Search found 221 matches: wind turbine
Searched query: +wind +turbine
- Sun Nov 03, 2024 6:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13
- Replies: 13
- Views: 2889
[raiguard][2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13
... storage tanks of both sulfuric acid and the steam which runs my steam turbines on Vulcanus. Switching to Vulcanus, I found that the pipe network for ... alarms, sulfuric acid in steam pipeline, turbines just beginning to wind down). Sadly I didn't think to back up those autosaves before spending ...
- Sat Sep 28, 2024 8:45 pm
- Forum: Questions, reviews and ratings
- Topic: Nullius problems
- Replies: 13
- Views: 1016
Re: Nullius problems
... hydrogen is only an energy storage solution, to complement variable wind or solar energy generation methods that actually create power. Burning it doesn't create more power than it took to electrolyze it. The priority system on electrolyzers and turbines allows them to be configured to function ...
- Tue Apr 16, 2024 8:20 am
- Forum: Modding interface requests
- Topic: "Generates electricity" label for electric-energy-interface entity
- Replies: 0
- Views: 468
"Generates electricity" label for electric-energy-interface entity
Hi there,
I'm making a mod adding wind turbine entity. It uses "electric-energy-interface" type because wind turbine isn't supposeed to have any input or output slots in it, from the game's point of view it just generates electric energy out of nowhere.
It indeed generates electricity but it doesn't ...
I'm making a mod adding wind turbine entity. It uses "electric-energy-interface" type because wind turbine isn't supposeed to have any input or output slots in it, from the game's point of view it just generates electric energy out of nowhere.
It indeed generates electricity but it doesn't ...
- Tue Mar 12, 2024 8:27 am
- Forum: Modding help
- Topic: Got a little confused with "electric-energy-interface"
- Replies: 2
- Views: 892
Got a little confused with "electric-energy-interface"
... I'am making a Factorio mod, that adds some ecology stuff including wind turbines and air filtering entities and got some problems here:
As you can see on my screenshots, air purifier has "Consumes electricity" description segment, but wind turbine doesn't. How's that working and how may I fix ...
As you can see on my screenshots, air purifier has "Consumes electricity" description segment, but wind turbine doesn't. How's that working and how may I fix ...
- Tue Feb 27, 2024 11:34 am
- Forum: Modding help
- Topic: "Generates electricity" label
- Replies: 4
- Views: 733
Re: "Generates electricity" label
This is likely an automatic thing that is tagged on either for the entity type or anything that net generates power (without script).
There does exist a few other wind turbine mods already. You can check them out to see if they solved that issue or not and how.
There does exist a few other wind turbine mods already. You can check them out to see if they solved that issue or not and how.
- Tue Feb 27, 2024 9:32 am
- Forum: Modding help
- Topic: "Generates electricity" label
- Replies: 4
- Views: 733
"Generates electricity" label
... I'm making a mod bringing some ecology stuff in game and I got stuck on wind turbines. In-game entities that produce power have "Generates power" label and production bar in their description (screenshot 1). So I wanna make same thing with my wind turbine, but I didn't find the corresponding attribute ...
- Sun Apr 09, 2023 10:26 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 102149
Re: pY Alternative Energy - Discussion
I have not yet figured out why a small-blade household turbine (a wind farm that is unlocked along with the "steel" technology) shows me either "no power" or "little power". What power are we talking about? About wind availability? If so, it looks like it changes too fast. Probably about once a second ...
- Wed Oct 20, 2021 9:39 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 93
- Views: 39420
Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles
... a pump to dump into another tank. That one in turn feeds a pair of turbines, and is monitored to see if it's level has climbed too high. The ... is at 50% capacity, half the energy of that measurement exchanger will wind up being fed to the sink. This can be mitigated by adding more turbines ...
- Wed Oct 20, 2021 8:59 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 93
- Views: 39420
Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles
... unexpected the refueling logic uses the amount of steam used in the turbine. With no steam available there is nothing to count. So your control ... is at 50% capacity, half the energy of that measurement exchanger will wind up being fed to the sink. This can be mitigated by adding more turbines ...
- Mon Oct 04, 2021 5:29 pm
- Forum: Modding help
- Topic: how does "on_console_command" work?
- Replies: 4
- Views: 1851
Re: how does "on_console_command" work?
... if event.research.name == "engine" then
game.player.force.technologies['wind-turbine'].enabled=true
end
if event.research.name == "electric-engine" and event.research.name == "wind-turbine" then
game.player.force.technologies['wind-turbine2'].enabled=true
end
if event.research.name == "advanced ...
game.player.force.technologies['wind-turbine'].enabled=true
end
if event.research.name == "electric-engine" and event.research.name == "wind-turbine" then
game.player.force.technologies['wind-turbine2'].enabled=true
end
if event.research.name == "advanced ...
- Wed Sep 22, 2021 2:22 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 42256
Re: [1.1] Nullius: A Factorio prequel
... Maybe that's what the recharge minimum field does? I'll look into it.
Wind Turbines are cheap and effective, but they need to be supplemented with energy storage. Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the ...
Wind Turbines are cheap and effective, but they need to be supplemented with energy storage. Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the ...
- Wed Sep 22, 2021 12:31 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 42256
Re: [1.1] Nullius: A Factorio prequel
... Maybe that's what the recharge minimum field does? I'll look into it.
Wind Turbines are cheap and effective, but they need to be supplemented with energy storage. Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the ...
Wind Turbines are cheap and effective, but they need to be supplemented with energy storage. Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the ...
- Sat Aug 28, 2021 8:19 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 42256
Re: [1.1] Nullius: A Factorio prequel
... Surge stuff and accumulators are the same priority, the lowest. A new turbine will charge both. The old one charges neither. There is currently a priority turbine, but it's higher tech, and its the same priority as wind and solar, so it would be wasting fuel unnecessarily if used with solar ...
- Sat Aug 28, 2021 2:15 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 42256
Re: [1.1] Nullius: A Factorio prequel
... unlocks combustion chamber for a clue to its purpose: "Energy Storage". Windmills produce power intermittently, so there is no way to completely avoid ... to store energy for later. If you read the tooltip description of "turbine" and "surge electrolyzer", you can see how this works. Surge ...
- Mon Mar 08, 2021 5:07 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 102149
Re: pY Alternative Energy - Discussion
... gif
mk levels of HAWTs. :)
After Watching Minute Physics video on wind turbines, I get an itch.
Video: https://youtu.be/WGKIjojADmg
The mk04 is really nice though.
LOL i got that in my recommendations a few days ago ,
now we can analize the animation speed relative to turbine blade area
mk levels of HAWTs. :)
After Watching Minute Physics video on wind turbines, I get an itch.
Video: https://youtu.be/WGKIjojADmg
The mk04 is really nice though.
LOL i got that in my recommendations a few days ago ,
now we can analize the animation speed relative to turbine blade area
- Wed Jan 20, 2021 9:18 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 102149
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them
i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ...
- Wed Jan 20, 2021 7:02 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 102149
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them
i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ?
will ...
- Tue Jan 19, 2021 4:10 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 102149
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them
i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ?
will ...
- Tue Jan 19, 2021 1:39 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 102149
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them
- Wed Dec 02, 2020 2:35 am
- Forum: Gameplay Help
- Topic: trouble with reactor
- Replies: 24
- Views: 6461
Re: trouble with reactor
each heat exchanger feeds two turbines directly
That's nice for convenience and makes for nice builds, but the second turbine won't run fully ... 103 water/sec. One Offshore Pump can only supply 1200 water/sec, so you wind up being 36 water/sec short (1200 instead of 1236 water/sec).
The ...