Search found 1692 matches: +electric +trains

Searched query: +electric +trains

by Bƶmmeli
Fri Feb 20, 2026 8:52 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1602

Re: Does this game get harder?

... and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites with my iron site having 16 mines.

I was ... My main bus is a 9 lane (one way) railroad, but there are too many trains, so from time to time even with this main bus traffic jams happens ...
by Tertius
Fri Feb 20, 2026 8:49 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1602

Re: Does this game get harder?

... and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites with my iron site having 16 mines.

You don ... per material, resulting in 4 blue belts, will usually suffice very long, and on most other planets trains are not even required - bases are small here.
by angramania
Fri Feb 20, 2026 1:40 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1602

Re: Does this game get harder?

... and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites with my iron site having 16 mines.

Lets ... packs per minute. And usually they have completely different logistic(trains instead of belts, city blocks instead of main bus). Logistic is the main ...
by NineNine
Thu Feb 19, 2026 10:37 pm
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1602

Re: Does this game get harder?

... and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites with my iron site having 16 mines.

I was ... but I wouldn't consider a factory "big" until it was being fed by large amounts of trains. I would consider what you have to be a "baby factory".
by boskid
Fri Feb 13, 2026 8:10 am
Forum: Bug Reports
Topic: [2.0.75] Rolling stock of enemy forces will connect
Replies: 3
Views: 341

Re: [2.0.75] Rolling stock of enemy forces will connect

... should not be able to drop items onto belts of enemy force? maybe electric poles should not provide electricity to enemy entities in range?
2a ... to another one-by-one, should merging force A into force B cause all trains of force A to be dissolved into individual rolling stocks?

Currently ...
by Bƶmmeli
Tue Feb 03, 2026 6:46 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 1010892

Re: Simple Questions and Short Answers

... 9 millisecond for "entities total" , add the fluid flow 1.655 ms, the electric network , the trains ,and that doesn't leave a whole lot of available time to compute before it takes more than 16 ms and start dropping the UPS.


Thanks a lot for your answer, especially for the explanation. My take away ...
by mmmPI
Tue Feb 03, 2026 2:01 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 1010892

Re: Simple Questions and Short Answers

... 9 millisecond for "entities total" , add the fluid flow 1.655 ms, the electric network , the trains ,and that doesn't leave a whole lot of available time to compute before it takes more than 16 ms and start dropping the UPS.
by LizardOfOz
Fri Jan 02, 2026 8:08 am
Forum: Ideas and Suggestions
Topic: New Surface: Shattered Planet (Long post)
Replies: 0
Views: 801

New Surface: Shattered Planet (Long post)

... of Life improvements that don't necessarily make production faster - Electric Trains or multiple Landing Pads per surface, but it's such a tease. "Want this thing that'd be very convenient in a normal playthrough? Then beat the post-endgame content so brutal it doesn't even have associated ...
by _BAJO
Fri Oct 24, 2025 1:14 pm
Forum: Technical Help
Topic: URGENT: 125-Hour Save Corruption - MilitaryTarget Error - NeedĀ DeveloperĀ Help
Replies: 3
Views: 707

URGENT: 125-Hour Save Corruption - MilitaryTarget Error - NeedĀ DeveloperĀ Help

... 69, LogisticTrainNetwork 2.4.2, Quality 2.0.69, Bob's Inserters 2.0.1, Electric Trains 0.4.2, and 20+ other mods (full list in log file)

*Problem:* Game crashes immediately when loading the save file with "MilitaryTarget.cpp:25: input.load<uint8_t>() == MilitaryTarget::SAVE_MAGIC was not true" error ...
by BenTechy66
Mon Sep 29, 2025 5:28 pm
Forum: Technical Help
Topic: [2.0.66] Slow Multiplayer Map Download Speeds
Replies: 8
Views: 1821

[2.0.66] Slow Multiplayer Map Download Speeds

... rocket-log 2.0.1 (settings.lua)
0.771 Loading mod settings se-space-trains 1.0.9 (settings.lua)
0.771 Loading mod settings space-exploration ... space-exploration__/data-final-fixes.lua:90: Orphaned recipe: ee-super-electric-pole
1.599 Script @__space-exploration__/data-final-fixes.lua:90 ...
by Green Cat
Wed Aug 20, 2025 11:28 pm
Forum: Ideas and Suggestions
Topic: Drain fulgora = more space
Replies: 1
Views: 646

