the same amount of trains with just ...
- Mon May 26, 2025 6:11 pm
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 1510
Re: Second play through and vaguely frustrated…
... things in entirely new ways (ie: stone furnace --> steel furnace --> electric furnace). So, unless you use mods, you can't really start the game ... crux of it is to build assemblers and furnaces and conveyor belts and trains, etc.
Personally, I'm just interesting in building my factory big ...
Personally, I'm just interesting in building my factory big ...
- Mon May 26, 2025 4:39 pm
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 1510
Re: Second play through and vaguely frustrated…
... things in entirely new ways (ie: stone furnace --> steel furnace --> electric furnace). So, unless you use mods, you can't really start the game ... crux of it is to build assemblers and furnaces and conveyor belts and trains, etc.
Personally, I'm just interesting in building my factory big ...
Personally, I'm just interesting in building my factory big ...
- Mon May 12, 2025 10:38 am
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 9
- Views: 6578
Version 2.0.48
... https://forums.factorio.com/128552)
Fixed that building while in the trains GUI when entered from remote view would build physical items. (https ... color is upgraded.
Fixed agricultural tower having insufficient electric buffer size when crane_energy_usage was larger than energy_usage ...
Fixed that building while in the trains GUI when entered from remote view would build physical items. (https ... color is upgraded.
Fixed agricultural tower having insufficient electric buffer size when crane_energy_usage was larger than energy_usage ...
- Wed Apr 30, 2025 4:16 pm
- Forum: Gameplay Help
- Topic: help on Combinators
- Replies: 8
- Views: 867
Re: help on Combinators
... will be way more efficient, but i wanted some diversity aswell, it also trains me to use combinators,
also, after some thinking i though that such a system would be better than a logistic network on Aquilo due to the x5 electric usage of logistic robot, that's just a personal though tho so correct me ...
also, after some thinking i though that such a system would be better than a logistic network on Aquilo due to the x5 electric usage of logistic robot, that's just a personal though tho so correct me ...
- Fri Apr 04, 2025 12:46 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 14062
Re: Feedback on Space Age's overall design
... thousands of steel furnaces even well after they have the tech for electric, because they overbuilt it mid game, and its tedious to retrofit, while ... is made redundant through infinite tech. They are essentially glorified trains that you need to spend too much time building, and the hardest one to ...
- Sun Mar 23, 2025 7:33 pm
- Forum: Pending
- Topic: [2.0.42] Crash on desync "Close active window called while game is being saved."
- Replies: 2
- Views: 753
Re: [2.0.42] Crash on desync
... cupric-asteroids 1.2.1 (settings.lua)
1.303 Loading mod settings electric-trains 0.4.0 (settings.lua)
1.304 Loading mod settings ion-thruster 1.2.5 (settings.lua)
1.304 Loading mod settings long_stack_inserter 1.0.1 (settings.lua)
1.304 Loading mod settings mecha-start 1.1.0 (settings.lua)
1 ...
1.303 Loading mod settings electric-trains 0.4.0 (settings.lua)
1.304 Loading mod settings ion-thruster 1.2.5 (settings.lua)
1.304 Loading mod settings long_stack_inserter 1.0.1 (settings.lua)
1.304 Loading mod settings mecha-start 1.1.0 (settings.lua)
1 ...
- Wed Mar 19, 2025 5:50 pm
- Forum: Gameplay Help
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 2508
Re: Arc furnace VS blast furnace
In earlier 1.1 playthroughs, I tried to go to electric furnaces very soon, but I always struggled with power supply. So I just kept steel furnaces until ... steel furnaces with a few foundries, and realized I need just half the trains now. No new mines to explore for a while, so there's enough time to ...
- Wed Mar 19, 2025 4:59 pm
- Forum: Gameplay Help
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 2508
Re: Arc furnace VS blast furnace
... so it doubles the output. That's direct scaling.
The advantage of the electric furnace is more scaling. Not as direct as in the lesser furnaces. It's ... power. And the foundry needs much less input due to its productivity, so you need half the mines, half the trains, for the same production output.
