Search found 1677 matches: +electric +trains
Searched query: +electric +trains
- Sun Jan 12, 2025 8:10 pm
- Forum: Ideas and Requests For Mods
- Topic: update reqwest
- Replies: 0
- Views: 76
update reqwest
can someone update this mod the owner is not going to and stayed that someone else can https://mods.factorio.com/mod/Realistic_Electric_Trains when you have can you link it
- Fri Jan 10, 2025 11:37 am
- Forum: Modding interface requests
- Topic: Allow setting friction_modifier on rolling stock on control stage, not just cars.
- Replies: 8
- Views: 389
Re: Allow setting friction_modifier on rolling stock on control stage, not just cars.
... is only possible per force) that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe ...
- Fri Jan 10, 2025 12:55 am
- Forum: Modding interface requests
- Topic: Allow setting friction_modifier on rolling stock on control stage, not just cars.
- Replies: 8
- Views: 389
Re: Allow setting friction_modifier on rolling stock on control stage, not just cars.
... is only possible per force) that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe ...
- Mon Jan 06, 2025 11:04 am
- Forum: Releases
- Topic: Version 2.0.29
- Replies: 9
- Views: 8008
Version 2.0.29
... with heating_radius of 0. Fixed that deleting a surface with global electric network would leak an electric network. (https://forums.factorio.com/124953) ... to merging forces and gui. (https://forums.factorio.com/125317) Fixed trains could switch to manual when due to interrupts the schedule became ...
- Sat Jan 04, 2025 9:45 am
- Forum: Balancing
- Topic: Electric poles should be lightning proof on Fulgora just like rail components
- Replies: 17
- Views: 1311
Re: Electric poles should be lightning proof on Fulgora just like rail components
... spoilers I didn't read those wikis / fffs until solar edge. I guess the in-game source would be that if you build rails between islands and route trains between them, you don't see the little "subject to lightning" icon that you see on other things. But that's easy to miss. I've never ...
- Sat Jan 04, 2025 7:38 am
- Forum: Balancing
- Topic: Electric poles should be lightning proof on Fulgora just like rail components
- Replies: 17
- Views: 1311
Re: Electric poles should be lightning proof on Fulgora just like rail components
... spoilers I didn't read those wikis / fffs until solar edge. I guess the in-game source would be that if you build rails between islands and route trains between them, you don't see the little "subject to lightning" icon that you see on other things. But that's easy to miss. I've never ...
- Wed Jan 01, 2025 3:57 pm
- Forum: Balancing
- Topic: Electric poles should be lightning proof on Fulgora just like rail components
- Replies: 17
- Views: 1311
Re: Electric poles should be lightning proof on Fulgora just like rail components
... rail network that is a hassle to expand because of the connected electric network. I can understand and I suppose accept the argument if the ... to getting foundation however, the only option to transport stuff is trains. But without foundation you might not be able to put lighting rods ...
- Tue Dec 31, 2024 12:23 am
- Forum: Energy Production
- Topic: Nauvis Solar tile w/Roboports - useful coverage: 98.6141%/3.3GW and 98.56%/300MW
- Replies: 3
- Views: 396
Nauvis Solar tile w/Roboports - useful coverage: 98.6141%/3.3GW and 98.56%/300MW
... w/o grid lock: 900x100, only +/- 1 tile horizontally - self contained electric and logistic coverage - normal quality for now Not relevant for me: - walk / drive through - trains: just avoid the substations - radar coverage - Roboports now have 2 tiles of ...
- Sat Dec 28, 2024 7:01 pm
- Forum: General discussion
- Topic: Rushing space
- Replies: 0
- Views: 210
Rushing space
... to or had the time to go back and swap out the thousands of assemblers, electric furnaces, etc. With only assembler 2s and a few hand-made electric ... quite a while searching for a good island since I didn't even have trains! Red underground belts weren't enough to connect between islands. ...
- Sun Dec 22, 2024 8:44 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 1147
My feedback about Space Age
... is that each facility produces only one product at maximum efficiency; trains are 4 wagons + 1 locomotive. I avoid enabling/disabling stations, ... rails increase train speed, providing another motivation to build them. Electric Trains An alternative to diesel locomotives — maybe requiring different ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 792
I beat space age! (long+opinions+feedback)
... video game. In multiple overlapping ways, with basic logic, math and electric signals? Now we can have all the discussions about what a "good ... settings. I more or less built a "requester" system with trains and I noticed I can't read requests from requester chests. To use ...
- Sun Dec 15, 2024 3:06 pm
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0 (continued)
- Replies: 16
- Views: 710
Re: Error updating mod for Factorio 2.0 (continued)
Thank you very much! I'm not doing this because I have a good life. Unfortunately, the creator of this mod does not want to update his mod at the moment... If I manage to revive this mod. I will try to contact its creator to determine what to do with it further - should I make my own fork, or will ...
- Sun Dec 15, 2024 2:51 pm
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0 (continued)
- Replies: 16
- Views: 710
Re: Error updating mod for Factorio 2.0 (continued)
Thank you very much! I'm not doing this because I have a good life. Unfortunately, the creator of this mod does not want to update his mod at the moment... If I manage to revive this mod. I will try to contact its creator to determine what to do with it further - should I make my own fork, or will h...
- Tue Dec 10, 2024 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Add more postgame research
- Replies: 0
- Views: 121
Add more postgame research
... to making bigger bases. For example, 10,000 Prometheum science packs: Electric trains 100,000 Prometheum science packs: Loaders 1,000,000 Prometheum science packs: Personal ...