Drain fulgora = more space

... will last me enough until i can easily expand to other large island via trains. While with the drain fulgora ideea, the main part is exactly that you ... to mess around. Like that smoke also might (random change) disable the electric towers meaning lighting will hit buildings, until we repair the tower ...
by kingkj52
Sun Jul 27, 2025 4:12 am
Forum: Technical Help
Topic: [2.0.60] Crashing on Startup
Replies: 4
Views: 2726

Re: [2.0.60] Crashing on Startup

... show-train-no-path-details debug setting for reporting slow searches
; trains-debug-threshold-for-slow-pathfinder-message=10000

; DEV Only. Enables ... true, false
show-logistic-network=true

; Options: true, false
show-electric-network=true

; Options: true, false
show-turret-range=true

; Options ...
by sarfact
Wed Jun 25, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 4152

Re: Vehicle suggestions



Cars don't use coal or wood as fuel. How about using an electric car? Electricity is available early, not gas.
Trains don't use coal or wood as fuel, not since the 1800's. Trains use diesel fuel. I should be able to refine diesel.


That's funny because in France our trains are electric, and for ...
by Tertius
Mon Jun 23, 2025 7:45 am
Forum: Gameplay Help
Topic: Wired Parking lot and train pathing
Replies: 5
Views: 1491

Re: Wired Parking lot and train pathing

... of 50%, that means every mine gets double of what you can get with electric mining drills. You need just 1 mine where you previously needed 3-4.
If ... due to their even smaller resource drain.

For that big base I used 1-8 trains. 8 wagons double the throughput for the same amount of trains with just ...
by Laggard66
Mon May 26, 2025 6:11 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 2832

Re: Second play through and vaguely frustrated…

... things in entirely new ways (ie: stone furnace --> steel furnace --> electric furnace). So, unless you use mods, you can't really start the game ... crux of it is to build assemblers and furnaces and conveyor belts and trains, etc.

Personally, I'm just interesting in building my factory big ...
by NineNine
Mon May 26, 2025 4:39 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 2832

Re: Second play through and vaguely frustrated…

... things in entirely new ways (ie: stone furnace --> steel furnace --> electric furnace). So, unless you use mods, you can't really start the game ... crux of it is to build assemblers and furnaces and conveyor belts and trains, etc.

Personally, I'm just interesting in building my factory big ...
by FactorioBot
Mon May 12, 2025 10:38 am
Forum: Releases
Topic: Version 2.0.48
Replies: 10
Views: 10521

Version 2.0.48

... https://forums.factorio.com/128552)
Fixed that building while in the trains GUI when entered from remote view would build physical items. (https ... color is upgraded.
Fixed agricultural tower having insufficient electric buffer size when crane_energy_usage was larger than energy_usage ...
by Globetrotteur
Wed Apr 30, 2025 4:16 pm
Forum: Gameplay Help
Topic: help on Combinators
Replies: 8
Views: 1531

Re: help on Combinators

... will be way more efficient, but i wanted some diversity aswell, it also trains me to use combinators,
also, after some thinking i though that such a system would be better than a logistic network on Aquilo due to the x5 electric usage of logistic robot, that's just a personal though tho so correct me ...
by mmmPI
Fri Apr 04, 2025 12:46 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 26650

Re: Feedback on Space Age's overall design

... thousands of steel furnaces even well after they have the tech for electric, because they overbuilt it mid game, and its tedious to retrofit, while ... is made redundant through infinite tech. They are essentially glorified trains that you need to spend too much time building, and the hardest one to ...
by Loewchen
Sun Mar 23, 2025 7:33 pm
Forum: Pending
Topic: [2.0.42] Crash on desync "Close active window called while game is being saved."
Replies: 2
Views: 1338

Re: [2.0.42] Crash on desync

... cupric-asteroids 1.2.1 (settings.lua)
1.303 Loading mod settings electric-trains 0.4.0 (settings.lua)
1.304 Loading mod settings ion-thruster 1.2.5 (settings.lua)
1.304 Loading mod settings long_stack_inserter 1.0.1 (settings.lua)
1.304 Loading mod settings mecha-start 1.1.0 (settings.lua)
1 ...

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