Search found 221 matches: wind turbine

Searched query: +wind +turbine

by BismarckMD
Sun Nov 03, 2024 6:26 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13
Replies: 13
Views: 2889

[raiguard][2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13

... storage tanks of both sulfuric acid and the steam which runs my steam turbines on Vulcanus. Switching to Vulcanus, I found that the pipe network for ... alarms, sulfuric acid in steam pipeline, turbines just beginning to wind down). Sadly I didn't think to back up those autosaves before spending ...
by Anachrony
Sat Sep 28, 2024 8:45 pm
Forum: Questions, reviews and ratings
Topic: Nullius problems
Replies: 13
Views: 1016

Re: Nullius problems

... hydrogen is only an energy storage solution, to complement variable wind or solar energy generation methods that actually create power. Burning it doesn't create more power than it took to electrolyze it. The priority system on electrolyzers and turbines allows them to be configured to function ...
by Byzzee
Tue Apr 16, 2024 8:20 am
Forum: Modding interface requests
Topic: "Generates electricity" label for electric-energy-interface entity
Replies: 0
Views: 468

"Generates electricity" label for electric-energy-interface entity

Hi there,

I'm making a mod adding wind turbine entity. It uses "electric-energy-interface" type because wind turbine isn't supposeed to have any input or output slots in it, from the game's point of view it just generates electric energy out of nowhere.
It indeed generates electricity but it doesn't ...
by Byzzee
Tue Mar 12, 2024 8:27 am
Forum: Modding help
Topic: Got a little confused with "electric-energy-interface"
Replies: 2
Views: 892

Got a little confused with "electric-energy-interface"

... I'am making a Factorio mod, that adds some ecology stuff including wind turbines and air filtering entities and got some problems here:

As you can see on my screenshots, air purifier has "Consumes electricity" description segment, but wind turbine doesn't. How's that working and how may I fix ...
by FuryoftheStars
Tue Feb 27, 2024 11:34 am
Forum: Modding help
Topic: "Generates electricity" label
Replies: 4
Views: 733

Re: "Generates electricity" label

This is likely an automatic thing that is tagged on either for the entity type or anything that net generates power (without script).

There does exist a few other wind turbine mods already. You can check them out to see if they solved that issue or not and how.
by Byzzee
Tue Feb 27, 2024 9:32 am
Forum: Modding help
Topic: "Generates electricity" label
Replies: 4
Views: 733

"Generates electricity" label

... I'm making a mod bringing some ecology stuff in game and I got stuck on wind turbines. In-game entities that produce power have "Generates power" label and production bar in their description (screenshot 1). So I wanna make same thing with my wind turbine, but I didn't find the corresponding attribute ...
by factoriogame1121
Sun Apr 09, 2023 10:26 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 102149

Re: pY Alternative Energy - Discussion

I have not yet figured out why a small-blade household turbine (a wind farm that is unlocked along with the "steel" technology) shows me either "no power" or "little power". What power are we talking about? About wind availability? If so, it looks like it changes too fast. Probably about once a second ...
by mrvn
Wed Oct 20, 2021 9:39 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 93
Views: 39420

Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles

... a pump to dump into another tank. That one in turn feeds a pair of turbines, and is monitored to see if it's level has climbed too high. The ... is at 50% capacity, half the energy of that measurement exchanger will wind up being fed to the sink. This can be mitigated by adding more turbines ...
by foamy
Wed Oct 20, 2021 8:59 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 93
Views: 39420

Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles

... unexpected the refueling logic uses the amount of steam used in the turbine. With no steam available there is nothing to count. So your control ... is at 50% capacity, half the energy of that measurement exchanger will wind up being fed to the sink. This can be mitigated by adding more turbines ...
by unfunf22
Mon Oct 04, 2021 5:29 pm
Forum: Modding help
Topic: how does "on_console_command" work?
Replies: 4
Views: 1851

Re: how does "on_console_command" work?

... if event.research.name == "engine" then
game.player.force.technologies['wind-turbine'].enabled=true
end
if event.research.name == "electric-engine" and event.research.name == "wind-turbine" then
game.player.force.technologies['wind-turbine2'].enabled=true
end
if event.research.name == "advanced ...
by mrvn
Wed Sep 22, 2021 2:22 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 42256

Re: [1.1] Nullius: A Factorio prequel

... Maybe that's what the recharge minimum field does? I'll look into it.

Wind Turbines are cheap and effective, but they need to be supplemented with energy storage. Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the ...
by Anachrony
Wed Sep 22, 2021 12:31 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 42256

Re: [1.1] Nullius: A Factorio prequel

... Maybe that's what the recharge minimum field does? I'll look into it.

Wind Turbines are cheap and effective, but they need to be supplemented with energy storage. Surge electrolyzer -> hydrogen + oxygen -> combustion chamber -> backup turbine is the lowest tech battery option, available around the ...
by Anachrony
Sat Aug 28, 2021 8:19 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 42256

Re: [1.1] Nullius: A Factorio prequel

... Surge stuff and accumulators are the same priority, the lowest. A new turbine will charge both. The old one charges neither. There is currently a priority turbine, but it's higher tech, and its the same priority as wind and solar, so it would be wasting fuel unnecessarily if used with solar ...
by Anachrony
Sat Aug 28, 2021 2:15 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 42256

Re: [1.1] Nullius: A Factorio prequel

... unlocks combustion chamber for a clue to its purpose: "Energy Storage". Windmills produce power intermittently, so there is no way to completely avoid ... to store energy for later. If you read the tooltip description of "turbine" and "surge electrolyzer", you can see how this works. Surge ...
by immortal_sniper1
Mon Mar 08, 2021 5:07 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 102149

Re: pY Alternative Energy - Discussion

... gif

mk levels of HAWTs. :)


After Watching Minute Physics video on wind turbines, I get an itch.
Video: https://youtu.be/WGKIjojADmg

The mk04 is really nice though.


LOL i got that in my recommendations a few days ago ,
now we can analize the animation speed relative to turbine blade area
by immortal_sniper1
Wed Jan 20, 2021 9:18 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 102149

Re: pY Alternative Energy - Discussion




every wind turbine must have some kind of electric part do command, store and regulate them


i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ...
by Pridesfall
Wed Jan 20, 2021 7:02 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 102149

Re: pY Alternative Energy - Discussion



every wind turbine must have some kind of electric part do command, store and regulate them


i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ?
will ...
by immortal_sniper1
Tue Jan 19, 2021 4:10 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 102149

Re: pY Alternative Energy - Discussion


every wind turbine must have some kind of electric part do command, store and regulate them


i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ?
will ...
by pyanodon
Tue Jan 19, 2021 1:39 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 102149

Re: pY Alternative Energy - Discussion

every wind turbine must have some kind of electric part do command, store and regulate them
by foamy
Wed Dec 02, 2020 2:35 am
Forum: Gameplay Help
Topic: trouble with reactor
Replies: 24
Views: 6461

Re: trouble with reactor




each heat exchanger feeds two turbines directly

That's nice for convenience and makes for nice builds, but the second turbine won't run fully ... 103 water/sec. One Offshore Pump can only supply 1200 water/sec, so you wind up being 36 water/sec short (1200 instead of 1236 water/sec).

The ...

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