- Fri Nov 29, 2024 11:27 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 9433
Re: Quality Gating is flawed
... to build all levels of quality in the same machines. Even better with trains. Wait for a train load of rare copper cables and rare iron plates ... high quality steel then you start with the minors giving you iron ore, electric furnace for iron plate and steel. That's 3 chances to raise quality ...
- Fri Nov 22, 2024 3:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.20] Item parameter is visually incorrect for "is station (not) full?" condition
- Replies: 2
- Views: 837
[Klonan] [2.0.20] Item parameter is visually incorrect for "is station (not) full?" condition
... still shows the parameter icon. Steps to reproduce - Have generic cargo trains with my interrupts 0eNrtWUtv4zYQ/isCz5Krp20ZTQ/FXva26C7QQyAItEQ5RGhSICm7RiCg9/7L/pIOJUb2Zu3U1nqDLGAgh5AazuObb4YPP6Ela0gtKddo8YRoIbhCi/snpOiKY2bm9K4maIE2VOoGZlzE8dpM9BIe1WTt1VjCpCYStS6ivCR/oUXQZi4iXFNNSa+zG+xy3qyXILkIBlVMFGItNN0QUF8LBUsEN7ZBjRcEUTKZJ2k0S1y0g4k4CCdz35/NgzBpjQm8ZCRnYkWVpoXKtw8UxmuxoXyFFhVmirhISArmca/Yn/jTJJ7Op2EcRnGQpkkYpWHSaQT/IaLeYVoaJ6yTUhSPRHtVQ1gXZS8FQjynfAPKhdz1q/YjCFFpXDyCSRcVojEoh37rnhAKzhEKD4WyFv7cb6ANB2gLLFfC2+IVxH0U25kF1Z9O/CCYBfPZaFANdnuPecPYEdeii12L0nTynek+y7P4bD4OjoVXwexn4xvUtSoeSNkwW9h7vMw4cOMDCeOyJIWQpW0sz7Gjf//+574QTMi7HWFMbLMPpBb6/pduLkPGzEqKpgZRK7eShPDsIyDxLOV0JEImvdB9ZFPr3orF0K6TpMz+IAbJYZ2WmHJnS/WDEzodBxUygfKyS3avBaKCzkZy2wIxL0HGDoy23CQl79DJMd8dKjBhV1Qqne876TPvBe4yanqtxgbYLlnGFAbwQeI31Jp0vDAPn65g/QWt9k4EL734FbyAHGhAmOiXybs3xu8OlGXOabADL/QC8G+Lqc4vxbiCakU96yhXtCT5kGtbVAYrG90XibmqhdSOWeYwgcvL0rrH9Oxs1jWRXs2wJmOyOtL6xbvyd/mFwbRNvXu0gvvK/ESLx6beV/DrHL4YaioFvwH9BkA3UEW0WXthNL8h/TXSJxvi/ywc0/z6vud+1XYtOl4Pyt1RbDLngxS1qKoRVsm61rvrEeqKOb1D7eW7ACzXFI/ZCK5Wie+jGt6at++AQIHvj+gLqiYFrWiRlwRO8byDKedC9+cQd3wt3kp5TCnb8B1GKi02RA4H/h9ypnvbLegHUu3ksf1GujNI9ycE7WDtlOZC6lRCwn8Mbrdy95MQ74xuf/zOfetQF5Plld3T4WTrGLOX0eYkLCO7x/s50xr3bHRnovsZ8kEc1ciaNap/tVGmNM1eUAGB3wzZ66F6oqxsQTq/N1VF5Ahwr0iI13KTde1FaVE8Gu84KfbudbPd4+GyfzvsG4qw74gVXOB19wTcfw4OPkfD5/jY6mEy6nwzNbU4+O3CRQwvCXQBZF4Hh0MCkER1ISfTMI3TNIlnUehHSdv+B00OycE= ...
- Wed Nov 20, 2024 12:05 am
- Forum: Won't implement
- Topic: Allow electric energy_source for locomotives
- Replies: 1
- Views: 263
Re: Allow electric energy_source for locomotives
Sorry but no. The performance overhead for trains to use electricity would be unacceptable. Every tick every time they moved they would need to scan a *huge* area around themselves to disconnect and reconnect to electric poles and that's not acceptable.
- Thu Nov 14, 2024 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 3240
Re: Quality options for chests and trains
I think epic/legendary versions of wagons/trains/cars should get grids. I think equipment grids should be a different type of train. (Like, maybe electric .) Quality just increases everything else in the game, but it doesn't add new effects ...
- Wed Nov 13, 2024 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives
- Replies: 86
- Views: 6430
Re: Cliff explosives
... but poor resources. I'd make it pretty sparse so you have to use trains. Although it'd need to have at least a thin atmosphere, since there's no electric trains, but it'd be fun. So the cliff explosive tech would be Nauvis' Moon, Nauvis/Fulgora/Gleba, ...
- Sun Nov 10, 2024 8:10 pm
- Forum: Won't implement
- Topic: Allow electric energy_source for locomotives
- Replies: 1
- Views: 263
Allow electric energy_source for locomotives
I'm currently working on a mod which aims to add in new Trains which run on electricity delivered by poles and substations in order to make them more similar to the german train network and I've come to the problem that the locomotive prototype only ...