The advantage of the electric furnace is more scaling. Not as direct as in the lesser furnaces. It's ... power. And the foundry needs much less input due to its productivity, so you need half the mines, half the trains, for the same production output.
- Wed Mar 19, 2025 4:01 am
- Forum: Ideas and Suggestions
- Topic: Cliff explosives
- Replies: 87
- Views: 14186
Re: Cliff explosives
... it'd need to have at least a thin atmosphere, since there's no electric trains
There's these mods for electric trains:
https://mods.factorio.com/mod/ElectricTrain2
https://mods.factorio.com/mod/ElectricTrainFix
https://mods.factorio.com/mod/BatteryElectricTrain
Also, copying what I recently ...
There's these mods for electric trains:
https://mods.factorio.com/mod/ElectricTrain2
https://mods.factorio.com/mod/ElectricTrainFix
https://mods.factorio.com/mod/BatteryElectricTrain
Also, copying what I recently ...
- Thu Feb 20, 2025 9:22 am
- Forum: Show your Creations
- Topic: Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
- Replies: 2
- Views: 3076
Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
... arbitrary items as quickly as possible from the cargo landing pad onto trains. With a proper setup for the train network, I could request whatever I ... They require too much space, so instead eight uncommon medium electric poles are used, to reach the middle primary inserters on each side. All ...
- Wed Jan 29, 2025 7:15 pm
- Forum: Gameplay Help
- Topic: Debuggering the mystery of flamethrower damage.
- Replies: 0
- Views: 497
Debuggering the mystery of flamethrower damage.
... bit of a mystery to me, in particular the "breakpoints" where Tanks and Trains take dramatically more damage.
The raws (namely fire.lua) give a lot of ... is used so Tesla turrets get the bonus for tesla ammo despite the electric damage upgrade not applying directly to Tesla turrets). I think once ...
The raws (namely fire.lua) give a lot of ... is used so Tesla turrets get the bonus for tesla ammo despite the electric damage upgrade not applying directly to Tesla turrets). I think once ...
- Thu Jan 23, 2025 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Aquilo: add an upgraded roboport that won't freeze
- Replies: 7
- Views: 1116
Aquilo: add an upgraded roboport that won't freeze
... expanding construction network you ultimately need nothing more than electric poles and roboports outside your "mall" area.
Back on Vulcanus when I ... until the whole thing got built.
I recently found out that rails and trains don't freeze on Aquilo , so they don't need heating. Electric poles also ...
Back on Vulcanus when I ... until the whole thing got built.
I recently found out that rails and trains don't freeze on Aquilo , so they don't need heating. Electric poles also ...
- Thu Jan 23, 2025 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Rail and train "immunity" needs to be explained to the player
- Replies: 3
- Views: 1087
Rail and train "immunity" needs to be explained to the player
... doesn't explain that rails (and related entities like signals), and trains, are immune from lightning strikes. Back when I first set up Fulgora I ... from freezing. In fact the entry explicitly says "ALL entities except electric poles WILL freeze"... so that's outright incorrect. I haven't needed ...
- Sat Jan 18, 2025 11:48 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 500
- Views: 321340
Re: 3 and 4 way intersections
... what I'm doing, but I made a 4-lane 4-way RHT intersection. I run 2-8 trains which locks up a lot of elevated 4-lanes I've seen, and my city block ... thinner footprint. Added some (atrociously spaced) roboports and electric poles. Put slightly more care into signals, cutting back by like 10 ...
- Fri Jan 10, 2025 11:37 am
- Forum: Modding interface requests
- Topic: Allow setting friction_modifier on rolling stock on control stage, not just cars.
- Replies: 8
- Views: 1242
Re: Allow setting friction_modifier on rolling stock on control stage, not just cars.
... is only possible per force)
that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe the ...
that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe the ...
- Fri Jan 10, 2025 12:55 am
- Forum: Modding interface requests
- Topic: Allow setting friction_modifier on rolling stock on control stage, not just cars.
- Replies: 8
- Views: 1242
Re: Allow setting friction_modifier on rolling stock on control stage, not just cars.
... is only possible per force)
that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe the ...
that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe the ...