Search found 236 matches: wind turbine
Searched query: wind turbine
- Tue Apr 16, 2024 8:20 am
- Forum: Modding interface requests
- Topic: "Generates electricity" label for electric-energy-interface entity
- Replies: 0
- Views: 169
"Generates electricity" label for electric-energy-interface entity
Hi there, I'm making a mod adding wind turbine entity. It uses "electric-energy-interface" type because wind turbine isn't supposeed ...
- Tue Mar 12, 2024 8:27 am
- Forum: Modding help
- Topic: Got a little confused with "electric-energy-interface"
- Replies: 2
- Views: 394
Got a little confused with "electric-energy-interface"
... I'am making a Factorio mod, that adds some ecology stuff including wind turbines and air filtering entities and got some problems here: As you can see on my screenshots, ...
- Tue Feb 27, 2024 11:34 am
- Forum: Modding help
- Topic: "Generates electricity" label
- Replies: 4
- Views: 369
Re: "Generates electricity" label
This is likely an automatic thing that is tagged on either for the entity type or anything that net generates power (without script).
There does exist a few other wind turbine mods already. You can check them out to see if they solved that issue or not and how.
There does exist a few other wind turbine mods already. You can check them out to see if they solved that issue or not and how.
- Tue Feb 27, 2024 9:32 am
- Forum: Modding help
- Topic: "Generates electricity" label
- Replies: 4
- Views: 369
"Generates electricity" label
... I'm making a mod bringing some ecology stuff in game and I got stuck on wind turbines. In-game entities that produce power have "Generates power" label and production ...
- Sun Apr 09, 2023 10:26 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 85417
Re: pY Alternative Energy - Discussion
I have not yet figured out why a small-blade household turbine (a wind farm that is unlocked along with the "steel" technology) shows me either "no ...
- Wed Oct 20, 2021 9:39 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
- Replies: 56
- Views: 28508
Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles
... a pump to dump into another tank. That one in turn feeds a pair of turbines, and is monitored to see if it's level has climbed too high. The ... is at 50% capacity, half the energy of that measurement exchanger will wind up being fed to the sink. This can be mitigated by adding more turbines, ...
- Wed Oct 20, 2021 8:59 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
- Replies: 56
- Views: 28508
Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles
... unexpected the refueling logic uses the amount of steam used in the turbine. With no steam available there is nothing to count. So your control ... is at 50% capacity, half the energy of that measurement exchanger will wind up being fed to the sink. This can be mitigated by adding more turbines, ...
- Mon Oct 04, 2021 5:29 pm
- Forum: Modding help
- Topic: how does "on_console_command" work?
- Replies: 4
- Views: 1422
Re: how does "on_console_command" work?
... == "engine" then game.player.force.technologies['wind-turbine'].enabled=true end if event.research.name == "electric-engine" and event.research.name ...
- Wed Sep 22, 2021 2:22 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 33126
Re: [1.1] Nullius: A Factorio prequel
... Maybe that's what the recharge minimum field does? I'll look into it. Wind Turbines are cheap and effective, but they need to be supplemented with ... Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the same time ...
- Wed Sep 22, 2021 12:31 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 33126
Re: [1.1] Nullius: A Factorio prequel
... Maybe that's what the recharge minimum field does? I'll look into it. Wind Turbines are cheap and effective, but they need to be supplemented with ... Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the same time ...
- Sat Aug 28, 2021 8:19 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 33126
Re: [1.1] Nullius: A Factorio prequel
... Surge stuff and accumulators are the same priority, the lowest. A new turbine will charge both. The old one charges neither. There is currently a priority turbine, but it's higher tech, and its the same priority as wind and solar, so it would be wasting fuel unnecessarily if used with solar ...
- Sat Aug 28, 2021 2:15 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 33126
Re: [1.1] Nullius: A Factorio prequel
... to store energy for later. If you read the tooltip description of "turbine" and "surge electrolyzer", you can see how this works. ... electrolyzer only electrolyzes things using surplus power, e.g. when winds are strong. Turbine only provides backup power when other power sources ...
- Mon Mar 08, 2021 5:07 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 85417
Re: pY Alternative Energy - Discussion
... mk levels of HAWTs. :) After Watching Minute Physics video on wind turbines, I get an itch. Video: https://youtu.be/WGKIjojADmg The mk04 is really nice though. ...
- Wed Jan 20, 2021 9:18 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 85417
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them i thought that part was out duty ...
- Wed Jan 20, 2021 7:02 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 85417
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them i thought that part was out duty ...
- Tue Jan 19, 2021 4:10 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 85417
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them i thought that part was out duty ...
- Tue Jan 19, 2021 1:39 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 85417
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them
- Wed Dec 02, 2020 2:35 am
- Forum: Gameplay Help
- Topic: trouble with reactor
- Replies: 24
- Views: 5350
Re: trouble with reactor
each heat exchanger feeds two turbines directly That's nice for convenience and makes for nice builds, but the second ... wants 103 water/sec. One Offshore Pump can only supply 1200 water/sec, so you wind up being 36 water/sec short (1200 instead of 1236 water/sec). The options are ...
- Wed Dec 02, 2020 2:18 am
- Forum: Gameplay Help
- Topic: trouble with reactor
- Replies: 24
- Views: 5350
Re: trouble with reactor
each heat exchanger feeds two turbines directly That's nice for convenience and makes for nice builds, but the second ... wants 103 water/sec. One Offshore Pump can only supply 1200 water/sec, so you wind up being 36 water/sec short (1200 instead of 1236 water/sec). The options are ...
- Sun Aug 02, 2020 12:03 am
- Forum: Resolved Problems and Bugs
- Topic: Game sounds are uncomfortable and obscure
- Replies: 20
- Views: 8247
Re: Game sounds are uncomfortable and obscure
... sounds, and what differentiates them. One is an oil refinery, one is a turbine. 1: sound1.webm 2: sound2.webm . Well? Which one is which? How do ... but a heat exchanger, and the first one is just the ambient world wind. The real oil refinery is almost identical to the heat exchanger, there's ...