... the whole way from the first second to the newly selected point (64x speed).
You could enter a time, then the game calculates and in that time you ... thing.
+ An otion to show the evolution in the debug menue.
(So booth can be shown permanent without a mod or a third party speed run tool).
Thx.
Search found 207 matches: "Speed run"
Searched query: +"Speed run"
- Sat Mar 15, 2025 2:11 pm
- Forum: Ideas and Suggestions
- Topic: savegame replay Video
- Replies: 5
- Views: 641
- Thu Dec 26, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 2392
Re: I tend to get stuck mid-game
... blue science and stuff after.
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to try it. Fail like 6 times in the first run(Try to reload ...
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to try it. Fail like 6 times in the first run(Try to reload ...
- Tue Dec 03, 2024 7:29 am
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 12801
Re: Quality Gating is flawed
I never liked speed run anyway, TAS is fun, but seeing humans do the same thing again and again and again and again hopping this time it will be different is the very definition of insanity. Balancing a game looking at the "best" element is bad. You doesn't look like to listen to other argument you ...
- Tue Dec 03, 2024 12:20 am
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 12801
Re: Quality Gating is flawed
I never liked speed run anyway, TAS is fun, but seeing humans do the same thing again and again and again and again hopping this time it will be different is the very definition of insanity. Balancing a game looking at the "best" element is bad. You doesn't look like to listen to other argument you ...
- Sat Nov 23, 2024 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
- Replies: 12
- Views: 4823
Re: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
Done a 2.0 Vanilla play through (Without any of the add-on Mods). There it worked with one fish in the rocket. So if anyone is desperate to get it, its time for a speed run of the basic game.
- Sat Oct 26, 2024 4:30 pm
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 95988
Re: Space Age.. feels a little flat
... various predefined settings. From deathworld to a 9,5h private 100% (speed)run.
The other includes 2 finished seablock maps. 500h of pY. I know complex Factorio.
This is a total different beast. A beast not so much in complexity, but in change of playstyle. Because of new surfaces, new enemies ...
The other includes 2 finished seablock maps. 500h of pY. I know complex Factorio.
This is a total different beast. A beast not so much in complexity, but in change of playstyle. Because of new surfaces, new enemies ...
- Wed Aug 07, 2024 1:04 am
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 11296
What mods are you using - and why?
... it another go...
My thoughts on mods and why I use them:
I do still run Factorio in vanilla (or at least I try, then some utility, must have, mods sneak in and suddenly I have 20 bare essential mods in my "vanilla" run.
That being said I spent an awful lot of time following Nefrums speedrun guide ...
My thoughts on mods and why I use them:
I do still run Factorio in vanilla (or at least I try, then some utility, must have, mods sneak in and suddenly I have 20 bare essential mods in my "vanilla" run.
That being said I spent an awful lot of time following Nefrums speedrun guide ...
- Tue Jun 11, 2024 7:33 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 90993
Re: Friday Facts #414 - Spoils of Agriculture
... in how slow they are, at least in 1.1.
Bear in mind that a world-record speedrun is under an hour. A fast casual run takes half a real-world day. A Spoonless run has a maximum time allowable of eight hours. That's a full real-world eight-to-five workday.
This game is as slow as a tree sloth on a hot ...
Bear in mind that a world-record speedrun is under an hour. A fast casual run takes half a real-world day. A Spoonless run has a maximum time allowable of eight hours. That's a full real-world eight-to-five workday.
This game is as slow as a tree sloth on a hot ...
- Sun Jun 09, 2024 4:16 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 90993
Re: Friday Facts #414 - Spoils of Agriculture
... buffers, I scale as best as possible, with ratio and logical. I don't "speed run", instead "slow run", with optimize. And i dislike game with spoilage exactly because i like adjust production.
Spoilage will require speedy and avoid optimizing :(
Certainly not the opposite.
But how does "white ...
Spoilage will require speedy and avoid optimizing :(
Certainly not the opposite.
But how does "white ...
- Sat Jun 08, 2024 4:42 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 90993
Re: Friday Facts #414 - Spoils of Agriculture
... buffers, I scale as best as possible, with ratio and logical. I don't "speed run", instead "slow run", with optimize. And i dislike game with spoilage exactly because i like adjust production.
Spoilage will require speedy and avoid optimizing :(
Certainly not the opposite.
But how does "white ...
Spoilage will require speedy and avoid optimizing :(
Certainly not the opposite.
But how does "white ...
- Fri May 31, 2024 1:20 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 36321
Re: Friday Facts #413 - Gleba
... thing, an ALIENS. Maybe there are not only harmful? I would like to do speed run to collide with gleba (is polish phrase, "zaliczyć glebę" - fall on something hard)
- Sun May 12, 2024 1:56 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 4707
Re: It is pointless to increase the difficulty of the game
... play that way again because it is simply annoying. xD
For example the speed run achievements; or playing without a particular type of turrets or energy production or without logistic bots. Or the lazy bastard achievement. You probably only ever do all that stuff once to prove you can beat the game ...
For example the speed run achievements; or playing without a particular type of turrets or energy production or without logistic bots. Or the lazy bastard achievement. You probably only ever do all that stuff once to prove you can beat the game ...
- Sat May 11, 2024 11:43 am
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 13
- Views: 4251
Re: Removing rcu?
... likely not look back either unless you want to do a 2.0 no-expansion speed run for once (which I definitely intent to do eventually after some Space Age runs).
[edit]
Btw... I almost forgot... I am also sure that after 2.0 there will be a mod that will patch the RCU back in for the nostalgia and ...
[edit]
Btw... I almost forgot... I am also sure that after 2.0 there will be a mod that will patch the RCU back in for the nostalgia and ...
- Tue Jul 04, 2023 8:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
- Replies: 6
- Views: 3046
Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
... worth coal feeding into ghost entities is time critical for a number of speed run categories, off hand I can provide the below examples.
First 3 minutes of the steelaxe run, pre feed ghost drills/placed drills mix before during scaling up and opening:
https://www.speedrun.com/factorio/run/y4gdln2y ...
First 3 minutes of the steelaxe run, pre feed ghost drills/placed drills mix before during scaling up and opening:
https://www.speedrun.com/factorio/run/y4gdln2y ...
- Fri Sep 16, 2022 8:05 pm
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 47932
Re: Defending your base is just to easy!
... eff1 in DW, and even then only a little bit, as you can pretty much just speed run to artillery / using landmines is enough.
However, I can't emphasize enough that DW marathon is a totally different game. One, I suspect, very few people have seriously attempted. And there is a reason why, it's a ...
However, I can't emphasize enough that DW marathon is a totally different game. One, I suspect, very few people have seriously attempted. And there is a reason why, it's a ...
- Fri Sep 16, 2022 7:45 pm
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 47932
Re: Defending your base is just to easy!
... eff1 in DW, and even then only a little bit, as you can pretty much just speed run to artillery / using landmines is enough.
However, I can't emphasize enough that DW marathon is a totally different game. One, I suspect, very few people have seriously attempted. And there is a reason why, it's a ...
However, I can't emphasize enough that DW marathon is a totally different game. One, I suspect, very few people have seriously attempted. And there is a reason why, it's a ...
- Wed Sep 14, 2022 2:56 am
- Forum: General discussion
- Topic: why prod modules are important
- Replies: 155
- Views: 36532
Re: why prod modules are important
Doing DW without eff modules is real craziness.
Some guy did a speed run, but he pre-selected the perfect map for it. Which is way cheating when it comes to DW, imho.
Krastorio has this cool machine which sucks up pollution. I also like what they do with trees, but the nuclear thing is irritating and ...
Some guy did a speed run, but he pre-selected the perfect map for it. Which is way cheating when it comes to DW, imho.
Krastorio has this cool machine which sucks up pollution. I also like what they do with trees, but the nuclear thing is irritating and ...
- Mon May 16, 2022 9:34 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 42
- Views: 11712
Re: [0.17] Make Pipette also copy recipe
... this placing a ghost or the actual item. My intentions are not to alter speed-run efforts or gameplay balance...just fill a gap in the UI. Suggesting a mod to solve any issue in this sub-forum is just a waste of time for people to read it. I would consider that too obvious and if that was what I ...
- Mon May 16, 2022 8:49 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 42
- Views: 11712
Re: [0.17] Make Pipette also copy recipe
... this placing a ghost or the actual item. My intentions are not to alter speed-run efforts or gameplay balance...just fill a gap in the UI. Suggesting a mod to solve any issue in this sub-forum is just a waste of time for people to read it. I would consider that too obvious and if that was what I ...
- Mon May 16, 2022 8:03 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 42
- Views: 11712
Re: [0.17] Make Pipette also copy recipe
... this placing a ghost or the actual item. My intentions are not to alter speed-run efforts or gameplay balance...just fill a gap in the UI. Suggesting a mod to solve any issue in this sub-forum is just a waste of time for people to read it. I would consider that too obvious and if that was what I ...